Jeggare Noble

Kel Na' Yaa's page

373 posts. Organized Play character for Steven_Evil.


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Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel sinks back into the shadows, ready for a fight.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel shrugs.
I know some magic, mate, but nothing that will help you out. What do you think guys? Bust the stone around him up? I don't have any tools for this...

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel aids with getting the man out of the trap while speaking to the man.
Your abode? Do you live here mate? Seems a terrible place to build a house.

Kel doesn’t believe he’s innocent. He suspects the guy is a consortium agent that got left behind, but he’s going to play dumb about it so we can possibly get some information out of him.

Disable Device, Aid Another: 1d20 + 10 ⇒ (15) + 10 = 25

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel starts heading toward the voice, his face grim.
Your friends left you behind, mate. And I don’t think we’re the rescue party you’re hoping for. If you’re stuck, we’re gonna get you out but you better not come out with any foul intent. We’re fully armed and quite good at what we do...

He makes eye contact with Kara and Graxzos, motioning for them to keep an eye on where the voice came from with their weapons, and motions for Andor to follow him. He starts making his way toward the voice, keeping his eyes open on the area for hazards and for where the voice was coming from.

Basically, those with guns watch the backs of those with melee, and stay a little further behind in case we get hit with a trap of some sort.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel slowly sheathes his rapier and makes it known he is not attempting to be violent.
I doubt you speak Taldan, mates, but we’re not here to fight you.

Diplomacy, probably taking massive penalties here.: 1d20 + 7 ⇒ (16) + 7 = 23

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Sorry for the delay guys, hit a bit of a real life barrier there for a couple of days, but all is well.

Kel draws his rapier and keeps an eye out for trouble while everyone else does their thing.
Well mates, where to now? I figured there’d be more of a port...

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel hits the local taverns, trying learn any rumors he can.
Diplo, Gather Info: 1d20 + 7 ⇒ (6) + 7 = 13

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel arranges his gear in his pouches and on his bandoliers and gives a nod.
I'm ready mates.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel nods sagely.
Aye, I'll be making some purchases as well. A few potions here and there, and perhaps few more alchemical resources. I'll have to check my available funds first, anyone fancy a lunch stop at the Lizard before we make our way to the shops? Food and drinks on the house, mates!

With that, he begins to make his way toward the door.

After a brief respite at his tavern, and a heated debate with his bar manager, a spirited Halfling woman named Meralda (What do you mean, we spent six thousand gold on barstools!? Wait, are those the ones we bought to replace the... MERALDA STOP THROWING FIRE AT ME I'M SORRY!), Kel makes his way to the various potion shops in Absalom and purchases the following:
Potion of Cure Light Wounds x3
Potion of Enlarge Person
Potion of Protection from Evil x2

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Knowledge Local: 1d20 + 9 ⇒ (19) + 9 = 28

Kel grimaces.
Aye, I've heard tale of this place a few time in The Lizard. The Great Queen of the Tralika is a powerful and fiercely territorial magical beast called a mobogo. Be best if we don't have a run-in with her, eh?

He looks at the ones gathered around him.
I've never sailed a boat, but I'll help out best I can. Maybe I should buy one eventually...

He falls silent as he begins crunching numbers in his head, seeing if it would be profitable enough to purchase a vessel.

Sovereign Court

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Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel guffaws at Graxos.
Grax! I sent you off into those ruins for a training exercise in that obstacle course, remember? Well done on that mission. The Grand Lodge was quite pleased with everyone's performance! Glad to see you'll have my back, mate.

He nods at Ushi, giving a head bow.
My apologies, mate. I understand. I meant no offense.

To the rest of the group, he smiles.
Looks like I'll be taking point. If you'll just keep that cannon of yours aimed at the baddies on my flank, I think we'll have it covered Grax. Anyone here good with healing? I'm good with my blade, but I'm not invincible.

He gestures to one of the wands in his crossed bandoliers. If anyone takes a close look, they see a wide variety of potions adorning his chest and belt pouches.
I'm also carrying a potion for almost any malady we might encounter. Even if you get an upset stomach. Just let me know and I've got you covered. Helps save magic for the important stuff when you don't have to waste your energy on little things.

