Male human druid 3, AC 16|Init +2|HP 26/26|PP 15
Karhu obliges by liberally casting Frostbite on the lock and into the holes of the safe until it is as brittle and cold as he can make it. “Okay, that’s the best I can do. I am not sure if it is enough, but if we are going to try and break into it, now is the time,” he says, standing back and assessing the safe.
Male human druid 3, AC 16|Init +2|HP 26/26|PP 15
"We have found no keys, so unless someone else has the capability to pick locks or we wish to try and break it open, we should move on. I do have a spell that could freeze the lock, if someone wishes to try and break it," offers Karhu (referring to his Frostbite cantrip).
Male human druid 3, AC 16|Init +2|HP 26/26|PP 15
Looking carefully at the safe, Karhu checks for traps, though he has no skill with picking locks. He also looks around for any hidden keys... "Anyone want to take a shot at this safe?" he asks. Perception to find traps: 1d20 + 5 ⇒ (12) + 5 = 17 Perception to find any keys: 1d20 + 5 ⇒ (15) + 5 = 20
Male human druid 3, AC 16|Init +2|HP 26/26|PP 15
Unsure how to fight this creature being low on spells and seeing that the nonmagical attacks of his comrades had little effect, Karhu says, "Focus on the one outlined by the Faerie Fire while I can maintain it--I'll try to hold this one off!" Dodging and weaving, Karhu tries to distract the male specter and at the same time avoid being touched (action to Dodge).
Male human druid 3, AC 16|Init +2|HP 26/26|PP 15
"What manner of spirits are these?" whispers Karhu as he sees these strange misty creatures. What does he know of these creatures/Religion: 1d20 + 2 ⇒ (17) + 2 = 19 Concerned they may be difficult to keep track of given their translucent images, Karhu causes a brilliant yellow light to burst among them, hoping to outline them in its revealing illumination! (Faerie Fire, DC 13 Dexterity Save to resist)
Male human druid 3, AC 16|Init +2|HP 26/26|PP 15
Handing the staff to Rakbura, Karhu says, “This magical staff emanates evocation, so it likely can be used to cast attack spells, though I have not the skill to determine it’s exact nature.” Holding up the Longsword, and looking towards Aletta as its most likely user, Undari says, “This sword is also magic; it emanates transmutation.”
Male human druid 3, AC 16|Init +2|HP 26/26|PP 15
Karhu rolls the ball of fire around, working to dry out any other wet surfaces that may hide another ooze I the room, then works on trying to figure out the magical items as best he can. With Detect Magic up, he should be able to determine which items are magical and what school of magic is involved.
Male human druid 3, AC 16|Init +2|HP 26/26|PP 15
About to strike again at the remaining blob, Karhu sags in relief as it dissolves before he has to endure its acidic bite once more. Transforming back into his human form and backing away, the druid leans against the wall and slides down to rest, asking, “So can we take a bit of a break before moving on? Who else is hurt?” Healer Feat bandaging his own wounds: 1d6 + 7 ⇒ (2) + 7 = 9
Male human druid 3, AC 16|Init +2|HP 26/26|PP 15
Karhu roars in pain as his fur is singed and eaten away by the acid, then suddenly a very wounded druid stands where the bear was. With a defiant roar, Karhu reclaims his bear form and rips into the more wounded ooze with his teeth and claws! Bite Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Claw attacks: 1d20 + 6 ⇒ (11) + 6 = 17
Male human druid 3, AC 16|Init +2|HP 26/26|PP 15
With this creature apparently resistant to his spells, Karhu decides to try a different approach. Moving up next to Brian, the Druid’s form shifts and grows as he moves, until he has morphed into a brown bear! Clawing at the mound of…whatever it is…Karhu tries to shred this strange foe. (AC 11, 34/34 hp) Bite Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Claws Attavk: 1d20 + 6 ⇒ (14) + 6 = 20
Male human druid 3, AC 16|Init +2|HP 26/26|PP 15
Other than making sure the loop around his waist can expand if needed, Karhu compiles, saying, “Thank you.” He steps gingerly into the room, pausing just beyond the threshold as he enters, looking for any threats before he heads over to the chest. Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Male human druid 3, AC 16|Init +2|HP 26/26|PP 15
Karhu moves in to inspect the room, casting detect magic if needed. He says, ”Yes, definitely icky—and unexpected…Spellcasting spiders is not something I have ever encountered, especially not ones with human-shaped hands.” Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Male human druid 3, AC 16|Init +2|HP 26/26|PP 15
Karhu maneuvers for a clear shot on spider number 1, the one still glowing with Faerie Fire. He then hurls flame at the glowing creature! Produce Flame Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Produce Flame Damage: 1d8 ⇒ 8
Male human druid 3, AC 16|Init +2|HP 26/26|PP 15
Seeing a room full of spiders, Karhu immediately decides there will is too little space for him to move to the doorway and fight hand-to-hand, so instead he conjures up some ruddy orange flames and lobs them into the room, coating everything in there with softly glowing Faerie Fire! DC 13 Reflex or illuminated and grant advantage to attackers. 20 foot cube matches the interior of the room, more or less. He then moves to the north to allow others to engage at the doorway, if they so desire.
Male human druid 3, AC 16|Init +2|HP 26/26|PP 15
Thanks Keeping a low flame going in his palm so he can clearly see in the mirror hall, Karhu keeps watch on the others as they recover from their blindness. When Aletta starts checking doors, Karhu stays in the main area, alert for anything coming out of the other unexplored doors.
Male human druid 3, AC 16|Init +2|HP 26/26|PP 15
Karhu says, "I was blinded, but the nature magic has restored my sight. Come to the sound of my voice and I will watch for trouble--hopefully all our sight will return soon, as I only have enough powerful magic for one more such cure," says Karhu, shepherding the others to a safe place and keeping watch, describing what he sees for the benefit of the others. Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Male human druid 3, AC 16|Init +2|HP 26/26|PP 15
Convinced that he is blind and not just in an area of magical darkness, Karhu casts Lesser Restoration on himself to remove the blindness, hoping that the light from the flame in the palm of his hand will allow him to see once more in this strange, mirrored room.
Male human druid 3, AC 16|Init +2|HP 26/26|PP 15
Moving over to Savas with his healer’s key at the ready, Karhu says, ”Well-fought, mighty warrior. You have earned a great prize should we escape to spend it somewhere.” With tinctures, poultices, and bandages, Karhu soothes the worst of Savas’ injuries. Healer Feat HP healed: 1d6 + 7 ⇒ (1) + 7 = 8
Male human druid 3, AC 16|Init +2|HP 26/26|PP 15
Karhu looks around in shock. Not entirely comfortable with the plan to leave the woods behind for the big city in the first place, the druid feels trapped in this magically appearing mansion. He manages a deep growl and says, ”Did someone invoke wild magic last night during their watch? Maybe trying to conjure a shelter?” |