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![]() Secret Wizard wrote:
The answer is Yes, you can take Two-Weapon Feint and you do count as having Two-Weapon Fighting. Just make sure you fulfill the rest of the Prereqs... which as a Brawler should be pretty easy. "Prerequisites: Dex 15, Int 13, Combat Expertise". Monks qualify for this as well, considering Flurry IS Two-Weapon Fighting, just slightly modified with different restrictions. ![]()
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![]() stoolpigeon87 wrote:
"Prone: The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks. Standing up is a move-equivalent action that provokes an attack of opportunity."
Though I have no direct answer, I have narrowed it down a smidgen. The way I perceive it though; You can take a Swift anytime you can take a Free, and it seems you can take a Free action while taking another action normally - Meaning in the middle of an action, start, or end. Edited: for Bolding+Free Action+Arrows+Opinion ![]()
![]() Eltacolibre wrote:
I think it's incredibly important, but not on a micro-scale. Every class doesn't specifically need to be balanced, or we would have 4E. At that point, you may as well tell everyone "Okay, to balance it all, you can be whatever you want, and all of your attributes/abilities/attributedependencies are the same as one another, just re-named/skinned. You're totally not the same though, no worries." Overall, on the huge-scale, it needs to be a Proper Balance of Give and Take whilst still being unique and allowing freedom and creativity to exist. "Balancing" things on a micro-scale case-to-case basis, is what destroys the internal structure of the game. If they play a small pixie barb, they better get used to not-so-great damage. I think whatever people specialize in, they should really shine in. However, where you shine in one ability, you'll suffer elsewhere. Give and Take; We all need to fill our specific role. I always think of the Law of Equivalent Exchange from FMA, in a sense. That kind of "perfect" balance, is so incredibly hard to achieve though... but worth it! ![]()
![]() Mario_Rocket wrote:
Look at Boar, Tiger, and Snake Style(s). They give you the options of making your attacks Piercing/Slashing ![]()
![]() Charender wrote:
To add to that: Not only does Polymorph not stack with Polymorph, but Size increases do not stack with other Size increases; Much like Dice Size increases do not stack with other Dice Size increases. Essentially you can have ONE size increase and ONE Dice Size increase active at the same time - Is what it boils down to. Any others of the same type, just overlap. I still have yet to find a way if it's possible to go beyond Gargantuan damage/size/effectivesize. I know as a Druid you can become Huge and use Strong Jaw... ![]()
![]() Artemis Moonstar wrote:
Well, maybe if you're on the streets of New York and all those punks playing the "knockout game"... XD ![]()
![]() Artanthos wrote:
1. I'd just like point out, that Brawler's Flurry is different from a Monk's Flurry. It doesn't state that it functions as a Monk's ability of the same name, nor does it reference Monk levels adding to it. It functions almost exactly the same, but they are different. Monk Flurry levels would not add to Brawler Flurry levels for any purpose. You'd take the secondary classes BAB and add it to your Brawler's Flurry BAB. 2. Now as for Brawler's Flurry counting as Flurry of Blows for the purpose of meeting Prerequisites, I'd have to say No or there was an oversight. If you look at some of the feats in ACG, it lists Brawler's Flurry OR Flurry of Blows as prerequisites. This leads me to believe that it is certainly it's own ability. Now if it's TWF that is required, that should be fine as Flurry of all kinds is essentially TWF. 3. For the Sacred Fist and Monk... it's making my brain fuzzy thinking about it D: I feel this is a grey area for sure. I want to say, they stack and all effectively mimic a level 8 monk for example, using the class combination of Monk/2+Sacred Fist/6. If they both have the Monk ability of FoB, then they should combine regardless right? At the same time, I feel they wouldn't combine, and would be treated to that of a Monk subclassing to another class, and effectively limiting/delaying his extra attacks at Monk level 8 and Monk level 15 with Flurry, along with only adding the secondary classes BAB to the Monk's Flurry BAB. Q_Q ![]()
