Jhofre Vascari

Jura Stonebridge's page

51 posts. Alias of Balancer.


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M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Cheers and I wish you the best, luckily over here (in my town at least) Pathfinder is one of the staple games so we have a few groups rolling around. I hope you find a group, you seem like a very cool Dm!


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Sorry for being spotty on here, never been good at Rping over PbP, especially in more freeform games like what our DM has been hoping for. DM, it was fun and thank you giving this a shot, I really do think with a more engaged group this would have worked fantastically. But with my work load mounting for Nursing I'm going to have to pull the plug on this game.


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

"Hey!" Jura shouts, advancing towards the guards. "We allowed inside?"


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Jura hangs back, letting Sebastian doing the talking as he stands protectively in front of Izsha.


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Resting from the night meal Jura over hears Sebstian's plans. Lying down with his arms crossed behind his head the mercenary laughs. "Well he's become a popular man," He laughs to himself. "I'll tell you what I told tall, dark and mysterious over there," He says, jerking a thumb at Rodrick. "Count's dead, BlackSwordsman got to him. His daughter is in charge now. Nice lass but from all accounts was practically a hermit until her father's death."


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Thanking his lucky stars Jura locks eyes with the scared animal, swiftly putting it out of it's misery. After some wrangling he pulls it up out of the hole it was in, gutting it before dumping the innards in a small hole.

Triumphantly he returns to camp, the dead beast slung over his broad shoulders. "Alright. Let's eat." He proclaims as he sets the carcass down and begins to butcher it.


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

I aim to please.


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

I'm still interested, pacing isn't a huge problem for as I tend to be a slow poster anyway.


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Tired from the day's walking Jura stops to set up camp. "Here will do." He says, looking around the site for signs that anything has gone awry. Wouldn't do to stop here if something has made this it's hunting ground
Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Satisfied with his looking around he taps Sebastian on the shoulder. "I'm going to go look for some game," Jura says, preparing his crossbow. "Can you prep a fire for cooking, if I'm not back in a couple hours you should pack up and move on."
Survival to find game: 1d20 + 4 ⇒ (19) + 4 = 23

As he wanders out into the wilderness he reaches down to scratch his wounds from the previous day, stopping for a moment with a stunned expression. Well what do you know, good as new. Damn that woman is a good healer. He thinks, chalking his recovery up to the kushan healer in the party.


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Holstering his weapon Jura waves Izsha over. "I could use some healing, the wolves were rather vicious." He says, as he sits down. "I sorry to say but you'll find the count unable to help with your business. The Black Swordsman killed him not long ago."


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Having finished with the wolves Jura rounds on Rodrick, holding his blade out to the man. "I saw you at the inn, and while I thank you for your help I have to ask you what you were doing by following us? What are your intentions."


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Having killed one wolf Jura rounds on the other with a roar, bringing his blade down on it in a mighty over hand chop.
Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 2d6 + 6 ⇒ (1, 2) + 6 = 9


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

I think you forgot about me last round


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Carry the swing through in a tight figure eight, Jura brings the blade down on the uninjured wolf.
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 2d6 + 6 ⇒ (6, 1) + 6 = 13


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

8/16 hp
The feeling of warm blood running through his veins invigorates Jura, time slowing as his mind dulls the pain. He examines the wolf infront of his, carrying the momentum of his blade around in a tight arc up an over his head, slashing at the beast.
Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Sorry for the hold up, nursing is starting up.
One wolf down Jura moves to stand between Izsha and the wolves, holding his sword ready for a wolf. Hold action if anything attacks him or his ally.
Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 2d6 + 6 ⇒ (6, 2) + 6 = 14


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

12/16 HP
As he kicks the wolf away Jura swings his blade in a low arc, just as he practiced that morning.
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 2d6 + 6 ⇒ (6, 3) + 6 = 15


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Initiative: 1d20 + 1 ⇒ (17) + 1 = 18


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

The order is good, I don't mind a bit more direction to be honest.


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

perception: 1d20 + 5 ⇒ (20) + 5 = 25


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

"It's poetry," He says, rising from his seat. "My father used to read it to me, an appreciation for the arts is fundamental for a keen mind."

"I was going to let our fine friend take the lead, I'm simply along for the company."


