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![]() Here you go all. Nine character builds for the Starfinder class playtest. Three for each class, and for each of Levels 1, 5, and 10. I hope people have as much fun putting them through their paces as I did building them. Character Operations Manual Playtest - Sample Character Each of the three builds within each class should be moderately different from the other two. I tried to make different choices for each build in order to cover an array of design options for the playtest. Of the three classes the Biohacker didn't really grab me at all though I do understand the need for a support role in parties. The Vanguard, however, really grabbed my attention as I like the idea of wading in to melee with a weapon in one hand and a shield in the other. Lastly, the Witchwarper might see some play by me for the sheer amount of chaos that I can see brought about by this class. So my order of preference to which I'd play these three classes is Vanguard, Witchwarper, and then Biohacker. Please enjoy the sample characters I've made, and I hope they help you all in your testing efforts. ![]()
![]() I just purchased the Legacy Gunslinger for Starfinder from Rogue Genius Games in the store. The order went all the way through to complete, and the money has been pulled through my chosen method. However, the download link in my account's "digital content" section for this product isn't working. Thank you in advance. - Harold R. Nichols, Jr. ![]()
![]() Finally decided to make a thread here on the forums for my homebrew material. I'll be posting update posts every time I add something new to it. But for now I present to you the Promethean Shipyards as it currently stands with a short breakdown of what is contained within. 15 Races (Not counting subraces)
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![]() Here's my first attempt at cobbling together some template grafts for the metallic dragons. All I have to work from, for a starfinder reference, is what I've found on starfindersrd.com's Young Adult Blue Dragon page for the chromatic dragons. ![]()
![]() I thought I start sharing the races that I've created for Pathfinder using the rules from the Advanced Race Guide. I'll start things of this the Canidae, my canine race. Canidae: The Canidae are a proud people that value honor, tradition, friendship and spirituality. As a people they have a great love of nature and the outdoors. Whenever they take something from nature such as trees for shelter or livestock for food, they return it twice over. When taking stone and metals from the ground they do so in the least invasive manner possible. They do these things because their ancestral home was a cold, inhospitable climate and they were taught to value everything they had as if it were precious to them. ![]()
![]() This thread will be filled with conversions of things, people, and more from popular culture that I adapt/convert for use in Pathfinder. First up is an undead menace that many should recognize. "The warmth of life has entered my tomb. Prepare yourself, mortal, to serve my Master for eternity!" - Leoric to his foes ![]()
![]() Recently I stumbled across some old notes for expanding upon the Weapon Focus and Specialization feat chain. So I drummed of a pair of semi-polished and semi-workable additions. They don't have any 'flavor' text like most other feats do yet. Weapon Master (Combat)
Weapon Grandmaster (Combat)
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![]() Here is a collection of sample Level 1 non-player characters for the ACG Playtest. There is one for each class, and every npc is a different race. If this set is well received I'll finish up the Level 7 batch that I was working on. These NPCs use the classes as they were presented in the playtest document with comments regarding changes that were in the first post of the class threads. Sample Level 1 Non-Player Characters for the Advanced Class Guide Playtest ![]()
![]() I'm fairly certain that this belongs here. I'd like to get everyone's opinion on my revised half-dragon template. It covers the ten types of true dragons that I'm aware of in Paizo's published works. Also, thanks to a friend, I was able to include a minor adjustment so it will work with Children of Wyrms. Half-Dragon Template: Revised & Expanded ![]()
![]() This is my first attempt at adapting the Deepwood Sniper for use in the Pathfinder RPG. Deepwood Sniper (Ranger Archetype)
An arrow flies from a high mountain aerie, unerringly striking a paladin’s mount. Expecting only a flesh wound, the paladin is stunned to watch his companion of many adventures crumple to the earth. This unfortunate knight has trespassed into the domain of the deepwood sniper, and he may not make it out alive. A deepwood sniper is patient, careful, quiet, and deadly accurate. She is a stealthy, long-range terminator whose arrows sail accurately from much longer ranges than those of other archers. In addition, she has magical abilities to help her shafts fly true. Because of their alertness, dexterity, patience, and affinity for the bow, elves of almost any character class make excellent deepwood snipers. For a long time, elves would train only those of their own race in these techniques, but more recently some