![]() Bane Wraith wrote:
IMO, you should ask Every GM you deal with about this. I don't see why anyone should have a problem with it either. A non-lethal high-damage dealer is something that's pretty rare, ultimately really cool, and probably quite effective! The way I see it, is an unarmed strike considers you armed all the time. That weapon is always out and available. However, just because you have your arms out, like your fellow comrade, other NPCs shouldn't look at you like YOU'RE plotting something, and then ignore your comrade. Arms are Arms; and everyone(almost) has them. Unless you have it in the readied position to strike, I'd see it as rested and essentially concealed. I could understand if the GM wanted a Bluff roll vs an NPC's Sense Motive if you indicated to the GM you were going to attempt the Underhanded Rogue Talent - at the most. Reason with your GM - It's not like it'll be game-breaking or even near game-breaking. RAW - I don't recall seeing anything, so I cannot help you with that :T RAW and RAI both need to be taken into account, for both the sake of balance and sense. Good luck, and I hope it works out for you! ![]()
![]() So I'm in the process of building a Race with 20RP maximum, as given to us by the GM. I'm looking at the Powerful Charge racial ability, and thinking about giving my character a weakness, so I can squeeze it in there. He's a Monk with the Outsider type. Would the Powerful Charge apply to my Unarmed Strike? If it does, how would it interact with Pummeling Style + Pummeling Charge? ![]()
![]() daimaru wrote:
Just remember that it's always your Str Modifier + BAB + Weapon Enhancements + Class Abilities + Feats. At level 1:
Right now you'd be at a total of +5 attack, at 1d6+4 damage(or the weapon damage if it's higher). At level 2:
You'd be at a total of +6 attack, at 1d6+4 damage(or the weapon damage if it's higher). Sacred Weapon doesn't give you an Attack bonus, it just gives you the scaling Sacred Damage corresponding to the Sacred Damage on your Warpriest Chart. ![]()
![]() He-Who-Must-Not-Be-Named wrote: Do we know yet if this is stacking or not. I agree the bonus that comes along with the Wis to AC stacks as one is untyped and one is deflection but do the Wis-AC stack? Not yet, but please support the FAQ Here and Here. Even without the stacking of AC, Sacred Fists are pretty damn awesome. ![]()
![]() aceDiamond wrote: Nothing says it couldn't. Alternatively, you could grab a Ring of Evasion and avoid multiclassing. Oh you just saved me an archetype! Fantastic :D ![]()
![]() Battle Cupcake wrote:
Does this mean that with a couple of Monk levels... Evasion and Blessed Fortitude could work alongside each other? ![]()
![]() Blessed Fortitude (Su): At 3rd level, a sacred fist can avoid even magical and unusual attacks with help from his deity. If he succeeds at a Fortitude saving throw against an attack that has a reduced effect on a successful save, he instead avoids the effect entirely. A helpless sacred fist does not gain the benefit of the blessed fortitude ability. This ability replaces the bonus feat gained at 3rd level. Does this mean that with Any attack that has any sort of "Reduced Effect on a successful save" I have the chance of avoiding it Entirely? That seems... rather powerful. ![]()
![]() So all I really have is the 1,536GP gained from the session, along with 4 Prestige. Those items listed, are items I have access to and can buy, but otherwise those aren't part of anything I gain. Is that correct? also, thank you for the welcome and such quick responses! I'm reading through the guide now as well. ![]()
![]() So I finished my first Scenario, #79, The Half-Dead City. I understand how the XP works, as that whole session was worth 3, and I can now move on to level 2. What I don't understand, is the items listed below, the Fame, Prestige, and Starting GP. *************************************************************************** *****
Scarab Shield - 4399GP
Sorry for the barrage of questions, I'm just fairly new to this sort of thing, and it's my first PFS experience. ![]()
