Kelleris's page

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So, I'm not very happy with the organizational management rules that are associated with Kingmaker and Ultimate Campaign, for unimportant reasons. So I decided to write up my own system for faction-level play (although I borrowed some ideas from Stars Without Number).

Here's the Google Drive link -

Faction Rules v2.0

Design Goals:

    1) Plays fairly quickly, while allowing interesting choices from faction leaders.
    2) Mechanically concrete, but flavor-light. I enjoy making up in-world descriptions for various mechanical results and events as they arise, and so do my players. So there's little hardcoded flavor.
    3) Works for a variety of scales. It can do gang warfare and intergalactic warfare just as easily.
    4) Accommodates weird factions that don't have a traditional state-based political structure.
    5) Is chaotic and unpredictable, since it's as much of an adventure seed generator as anything else.
    6) Is short, since my players are bums. (It's only 6 pages in the current draft.)

We've so far played out part of a time skip between one campaign and the next using this system, and it's had very interesting results. Maybe it'll be useful to you, and I'm happy for any suggestions!

Potential Concerns: I'm not 100% sure that the attributes are roughly on par, or that all-eggs-one-basket versus balanced-attribute playstyles are interestingly incentivized in different ways. The event charts are wildly unpredictable in their effects on the game, which may not be to your taste. Direct interactions between factions might need to be encouraged a bit more.

Potential Areas for Expansion: Rules for how PC stats and actions interact with the faction-level stuff. I pretty much just eyeball that sort of thing right now. (I might, for example, say that players can do a sidequest to recover a point of damage to an attribute instead of taking a regular faction turn to do it.) Faction-building rules might be useful, too - I just assigned stats by fiat in my campaign.


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My name is Matthew Kelsey, and I'm asking about Order 4080109. I purchased the Curse of the Crimson Throne hardback, and asked to have it delivered to my Denver address. But the order history is very confusing. It says that the book both has and has not shipped, and I see in my sidecart a copy of the book slated to go to Grand Prairie with my next AP subscription. So something seems out of whack. Just to clarify, then, I'd like it shipped to the aforementioned Denver address and not bundled with the AP subscription.


For various reasons*, the group I run for needs to locate and rescue a handful of important NPC types from a cell of assassins in Kaer Maga. I'd like to crib from somewhere, though, to make my life easier as the party tries to figure out where the assassin base is before the assassins can track them down and strike with overwhelming force. So I'm looking for an adventure I can adapt for that purpose.

The level doesn't really matter too much, since I can adjust all the fighting stats - I'm mostly looking for names, NPC networks, maps, and the like I can swipe and modify as needed. I've got all the APs up through to Giantslayer, and all the third-edition-era Dungeon magazines too, to draw from.

Any suggestions would be greatly appreciated!

*Various reasons, from Curse of the Crimson Throne:
They're playing through a heavily-modified version of History of Ashes at the moment. Due to paranoia and a pathological aversion to the spotlight, the Red Mantis is having a very hard time finding them, so Cinnabar has decided to lure them into a trap instead by kidnapping Vencarlo Orsini, Cressida Kroft, and Zenobia Zenderholme, who have all been assisting the party on the sly up until now. So I need something to build a proper cat-and-mouse game on, preferably giving the party a fair but not guaranteed shot at saving the NPCs in question. Resurrection is limited in my game, so "let them die, raise them later" isn't an option. I've also established the ring in Kaer Maga as being warded against divinations, so no cheap-shot locate creature effects, either - it's why the Red Mantis chose this location, actually. As a result, lower-level plots should work fine, even though the party's actually 12th level.