Rat King

Kenta Gushiken's page

314 posts. Alias of Mark Sweetman.


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Ysoki

I am still a couple of weeks away from decent access myself, will be struggling to post afore then.


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Ysoki

Wiggling his nose in thought Kenta then gives a short nod "Okay... Kenta work for you. Send money now?"


Ysoki

"Self defence.... stupid flesh bags got warned." grimacing and narrowing eyes to see if the Councillor will take umbrage.


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Ysoki

Kenta bares his teeth at the metal man, but follows warily in it's wake.


Ysoki

Kenta frowns at the lack of renewal of meat snacks as he shifts the gradually digesting blob of animal mass within his cheek pouches... a thin line of enriched dribble coaxed free from the corner of his mouth and making it's way through his fur.

He exits the taxi without pomp nor circumstance and instead addresses Kris "You see what's in pad thing now? Before we go in yes yes?"


Ysoki

...before tossing it back to Kris, shrugging his shoulders and saying "Must be broken"


Ysoki

Umm... stats got lost in the wash?
... or more accurate I had to leave my laptop back with the fam in Sydney so am on a teensy phone at present... I know they're later than late and have no adequate defense

Kenta turns from trying to force more sweets and cocks head before taking the pad from Kris and tinkering...
Computers: 1d20 + 8 ⇒ (1) + 8 = 9


Ysoki

"No.... more free free candy?"


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Ysoki

Kenta takes a furtive nibble on one of the meat candies... pausing while chewing to contemplate. He then narrows eyes and queries the machine "Free free right?" before leaning forward to shove as many nuggets of sweetsaltyunctuousness into his cheek pouches as are on offer.

To the discussion he adds "Best to know read whats there before go to Starfind... better good yea?"


Ysoki

Kenta just narrows his eyes at Kris' question, smoothing down his head fur with a forearm.


Ysoki

Kenta shuffles onto the taxi with the others and takes Ed's suggestion "Starfinders, take us please now."


Ysoki

Twittering his whiskers Kenta turns to Ed "Want food-mush now? - better go Star peoples first?"


Ysoki

Fort: 1d20 + 2 ⇒ (6) + 2 = 8 for 1d4 ⇒ 2

Kenta shares the physically discombobulating effects of the tube and proceeds to vomit messily as he exits back into the station. He mutters "Should have gone rat run.... never puke-puke in there." Given his predisposition to affairs of the regurgitated bile, he yields computing interest to Kris in the instant.


Ysoki

Kenta keeps close to Ed, stepping into the tube after him... though with a mite more circumspection than the shirren's leap.


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Ysoki

I realise I'm still not fully updated... I will be eventually... honest...

Kenta twitches and mutters "Not sure why not like rat run... seem fine to me" but doesn't look willing to make an argument of it or speak out against the tubes... following after the others.


Ysoki

Kenta crouches low to the ground and exits the fray with Ed, once clear of the bay he turns and reverses slowly with his pistol still brandished.


Ysoki

Whiskers a twitter Kenta brandishes his pistol and looks to Ed "We have thing we need? Any reason stay?"


Ysoki

Sneering Kenta hisses "Bad choice smeg-brain" and hurls the slobbery, slightly digested grenade in las-pistol man's direction...

Frag Grenado I @ Yellow: 1d20 - 1 ⇒ (9) - 1 = 8 for 1d6 ⇒ 4


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Ysoki

Growling and taking in the words of Ab-Sec and Ed both Kenta growls. His upper lip trembles a few moments before he hocks up a grenade into his hand from one cheek pouch. Holding it up and drawing up on his haunches he chitters "All gang-scum fleshbags! Shoot each other fine, but me and mine go this way... You follow... I throw" cocking his head and holding the grenade up in plain view.

Move action to hock-a-nade... then readied action to hurl the grenade t'wards any threat from gangers towards the crew. He's indicating we should withdraw towards where Kreel lies.


Ysoki

Still crouched, Kenta cocks his head "Ed? What happens? Is dead?" pointing to the dwarf.

Delaying for Ed's response.