![]() Arachnofiend wrote: Ah, right. My other point stands though. It's kinda frustrating because I do think Monks can be genuinely good and useful to strong parties if built properly but builds like these are a large part of why people think otherwise... Why are you assuming all I do is stand there in full defense? I never said that's all that he does. It's a viable option under certain circumstances, in which this was the ONE circumstance. Otherwise, I tend to zip around the field soaking up AoOs, tripping, punching, and stunning(hopefully). Quoting myself from earlier "Sorry, seems like 35 by level 6. Without Total Defense that is." It was a fantastic build, in every way, except for damage. I was only swinging for 1d8+4, sadly. I'm there to defend my allies, and set up opponents for them so they're easier to knock down. I fulfilled my purpose very well. I guess when you lack the reading skills to read every word that some writes, you would think that builds like these are a large part of why people think otherwise. DrDeth wrote:
Honestly, the most powerful DPR is quite boring too. It is highly convenient destroying things in one hit, but it's bland. ![]()
![]() SlimGauge wrote:
Forgive me sensei! I have much to learn :( ![]()
![]() That's a really good question! Considering it states: "Dweomer Leap(Su):
Since it states "targeted by a spell", I imagine you can immediately use your Dweomer Leap right after they choose YOU, but before their roll to overcome SR. It also states "This ability takes effect regardless of whether or not the spell overcomes the dweomercat's SR". I would think at that point, the Cat's actions come first with the pounce, then the caster can choose to roll against the SR, and whatever follows. It's hard to tell. ![]()
![]() PIXIE DUST wrote:
That is correct, but I'm not sure why you are pointing that out. It's a standard action to Total Defense... when I wasn't in it the entire time and I don't have to be. Without it, I stand at 35, with it, I stood at 41. You can actually still move in Total Defense I believe, and of course swift actions are allowed. "Total Defense
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![]() PIXIE DUST wrote: Except that it requires you to go total defense... i.e. you are not completely useless. If it really wanted to it could walk right by you and completely ignore you (which ideally it should have after the first few failed attempts at attacks). Thankfully, you don't count as a creature in a game : P The DM was going back Creature Intelligence. It was stuck in a room, with everyone but myself outside of it. Bound to it. Just as well, I was still at 35 without Total Defense, and only using a Swift action. I still had opportunities to attack, stun, trip, disarm, etc. ![]()
![]() leo1925 wrote: How did you manage an AC of 36 by level 6? Dex and Wis based. So starting AC of 18 with Dex and Wis mod of 4. Ring of Deflection +1. Mage Armor(sp)(+4). Shield(sp)(+4). Total Defense(+6). Ki Point(+4) Barkskin(+3). Dodge(+1)It worked great against the Barghest that couldn't move outside of a specific room. He was desperate enough to try and eat/kill me, revealing himself, which was enough for the rest of the party to acquire a target and pewpew. Sorry, seems like 35 by level 6. Without Total Defense that is. It's nice having everything stack so nicely on a class! That's the one nice advantage of the Monk!![]()
![]() Revolving Door Alternate wrote:
For the Unarmed Build, I'd highly recommend a Sacred Fist/Qinggong(so those monk levels count as caster levels)MoMS-(Monk of the Sacred Mountain, or Terra-Cotta, or Harrow Warden)-Monk/2. They're utterly fantastic. Dex/Wis build is perfect for both the Race and Classes too. If you want an actual build layout, please let me know via PM. The build isn't heavy on teamwork feats, but it has the featspace for it. If you want heavy on teamwork, Inquisitor is where it's at! ![]()
![]() Charender wrote: Right now, I feel that the balance is in a good place, dex characters have better defenses, but they do slightly less damage. Honestly, I agree. For only 4 more points of AC/Reflex/Init, we miss out on some stupendous Str damage multipliers and Feats/Feat requirements. I'm sure there are a plethora of other trade-offs too(like MAD characters, it helps a lot). I feel it's a fair or decent trade at the least. I really just wish Weapon Finesse gave us both the ability to use Dex Mod with Attacks on One-Handed/Light Weapons, and/or Dex-to-Damage with those weapons. It'd be nice if it was just knocked down to One feat cost, instead of having to do these silly multiclasses/feat-taxes to go with the norm. ![]()