half-elves, halflings, and humans have joined the ranks of the deepwood sniper. Range Increment Bonus (Ex): With each level the deepwood sniper gains, the range increments of her projectile weapons increase by +5 feet (added after all multipliers). Thus, a 20th-level deepwood sniper using a composite longbow with the distance property would have a 320-foot range increment (110 feet x 2.0 + 100 feet). This feature replaces Wild Empathy. Accuracy: The deepwood sniper gains far shot as a bonus feet even if they don’t meet the requirements. This feature replaces Track. Take Aim (Ex): A 7th-level deepwood sniper can gain a +2 bonus on her attack rolls against a stationary target by aiming carefully. Taking aim is a full-round action, and if the target moves more than 5 feet during that period, the bonus is lost. No additional benefit exists for spending more than 1 round aiming. This bonus increases to +4 at 11th level. This feature replaces Woodland Stride. Keen Arrows (Ex): At 8th level, all projectiles the deepwood sniper fires behave as if they were keen weapons in addition to any other properties they might possess. Thus, a normal arrow fired by a deepwood sniper has a threat range of 19 - 20 instead of 20. This effect does not stack with any other keen effect. This feature replaces Swift Tracker. Projectile Improved Critical (Ex): When the deepwood sniper reaches 9th level, the critical damage multipliers of all her projectile weapons increase by +1. Thus, an arrow that normally deals damage ×3 on a critical hit instead does damage ×4 in her hands. When she reaches 16th level, these critical multipliers increase by an additional +1. This feature replaces Evasion and Improved Evasion. ![]()
![]() Here is a prestige class that I've been kicking around as a replacement to the Dragon Disciple for Sorcerers. The Dragon Disciple still exists for other classes. It's also made to go side by side with my expanded half-dragon template which I've included here as well. Included within the HotD file is a small update to the Draconic Bloodline to account for the other True Dragon types that Paizo has released. ![]()
![]() Here's a PrC that I've created for use in the Pathfinder RPG. It's origins stem from 3.x where I first started writing ideas for it down. Shadowthorne PrC: Shadowthorne
The elven race has been known to value life, to be aloof, and to share a happiness that has been unsurpassed through the ages. The elves achieve this through various means, but under all the glitter there lies a layer of ash. The elven livelihood is achieved because a faction of elves dare tread the twilight path. They dare to walk the paths of shadow, stealth, and death. These elves are known as the Shadowthorne, and they report only to the Oathallyn, who rumors state report directly to Calistria herself. The shadowthorne are the elven blooded experts of reconnaissance, stealth, search & rescue, and disposal (the ugly task of assassination) should they be called upon to fulfill that last roll. The shadowthorne have for centuries been the eyes, and ears for those with elven blood. They quietly observe everything, gathering information which they report back to their superiors who then tell them what to do, and when to act. Shadowthorne are only spoken of in hushed tones. They are feared for their efficiency, and in carrying out their orders.
Ranks of the Shadowthorne Order:
Class Skills
Requirements
Table: Shadowthorne
Class Features
Weapons and Armor Proficiency: Shadowthorne gain no proficiency with any weapon or armor. Quick Draw: At first level the character gains Quick Draw as a bonus feat.
Ranged Sneak (Ex): The range at which the extra damage from a ranged sneak attack can be applied is increased by 5 feet at level 2. The range is further increased by another 5 feet at both levels 5 and 8. Camouflage (Ex): A Shadowthorne of 6th level or higher can use the Hide skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment. Whispers on the Wind (Ex): The shadowthorne gains a +3 bonus to their Diplomacy checks at 3rd level, this bonus increases by +3 again at 6th and 9th levels. This bonus stacks with bonuses gained from other sources such as the skill focus feat. Nondetection (Sp): Gains the ability to cast nondetection 1/day at level 4, and a second use of nondetection at Level 8. Nondetection is cast as a sorcerer of a level equal to the shadowthorne’s character level. Improved Evasion (Ex): At sixth level the shadowthorne gains Improved Evasion as a class feature. This ability works like evasion, except that while the shadowthorne still takes no damage on a successful Reflex saving throw against attacks henceforth they only take half damage on a failed save. A helpless shadowthorne does not gain the benefit of improved evasion. Invisibility (Sp): Gains the ability to cast invisibility 1/day at level 2, and a second use of invisibility at Level 7. Invisibility is cast as a sorcerer of a level equal to the shadowthorne’s character level. Shadow’s Messenger (Sp): At 10th level a Shadowthorne has mastered their skills so thoroughly that they can use shadows like a dimension door but retaining the ability to act on arrival, and losing the ability to take others with them. This effect can be used a number of times per day equal to the shadowthorne’s charisma modifier. |