He looks toward the door, tapping his fingers on the pommel of his rapier impatiently.
Still no idea why we're here, though. Anyone else got a clue?

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Sorry everyone. This thread wasn't showing me any updates. I guess when Paizo kept going down, it un-dotted me.

Graxzos Glyphkeeper wrote:
Kel, unless I miss my guess (or there's another player not checked in yet), you and I are probably the best choices for point person/meatshield...do you have a preference? Grax is a switch hitter, so he can be up in melee if need be.

Kel is decent on the frontline. He's definitely more of a misdirection type fighter, so if we get into super cramped areas that hinder his movement or cause him to not be able to use his gimmicks without provoking, then he's usually in trouble. lol. That being said, I don't mind taking point, if you're backing me up with that handcannon of yours. :)

I remember running a scenario a year or so ago with you in it, it was pretty gnarly.

Player Name: Steven Stewart
Character Name: Kel Na'Yaa
PFS ID#: 174394-2
Faction: Sov. Court
Character level (for subtier determination): 5
Normal or Slow track: Normal
Day Job check or Downtime activity: Profession Bartender: 1d20 + 10 ⇒ (16) + 10 = 26

If we have to gather info while in Absalom, then my tavern will also provide me a bonus on that check as well.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel sits in the corner before the mission, as he always does, going through the profit margin book for his tavern, The Laughing Lizard. Having sent quite a few Pathfinders on missions out of said tavern, it's not uncommon for people to recognize it, or him, so he doesn't make any attempt to hide it.

It also the worst kept secret in Absalom that the Laughing Lizard is also a front for the local thieves guild, so those with mathematical accuity may also be able to tell that every now and then he doctors a line, covering up an especially big transaction for the guild. After a few minutes he stands, and snaps the ledger closed.

Kel possesses all of the above vanities, purchased with PP. He owns a tavern, and is a member of the thieves guild. It may provide a small benefit in games, so I always let the GM know in case it comes up. Kel is modeled after the Nightingales from Skyrim. He is a Swashbuckler/Ninja with quite a few tricks up his sleeve. His appearance and dress are similar to Captain Hook from the tv show Once Upon a Time.

He smiles warmly and addresses the gathered Pathfinders.
Well met, friends. I'm Kel, and I'll probably be the one in front finding all the nasties. Just make sure I don't get killed?

He extends his hand to each in turn, for a friendly handshake.
I hear we're supposed to be looking through some forbidden ruins? Sounds like a grnd adventure to me. Last time I was sent on that kind of mission, it was hotter than a street-woman's pocket. And in Osirion. Hopefully this isnt as unfriendly.

He eyes Kara apprasingly and answers her bluntly.
Harsk? Aye, I've heard tell of him, but I've never met the fellow. I hear he's a bloody terrible shot though.

His warm chuckle after that makes it obvious he was only kidding about the last part.

I have adventured with Harsk with this guy, three times. I've seen Harsk die with this guy, too. Three times. Lol. All of them weren't even the fault of the player.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel lets out a satisfied sigh and smiles at everyone.
Well mates, another mission well done. Once we're back in Absalom, we'll stop by The Laughing Lizard and I'll put all our drinks and meals on the house. I believe we all need to unwind.

The man gestures to the exit.
Shall we gather up everything we've found and head out?

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Yeah, that message doesn't matter. It still counts on the chronicle sheets, which is the most important part. Thanks for running this! It was fun. Definitely the first time this character has been difficult to keep alive. Usually it just steamrolls everything, so I enjoyed having to pull out all the stops to keep him alive.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel stabs hard, giving it all he's got!
Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d6 + 9 ⇒ (3) + 9 = 12

Ki: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 9 ⇒ (6) + 9 = 15

Damned ghost! Die already!

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Youre correct about the Ki point and Kel's last round, so I still have 1 Ki point left.

Kel takes another jab at the phantom.
Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 9 ⇒ (2) + 9 = 11

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel takes a five foot step and attacks green.
Using last ki point for extra attack

Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 9 ⇒ (3) + 9 = 12

Ki Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 9 ⇒ (1) + 9 = 10

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Fortitude Save: 1d20 + 4 ⇒ (16) + 4 = 20

Kel rolls his eyes and mutters.
Five gold says something incorporeal comes out of the shelf or the book.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel pops back into view, sighing with relief at the healing.
Aye mate. Whatever plagues this place is strong indeed. These creatures are far more powerful than any others I've seen. And I've seen more than a few.