![]() Dragonamedrake wrote:
I've run just a plain Qinggong Monk who did Very well overall in the campaign, especially with detecting and catching several important people in a lie! It certainly shifted the outcome of things. In combat he hit for poo, if he hit at all, but when it came to Tripping, Disarming, and Stunning Fist, I was often successful with them. I generally held opponents still, and removed any offenses I could from them. That was my first time ever playing Pathfinder too... back then I had nowhere near the knowledge I do now. Just as well, he was nearly unhittable with his 36AC back around level 6. I protected my party from a lot of damage, as much as I could contain anyways. He fulfilled his role. He accompanied a Magus, Rogue Sniper, and Wizard. His damage was overshadowed by pretty much everyone. On paper, they do look quite poor. That's theorcraft for ya : P ![]()
![]() Jinjifra wrote: How does stunning blow work with pummeling style? That, and other questions, is what I'd like to be asked Here. Some say Stunning Fist applies regardless of miss, and some say otherwise. Some say Parry's attack roll should counter any attack roll lower, and some say it Parry's one of the attacks or even all-or-nothing. There are a lot of questions on how things interact with Pummeling Style. If you all could please list your questions and concerns on the thread I linked, it would help. I'll soon take all of those and turn it into one fairly big FAQ. ![]()
![]() Stephen Ede wrote:
For each step above Colossal, you double the current dice. 6d6, would go to 12d6. 12d6 would go to 24d6. etc. ![]()
![]() chaoseffect wrote:
LOL. This is fantastic. Is it PFS legal? ![]()
![]() Caleb Williams 957 wrote: I appreciate the input everyone! I'll definitely be checking out Warhorn and such. I reside in Graham, N.C. with the area code 27253. I was looking at the regional coordinators and if I'm not mistaken the closest is about an hour away but my vehicle can't handle that kind of drive too and back every week or so. Thanks for the ideas ladies and gents Caleb, if it helps at all, Atomic Empire in Durham NC(roughly 33 minutes from Graham) hosts Pathfinder Society games every Sunday, Wednesday, and Thursday. That's where I go! There is also GameTheory in Raleigh NC, but that seems to be roughly an hour from Graham. ![]()
![]() Hey everyone. I'll make this quick and simple: Could you please post all of your Pummeling Style complaints and questions here?
Debates on various things relating to Pummeling Style are welcome too, but please list your questions/complaints First, preferably in an Organized List. For now, my concerns are how it interacts with other abilities: 1. What happens when a 2H weaponized high-crit character attempts to use it?
Please populate this thread with as many viable and preferably "grey-area" questions as possible, so that I can list all of them in a FAQ. ![]()
![]() Pummeling Style (Combat, Style)
Prerequisites: Improved Unarmed Strike; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class feature. Benefit: As a full-round action, you can pool all your attack potential in one devastating punch. Make a number of rolls equal to the number of attacks you can make with a full attack or a flurry of blows (your choice) with the normal attack bonus for each attack. For each roll that is a hit, you deal the normal amount of damage, adding it to any damage the attack has already dealt from previous rolls (if any). If any of the attack rolls are critical threats, make one confirmation roll for the entire attack at your highest base attack bonus. If it succeeds, the entire attack is a confirmed critical hit. *************************************************************************** ******* Well, you make a number of attacks rolls equal to a number of attacks you can make with a flurry or full attack, with the normal bonus on each attack. If it's a hit, then that hit contributes to the Final Damage Delivery. Once you're done with all of your hits, you combine it.
