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![]() "Yes, it was Kellen. Kellen Lightfoot." Kellen puts his hand over his face and groans when Ogrim pulls on the doors. "Could you please not do that again, sir dwarf," Kellen asks with a sigh. Kellen looks over the room for traps (Perception +6), and if he finds any will attempt to disable them (Disable Device +9). If the doors are locked he'll attempt to open them. ![]()
![]() Kellen looks grateful at Valanthe and says, "Thank you for the offerings m'lady." He slips his sunrod back inside the top of his pack, and keeps a grip on the one from the priest. Securing the potion in a pocket so it won't break he turns to Hagar. "A pleasure to finally have your name," he responds with a smile and looks up. "As for which of us to go first I'd suggest myself. With your size, and the reach of your weapon arm, I dare say you could cover me easily." Kellen thumbs the strap holding sword secured in its scabbard releasing it. "Shall we be off?" ![]()
![]() "Ugh grave robbers," Kellen says with a suppressed shudder. "Not a big fan of their lot. Personally it's an area I never take part in. Finding out who causes it is a different matter." Kellen drops his pack to the ground for a moment and fishes out on of his sunrods. "So when do we leave," he asks returning his pack to its place on his back. Silly dwarf. :P ![]()
![]() Another gnome stumbles in yawning and doing his impression of a shambling dead. Obviously less pale than then other his brilliant blue eyes regard the others as he finds a spot to sit. "Any ideas what this is about," he asks yawning one last time. "Other than what's been said already of course." A moment, or two, later he sighs and stands back up. "Where are my manners," he says with a small grin. "The name's Kellen Lightfoot." ![]()
![]() "Greetings fellows," a cheerful voice calls from a diminutive black haired figure. "The name's Kellen Lightfoot." Kellen Lightfoot:
Kellen Lightfoot (CR ½; XP 200)
Male Gnome Rogue 1 NG Small humanoid (gnome) Init +4; Senses Low-light Vision; Perception +6 DEFENSE
OFFENSE
STATISTICS
TRAITS
Back Story/Traits:
1. Are you from Kaer Maga or a visitor there?
Kellen through some bizarre twist has found himself in the strange city of Kaer Maga. Last thing he knew was that he was in Roderic's Cove on the Varisian Gulf trying to outrun the guards when was jumped from behind. When he woke up he found himself in what he learned was the Bottoms District of Kaer Maga. He's since been trying to find out who it was that jumped him, and brought him several hundred miles from home. 2. What traits have chosen and how do they tie into your backstory - I'd like more than a mechanic justification for your choices. Rapscallion: Kellen has always had a knack for getting in to places others couldn't. People would often challenge him to get in to various places not believing that he could, and many times he'd return with a grin firmly in place to make them eat their words. Vagabond Child: Kellen was forced to grow up on his own after his parents were taken from their home. The only reason he wasn't taken was that the small lad was hiding under his bed. As time passed he discovered that not only could he get in to where some couldn't; he also had a modicum of skill for the tinkering of devices. With his skills with devices, and escape artistry, Kellen found himself contact for work as safe cracker for the local guild in Roderic's Cove. 3. What will your character contribute to the party mechanically? Kellen will provide the group with the skills portion that the party needs. He's reasonably good at disabling devices, escape artistry, sleight of hand, and a few other skills that most groups would find useful. This is Valkyn's submission to the game. |