Darius Finch

Kellen Lightfoot's page

18 posts. Alias of valkyn76.


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Ogrim Orecrusher wrote:
"Maybe we should try to slide them over, before we get all smashy?"

"I agree with Ogrim here," Kellen speaks up after having been silent for a while. "Caution is warranted. Perhaps a check for traps as well? No telling what has been done to the area in all the time its been used."

Sorry no trained knowledge skills here. :(


"Will do," Kellen responds moving over to check the symbol for traps.

Kellen will attempt to disarm any traps that he may find.

Perception 1d20 + 6 ⇒ (1) + 6 = 7

Disarm (if needed) 1d20 + 9 ⇒ (13) + 9 = 22


I never said it was because of me.


I have some rope, Kellen says pointedly ignoring the frustrated look Vigan just shot him. What do you want me to do with it?

Perception 1d20 + 6 ⇒ (10) + 6 = 16
Kellen doesn't have any ranks in Knowledge skills which seems stupid now. I'll have to change that next level.


Kellen grimaces and says, Spiders... Why'd it have to be spiders.


Kellen stays his hand and position but keeps an eye on the spider in case it manages to wriggle past someone.

Kellen is holding his action and if the spider comes within range of him he'll attack it.


Kellen strikes out with his sword at the spider next to Darius, and attempts to dispatch it before it can harm him.

Round1:
Standard action attack on Spider (AV,22): 1d20 + 1 ⇒ (9) + 1 = 10, Damage: 1d4 + 3 ⇒ (4) + 3 = 7.


"Which door we take I'd leave up to you, sir dwarf," Kellen says in exasperation. "And my skills are not all nasty tricks thank you very much."


"Yes, it was Kellen. Kellen Lightfoot."

Kellen puts his hand over his face and groans when Ogrim pulls on the doors.

"Could you please not do that again, sir dwarf," Kellen asks with a sigh.

Kellen looks over the room for traps (Perception +6), and if he finds any will attempt to disable them (Disable Device +9). If the doors are locked he'll attempt to open them.


What a strange bit of writing to find here, he mutters to himself.

Kellen idly brushes a piece of non-existent debris from one of his sleeves before turning to the rest of the group.

Any of you know what to make of this, he asks while gesturing to the graffiti that he found.


Kellen eyes the beast for an opening while drawing his sword from its scabbard, and observing the creature's actions.

Kellen will hold off making any potential attacks this round if he's allowed any as he waits to see who it goes after next.


If I'm allowed to do anything in the surprise round I'll draw my weapon.


Kellen looks grateful at Valanthe and says, "Thank you for the offerings m'lady."

He slips his sunrod back inside the top of his pack, and keeps a grip on the one from the priest. Securing the potion in a pocket so it won't break he turns to Hagar.

"A pleasure to finally have your name," he responds with a smile and looks up. "As for which of us to go first I'd suggest myself. With your size, and the reach of your weapon arm, I dare say you could cover me easily."

Kellen thumbs the strap holding sword secured in its scabbard releasing it.

"Shall we be off?"


"Let us get a move on then," Kellen says with an upbeat tone to his voice, "And may Desna favor us in our endeavors."

Kellen adjusts his pack slightly and then looks expectantly at the others.


"While I find the lack of prior compensation disheartening," Kellen says with a sigh. "I'm even more distressed at the lack of a map. Though I do understand that it would be hard to accurately map such an environment."


"Ugh grave robbers," Kellen says with a suppressed shudder. "Not a big fan of their lot. Personally it's an area I never take part in. Finding out who causes it is a different matter."

Kellen drops his pack to the ground for a moment and fishes out on of his sunrods.

"So when do we leave," he asks returning his pack to its place on his back.

Silly dwarf. :P


Another gnome stumbles in yawning and doing his impression of a shambling dead. Obviously less pale than then other his brilliant blue eyes regard the others as he finds a spot to sit.

"Any ideas what this is about," he asks yawning one last time. "Other than what's been said already of course."

