Hey masters! I'm starting a campaign next Sunday and one of my players came up with the following stats for a new werewolves race. I think its a little too OP for the campaign. I'd love if you share your opinions.
fey (2)
low-light vision
medium (0)
normal spd (0)
advanced (4)
Modifiers: Pick either mental or physical ability scores.
Members of this race gain a +2 bonus to all of those scores,
a +4 bonus to one score of the other type, and a –2 penalty
to one other ability score of the other type.
Resistance grater (3)
11+lvl spellresistance
Fast Healing (6 RP)
Prerequisites: None.
Benefit: Members of this race regain 1 hit point each round. Except for where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Fast healing continues to function (even at negative hit points) until a member of this race dies, at which point the effects of fast healing immediately end.
Special: This trait can be taken multiple times. Each time fast healing is taken, its cost increases by 1 RP.
A few things to take into consideration: I'm a new at mastering, the campaign will be Second Darkness, the rest of my players are a kitsune, a gnome and a human.