Elfteiroh wrote:
Damn that sucks, Aaron was great
Animism wrote:
it is, yeah. It's about Treerazer finally deciding to try and take over all of Kyonin and the PCs trying to stop him.
Aaron Shanks wrote:
Appreciate the pirate speak Aaron ;)
Wei Ji the Learner wrote:
She's not a conqueror worm, she's a cave worm - there's an article about them in SKT 2.
PossibleCabbage wrote:
you can find every druid feat ever printed in any book all in one place on AON for free though, so not really sure that this is a pertinent argument.
Totally Not Gorbacz wrote: No, thanks, I'd prefer the game to grow horizontally, not vertically. I disagree with this. I can only play one class at a time, so if I'm in the middle of a game adding new classes does functionally nothing for me, as cool as it is. More feats for my current class, however, are absolutely super valuable and provide more options for me to grow my character.
James Jacobs wrote:
Any plans for an Age of Ashes hardcover? I love this AP, one of the best thats been printed, but it could also definitely use a balance pass lol.
Aaron Shanks wrote:
This is very amusing in hindsight, given what we know now about dragons in Monster Core
For people wondering about significant class reworks, the description of Player Core 1 says this:
Player Core 1 wrote: including revisions to the witch and Player Core 2 says this: Player Core 2 wrote: including a revised alchemist, champion, and oracle! So the two biggest suspects are getting major revisions, plus champion (probably because of alignment) and - the only one that surprises me - Oracle, which I thought was a phenomenal class already.
I'm not sure about some of your decisions. Specifically, needing to complete outlaws of alkenstar to gain access to Guns and Gears, and needing to complete bloodlords to access book of the dead, seem like mistakes to me. Its strongly implied that PCs in bloodlords will benefit from being undead, something they can only be using BotD, and I think not allowing PCs in alkenstar to be gunslingers is a mistake. Maybe have these books unlock at the same time as their connected adventures?
Feros wrote:
Wow. I feel like maybe they should've done some more marketing of this, I think if people knew what it was going to include (and that it wasn't just an enlarged version of an image we've gotten several times before) many more people would've been interested.
So, I was recently watching the msot recent Paizo Live, and in it Erik Mona's paizo live spoiler is that:
Erik Mona said wrote: I would pay particular attention to the company that some of the prominent elder generation of Blakroses have been keeping recently, perhaps behind their husband's back, and that may lead to some additional clues about the true identity of a particularly charming gentleman who was first introduced... well, I'm not going to say when he was first introduced, that's too many clues. [...] Its a BIGGG deal. So I did some digging on this big deal and I am 100% certain that he is referring to lord Synarr Diadalos, a new friend of Lady Dhrami Blakros, the wife of the curator of Blakros Museum. He was first introduced I believe in this tale of lost omens where it is shown that he is a potential starstone aspirant. He is also listed in the villians section of the NPC index at the end of the Absalom book, despite nothing obviously villanous being mentioned about him in either source. He is also listed as a level 19 human wizard. His house, Starspine Manor, mysteriously appeared in the Ivy district one day, pushing apart two houses that had previously been together.This house was also the site of a large and popular masquerade ball last year which he has apparently promised to make an annual tradition. The Absalom book also says he has been spending time with Tontartigan Dellby, the headmaster of Absalom's Endiron School, for some unknown reason. he is also a fashion enthusiast, a patron of the arts, and a regular customer at several renowned Absalom restaurants. Finally, the most interesting thing I picked up about him is this line, written at the end of the Open Game License section at the very end of the book:
Absalom, City of Lost Omens said wrote: Lord Synarr is not who he says he is! So what do you all make of this? This is clearly building to something big, but what specifically I have no idea. Maybe Snyarr will succeed and Golarion will have a new god some time in the near future? Maybe that masquerade ball he's planning will be an adventure?
Aaron Shanks wrote: The book is about to be sent to the printer. I’ll take a look at the final PDF for the first time next week. We are of the opinion that spoilers and previews via blogs aren’t what we’re looking for because they’re not evergreen. Buuuuuuut, how do you feel about an early AMA Q&A here on the product page? Try something new for 2022? sounds great. Are there rules for if a previously livingplayer character dies and becomes undead (ie how to handle the transition, stat changes, etc)?
keftiu wrote:
Also reprinted in Bestiary 2 on page 294
many celestials do serve specific good deities (sarenrae, desna, iomedae, and shelyn all have specific angel/azata/archon servitors, etc), but they don't have to. Its important to remember that your eidolon doesn't blindly serve you - it is a creature of its own, with its own thoughts and opinions. It is bound to your will and thus will do what you tell it to, but it has its own plans and views and will likely express them to you, especially if it disagrees with you. Summoner: "go save that guy falling off of a cliff"
Ly'ualdre wrote: This gives me hope for my desires to see Champions adopt the 1e Cavalier and Samurai's Order ability to enable Champions of Causes that aren't strictly tied to Deities. I know the Knights of Lastwall are a religious military order dedicated to Iomedae, but not everyone joined as her followers. A Cause based around the Knights of Lastwall would be very interesting; for what is a Knight if not a Champion of their Orders Cause? It could be a champion class archetype.
