Izmiara, The Insatiable Queen

Kennesy Vhaleur's page

1 post. Alias of C. Richard Davies.




This came out of reading Book of the Dead and noting that, while the Hallowed Necromancer Dedication feat is 2nd level, it can't be taken until 3rd level (by retraining) since it requires expert proficiency in Religion. Please tear this option apart.

When creating a 1st level character, if (and only if) their 1st level Ancestry Feat, Background and Class all give trained proficiency in a skill, they can give up the two additional skills that they would normally receive in that situation to receive expert proficiency in that skill. They cannot improve this proficiency to master until their class level will normally allow them to do so.


All the other products that are supposed to be available tomorrow have a marker indicating that they'll be available as PDFs on Wednesday. Only Shadow of the Ancients does not. Is something wrong?

https://paizo.com/products/btq027u1?Pathfinder-Adventure-Path-174-Shadows-o f-the-Ancients


Would it be possible to delay the shipping of this order until at least October 3, 2020, should it be able to ship earlier than that? I may not be able to pay for it otherwise.


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This is something I'm putting together for a homebrew setting. It's not meant to exactly match the Greek myths, but I'm trying to capture their feel to the best of my ability.

Aphrodite (CN)
Edict: pursue romance regardless of personal cost, encourage others to follow their dreams
Anathema: claim to be more beautiful than Aphrodite, choose security over passion
Follower Alignments: CE, CG, CN, N, NG
Divine Font: harm or heal
Divine Skill: Deception
Favored Weapon: Dagger
Domains: indulgence, passion, secrecy, trickery
Cleric Spells: 1st: charm, 2nd: humanoid form, 3rd: enthrall

Apollo (LN)
Edict: heal the sick, teach music and song
Anathema: refuse medical aid, show cowardice
Follower Alignments: CG, LG, LN, N, NG
Divine Font: heal
Divine Skill: select Medicine or Performance
Favored Weapon: Shortbow
Domains: confidence, healing, knowledge, perfection
Cleric Spells: 1st: soothe, 2nd: false life, 4th: resilient sphere

Ares (CN)
Edict: attain victory in battle through fair means or foul, push your limits
Anathema: prevent conflict through negotiation, continue to fight a losing battle
Follower Alignments: CE, CG, CN, N, NE
Divine Font: harm or heal
Divine Skill: Intimidation
Favored Weapon: Greataxe
Domains: ambition, might, protection, zeal
Cleric Spells: 1st: true strike, 2nd: enlarge, 4th: weapon storm

Artemis (N)
Edict: live in the wilderness, own no more than you can carry
Anathema: abandon chastity, kill wantonly
Follower Alignments: CG, CN, LG, N, NG
Divine Font: harm or heal
Divine Skill: Nature
Favored Weapon: Longbow
Domains: family, nature, travel, zeal
Cleric Spells: 1st: true strike, 3rd: wall of thorns, 5th: tree stride

Athena (LN)
Edict: revere a father-figure, live a chaste life
Anathema: claim to be wiser than Athena, betray your father-figure
Follower Alignments: LE, LG, LN, N, NG
Divine Font: harm or heal
Divine Skill: Society
Favored Weapon: Spear
Domains: cities, perfection, truth, zeal
Cleric Spells: 1st: mage armor, 2nd: humanoid form, 3rd: hypercognition

Demeter (N)
Edict: assist in planting and harvest, take part in the mysteries
Anathema: betray or harm a child, reveal mysteries to outsiders
Follower Alignments: Any
Divine Font: harm or heal
Divine Skill: Nature
Favored Weapon: Scythe
Domains: earth, family, nature, sorrow
Cleric Spells: 1st: temporary tool, 2nd: shape wood, 3rd: wall of thorns

