HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
Kalia took one and put it in her belt pouch, then asked "Do you know what sort of enemy we'll face in the Monastery?"
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
"Perhaps it would be better to just tell us what you want us to do. A lever doesn't need to know why when pulled it opens a door; it just opens a door." said Kalia. She was clearly uncomfortable and wanted to be away from this place as soon as possible.
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
Kalia opens her mouth to say something (knowing her, something rather mean), when the group is teleported.
She opts to instead allow one of the others to speak flowery words and chooses not to sabotage the attempt.
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
"Guess I have to kill an old woman now." said Kalia, who opts to move and smash Antal's Ant in the face.
Attack Roll: 1d20 + 5 ⇒ (4) + 5 = 9
Damage Roll: 2d6 + 3 ⇒ (2, 6) + 3 = 11
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
Kalia smashed her hammer into the Ant again, hoping to beat it to death.
Attack Roll: 1d20 + 5 ⇒ (12) + 5 = 17
Damage Roll: 2d6 + 3 ⇒ (6, 1) + 3 = 10
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
As the giant ant trapped her in it's fangs, Kalia retaliated by smashing her hammer down on it's body.
Attack Roll: 1d20 + 5 ⇒ (15) + 5 = 20
Damage Roll: 2d6 + 3 ⇒ (6, 1) + 3 = 10
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
Here's a phrase I never heard before buying my place: Earnest Money.
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
Varis Matrel wrote: Congrats, looks like I am not the only one busy with real estate :p Ya, it's a surreal experience, and waaaayyyy more paperwork than it should be.
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
Sorry for the delay. was sans internet since Friday.
On the plus side I have a new Condo.
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
Kalia swung her hammer again, trying her best to kill these giant annoying insects.
Attack Roll: 1d20 + 5 ⇒ (4) + 5 = 9
Damage Roll: 2d6 + 3 ⇒ (6, 2) + 3 = 11
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
Frustrated over the turn of events with the bees, Kalia decides to take it out on the giant ants. She charges one of them with a scream.
Attack Roll: 1d20 + 5 ⇒ (3) + 5 = 8
Damage Roll: 1d8 + 3 ⇒ (6) + 3 = 9
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
"This is a bad idea." Kalia grumbles to herself, but starts making her way across the clearing, skirting the "beehives" as best she can.
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
"Hopefully it does. This nonsense is making me angry." Kalia starts looking around for something she can burn.
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
"We need fire. Lots and lots of fire."
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
"Agreed." growls Kalia, who then storms out into the middle of the clearing and shouts "Greenskins, get your a@#es out here so you can die!"
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
Kalia seems unfazed by the island. It's clear that whatever is going on, it doesn't rise above her tolerance for annoying things.
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
"Probably Gnome." Kalia said in reply to Antal's comment.
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
Kalia sinks in the water up to near her shoulders, but shoves her way through the water and onto the shore.
"Aye, let's go start a war."
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
"I don't really see any of us growing tentacles or anything like that. As long as if we show up injured you don't try and knife us to take our stuff, I think we can keep things peacible."
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
"What do you mean, my way?"
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
I'm good. I don't think I need anything right now.
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
"Let's go and meet this ship owner."
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
"I know a certain Sargeant that would do just fine." says Kalia.
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
"Well, at the very least we'll need directions on how to get there."
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
"We'll need a map." says Kalia.
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
Kalia snickers at Antal's comment.
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HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
Kalia coughs, but says nothing. She does, however, smile sweetly at the boy; those who do not know her might mistake her smile for being reassuring or kind.
Those who know her know that she is saying everything that she might say aloud with that smile, and you would likely be hearing it all soon.
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
Without looking back, Kalia says "Don't drink all of that. I'll likely want some when we get back." as she walks out the door after the captain.
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
"I doesn't have to be Hobgoblins. It could be Gnomes. or Dragons. Or Trolls. or Gnomes. Or Giant Fire-Breathing lizards. Or Gnomes."
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
"By killing more Hobgoblins? You had me at 500 gold!" Kalia says with a wink.
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
The first sentence of her backstory sums it up well: Kalia is mean.
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
"Sure, I can tell you what I know: First off, there's Hobgoblins picking off farmers and taking over farms outside of town. Second, the Hobgoblins have joined up with necromancers, so they can brand people and turn them into undead. Third, you have to smash the head of the undead with something heavy like this" Kalia hefts her maul for emphasis "Finally, your baliff is a spineless, cowardly little pissant who I would call a man, but that would be an insult to babes still in swaddling clothes that are braver than he is. If I was a tracker, I coulda tracked his pissstain as he ran away; all this after he tried to arrest us."
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HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
"I always mind my manners. They're at home where I left them." with a wink and then she goes into the room.
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
"By the way, funny story: the Bailiff ran off like a little girl after talking all that good s#$t about us being common criminals and worthless mercenaries. If we didn't have bigger boulders to break, I would have shattered his kneecaps and kicked him down a flight of stairs. I wonder if he's still running like a little child?"
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
Like the man said, "The way I see it, we've only just begun!".
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
"If you have any priests about, you should have them bless the bodies so that they can't rise again like these creatures."
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
Glad that worked. My answer was gonna be to pressgang the looters into an counterattack force. Your way is fine too though =)
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
Kalia looked over at the Humans looting and waited to see what they did.
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
Level 2 benefits:
Gain HP: 1d6 + 4 ⇒ (2) + 4 = 6 HP, making my total 16
Gain Font of Magic, for 2 sorcery points
Gain the Earth Tremor spell.
Gain one first level spell slot.
Thank you for coming to my Ted Talk.
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
"Slaves. The purpose of this raid was likely slaves. They came with the purpose to take people, and they succeeded. We need to start searching the bodies they left to see if we can find anything that will tell us where they are from. You lot stay here and search the close bodies, and Gaelden and I will go and bring back farther ones."
Turning to Gaelden, she says "Come on muscles, let's go."
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
"Can you tell us what happened here and where they took her?" Kalia said as she helped the old man up.
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
Kalia blocked the remaining creature's attack with the haft of her hammer, and then swung it towards the creature's mid section.
Attack Roll: 1d20 + 5 ⇒ (20) + 5 = 25
Damage Roll: 2d6 + 3 ⇒ (2, 4) + 3 = 9
Crit Damage: 2d6 ⇒ (3, 2) = 5
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
Kalia smashes her hammer into the enemy stupid enough to stand before her and try to stop her.
Attack Roll: 1d20 + 5 ⇒ (17) + 5 = 22
Damage Roll: 2d6 + 3 ⇒ (6, 1) + 3 = 10
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HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
GM Helaman wrote: You guys are VERY fond of using bodies as weapons... Isn't it great?
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
"Smash it's head. That's how the last one died!" calls Kalia as he moves to meet the two robed Humans. She swings at one's head, trying to make sure he doesn't get back up.
Attack Roll: 1d20 + 5 ⇒ (6) + 5 = 11
Damage Roll: 2d6 + 3 ⇒ (1, 6) + 3 = 10
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
Kalia decides that the Hobgoblin that would have hit her is going to be her target. She feints towards the knees, then spins on a dime and swings full tilt towards the middle of his torso.
Attack Roll: 1d20 + 5 ⇒ (11) + 5 = 16
Damage Roll: 2d6 + 3 ⇒ (3, 6) + 3 = 12
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
I forgot to declare it when I posted my actions. If you're fine with me doing so now, I will shield up.
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
Why thank you.
Attack Roll: 1d20 + 5 ⇒ (1) + 5 = 6
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