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Ysoki

Kenta takes in the refusal of the gangers to shoot at him, Ed's attention given to the short hairy one they came for and furrows his furred brow. Muttering "No respect for ysoki... not even shoot at me..." scurrying out from his cover and towards Mr Ed.

Double move out from cover and through the firefight northwards towards Ed.


Ysoki

The exocortex in the side of the ysoki's head sparks and begins to whir as Kenta's mandibles twitch and his eyes grow wide with angry intent. He snarls "Rrrrr, eat lead sons of fleshbags" popping up above his makeshift barricade to squeeze off a pistol shot at a likely ganger.

Combat tracking at the green guy (North and a bit West of his hide), then standard to fire...
Pistol: 1d20 + 4 ⇒ (5) + 4 = 9 pfft, or not...


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Ysoki

Still got some busywork to do in my profile, sorry BD - got caught up in bairn's school holidaze and Ixalan (MtG) release weekend... pirates and dinos ahoy!

Kenta hisses, muttering under his tongue "Stupid fleshbags, why fight here... put round in wrong place all bastards sucked into space." before assessing where he might best find some cover to start perforating the disturbers of the peace. On the approach he slips his pistol out of his belt, cocking back the hammer. He then shuffles together a couple of crate fragments and packing material he hunches down.

Move 30ft straight North on the map (have moved token), then using his feat Barricade to manufacture some cover in the square directly north of that.
Draw his pistol on the move.


Ysoki

Rubbing his eyes and frowning "Kenta only see hairy one Ed... over there with shiny badge" pointing at the dwarf seemingly oblivious to any other threats within the landing bay.

BD:
Will polish off his kit and kaboodle tonight. He'll only have a dagger, pistol and grenades as combat kit though. Pistol in his belt, grenades in one cheek and knife in the other.


Ysoki

Sniffing the air Kenta pads through crouched, but on two limbs... keeping quizzical eyes on those approaching them.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6


Ysoki

Kenta just frowns and manipulates his cheek pouches for a few moments "But how enjoy stay if only stay safe?"


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Ysoki

Kenta furrows his brow as though attempting to comprehend how those who ostensibly came to the station specifically to see the dwarf... are somehow negative towards the prospect of work. Shaking his head he nudges Mr Ed "Stick with you... not sure of not sure ones. Can call Mr Ed?"

To Kris he cocks his head to one side "Made self... my tech... mine..." holding it a little closer possessively.


Ysoki

Kenta furrows his brow and twitches whiskers, responding to Retsiji "Big man... not here for Duravor Kreel? Thought all us coming for short hairy one, no?"


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Ysoki

Blinking with his left eye and shaking his head like a nervous twitch Kenta shrugs to the vesk "Big station, lots of flesh bags, lots of tech...?"


Ysoki

In other news I only 'just' got Cap'n's joke re: his name... lord I can be thick :P


Ysoki

"Eh?" comes the quizzical response "Field rat? Square squishy meat cube come from vend machine." holding up an unappetising lump of gelatinous sludge by way of demonstration.


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Ysoki

Twitching and fidgeting, the ysoki named Kenta had been uneasy cooped in the confines of the Okimoro. Garbed in scav-wear that looks like it was older than he was, there is little to him that inspires any confidence. Standing three and a half feet when stretched upright, brown fur coats most of what flesh protrudes... bar twin points of interest.

Jutting from his right temple a knot of electronics is surrounded by fierce red scar tissue and pinkish bald skin. The exocortex doesn't conform with any known company schematics... looking to be cobbled together from scraps of consumer-tech. Wan green light pulses in it's core, occasionally reflecting through his eyes.

The second is in his left arm, exposed by his left sleeve being torn off at the elbow. A mechanic's custom rig, of similar provenance and heritage to his cranial implant... functional, but lacking the delicate touch afforded by mass-prod from the tech factories. The ysoki is fiddling with the screen when Ed pushes thoughts of food into his head...

"Kenta just eat field rat... comes many flavors... brown... light brown... dark brown... sometimes blackish too if leave near solar-port a while. That way gets crispy-crunch." sniffing at the air and wiggling his whiskers. "Mr Ed like field rats?"