Ron Lundeen wrote:
thats great, but in future if you're going to continue this (which I hope you do), maybe don't say "PCs gain XP not from fights, ..." because that makes it sound like fights don't grant XP at all.
There are Erastil and Ketephys, both sort-of hunt dieties, and also Cernunnos, who has the edicts "Protect forests and other natural areas, advocate for animals and plants, take and commit to decisive actions". That's probably as close as you're gonna get. There isn't really a "Demeter" type figure. You could look through This list of Nature domain deities to see if anyone else fits your goal better.
I think there may have been a mistake in the History section, with some events that are listed on the sidebar as happening during the age of enthronement being written under the header of the age of destiny (overthrow of Mzali is listed as 3967 AR, end of the rastel-xatramba war is 3705 AR, and we known from the slithering that Xatramba isnt even founded until 3699). I'm assuming the sidebar dates are the correct ones because they line up with information we have from previous sources. Nonetheless a fantastic book, easily one of the best I've ever read from pathfinder and I've read nearly everything from 2e and a couple things from 1e. I hope all of these new authors you've found will continue to be used in projects going forward!
Thanks Erik for all of the updates. That kind of transparency is one of the thngs I love about Paizo. IF it does continue to be for 5 players I hope it includes some kind of advice on how to modify it for 4 seeing as thats the most common number of players, the number that most groups probably already are, and the number that any adventures run after DGH will have been written for.
Kyrt wrote: Will there be anything new that hasn't appeared in a previous incarnation? My understanding from what Luis said is that everything in this book will be new content, no reprints. If you mean new as in never in 1e then I don't know for sure but the trend set by previous Lost Omens books suggests that there probably will be all-new monsters in this book as well (LOCG and firebrands, LOL and Kassi Aziril, LOPSG and several lodges, etc)
WWHsmackdown wrote:
Yes it is. Symbiotic relationships are when two creatures live off of each other in harmony, each needing the other to survive, whereas parasitic relationships are those where one organism leeches off of another without giving anything back.
Staffan Johansson wrote:
Maybe something like "Deeply rooted" that says "pick one first level ancestry feat with a specific ethnicity as a prerequisite" or something?
Castilliano wrote:
I think 2e is the perfect game for this idea of ancestries with actual culture and depth. IN starfinder and 1e, a race could fit in a sidebar, and that incentivizes throwing them in to fill space in bestiaries and the like rather than fleshing them out. In pathfinder an ancestry takes 4 pages minimum, and its hard to write 4 pages about a group of people without giving them at least some interesting qualities and culture.
We already have a thread for Classes, and Rulebooks, and APs, but what interesting/exciting Ancestry or Versatile Heritage options are people hopeful/excited for? For reference, as of writing there are 8 ancestries confirmed to be coming out this year:
Personally I hope we get a VH to make characters truly undead (mortic maybe?}, as well as centaurs and other Large ancestries and more weird/non-humanoid options.
I feel like hyper-specific isnt really what a class should be. I don't necessarily think they need to be setting agnostic, but definitely not hyperspecific. There needs to be room for the subclasses to all feel different from eachother, and for the variety of class feats to make every single high-level version of the class feel different from every other one. That's hard if the class only encompasses a very narrow idea or playstyle. At the same time, it is possible to make a class feel too broad. As good as the Fighter is, I've always felt like "fighter" doesn't really mean anything and the flavor just isnt there for me.
graystone wrote: "Some of these spells aren't normally on the divine list, but they're divine spells if you prepare them this way." As "Some of these spells aren't normally on the divine list", that also means some ARE. but whats the point of deities granting those spells to clerics if clerics could cast them already anyway?
Asgetrion wrote: Oh, wow! Will there be lair maps and/or hand-outs in this book? It would be great if it did include both. :) I imagine at least some monsters will have supplemental features like that, given the 6 pages per monster estimation made earlier. I'm thinking two pages of lore, two pages for statblock (high level creature statblocks get big), and then two pages for extra PC options, maps, handouts, treasure they guard, etc.
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