A moment, or two, later he sighs and stands back up.

"Where are my manners," he says with a small grin. "The name's Kellen Lightfoot."


"Greetings fellows," a cheerful voice calls from a diminutive black haired figure. "The name's Kellen Lightfoot."

Kellen Lightfoot:
Kellen Lightfoot (CR ½; XP 200)
Male Gnome Rogue 1
NG Small humanoid (gnome)
Init +4; Senses Low-light Vision; Perception +6

DEFENSE
AC
17, touch 14, flat-footed 14 (+3 dex, +3 armor, +1 size), +4 dodge vs. giants
hp 10 (1d8+2)
Fort +2, Ref +5, Will +0; +2 vs. Illusion

OFFENSE
Speed
20 ft.
Melee short sword +1 (1d4/19-20/x2)
Special Attacks hatred (+1 attack vs. goblinoid/reptilian), sneak attack +1d6
Spell-Like Abilities (CL 1st; Concentration +2)
1/day- dancing lights, ghost sound, prestidigitation, speak with animals.

STATISTICS
Str
11, Dex 16, Con 14, Int 14, Wis 10, Cha 12
Base Atk +0; CMB -1; CMD 12
Feats Skill Focus (Stealth).
Skills Acrobatics +7, Climb +4, Craft (Weapons) +8, Diplomacy +5, Disable Device +9, Escape Artist +8, Perception +6, Sense Motive +4, Sleight of Hand +7, Stealth +14, Use Magic Device +5.
Languages Common, Dwarven, Elven, Gnome, Sylvan.
Vitals Height: 3 ft. 5 in.; Weight: 40 lbs.; Hair: Black; Eyes: Cobalt Blue; Age: 56 / 295.
SQ gnome magic, obsessive (craft (weapons))
Combat Gear none; Other Gear short sword, studded leather (masterwork), thieves’ tools, Explorer's Outfit, Backpack, Bedroll, Dagger, Fishhooks (2), Flint & Steel, Pouch (Belt), Rations (Trail, 14 days), Rope (Hemp/50 ft.), Sack (Empty; 2), Sewing Needle, String (50 ft.), Sunrod (2); Thread (50 ft.), Tindertwig (2), Traveler's Oufit, Waterskin, Whetstone, gear & coins worth 6 gp, 9 sp, and 6 cp.

TRAITS
Rapscallion (Race):
You gain a +1 trait bonus on Escape Artist checks and a +1 trait bonus on Initiative checks.
Vagabond Child (Region): You gain a +1 trait bonus on Disable Device, and it is always a class skill for you.

Back Story/Traits:
1. Are you from Kaer Maga or a visitor there? 


Kellen through some bizarre twist has found himself in the strange city of Kaer Maga. Last thing he knew was that he was in Roderic's Cove on the Varisian Gulf trying to outrun the guards when was jumped from behind. When he woke up he found himself in what he learned was the Bottoms District of Kaer Maga. He's since been trying to find out who it was that jumped him, and brought him several hundred miles from home.

2. What traits have chosen and how do they tie into your backstory - I'd like more than a mechanic justification for your choices. 


Rapscallion: Kellen has always had a knack for getting in to places others couldn't. People would often challenge him to get in to various places not believing that he could, and many times he'd return with a grin firmly in place to make them eat their words.

Vagabond Child: Kellen was forced to grow up on his own after his parents were taken from their home. The only reason he wasn't taken was that the small lad was hiding under his bed. As time passed he discovered that not only could he get in to where some couldn't; he also had a modicum of skill for the tinkering of devices. With his skills with devices, and escape artistry, Kellen found himself contact for work as safe cracker for the local guild in Roderic's Cove.

3. What will your character contribute to the party mechanically?

Kellen will provide the group with the skills portion that the party needs. He's reasonably good at disabling devices, escape artistry, sleight of hand, and a few other skills that most groups would find useful.

This is Valkyn's submission to the game.