Ysoki

The Expanse is definitely good harder sci-fi. Season 2 is a step up as well.


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Ysoki

Primary Choices:
Ysoki Mechanic (Exocortex) 1
Outlaw Theme; 2 HP

Str: 8
Dex: 16
Con: 11
Int: 16
Wis: 12
Cha: 10

BAB +0, Fort +2, Ref +2, Will +0
HP 6 +2 = 8
Stamina 6 + Con mod
Resolve: 1 +3 = 4

Skills 4 +3 = 7
Athletics; Computers; Engineering; Medicine; Perception; Physical Science; Piloting; Profession

Computers: 1
Engineering: 12 (1 +3 Class +3 Int +3 Focus +2 Scrounger)
Medicine: 1
Perception: 1
Physical Sciences: 1
Sleight of Hand: 1

Survival: 1

Small
Cheek Pouches: can store 1 bulk in cheek pouches, transfer single item as swift action. Disgorge contents as move action.
Darkvision: 60ft
Moxie: can stand as swift action. When off-kilter, no penalties to attacks and not flat-footed.
Scrounger: +2 racial to Engineering, Stealth and Survival

Proficiencies: Light armor, basic melee, grenades, small arms

Feats:
Barricade: as move action, can create temporary cover.

Theme Knowledge: reduce DC of Culture checks to recall knowledge about criminal underworld by 5. Sleight of Hand is class skill.

Artificial Intelligence (Exocortex)
Combat Tracking: Proficiency with heavy armor and longarms. As move action, designate foe. Act as though BAB = Mechanic level.
Memory Module: 1/day can reroll failed skill check. Gain Skill Focus (Engineering)

Bypass: +1 Insight to Computers and Engineering
Custom Rig: installed in arm. Count as always having tool or basic kit for Computers, Engineering skills. Counts as Mk I Comm Unit

Surprise surprise he's good at Engineering... with a side order of Medicine, Physical Sciences and Computing.


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Ysoki

Will be working on Mr Rat tonight...


Ysoki

"Kenta still not seeing where gold is in this for Kenta..."


Ysoki

Kenta scoffs before adding "He says that you pay for people go into tunnels? Kenta not care for egg so much as gold."


Ysoki

Kenta scoffs "If Kenta your brother... not sure who mother sleeping around with." and Vaughn's endorsing has zero impact upon the Ronin's desire. It's only Alcheringa's mention of coin that piques interest.

"Fine, Kenta come... see if Duskwarden people pay Kenta to go in hole."


Ysoki

At the sound of his name, the boar lifts his head... huffing at Tal'Zeneb for a few moments before letting rip with a grunting burp that carries the odour of sour wine upon it.

Kenta nods before translating "Buta says Buta not work for free either."


Ysoki

Buta huffs noisily and snuffles at Kenta's elbow for snippets from the table, as Kenta raises his voice to respond "Kenta not come... no reason to give kuso about egg. Egg not pay Kenta, buy sake for Buta. Not see why all people need run around for fat halfling too lazy go out find own imaimashī egg."


Ysoki

Kenta just raises an eyebrow, before muttering to Buta in the lilting language of the wayang.


Ysoki

"Pretty sure Kenta not owe Bobo nothing."


Ysoki

Kenta ignores the ongoing discussion, instead muttering to his boar.


Ysoki

Kenta frowns "Competition for make food? Sounds like not pay much."

I'll level later-ish.


Ysoki

Kenta settles in to drink, and wait to see if there is any comeback from either the legion of necromancers or the vestiges of the cult.


Ysoki

Kenta leads Buta past the gnome and within, calling back "Where you keep the drink?" paying little mind to the problem of the urchins now that they were safely freed.


Ysoki

Kenta shrugs "Eh, you can deal with little ones... Kenta plans to get Buta drunk"


Ysoki

Kenta hugs close to Buta, trusting his grace to see him safe...
Porcobatics: 1d20 + 7 ⇒ (12) + 7 = 19


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Ysoki

Kenta makes for flying leap still upon his faithful hairy and porcine steed... happy to prove wrong a particularly quaint adage.


