Darius Finch

Kellen Lightfoot's page

18 posts. Alias of valkyn76.



Liberty's Edge

My query is how many property runes can a mythic weapon made from orichalcum have? Is it four or five?

I'm asking because it seems the way that orichalcum was written it channels magic more efficiently than other materials. Prior to War of Immortals, orichalcum allowed a weapon to receive four runes instead of the usual three. So wouldn't this do the same for the new mythic rune and raise the cap to five property runes on an orichalcum weapon?

Liberty's Edge

Are the class grafts for the enhanced versions of the Envoy, Solarian, Technomancer, and Witchwarper the same as they were prior to Starfinder Enhanced's release or have they changed in any way?

Liberty's Edge

Is there a proper sub-race (?) name for the half-orcs that were raised by the drow from the Character Operations Manual?

Please move this if it belongs somewhere else.

Liberty's Edge

4 people marked this as a favorite.

Here you go all. Nine character builds for the Starfinder class playtest. Three for each class, and for each of Levels 1, 5, and 10. I hope people have as much fun putting them through their paces as I did building them.

Character Operations Manual Playtest - Sample Character

Each of the three builds within each class should be moderately different from the other two. I tried to make different choices for each build in order to cover an array of design options for the playtest.

Of the three classes the Biohacker didn't really grab me at all though I do understand the need for a support role in parties. The Vanguard, however, really grabbed my attention as I like the idea of wading in to melee with a weapon in one hand and a shield in the other. Lastly, the Witchwarper might see some play by me for the sheer amount of chaos that I can see brought about by this class. So my order of preference to which I'd play these three classes is Vanguard, Witchwarper, and then Biohacker.

Please enjoy the sample characters I've made, and I hope they help you all in your testing efforts.

Liberty's Edge

I recently ordered Star Log Deluxe: Armored Solarian Options (SFRPG) PDF from the store. It generated an invoice to my listed email and seems to have charged my payment method, but it hasn't been added to my downloads list yet.

Liberty's Edge

I just purchased the Legacy Gunslinger for Starfinder from Rogue Genius Games in the store. The order went all the way through to complete, and the money has been pulled through my chosen method. However, the download link in my account's "digital content" section for this product isn't working.

Thank you in advance.

- Harold R. Nichols, Jr.

Liberty's Edge

Finally decided to make a thread here on the forums for my homebrew material. I'll be posting update posts every time I add something new to it. But for now I present to you the Promethean Shipyards as it currently stands with a short breakdown of what is contained within.

15 Races (Not counting subraces)
8 Gear Boosts for the Soldier
36 new weapons & 8 new suits of armor for characters
4 new construction options for starships
83 Starship designs
21 Dossiers for NPCs
59 Dossiers for PCs
7 new monsters & template grafts

Liberty's Edge

I purchased six pdf products under Order 4641112 but only five of them were added to my downloads page. The sixth product's page says I have purchased it but it hasn't shown up yet.

The product that hasn't shown up yet is:

Infinite Space: Arcane Discoveries (SFRPG)

Liberty's Edge

Here's my first attempt at cobbling together some template grafts for the metallic dragons. All I have to work from, for a starfinder reference, is what I've found on starfindersrd.com's Young Adult Blue Dragon page for the chromatic dragons.

Metallic Dragon Template Grafts

Liberty's Edge

I thought I start sharing the races that I've created for Pathfinder using the rules from the Advanced Race Guide. I'll start things of this the Canidae, my canine race.

Canidae: The Canidae are a proud people that value honor, tradition, friendship and spirituality. As a people they have a great love of nature and the outdoors. Whenever they take something from nature such as trees for shelter or livestock for food, they return it twice over. When taking stone and metals from the ground they do so in the least invasive manner possible. They do these things because their ancestral home was a cold, inhospitable climate and they were taught to value everything they had as if it were precious to them.

Liberty's Edge

2 people marked this as a favorite.

This thread will be filled with conversions of things, people, and more from popular culture that I adapt/convert for use in Pathfinder. First up is an undead menace that many should recognize.