Simple as that! :) ![]()
![]() Caleb Williams 957 wrote: Hello to everyone that is reading this! I would just like to say first off I have no experience what so ever in PF or any game similar. In fact, I just purchased the core rulebook not too long ago. Although however interested I may be, none of my friends play this game and there aren't any PF gatherings near my location. With that said the information provided in the rulebook looks a bit overwhelming to a newbie like myself when trying to create a new character and learning the ropes. How would a player like myself who doesnt have the resources to meet other PF players like myself get involved with the community and starting a campaign with others? I've heard that roll20 is a decent website to adventure online but I was not sure if there are any other alternatives. Any helpful advice would be appreciated, whether about helping me create a character or finding a tight knit, friendly website as to where I can immerse myself and my character. I'm willing to provide my Skype information to further discuss this matter further off of the forums. Again any and all advice is much appreciated, thank you! There is roll20.net, and I do love that place. However, it's just improper to start that way, if you can help it. I'd recommend going to warhorn.net, and starting in some pathfinder society play. Search for your city, or a gaming store near you. Events should pop up, and you can hopefully join one! ![]()
![]() Nerdtothe3rd wrote:
Actually, I think for only 4000GP you have Agile or Guided! A AoMF+1(since you can get a +1 enchant without having to enhance the amulet) is only listed as 4k :D They are a good combo. Let me know how it goes turns out if/when you take the character to a table. Kata Master is nice, but that means you may have to skip out on dumping Charisma, if you want a decent Panache. ![]()
![]() Charon's Little Helper wrote:
5 Charisma is SOO much fun to play. ![]()
![]() Nerdtothe3rd wrote:
The Class Feature of Wis to AC -> AC Bonus. The only problem with that, is it takes 3 extra feats, on an already feat starved build. It is possible, but you'd be waiting just as long to get all the feats necessary, and by the time(or sooner) you acquire them all, you'd have an AoMF w/Guided or Agile. It seems like a sub-par trade-off to me. That and you'd probably dip even further into other classes for bonus feats, which would take away from the Caster side of the Sacred Fist. You'd be losing 4-6 static damage in the long-run, but I think you should ask if it's worth it to pay 3 Feats to get(Weapon Focus, Slashing Grace, Martial Versatility). (EDIT: It'd also require you to go a partial Kata Master Monk, preventing you from combining something like Monk of the Sacred Mountain and a few other, out of slightly more than a few, Archetypes from the Monk with Master of Many Styles.) Pummeling Style helps greatly with DR and getting Crits.
I'm not saying what You're saying is a bad idea, but I think you should evaluate it a little further. Constructive Criticism if you may. Also, DM's may or may not go for that sort of thing, as again, RAW it MAY(I say May because I haven't looked into it) combine, but at a table they could easily say No. I was recently denied at a PFS table for the AC Bonuses stacking :( ![]()
![]() Nerdtothe3rd wrote:
By RAW, the AC Bonus should stack. It will still vary between tables, especially at PFS tables, on whether or not they allow it - Until there is an Errata, FAQ, or Design Team response. Essentially the (Sacred Fist)Warpriest gains the Unarmed Strike and Weapon Proficiencies; Same as the Monk. Although, you can Flurry in Armor as a Sacred Fist, but you'll still lose the AC Bonus. Divine Favor or Divine Power are great to self-buff with, and make up for a lot of traditional Monk loss. Otherwise, there is Stunning Shield and Greater Stunning Shield, Blessed Fist, and pretty much any other spell you want to self-buff with Only. Fervor is a Godsend. FEATS
CLASS FEATURES
This is a Human, Qinggong-MoMS-MoSM-Monk/2(at levels 3 and 4), Sacred Fist Warpriest/13. Edit:
Traits I recommend:
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![]() Covent wrote:
You are quite welcome Covent! Now if you run a STR based Monk, they'll likely keep up to the 85% in Offensive abilities, but more than likely fall to the 65-75% defensive keep-up. All of those combined things you wanted, just cannot be done by the Monk. However... the Sacred Fist with Qinggong-MoMS-MoSM Monk/2... is quite a different story :D ![]()