He holds out his wand to Chaul, so that the man can heal the rest of his wounds.
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Will Save, Charmed Life: 1d20 + 7 ⇒ (2) + 7 = 9
Folio Reroll: 1d20 + 10 ⇒ (14) + 10 = 24

Kel grimaces as the thing drains his life force, and steps back, vanishing as he does so.
Five Foot Step, Vanishing Trick, Move to the back of the group. 1 Ki point left, 4 Panache left for the day.

Alright mates, this ones yours. I'll have to step out for a moment!

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel focuses his dark energy, and then stabs twice at the thing!
Use Ki point for extra attack.

Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 9 ⇒ (2) + 9 = 11

Ki Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 + 9 ⇒ (1) + 9 = 10

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel stabs again, seeing how hard the thing hit Alektara.
Fall back if you need to! I can stand firm here!

Move Action to cast Shadow Clone
Mirror Image: 1d4 + 2 ⇒ (1) + 2 = 3

Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d6 + 9 ⇒ (3) + 9 = 12

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Yep. I forgot about that. I don't usually run into too many incorporeal with this guy.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Will Save, Charmed Life: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21

Kel moves forward, and stabs at the thing with his rapier while quipping sarcastically
Oh look mates. More ghost-y stuff. I'm so surprised. No really, I am.

Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 12 ⇒ (1) + 12 = 13

Confirm Critical: 1d20 + 7 ⇒ (13) + 7 = 20
Extra Crit Damage: 1d6 + 9 ⇒ (6) + 9 = 15

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel can take first or second

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Yep. I'm all for resting. I'd rather not die.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel backs away, clutching his chest.
THAT'S IT! NO MORE MISSIONS WITH DEAD STUFF!!

RETREAT!

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel looks a bit annoyed as, yet again, more undead seem to be attacking.
Bloody Decemvirate! When I get back to the Grand Lodge I'm going to have a word with them! These undead are getting more than annoying!

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Hey all, I was without wifi for a while there. I switched providers and they told me there wouldn't be a lapse in service... Then I got a lapse in service because they had to run cable to my block. I'm getting everything updated now.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel attempts to parry the creature's claw with his rapier, but right at that moment the assault from his allies cuts the creature down!
That was a nasty one mates. Everyone ok?

He moves to inspect the rest of the room to make sure no more nasty surprises are waiting...

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

I rolled the sneak attack just in case. I was hoping she wouldn't get paralyzed, but oh well. It happens.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Shadow Clone Doubles: 1d4 + 2 ⇒ (1) + 2 = 3

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel takes a semi-defensive stance as the Mohrg paralyzes two of his friends, and sighs.
Why me? Why is it always weird, ugly ass things like this?

Nevertheless, he takes a quick step to tumble past the thing, and then takes two swings at it, faster than usual.
Using a Ki point for an extra attack.

Attack 1: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d6 + 12 ⇒ (2) + 12 = 14
Sneak Attack: 1d6 ⇒ 3

Attack 2: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d6 + 12 ⇒ (5) + 12 = 17
Sneak Attack: 1d6 ⇒ 6

Crit Confirm: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d6 + 12 ⇒ (1) + 12 = 13

Acrobatics to Avoid AoO: 1d20 + 19 ⇒ (4) + 19 = 23

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel keeps himself ready to act, and peers at the symbols.
I'm glad you know what that means, mate, because I sure don't.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel stands at the edge of the group, wary of the body.
So, we burn the body, then figure out where it goes in this tomb. Otherwise, we're going to continue to be attacked? Fun! When do we get started?

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel is at max hp currently.

Kel checks his rapier to make sure there isn't any ghost-goo on it, and sheathes it.
I'm fine for gear, mate, but we need to figure out where those things came from real quick, and make sure that doesn't happen again! And I thought I hated fighting zombies more than anything...

The shadow-thief shudders at the thought of fighting them a second time, and then laughs.
Thanks for bringing me back, Chaul. You really saved my skin back there. I thought I was about to become one with the shadows, in the literal way...