Dionysus (CN)
Edict: eat, drink and make merry, celebrate theatre
Anathema: deny pleasures for yourself or others, show mercy to enemies
Follower Alignments: CE, CG, CN, N, NE
Divine Font: heal or harm
Divine Skill: Select Occultism or Performance
Favored Weapon: Staff
Domains: delirium, freedom, indulgence, nature
Cleric Spells: 1st: fleet step, 3rd: wall of thorns, 5th: hallucination

Hades (LN)
Edict: conduct funerals, console the bereaved
Anathema: create undead, despoil graves
Follower Alignments: LE, LN, N, NE
Divine Font: harm or heal
Divine Skill: Stealth
Favored Weapon: Shortsword
Domains: darkness, death, secrecy, wealth
Cleric Spells: 1st: phantom pain, 2nd: invisibility, 3rd: haste

Helios (N)
Edict: rise with the dawn, fulfill the charges which you have been given
Anathema: neglect your duty, yield to personal desires
Follower Alignments: LG, LN, N, NG
Divine Font: harm or heal
Divine Skill: Nature
Favored Weapon: Spear
Domains: duty, fire, sun, time
Cleric Spells: 1st: burning hands, 3rd: fireball, 4th: wall of fire

Hephaestus (LN)
Edict: craft new creations, pay attention to details
Anathema: carelessly destroy others’ creations or research, engage in shoddy work
Follower Alignments: CG, LG, LN, N, NG
Divine Font: harm or heal
Divine Skill: Crafting
Favored Weapon: Warhammer
Domains: creation, fire, might, wealth
Cleric Spells: 1st: summon construct, 3rd: meld into stone, 4th: stoneskin

Hera (N)
Edict: avenge any insult to yourself or Hera, give counsel to women
Anathema: commit adultery, fail to treat adultery as an insult
Follower Alignments: LE, LN, N, NE, NG
Divine Font: harm or heal
Divine Skill: select Diplomacy or Thievery
Favored Weapon: Light mace
Domains: family, secrecy, tyranny, zeal
Cleric Spells: 1st: anticipate peril, 2nd: misdirection, 3rd: nondetection

Hermes (N)
Edict: outwit your opponents instead of overpowering them, play pranks
Anathema: destroy knowledge, be completely honest
Follower Alignments: All
Divine Font: harm or heal
Divine Skill: select Athletics or Deception
Favored Weapon: Staff
Domains: confidence, knowledge, travel, trickery
Cleric Spells: 1st: penumbral shroud, 3rd: invisibility sphere, 6th: mislead

Hestia (N)
Edict: keep the hearth fire burning, care for children
Anathema: abandon your family, exalt yourself above others
Follower Alignments: LG, LN, N, NG
Divine Font: heal
Divine Skill: Society
Favored Weapon: Mace
Domains: family, fire, protection, vigil
Cleric Spells: 1st: soothe, 2nd: humanoid form, 7th: magnificent mansion

Poseidon (CN)
Edict: sacrifice before any ocean voyage, eat fish and other sea food
Anathema: show excessive pride, aid followers of Athena
Follower Alignments: CE, CN, N, NE
Divine Font: harm or heal
Divine Skill: Survival
Favored Weapon: Trident
Domains: destruction, earth, travel, water
Cleric Spells: 1st: hydraulic push, 3rd: feet to fins, 5th: mariner’s curse

Selene (N)
Edict: cast light in places of darkness, lead the lost
Anathema: intentionally mislead someone, abandon a creature in darkness
Follower Alignments: CG, CN, N, NG
Divine Font: harm or heal
Divine Skill: Arcana
Favored Weapon: Dagger
Domains: dreams, magic, moon, nightmares
Cleric Spells: 1st: message rune, 2nd: humanoid form, 3rd: enthrall, 4th: suggestion, 5th: summon entity, 6th: mislead, 7th: project image, 8th: dream council, 9th: weird

Zeus (N)
Edict: show hospitality to strangers, lead and try to lead wisely
Anathema: seek to escape mortality, kill kindred
Follower Alignments: Any
Divine Font: harm or heal
Divine Skill: Society
Favored Weapon: Longspear
Domains: air, lightning, might, tyranny
Cleric Spells: 1st: true strike, 2nd: animal form, 3rd: lightning bolt


So it's been grandly announced that the Advanced Player's Guide will introduce the Investigator, Oracle, Swashbuckler and Witch classes. There's already been speculation about how the 2e versions of these classes will differ. This is not that thread. This is the thread to speculate about the 2e versions of the REST of the classes.