"The warmth of life has entered my tomb. Prepare yourself, mortal, to serve my Master for eternity!" - Leoric to his foes

Leoric, The Skeleton King

Liberty's Edge

How would Wound Thresholds interact with Wounds & Vigor assuming both were used at the same time? For instance how would Wounds & Vigor affect the determination of the grazed, wounded, critical and disabled thresholds?

Liberty's Edge

1 person marked this as a favorite.

Recently I stumbled across some old notes for expanding upon the Weapon Focus and Specialization feat chain. So I drummed of a pair of semi-polished and semi-workable additions. They don't have any 'flavor' text like most other feats do yet.

Weapon Master (Combat)
Prerequisites: Proficiency with selected weapon, Greater Weapon Focus with selected weapon, Weapon Focus with selected weapon, Greater Weapon Specialization with selected weapon, Weapon Specialization with selected weapon, 16th-level fighter.
Benefits: You gaine a +2 bonus on all Initiative rolls you make when wielding the selected weapon only. Also, increase the base critical threat range of the selected weapon by one (A Longsword would have a threat range of 18 to 20 with this feat). This effect stacks with the one from the Improved Critical feat or the Keen weapon enchant.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

Weapon Grandmaster (Combat)
Prerequisites: Proficiency with selected weapon, Greater Weapon Focus with selected weapon, Weapon Focus with selected weapon, Greater Weapon Specialization with selected weapon, Weapon Specialization with selected weapon, Weapon Master with selected weapon, 20th-level fighter.
Benefit: Increase the damage die of the selected weapon by one size up (a grandmaster of the longsword would deal 1d10 damage instead of 1d8). Weapons with multiple damage dice increase all of them (a grandmaster of the greatsword would deal 2d8 damage instead of 2d6).
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

Liberty's Edge

1 person marked this as a favorite.

Here is a collection of sample Level 1 non-player characters for the ACG Playtest. There is one for each class, and every npc is a different race. If this set is well received I'll finish up the Level 7 batch that I was working on. These NPCs use the classes as they were presented in the playtest document with comments regarding changes that were in the first post of the class threads.

Sample Level 1 Non-Player Characters for the Advanced Class Guide Playtest

Liberty's Edge

How do you all handle the population breakdown of a settlement when using the guidelines for creating new settlements in the GMG?

Liberty's Edge

Are there any guides out there for creating new Heralds to the Gods?

Liberty's Edge

What would the RP cost/refund be for a racial feature that says a race cannot be raised or ressurected?

Liberty's Edge

I'm fairly certain that this belongs here. I'd like to get everyone's opinion on my revised half-dragon template. It covers the ten types of true dragons that I'm aware of in Paizo's published works. Also, thanks to a friend, I was able to include a minor adjustment so it will work with Children of Wyrms.

Half-Dragon Template: Revised & Expanded

Liberty's Edge

This is my first attempt at adapting the Deepwood Sniper for use in the Pathfinder RPG.

Deepwood Sniper (Ranger Archetype)
Original Appearance: Prestige Class & Art in Masters of the Wild (WotC #88164)
Conversion/Adaption by: Valkyn Highwind

An arrow flies from a high mountain aerie, unerringly striking a paladin’s mount. Expecting only a flesh wound, the paladin is stunned to watch his companion of many adventures crumple to the earth. This unfortunate knight has trespassed into the domain of the deepwood sniper, and he may not make it out alive.

A deepwood sniper is patient, careful, quiet, and deadly accurate. She is a stealthy, long-range terminator whose arrows sail accurately from much longer ranges than those of other archers. In addition, she has magical abilities to help her shafts fly true.

Because of their alertness, dexterity, patience, and affinity for the bow, elves of almost any character class make excellent deepwood snipers. For a long time, elves would train only those of their own race in these techniques, but more recently some half-elves, halflings, and humans have joined the ranks of the deepwood sniper.