Ysoki

Kenta waits as suggested by Vaughn until the screaming and mewling little cabbages are safely fetched to the ground floor.

About Roseline Groundsower

Roseline Character Sheet:
Roseline
Female Half-Orc Cleric of Gozreh 1
CN Medium Humaniod (Human, Orc)
Init +0; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 13, touch 10, flat-footed 13 (+3 armor)
hp 10 (1d8+2)
Fort +3, Ref +0, Will +7
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Offense
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Speed 30 ft.
Melee
Shortspear +0 (1d6+1/x2)
Ranged
Sling +0 (1d4+1/x2)
Special Attacks channel positive energy 5/day (DC 13, 1d6); storm burst +0 (7/day, 1d6); enlarge (7/day)
Cleric Spells Prepared (CL 1st; concentration +5)
..1st - Bless, Divine Favor, Enlarge Person[D]
..0 (at will) - Create Water, Mending, Purify Food and Drink (DC 14)
..D Domain Spell; Domains Growth, Weather

--------------------
Statistics
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Str 12, Dex 11, Con 12, Int 10, Wis 18, Cha 14
Base Atk +0; CMB +1; CMD 11
Feats Selective Channeling
Traits Sacred Conduit, Trunau Native
Skills Diplomacy +6, Profession (farmer) +8
Languages Common, Orc
SQ aura, orc blood, weapon familiarity
Combat Gear Shortspear, Sling with 30 sling bullets, potion of cure light wounds, scroll of delay poison;
Other Gear backpack, bedroll, belt pouch, candle (10), flint and steel, holy text, masterwork dagger, mess kit, pot, rope (50 ft), soap, spell component pouch, studded leather, torch, trail rations (5), wooden holy symbol, 32 gp, 7 sp

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Special Abilities
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Channel Energy (Su): Positive energy heals the living and harms the undead; negative has the reverse effect.
Darkvision Half-orcs can see in the dark up to 60 feet.
Enlarge (Su): As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Intimidating Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, she can fight on for one more round as if disabled. At the end of her next turn, unless brought to above 0 hit points, she immediately falls unconscious and begins dying.
Sacred Conduit: Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure that you survived (your mother may or may not have). In any event, that magic infused you from an early age, and you now channel divine energy with greater ease than most. Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.
Storm Burst (Sp): As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6 points of nonlethal damage + 1 point for every two cleric levels you possess. In addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Trunau Native: You were born and raised in the town of Trunau, one of the few human settlements in the orc dominated Hold of Belkzen. Orc attacks are an ever-present threat, and like all Trunauans, you have made the Standing Vow: to hold Trunau against all attackers, orc or otherwise, to stand your ground, and to live free or die trying. Upon coming of age, you were given a hopeknife—a small, sheathed dagger, usually worn on a chain under your clothes—and taught how to use it to take your own life to avoid capture by orcs, or to grant the mercy of a quick death to the wounded. As a native, you have served in Trunau’s militia, and fought alongside Patrol Captains Kurst and Rodrik Grath. You begin play with a hopeknife (a masterwork dagger), and your tenacity in the face of adversity grants you a +1 trait bonus on Will saves.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon.


Backstory:
There are three things all Trunau natives fear: Orc raids, famine, and the anger of Roseline Groundsower. Born in the heart and chaos of a terrible storm, Roseline has always been considered by the townsfolk as a personal storm herself. As young as three, she felt more at home in the fields of Trunau, than the training drills she endured. Raised only by her mother, Rose's life should have been that of a simple townsfolk who married young and raised her children under the looming threat of orc raids. However that was not the case.

When Roseline was young, she lost her temper against a childhood bully who was teasing her about not having a father. She accidentally summoned a lightening storm, which struck the boy. He was fine, however the manifested power required the Council of Defenders to step in. After several long weeks, The council found her to not be a threat, but she would need to learn how to control her abilities. Everyday for five years Roseline was sent to mediate with Silvermane, the local druid who watched over the Hopespring.

While Silvermane did not say anything to Roseline, she did learn how to control her aggressive tendencies, instead turning that destructive prowess into a green thumb. Most anything that Roseline plants grows significantly larger than other plants from the same harvest. As such, Roseline makes a nice living off being a farmer.


