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Kelleris wrote:I actually go the opposite way on this - in my games, each new rank gives your number of ranks in additional languages. So rank 1 gives you 1 additional language, rank 2 gives you two more, and so on.
My only problem with this is that PCs are likely to run out of languages.
Of course, if you use this together with adding a bunch of regional languages and dialects, and perhaps learning alphabets separately, then it could work very well and really reward high investment in the skill.
I generally just hand-wave it after a certain point - at around 10 ranks I'll just assume that the character speaks anything in a broad area like "planar languages" or "Avistani languages" unless it's extremely obscure, and at around 15 ranks the skill is functionally equivalent to tongues except in very odd cases. If there's some question on the matter, I'll ask for a Linguistics check and we note it down as one of the character's languages if they succeed.