Arcanist: Not sure where to go with this.

Bloodrager: Maybe a barbarian-only archetype that gives Focus spells? Or an Instinct?

Cavalier: In the playtest, this was an Archetype that focused on mounted combat. I hope that returns in some future product.

Gunslinger: Likewise, allowing any character to learn how to use these weapons at the expense of their traditional abilities makes a certain sense to me.

Hunter: Do the new rules for Animal Companions make this obsolete?

Inquisitor: If I were doing it, I'd make it a third Clerical Doctrine rather than its own class, as Warpriest already is.

Kineticist: Needs its own class.

Magus: Will probably be its own class, eventually.

Medium: Merge this with the Spiritualist.

Mesmerist: Probably its own class.

Occultist: Never sure what to make of this. Maybe merge with the Magus?

Psychic: The major Occult caster, its bound to be its own class.

Shaman: Everyone's expecting this to be a Primal caster. Surprise us by making it Occult.

Shifter: I don't even want to talk about it.

Skald: Bard-only archetype that gives rage?

Slayer: Makes for a good Rogue's Racket, I think.

Spiritualist: See Medium.

Summoner: Complicated enough that it probably needs its own class, rather than any of the other possibilities.

Vigilante: The secret identity mechanism begs to be an Archetype that any class can use.

Warpriest: See Inquisitor.


In Order 8024009, I purchased the PDF versions of the 2nd edition Pathfinder corebook and bestiary. All my attempts to download these files have resulted in either a corrupt zip file shorter than the file described on my Digital Content page, or a corrupt zip file equal to that length from which nothing can be extracted. I have tried Windows' extractor, WinZip and WinRar, without any success. I have used two different browsers to access my account. Nothing has worked.

Addendum: I am able to access other files from my Digital Content, just not either version of the 2nd edition corebook or bestiary.


"Fantasic"?


One probably inevitable flaw in the design of this product is that not all the pieces fit together. For example, the Background Skills section notes that you can use the Artistry and Lore skills even in a regular campaign, but no abilities which can be unlocked are provided for them in the Skill Unlocks section. Any suggestions for how to use these two novel concepts together?


1 person marked this as FAQ candidate.

I realize that it's either too early or too late to be asking this, but while I was thinking about interesting things to do with retraining, a different thought occurred to me. Obviously, I don't know how the Mythic rules are going to change between the playtest document and the final product, but as things stand now, one of the features of a mythic character is their mythic path -- of which a character can have only one -- which determines which path abilities they can choose.

Here's my question -- if a sorcerer can (with GM's permission) "retrain" and gain a different sorcerer bloodline, shouldn't it be possible for a mythic character to "retrain" and take a different mythic path, or at least different path abiities, than were previously chosen? Are there rules for this in Mythic Adventures already, or am I going to have to houserule it?


It's advertised in the back matter of Knights of the Inner Sea and everything, but it seems to have disappeared from your site and catalogue, leaving a gap in the list of forthcoming Player Companions. What gives?


Went to the online store today to wishlist the PDFs of the products that will be out at the end of the month, so that when I have the money to buy them I'll remember which ones I want. (My memory sucks.) But there is no "PDF Available October 25" or whenever listing for Lands of the Linnorm Kings. There is no "PDF Available now" listing either.

Is it not going to be released in electronic format?


Picked up the first Carrion Crown pdf yesterday, and was startled to see that it had no pregenerated set of characters. (I was really hoping that it'd feature an iconic version of one of the APG classes.) Is this the wave of the future?