Range Increment Bonus (Ex): With each level the deepwood sniper gains, the range increments of her projectile weapons increase by +5 feet (added after all multipliers). Thus, a 20th-level deepwood sniper using a composite longbow with the distance property would have a 320-foot range increment (110 feet x 2.0 + 100 feet). This feature replaces Wild Empathy.

Accuracy: The deepwood sniper gains far shot as a bonus feet even if they don’t meet the requirements. This feature replaces Track.

Take Aim (Ex): A 7th-level deepwood sniper can gain a +2 bonus on her attack rolls against a stationary target by aiming carefully. Taking aim is a full-round action, and if the target moves more than 5 feet during that period, the bonus is lost. No additional benefit exists for spending more than 1 round aiming. This bonus increases to +4 at 11th level. This feature replaces Woodland Stride.

Keen Arrows (Ex): At 8th level, all projectiles the deepwood sniper fires behave as if they were keen weapons in addition to any other properties they might possess. Thus, a normal arrow fired by a deepwood sniper has a threat range of 19 - 20 instead of 20. This effect does not stack with any other keen effect. This feature replaces Swift Tracker.

Projectile Improved Critical (Ex): When the deepwood sniper reaches 9th level, the critical damage multipliers of all her projectile weapons increase by +1. Thus, an arrow that normally deals damage ×3 on a critical hit instead does damage ×4 in her hands. When she reaches 16th level, these critical multipliers increase by an additional +1. This feature replaces Evasion and Improved Evasion.

Liberty's Edge

1 person marked this as a favorite.

Here is a prestige class that I've been kicking around as a replacement to the Dragon Disciple for Sorcerers. The Dragon Disciple still exists for other classes. It's also made to go side by side with my expanded half-dragon template which I've included here as well. Included within the HotD file is a small update to the Draconic Bloodline to account for the other True Dragon types that Paizo has released.

Heir of the Dragon PrC

Half-Dragon Template

Liberty's Edge

Has anyone thought about adapting the Force Dragons from the Epic Level Handbook to the Pathfinder RPG? I realize there's no rules for post Lv 20 play but people may have take a different approach to them. If no one has, and people would like to see them, I'll start posting what I've come up with.

Liberty's Edge

The wording of the Hospitaler Archetype's Smite Evil reads a little confusing to me so I ask the following question.

Does a paladin's smite evil uses start as normal (1, 4, 7) and get an extra use at seven before gaining more at 13 & 19 or does the progress start at 7th Lv and continue from there?

Liberty's Edge

Here's a PrC that I've created for use in the Pathfinder RPG. It's origins stem from 3.x where I first started writing ideas for it down.

Shadowthorne PrC:
Shadowthorne

The elven race has been known to value life, to be aloof, and to share a happiness that has been unsurpassed through the ages. The elves achieve this through various means, but under all the glitter there lies a layer of ash. The elven livelihood is achieved because a faction of elves dare tread the twilight path. They dare to walk the paths of shadow, stealth, and death. These elves are known as the Shadowthorne, and they report only to the Oathallyn, who rumors state report directly to Calistria herself.

The shadowthorne are the elven blooded experts of reconnaissance, stealth, search & rescue, and disposal (the ugly task of assassination) should they be called upon to fulfill that last roll. The shadowthorne have for centuries been the eyes, and ears for those with elven blood. They quietly observe everything, gathering information which they report back to their superiors who then tell them what to do, and when to act. Shadowthorne are only spoken of in hushed tones. They are feared for their efficiency, and in carrying out their orders.
Hit Die: 1d6

Ranks of the Shadowthorne Order:
Initiate: This is the rank given to all new recruits within the order.
Journeyman: A journeyman is a general member of the Shadowthorne Order. Initiates are promoted to Journeyman after a two month trial period, and a successful completion of five missions for the order.
Shadowstalkers: A Journeyman that proves themselves to be skilled, and exceptionally competent, may be elevated to this rank but such a promotion must be approved by four of the seven presiding Masters.
Masters of Shadow: There are seven Masters of Shadow within the Shadowthorne Order. A member granted this rank is selected from among the Shadowstalkers by the Othallyn.
Oathallyn: This is the leader of the Shadowthorne Order, and there is only ever one. Upon the demise, retirement, or otherwise cessation of the current Oathallyn the Masters of Shadow elect a new Oathallyn from among their numbers via a secret ballot.

