Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none
When Kala pops back into the throne room, first she breathes a sigh of relief. Then she flushes in embarrassment. She mumbles something to Wymarc along the lines of: "Fell for the stupid maze-in-a-mirror trick." Then, without looking directly at it, she smashes the mirror with her hammer with a backhanded swing.
When they return to Bellis, she and Smelly immediately feel overwhelmed. She takes care of the business that needs doing (making sure people are okay, helping to repair damage, etc.), then she and Smelly slip away into the forest so he can sleep for three days straight and she can do some solo hunting. The peace and quiet feels so good.
Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none
GM:
Panic blooms in Kala's stomach, giving her an immediate urge she has to fight with all her might. Her mind races. Okay. It's okay. I can figure this out. Maybe if I step back? She takes a step backwards, but remains in the maze. Uhhh...
Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none
"Good boy, Smelly. Rest a bit, but don't sleep too deep yet, okay?" Kala smooths Smelly's hackles as she croons to him.
Now that Rhoswen is dead, she feels drawn to that mirror by the throne. While Elena is looting Rhoswen's corpse, Kala walks over to inspect it. If it looks like anything other than a plain mundane mirror mounted to a solid wall the regular way, she'll give it a heavy smash with her warhammer.
Take 10 on Perception for 24 on the mirror
Strike vs. the mirror, if needed: Cold Iron Warhammer +1:1d20 + 9 + 1 + 1 + 1 ⇒ (11) + 9 + 1 + 1 + 1 = 23 Bludgeoning damage:1d8 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8 Includes Haste, Animal Focus, and Aid
-----------
Once the group makes its way to Rhoswen's bedchamber, Kala takes in all the birds in cages and gets a sick feeling in her gut. She's glad that Navi lets them all out, but an uneasy thought pokes at her conscience. "Uh... How many of these birds do you think were people once? Like Oondeen? Can we ask them? I don't know what we'd do about it, though, if they were."
Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none
Finally seeing their prey out in the open, Kala dashes forward to flank her with Smelly. "Smelly! Attack!" She takes her own advice and smashes Orc Brains into the fey's brains.
Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none
Kala points to the newly appeared black cloud and commands: "Smelly! Attack!" She's not sure biting a cloud will have much effect, but the angry bear needs something productive to do while tries another method of locating Rhoswen. Her eyes glow as she casts Detect Magic and looks back down the center of the throne room.
That should cover all of the area in the cyan box.
Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none
"Ugh! She's not here! She's got a fake scent throwing off Smelly's sniffer!" Kala shouts, utterly disgusted that they can't find Rhoswen. "Don't worry, boy. You did good. We'll find her so you can bite her for it."
Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none
Kala follows Smelly's nose, moving into a flanking position if she has to, and swings at the space where Rhoswen probably is, shouting: "Looks like she's here!"
Includes Haste, Animal Focus, Ferocious Loyalty, Magic Fang, and Aid. If Outflank applies, add 4 to the attack roll.
If Rhoswen didn't move, Kala and Smelly each get one more attack. If moving into a flanking position would trigger an AOO, let me know so I can decide whether or not to roll Acrobatics.
Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none
WRD wrote:
...cat's luck on Kala...
@WRD: I can't find that spell on aonprd. What does it do/what did you mean to type?
"Smelly! Heel!" Kala dashes toward Rhoswen, ignoring everything else. Once he draws near, she points to Rhoswen with Orc Brains and commands: "Attack!"
Double move @ 20ft speed
Kala and Smelly have Coordinated Distraction, which will affect the DC to cast defensively when both are threatening the caster.
Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none
As White Rose nears the end of her casting, Kala casts Magic Fang on Smelly, gives herself the Aspect of the Bull (str +2), then hefts her shield and warhammer into positon.
Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none
Right! What White Rose said. So Kala won't open the door just yet. Maybe Channdryvonne can mist-form to slide under the door and come back to tell us who/what is in there?
Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none
Once Kala's assured that White Rose is going to be fine, she makes a beeline to the nearest set of doors (big circle room) and listens intently for sounds on the other side.
Perception:1d20 + 14 ⇒ (16) + 14 = 30
If she hears nothing and the group is ready, she stows Orc Brains, raises her shield, and opens the door.
Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none
Kala stays 10 feet back from Elena as the party moves onward. She gives a nod whenever queried about whether or not she's ready for a door to be opened.
Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none
"We're good. Let's hurry before Smelly gets too comfortable. --Smelly, heel!" Kala strides swiftly after Oondeen, shield up and warhammer ready. Smelly grumbles and grouses as he trudges after her.
Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none
"Keep tracking and attacking, Smelly. Good boy!" Once she knows the location of the green-clothed pixie, Kala tries to move into a flanking position with Smelly and swat it out of the air with Orc Brains.
If the pixie has moved from where it is on the map now, Kala will use Acrobatics to get into position. Cold Iron Warhammer +1:1d20 + 9 + 4 + 1 ⇒ (9) + 9 + 4 + 1 = 231d8 + 3 ⇒ (5) + 3 = 8 Includes bonuses from Outflank and Ferocious Loyalty.
Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none
"Good job, Smelly! Keep tracking and attacking!" Kala follows Smelly as he sniffs out the nearest invisible foe, then swings Orc Brains at that same spot.
Cold Iron Warhammer +1:1d20 + 9 ⇒ (7) + 9 = 161d8 + 3 ⇒ (3) + 3 = 6 Miss on 50 or lower:1d100 ⇒ 96
@GM Sapphire Fox: Please move Kala and Smelly's tokens to where both are adjacent to the nearest invisible foe.
Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none
Oh crap."Smelly, where's the pixie? Track and attack!" Kala draws her shield (standard action) and warhammer* (move action), then activates the Aspect of the Tiger for herself (Dex +2).
* If Smelly indicates that the pixie moved, Kala will draw her warhammer while moving to flank it with Smelly so he can get +4 to his attack from Outlfank.
Her shield is raised, so with the dex bonus from Aspect of the Tiger, her AC is 20.
Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none
GM Sapphire Fox wrote:
** spoiler omitted **
Round 1
Bold to Act
Wymarc
Kenchlo Invisible
Kala
Oondeen
Elena
BlueInvisible
GreenInvisible
WRD
Navi
Kenchlo is red on the map
While pushing to leave the pixies seem to get annoyed and more aggressive and assertive almost like they are going to keep you there to play along. all three seem to go invisible but still doesn't seem to let you leave with out a fight
map is updated with the LAST known location of the pixies and Kechlo
Who is Kenchlo? I looked back at the previous posts and didn't see the name.
Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none
Kala drags Smelly to the southwest section of the dance hall to peer down the hallway. The bear has two left feet; there are claw marks all over her boots.
Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none
Practically dragging Smelly along with her, Kala approaches Wymarc and Elena to make an observation: "Um, if I were Rhoswen, I'd wait as far from the entrance as possible so hopefully whoever came to annoy me would get taken out before they got that far. Maybe we, uh, could use the peek-and-dash method to figure out where she is, instead of thoroughly searching each room. So, uh, so we don't waste time."
Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none
Oh, for the love of-- This is a disaster! Kala doesn't realize how deeply she's frowning as she beckons Smelly and tries to get him to stand on his hind legs. "Up, Smelly. Ugh, time to dance, I guess." She and the bear lumber/"dance" across the floor. She doesn't know any dance steps, per se, but she manages what could be called a two-step modified to a one-step as she scans the room for threats.
Not sure where we are on the maps, so I put their tokens next to Wymarc and Elena in H15. Why is there a door in the middle of the stairs? That makes no sense.
Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none
Oh, *heck* no! Kala hustles forward, drawing her short bow and aiming for the pixie, but holds her shot in case more diplomatic members of her party want to handle this differently. "Maybe they can come down here to dance. One at a time." She mutters.
Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none
Kala's feeling antsy. It's taking way too long to find Rhoswen, who's probably shoring up defenses and laying traps and preparing to kill Kala and her team. "Smelly. Heel." While everyone creeps forward, she enters the room and makes her way to the door in the west wall, listening for signs of trouble.
Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none
"Smelly, stay."
Push an Animal DC 25:1d20 + 13 ⇒ (14) + 13 = 27 And yes, it is ridiculous that "stay" isn't a known trick, but it was a story choice with her last companion.
Shield up and Orc Brains out, Kala stalks to the other side of the entry hall, all senses keyed to their maximum for any sign of a potential threat.