Personality:
Roseline is a sweet half-orc with an effusive love of the world. She is excited to play matchmaker for her friends and dreams of the day that she'll find her true love. Life in general delights her, and Roseline is quick to heal any injuries that she sees, even if she doesn't know the person. The village council has had to bring her before them to ask her to stop bringing dangerous (but injured) animals to Trunau to nurse back to health, but she continues to do so to this day. One of her recent pets, and Owlbear she discovered and raised, lives outside Trunau and she visits him as time permits. Her sweetness has gotten her in trouble before, as newcomers take her heritage as a sign of danger.

Her sweetness carries a rage of its own, and she is equally quick to jump to defend the innocent or, more important, inflict punishment on those that take advantage of and injure others. Once she had determined that someone has crossed a line, be it through animal abuse or bullying, she does not stop before she considers justice having been served, despite the best efforts at times of her friends. During these times, she is unstoppable as the rivers that flow through the land, and in some cases has spent years attempting to exact her particular brand of justice.

Physical Description:
Standing at 6'2 at only seventeen years of age, it is hard to miss Roseline when she enters a room. Her skin resembles the color of fresh basil, the main hint of her heritage, though when she blushes her cheeks turn a pretty shade of pistachio green. She has a slight underbite which was developed due to the small tusk that peak out from under her bottom lip. Although she tries to keep up with her hair to please her mother, Rose's thick black hair tends to be filled with elfknots and small twigs. During town celebrations, Rose wears her hair braided. Like most Half-Orc's Roseline's eyes have black Sclera with gold iris, which helps her view things in the dark. Various Sketches of Roseline

Friends and Allies:

Close Friend: The friendship between Sibrec Blackbane and Roseline Groundsower is littered with history. Originally starting off as childhood enemies, it was against Sibrec that Rose's prowess over nature first reared its head. Sibrec was attempting to goad Roseline into a fist fight, when he taunted the young girl about her lack of a father. Roseline, instead of socking the irritating boy, called down a lightening strike. However last year, the two made up during a battle last year. Since then, they have discovered how much they have in common and can be classified as inseparable. In town there is quite the scandalous rumor that their friendship is developing into a romance, something that Roseline is completely oblivious to.
Unknown Ally: When Roseline was young, she called up on a storm that hit young Sibrec Blackbane. Naturally, the council called upon the young half-orc in order to assess the threat of a storm wielder in their midst. Behind closed doors during quiet discussion on the matter, it seemed that Roseline would be thrown out of Trunau. That was until, Halgra of the Blacked Blades spoke up. Halgra's solution, was an elegant one. Roseline would be sent to study and learn to control her powers under Silvermane, the mute druid who watched the Hopespring. If it was found that the girl would be unable to control her abilities or use them to harm anyone else, she would then, and only then, be banished from Trunau. The council, unwilling to anger the Chief Defender, accepted the agreement.
Known Enemy: Though many raids are fought against the orcs from the north, when Vrogak Spinebreaker leads, the casualties are far higher than normal. Roseline met the deplorable barbarian on the battle field three years ago, when she caught the raider's eye. Vrogak, seeing the potential in the young cleric, planned to take her back to his tribe as his newest wife. Roseline did not agree. In the fierce struggle, Roseline was dragged by her hair towards the enemy line. Rather than live the life of a slave, Roseline drew her hopeknife. However instead of plunging the small dagger into her throat, she managed to cut her hair and take Vrogak's left eye. Roseline managed to escape, leaving behind not just her locks, but a powerful grudge in the barbarian.
Unknown Enemy: Few in Truanu view Roseline as a monster. Rhobat Blackbane, Sibrec's father, does. Steaming from a hatred of all orcs and their offspring, and seeing this new found friendship as a way to corrupt his son, Rhobat has sat quietly on the sidelines waiting for the cleric to slip, so he can justify throwing the girl out of Trunau. Odette, Roseline's mother, knows of Rhobat's plans and implores her child to be weary of her temper, however Roseline has brushed her mother off, seeing the warnings as nothing more but a paranoid parent worrying over nothing.