Class Skills
The shadowthorne’s class skills (and the key ability for each skill) are Acrobatics (Dex), Climb (Str), Diplomacy (Cha), Escape Artist (Dex), Jump (Str), Perception (Wis), Stealth (Dex), Survival (Wis), Use Magic Device (Cha).
Skill Ranks at Each Level: 6 + Int modifier

Requirements
To qualify to become a shadowthorne, a character must fulfill all the following criteria.
Race: Elven Blood
Skills: Diplomacy 3 ranks, Stealth 5 ranks
Feats: Combat Reflexes, Weapon Focus
Class Features: Evasion, Sneak Attack +1d6
Special: The character must be chosen by an existing Shadowthorne who then sponsors them into the training grounds of the class.

Table: Shadowthorne
Level - BAB - Fort - Ref - Will - Special
1st - +0 - +0 - +1 - +0 - Quick Draw
2nd - +1 - +1 - +1 - +1 - Ranged Sneak (+5 ft), Invisibility 1/day
3rd - +2 - +1 - +2 - +1 - Sneak Attack +1d6, Whispers on the Wind (+3)
4th - +3 - +1 - +2 - +1 - Nondetection 1/day
5th - +3 - +2 - +3 - +2 - Ranged Sneak (+10 ft), Sneak Attack +2d6
6th - +4 - +2 - +3 - +2 - Camouflage, Improved Evasion, Whispers on the Wind (+6)
7th - +5 - +2 - +4 - +2 - Invisibility 2/day, Sneak Attack +3d6
8th - +6 - +3 - +4 - +3 - Ranged Sneak (+15 ft), Nondetection 2/day
9th - +6 - +3 - +5 - +3 - Sneak Attack +4d6, Whispers on the Wind (+9)
10th - +7 - +3 - +5 - +3 - Shadow’s Messenger

Class Features
All of the following are features of the shadowthorne prestige class.

Weapons and Armor Proficiency: Shadowthorne gain no proficiency with any weapon or armor.

Quick Draw: At first level the character gains Quick Draw as a bonus feat.
Sneak Attack: As the rogue ability of the same name.

Ranged Sneak (Ex): The range at which the extra damage from a ranged sneak attack can be applied is increased by 5 feet at level 2. The range is further increased by another 5 feet at both levels 5 and 8.

Camouflage (Ex): A Shadowthorne of 6th level or higher can use the Hide skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.

Whispers on the Wind (Ex): The shadowthorne gains a +3 bonus to their Diplomacy checks at 3rd level, this bonus increases by +3 again at 6th and 9th levels. This bonus stacks with bonuses gained from other sources such as the skill focus feat.

Nondetection (Sp): Gains the ability to cast nondetection 1/day at level 4, and a second use of nondetection at Level 8. Nondetection is cast as a sorcerer of a level equal to the shadowthorne’s character level.

Improved Evasion (Ex): At sixth level the shadowthorne gains Improved Evasion as a class feature. This ability works like evasion, except that while the shadowthorne still takes no damage on a successful Reflex saving throw against attacks henceforth they only take half damage on a failed save. A helpless shadowthorne does not gain the benefit of improved evasion.

Invisibility (Sp): Gains the ability to cast invisibility 1/day at level 2, and a second use of invisibility at Level 7. Invisibility is cast as a sorcerer of a level equal to the shadowthorne’s character level.

Shadow’s Messenger (Sp): At 10th level a Shadowthorne has mastered their skills so thoroughly that they can use shadows like a dimension door but retaining the ability to act on arrival, and losing the ability to take others with them. This effect can be used a number of times per day equal to the shadowthorne’s charisma modifier.