Cayden Cailean

KazMx's page

Organized Play Member. 31 posts (32 including aliases). 2 reviews. No lists. 1 wishlist. 2 Organized Play characters. 1 alias.




Hi everyone I just started deck 3 of WotR. And I was wondering what is best? Should I discard the blessing of ascension or should I remove it from game? What did you do in your own games and what recommendation could you give me?

Thx


Hey guys, last week I started to write an article which I finished in the late hours of today. I wrote it because I found myself explaining to a lot of people why is that I play RPGs. Maybe you could send it to some family members, significant others or friends who actually don't get why we do what we do.

http://kazmx.hubpages.com/hub/Roleplaying-101-What-Why-How-and-Where

This is the article, if you fin yourself reading it, please let me know any feedback you want to give in the comment section below the article.


Hi there. I have a few questions regarding the alchemy craft skill. Here's the background: there's an alchemist player in my Sunday game that every creature that they defeat, he tries to extract from it something. He does this to "study them and create alchemical materials from it". Now he wants to prepare an antitoxin but i don't think he has the materials and any way to get them, since the pcs are trapped in a cavern.

My two questions are: are the alchemists capable of extracting poison from a snake? and create antitoxins from it? Or what are antitoxins, sunruds and other items created from?


Hey masters! I'm starting a campaign next Sunday and one of my players came up with the following stats for a new werewolves race. I think its a little too OP for the campaign. I'd love if you share your opinions.

fey (2)
low-light vision
medium (0)
normal spd (0)
advanced (4)
Modifiers: Pick either mental or physical ability scores.
Members of this race gain a +2 bonus to all of those scores,
a +4 bonus to one score of the other type, and a –2 penalty
to one other ability score of the other type.
Resistance grater (3)
11+lvl spellresistance
Fast Healing (6 RP)
Prerequisites: None.
Benefit: Members of this race regain 1 hit point each round. Except for where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Fast healing continues to function (even at negative hit points) until a member of this race dies, at which point the effects of fast healing immediately end.
Special: This trait can be taken multiple times. Each time fast healing is taken, its cost increases by 1 RP.

A few things to take into consideration: I'm a new at mastering, the campaign will be Second Darkness, the rest of my players are a kitsune, a gnome and a human.


One of my players is asking something that have never occurred to me. He wants to multiclass two archetypes of a PC, but in the same class. I actually don't know what to answer him. He wants to play an alchemist with both Saboteur and Granadier Archetypes.

I will really appreciate anyone that can shed some light on the subject.