| GM Idyll |
The climb down the rope is easy - it attaches perfectly to the balcony on the suspended bridge.
Once everyone is on the ground floor (unless anyone wants to stay up on the bridge) Kellen inspects the symbol. It doesn't appear to be trapped at all - it's just a large symbol made of a darker stone than the rest of the floor around it.
Just to clarify - this room is circular (obviously), with a large pit in the middle of the room. Steps lead down to the pit easily. The floor around the middle is roughly 10' above the pit and 30' below the bridge.
| Hagar Silun |
"Seems that there's a door behind each of these statues here" - says Hagar, while stroking his chin - "but beats me if I know how to reach them doors, short of chopping these statues to pieces"
He hafts his huge axe, as if measuring could he break the statue with it.
| GM Idyll |
Does anyone have Know:History? If so, give it a roll.
The group takes a circuit of the room. You have no idea who the statues represent, but you note the following about each.
Clockwise around the cathedral, starting with the southwestern statue (AK20), the white statues depict: a tall man with gems set in his forehead, wielding a flaming glaive; a beautiful woman with wild hair, holding a ranseur; a voluptuous, nude woman wielding a two-headed guisarme; a short, smiling man holding a longspear; an obese man with rotting flesh, wielding a scythe; a handsome, bearded man in extravagant clothes, wielding a lucerne hammer; and an imperious, heavyset woman holding a mirror and a halberd.
The eighth statue (in the south-southeast part of the room) is carved from dark stone and is threefold in form, portraying a tall woman with three faces looking in three different directions. One side has a kind face and cradles a baby in its arms, while a second side displays a more stern expression and holds an hourglass. The third face has a crazed look; its hands are empty, but thornless roses twine up both arms.
As noted by Hagar, each statue has a door flush with the wall behind it.
I'm not sure where you are specifically, so don't worry too much about where your avatar is in the map.
| Kellen Lightfoot |
"Maybe we should try to slide them over, before we get all smashy?"
"I agree with Ogrim here," Kellen speaks up after having been silent for a while. "Caution is warranted. Perhaps a check for traps as well? No telling what has been done to the area in all the time its been used."
Sorry no trained knowledge skills here. :(
| GM Idyll |
Vigan moves to open the door. To reach it, he brushes up against the statue. The moment he touches it, the feeling as if he's been blessed courses through his body.
1d8 + 10 ⇒ (1) + 10 = 11
You have been blessed with aid - you receive a +1 morale bonus on attack rolls and saves against fear effects, plus 11 temporary hit points. This will last for 10 minutes.
The statue slides aside easily and the door behind opens with a push. You see before you a small crypt, with three small alcoves and bodies in the holes in the wall that have been cut for them. Most of them have long-since decayed.
Hagar - 1d20 ⇒ 20
Kellen - 1d20 + 6 ⇒ (13) + 6 = 19
Ogrim - 1d20 + 4 ⇒ (11) + 4 = 15
Vigan - 1d20 + 6 ⇒ (5) + 6 = 11
Darius - 1d20 + 5 ⇒ (16) + 5 = 21
Before you even walk into the room, you spot a door hidden in the back of the alcove (not shown on the map). And once you step into the crypt, you quickly spot a bone wand lying in one of the alcoves.
| Darius Palenthar |
There appears to be a hidden door over there. After pointing this out, Darius will pick up the wand and attempt to discern what it is.
I'm going to get the wand and cast Detect Magic on it. If I have the time, 1 minute I believe, I will then use Spellcraft to attempt to identify it.
Spellcraft: 1d20 + 6 ⇒ (13) + 6 = 19
| GM Idyll |
Kellen has moved away from the group, something catching his eye. He moves swiftly across the chamber.
"Hey! Hey! There's a person here!" He yells, back to the group. Then, you hear a small scream and the chamber is silent.
Consciousness floods back - you see the unnaturally long arms of the demon reaching towards you. The tengu falling. The long hallway. You remember the rush of electricity rushing through your body.
There is a large weight on top of you - opening your eyes, you see that it is a small humanoid figure.
Welcome to the Godsmouth Ossuary.
Moving towards the sound, you see that Kellen is lying, unmoving, on top of another person. Tall and lean, but well muscled, the elf wears dark leathers and carries a number of blades. He appears to be slowly regaining consciousness.
| Minwae |
What? Terror. Demons. Falling. Crow people. Electricity. Gnomes. Wait, Gnomes? The elf on the floor mumbles as he sits up pushing the small gnome off of him.
Seeing the party approach he scrambles to his feet and reaches for his long sword. When he is not attacked outright he simply rests his hand on its blackened hilt.
He looks around worried and asks Who are you? Where are we...?
Is it fair to loot Kellen's body? :)
| Minwae |
Still obviously groggy from whatever knocked him out in the first place Minwae struggles with reality. Who is Kellen? he asks with confusion. This fellow? indicating the down gnome. The only thing I might have done to him is trip him with my unconscious body.
Minwae stands up from his spot on the floor and sees the gnome closely for the first time. I do not know what has happened to this gnome. Come see to your friend. I will not hamper you. He takes a step back to seem more non-threatening and still has not pulled a weapon.
As to my loyalties, well they lie with me, and whoever pays me, I guess. That seems to jar him slightly, as if a memory comes back to him. The crows. Are you with, er, did the Tengu hire you as well?
| Vigan |
Vigan relaxes, seemingly taking the elf at his word "Tengu? No...we're investigating a certain sensitive incident on behalf of a local power. Perhaps you can help, we've been under the impression that there was only one way down here...seems you've come another route. Hmm, more importantly perhaps we can help each other get out of here alive..."
