Werewolves homebrew race


Homebrew and House Rules


Hey masters! I'm starting a campaign next Sunday and one of my players came up with the following stats for a new werewolves race. I think its a little too OP for the campaign. I'd love if you share your opinions.

fey (2)
low-light vision
medium (0)
normal spd (0)
advanced (4)
Modifiers: Pick either mental or physical ability scores.
Members of this race gain a +2 bonus to all of those scores,
a +4 bonus to one score of the other type, and a –2 penalty
to one other ability score of the other type.
Resistance grater (3)
11+lvl spellresistance
Fast Healing (6 RP)
Prerequisites: None.
Benefit: Members of this race regain 1 hit point each round. Except for where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Fast healing continues to function (even at negative hit points) until a member of this race dies, at which point the effects of fast healing immediately end.
Special: This trait can be taken multiple times. Each time fast healing is taken, its cost increases by 1 RP.

A few things to take into consideration: I'm a new at mastering, the campaign will be Second Darkness, the rest of my players are a kitsune, a gnome and a human.


I'm never surprised when I see a "player created" race like this.

I'd suggest a flat no, with a counter-proposal similar to what Pheoran Armiez created here.


Thank you Da'ath, I guess I'll stick with the Paizo races


I'm sure most of us have been there.

GMing is very rewarding once you gain some system mastery and a good group; I wish you the best of luck.=)


I would just go for the Shifter race. I converted it to pathfinder on my site Shifter.


Too many positives, not enough negative attributes.
A fey shapeshifter would be sensitive to cold iron instead of silver. Damage resistance instead of regeneration.


If the player is adamant about playing a Werewolf, just let them play a traditional Lycanthrope; Wolf. Or develop a new Race using the system found in the Advanced Race Guide.


Pathfinder Rulebook Subscriber

Or you could wait another month (last bit of October) and check out the Blood of the Moon book, which has skinwalkers as a race (people similar to aasimar and tiefling, but instead of celestial or fiendish heritage, they have lycanthropes in their family tree). Not sure if it exactly fits the player's concept, but it looks like the closest Paizo race.

Contributor

I will have a 3pp werewolf out very soon! Be on the lookout or Bite Me! Werewolves. Wereblooded is already out.


Since you want to stick to Paizo races, I suggest modifying the Kitsune, which you already have one of and would make a good basis.

Make the stats +2 Str, +2 Wis, -2 Int; change the skill bonus to +2 Survival; and replace Kitsune Magic with DR 5/silver.

It already can change between human and wolf (fox) man, low light vision, and in wolf (fox) man form has a bite attack. None of these changes add racial points (equivalent exchange).

It isn't a perfect werewolf, but it is balanced for PC use.

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