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel clicks a heel against the ground, making his boots glow for a second, and then leaps through the ghost to flank it on the other side!
Acrobatics: 1d20 + 17 ⇒ (4) + 17 = 21

He then stabs at the thing, grinning like a madman.
You won't be getting me down again, ghostie!

Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 + 12 ⇒ (1) + 12 = 13

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel current HP: 22

Kel pops back into view behind Celedrian, grinning as he holds a flask of holy water in each hand.
Oy mates, let's see how you like these!

Gm, since I missed a round when I was sick, and I'm hasted, I would just like to retcon that last round he drew both flasks, and this round he's throwing them both as his regular and hasted attack. Is that ok?

He flings one at the closest fiend blue and then lobs the second at the ghost farther away yellow

Attack Blue: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d4 ⇒ (3, 2) = 5

Attack Yellow: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 2d4 ⇒ (3, 1) = 4

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Hey, sorry for my absence the last few days, my two year old brought home some kind of demon flu and everyone in the house promptly failed their saves. I'm on the mend and updating all my games now.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel uses his vanishing trick ninja trick on his turn.

Kel looks at the ghosts around him, and leaps to his feet, and grins at the foes before summoning the very shadows themselves to cloak himself, vanishing from sight!

Kip Up deed, using a panache to stand as a swift that doesn't provoke, and then going invisible with a standard to cast vanishing trick. Move action to retreat.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Fortitude Save: 1d20 + 6 ⇒ (3) + 6 = 9
Folio Reroll: 1d20 + 9 ⇒ (6) + 9 = 15

Suddenly the dice roller hates me. I'm at -7. Halp.

Kel falls to a flurry of attacks, laying motionless amidst the throng of enemies.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Honestly, I have no idea. I don't think so. If it were me, I would rule no, in lieu of an "official" answer. If it were possible, I would see it being more of a "dodge and strike" than a "parry and riposte".

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Better than 40!

Kel shudders as one of the attacks slips through, and grins as he backs away.
Hey no fair mate! You were supposed to hit my shadow!

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11
Kel Na' Yaa wrote:

Acrobatics+Derring Do+Daredevil Boots: 1d20 + 12 + 1d6 + 5 ⇒ (8) + 12 + (2) + 5 = 27

Kel focuses the dark energy in his hand, causing multiple shadow clones of himself to circle him, and mimic his movements, and then he darts through the group, leaping in between two of the phantoms to flank with Chaul.

I can't edit the map, but just place me in the square flanking with Chaul please.

It looks like Paizo ate my edit to this post, where I clarified my action. I had edited with an ooc to state that I was casting shadow clone with my ninja trick and then moving to flank, since my in-character post wasn't too clear on it.

Shadow Clone: 1d4 + 1 ⇒ (2) + 1 = 3

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Yeah, I missed the attacks on Kel. Kel also has mirror image up from his shadow clone spell he cast before he entered the fray. I'm on mobile so I will have to go back and see how many images I got from it, but there is definitely a miss chance that the things have to make.

Kel parries any of the attacks that make it through his shadow clones, with a hearty laugh.
Good luck hitting me, mates. I'm not that easy of a target!
Parry: 1d20 + 9 ⇒ (17) + 9 = 26
Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Black Powder Bravado Reroll: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d6 + 8 ⇒ (2) + 8 = 10
Not using Power Attack, I don't want to risk taking 40 damage!

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

It's been a long couple of days, sorry for being absent.

Kel holds his blade defensively and retreats with the rest of the group, taking care to stay nimble.
Acrobatics to Avoid AoO: 1d20 + 19 ⇒ (15) + 19 = 34

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel swings at the creature, his rapier stabbing into the ghostly apparition several times in quick succession.
Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 12 ⇒ (6) + 12 = 18
Sneak Attack: 1d6 ⇒ 2

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

With haste do I get an attack, or did I use all of my actions?

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Acrobatics+Derring Do+Daredevil Boots: 1d20 + 12 + 1d6 + 5 ⇒ (2) + 12 + (4) + 5 = 23

Kel focuses the dark energy in his hand, causing multiple shadow clones of himself to circle him, and mimic his movements, and then he darts through the group, leaping in between two of the phantoms to flank with Chaul.

I can't edit the map, but just place me in the square flanking with Chaul please.