Vigan glances at Kellen before casting a gaze towards Ogrim.
"...we were about to breech that far wall, there's a hidden hinge." Vigan points out the secret door within the crypt.
| Minwae |
[b]A little taken back by this groups disregard for what seems to be one of their own, Minwae examines the body of the gnome himself, looking for life.
Untrained Heal Check: 1d20 + 1 ⇒ (2) + 1 = 3
As he does so, he also will be checking for valuables and specifically potions. If he finds anything small and useful he will quickly palm it, trying to keep his body between the party and the gnome.
Slight of Hand: 1d20 + 4 ⇒ (18) + 4 = 22
| GM Idyll |
Hagar - 1d20 ⇒ 13
Ogrim - 1d20 + 4 ⇒ (13) + 4 = 17
Vigan - 1d20 + 6 ⇒ (17) + 6 = 23
Darius - 1d20 + 5 ⇒ (14) + 5 = 19
Your untrained eye doesn't uncover any insights about the gnome's condition.
You may steal one item with your given dice roll: thieves’ tools, sunrod, coins (unclear how many at first glance), whetstone, fish hooks.
You spot the newcomer rifling through Kellen's goods as he appears to be inspecting the body for injuries.
You are free to loot Kellen's body. But let me know when you're ready to move on.
| Minwae |
Minwae was going for his potion of cure light, but I guess could come up a holy instead if he has both and they were unmarked.
Well, seems you lot are down one rogue. And I seem to be down one employer. Perhaps some arrangement could be made. I would be willing to step up and help you out for whatever deal the gnome had...?
| Vigan |
Heh, of course the LG spots it...
Vigan's eyes narrow in disgust, he shakes his head in frustration and disappointment, murmuring "damnnit" under his breath. "Find what you needed? ...tch...You didn't have to try and hide it like a scumbag, we were trying to help you." He brushes past Minwae and drags the body into one of the alcoves where it cant be disturbed. "We'll come back for him after we sort this out."
Guess I'll also attempt a diagnosis...
Heal check:1d20 + 2 ⇒ (10) + 2 = 12
"Now, you want a deal? Here's a grand offer: we stick together and don't die. The safe exit back there won't open except for us, so unless you just happen to like it down here..." He doesn't finish his sentence. "Oh and there's gold to be had, but a punk like you will have to earn it in the eyes of our employer I'd wager. You could start by checking that false wall there, because that's where were going."
| Darius Palenthar |
Darius shook his head at the monk's scathing words. Must be new to the city if he's getting his back up at a little scavenging. Gods know there's worse that goes on in this place. Shrugging, he moved towards the hidden door, looking to see if their new "companion" would be able to pull his weight or not. As he did so, he quietly slipped the wand into his waistband, sure it would come in handy down here.
| Minwae |
Save your disgust for one who earns it. I got in, so I can get out, monk. I took a jolt and my head back there, and don't yet recall everything, but I do know there is another exit. You cannot hold that over my head. I borrow from the dead so that I may live. Do you truly extort the living with threats of entombment.
Minwae calmly walks around the monk and removes all the gnomes gear and places it openly on the floor in front of the party, considering it. This gear will do the little fellow no good at all, but these weapons are too small for any of us to use so I'll leave him those, and his armor. But these items I will 'borrow' from him to help us succeed. The elf picks up a set of thieves tools, a sack of iron rations, a rope, 3 sunrods, 2 tinder twigs, and a vial of holy water. I'll write you a receipt monk, if you will calm down.And if anyone needs any of this just ask.
Minwae then moves to the front of the group to examine the secret panel, pulling his long sword as he walks.
Find Traps: 1d20 + 9 ⇒ (11) + 9 = 20
| GM Idyll |
You discover no traps.
Pushing the panel open, you see a narrow hallway ahead of you. After only 15' inside, you spot a square shaft, dropping into darkness.
Moving around the corner, a macabre gate made of bleached bones blocks the passage. The gate has no obvious handles or hinges.
I moved you ahead a bit, so feel free to go back and explore, percept or anything else you'd like to do.
| Minwae |
no problem here.
Seeing the bones Minwae quickly switches from his sword to his club, then carefully checks both the shaft and the gate.
Perception of shaft: 1d20 + 8 ⇒ (4) + 8 = 12
Perception of gate: 1d20 + 8 ⇒ (8) + 8 = 16
| GM Idyll |
The shaft appears to be part of the original construction - but it is unclear what purpose it served or serves. It is incredibly deep - not even Ogrim can see the bottom. But it also appears to be deserted - nothing is moving or stirring within earshot.
Examining the gate doesn't reveal any of its secretes, either. It still bars your path.
| Minwae |
[b]This is likely gonna be loud[./b] Minwae announces as he moves forward and swings at the bone gate with his club using both hands.
Club Swing: 1d20 + 3 ⇒ (5) + 3 = 81d6 + 4 ⇒ (3) + 4 = 7
Depending on the reaction, if nothing bad happens, and some damage is done, Minwae will begin to batter down a section of the gate.
| GM Idyll |
The second the club strikes the gate, a sharp bone spear appears and shoots towards Minwae.
1d20 + 10 ⇒ (9) + 10 = 19 for 1d8 + 2 ⇒ (5) + 2 = 7
The attack lands and pierces Minwae's armor and stomach, doing significant damage. Take 7 damage.
The spear disappears as quickly as it appeared and the bone gate stands as before.