![]() Covent wrote:
The second part of Number 7, keeping up 90% offensively, probably won't happen. I'd say more likely a 65-75% offensive keep-up. The rest of it is quite possible. ![]()
![]() This is one of my Older builds... but it's straight Qinggong-Flowing-Monk. I really do love the Monk, but I'm rather disappointed in how it pairs up against other classes. I'd still play him though! Challenge #2:
Traits:
Layout:
For Equipment:
This guy should be returning enough attacks to make up for the lack of STR-based damage, and the Pummeling Style/Charge will be just wonderful. Even though every other class in the game will get it by level 2 or 3... /sigh
About Umbriere LunasFeats:
Feats; Toughness Favored Class:
Bard;
Traits:
Traits; Resilient (To shore up fortitude save) Focused Mind, Noble (Orlovsky, Diplomacy, Moonwhispers are an offshoot) skills:
Trained Skills. (1)Climb +2
Class Abilities:
Bardic knowledge +1 Bardic Performance (7 rounds/day) Countersong Distraction Fascinate Cantrips Gear:
masterwork backpack haramaki belt pouch 4 days rations flint/steel waterskin nobles clothes signet ring hanbo [/spoierl [spoiler="Wealth"]
Combat Info:
CMD 12
Racial Abilities:
Resist Electricity/Cold 5 Senses; Darkvision 60 low light vision shadow blending disguise self 1/day to be gained at 9th level shadow walk 1/day to be gained at 13th level plane shift 1/day Spells:
Cantrips mage hand
1st level (2/day) cure light wounds
spell like abilities
Backstory and motivation:
Lady Umbriere Moonwhisper, Neice and Heir of Earl Maximilian Moonwhisper was born cursed with an illness that even the greatest of clerics couldn't cure. her uncle invested many thousands of gold pieces into keeping her alive. one day, she heard rumors of a rare flower called the "Shard of Thassilon". said to; when the petals are brewed into a tea and the tea is consumed, cure any ailment. as far fetched as the myth sounds, she desperately beleives in it as a source of hope to help her recovery. to hide her embarassing name, she adopted the Alias Maximilia. she ventured to the stolen lands to gain a lead on the cure she so badly seeks so that she may succeed her uncle unhindered. physical description:
a small framed young woman standing 5 feet tall, with ankle length black hair she wears in a pair of twintails and velvet textured crimson eyes. her skin, despite being unnaturally soft and smooth is pale as that of a ghost. appearing drained of color. her fancy monochrome ankle length dress is loose and longsleeved with many petticoats, mostly black with a white undershirt and a black tie. on her feet are a pair of black buckle on shoes and on her legs are a black pair of thighlength leggings protruding between the bottom of her dress and the top of her shoes. her small frame appears sickly and frail and she almost looks like a living china doll about to snap at any moment. Connections:
"Uncle Max" male chelexian fetchling bard. head of the moonwhisper estate. he is an eccentric and generous aging male who has an obscession with the exotic. "Lumiere Dawnbringer" Female Chelexian Aasimaar Life Oracle. Her excellency;s childhood friend and personal physician. a kind, sweet, innocent goodie 2 shoes. her excellency's adopted younger sister. loves sweet food. Xrid't (Pronounced Shree); Male Drow noble dervish dancing bladebound kensai magus. the cook of the moonwhisper household. a drow who grew up in quadira and specializes in keleshite cuisine. loves curry Koakuma Scarlet Female Tian Tiefling Transmuter (Ban illusion/enchantment), the librarian of the mansion, married to a mysterious man named "Patch" Marenz Valdez, Male Taldan Tiefling (Onispawn) Barbarian. the chief steward of the household. he silently cleans, rearranges furnishings, runs errands and delivers goods on request. Her Excellency's typical life:
Her excellency refuses to stay bedridden, despite the fact she should. in her youth, she had Marenz sneak her books pertaining to various subjects, and later on, she started sneaking out at night to interact with others, socialize and pick up the local gossip. she has wanted to learn about the "Shard of Thassilon" since she was 8. she had developed a habit of entering the brighter places to pick up information pertaining to "Thassilonian fairy tales" as the locals called it. various confusing leads were said. one of which was that the plant could be found within the stolen land. |