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

With a resolute look Jura quickly finishes the meal before him, straps his pack up and walks out the door to wait by the roadside, resting on a tree stump. As he looks off into the distance, down the long road into the morning mists he smiles. The familiar feeling of wanderlust creeps into his boots and he seems almost glad to be going. If anyone approaches him the notice he seems to be talking to himself.

Perception DC 10:

"We wanderers, ever seeking the lonelier way,
begin no day where we have ended
another day; and no sunrise finds us where
sunset left us.
Even while the earth sleeps we travel.
We are the seeds of the tenacious plant,
and it is in our ripeness and our fullness of
heart that we are given to the wind and are
scattered."


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Sorry for the delay, was busy with some work. Though in my idle time I did manage to flesh out Jura's build from 1-10. So that's something.


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Seeing the shared moment of affection Jura smirks and returns to his meal. About time He thinks, considering the man's question. "Perhaps, I'm looking to leave this place today. There's not much in the way of work around here with those soldiers so I'm looking to move on. I've no real destination but going your way is no worse than any other direction." He pats a full looking pack at his side. "I'm ready to go anytime you wish, just give the word."

For a moment Jura stops to look at the Kushan opposite him. "You're welcome to join me if you wish, I'll honor our agreement from the night before. That is if you don't have anywhere else to be?"


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Seeing Izsha come down Jura waves her over, gesturing for her to take a seat opposite him.


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Siting down with his food Jura overhears Sebastian talking to himself. He's heading to Theresia? Alone? He thinks, looking over at the addled man. With a sigh he picks up his plate and moves over to sit opposite Sebastian. "You want to visit Thersia?" He says, evaluating the man. "It's a dangerous trip to undertake, you wont make it there traveling alone."


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Having worked up a sweat Jura strips off the outer layers of his armor and heads inside to quickly wash away the smell of his exertions, giving Adelaide a nod through the back window as he collects his sword.

"Hope you saved one of those for me." He says to the innkeeper as he walks past, giving Brenner's meal an envious look.


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Awakening at dawn Jura pulls himself out of the bed, greeting Adelaide as she wakes up to begin preparing food for the other lodgers. Not one for small talk he washes, straps on his armor and heads outside to do his drills for the day as he goes through his morning work out.

Stepping outside into the cold morning mist he smiles and unlimbers his sword, the blade feeling cold and heavy in his grip as the man hefts it above his head. Slowly he begins to preform a series of wide strokes, obviously designed to limber up his shoulders and muscles as he begins to slip into a routine. While it's obvious he's no master swordsman he does appear to be talented.

The mist kicks up around his feet and blade as the heavy sword rips through the vapor. With a burst of energy he unleashes a rapid series of blows, darting forward each time as he uses the momentum of his blade to propel him and fuel the next swing. Eventually he begins to slow, panting heavily as he brings the blade to rest above his head again. With a practiced motion he brings the blade spinning down in an overhand chop that sends a fan of mist cascading into the air, the swordsman letting the tip of the blade fall to the ground before he leans onto it for support, streams of vapor rising off him as great clouds of hot breath spill from his mouth.


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Set times would not work for me either.


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

With one last look around Jura nods. "Yes." He says, his hand falling away from the hilt of his sword. Definitely need to get on the road again, been in one place too long. It's far too quiet around here for my liking. He thinks to himself, his heart rate slowing as he turns and pauses for a moment before walking up to the innkeeper. Being a big man he towers over her, yet with a startling tenderness he places his hands on her shoulders. "I'll be leaving tomorrow Adelaide, I'll say goodbye before I go. Thank you for keeping me around." He says with a sad smile. "Home's still calling me out there, sorry if I ever made too much of mess. If I'm ever in the area I'll be sure to drop by."


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Curious, Jura walks down the hallway and looks around the corner. Wonder where he got to? He thinks to himself, his hand brushing the hilt of his sword for comfort. Am I paranoid, maybe. But better to be cautious than dead. His hearts beats a bit faster as he rounds the corner.


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

"I'll meet you back down here in the morning then." Jura says as he gives her one last look before turning away and heading up stairs.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Once he reaches his room Jura stops for a moment and looks around for the embarrassed captain from earlier. If he was going to take revenge he'll do it tonight most likely. He thinks to himself, searching for signs that the man had been around.
Take ten on survival to find tracks. 14


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

"It's getting late," Jura mutters. "Do you have a room?" He asks, softly placing a hand on Izsha's shoulder. "There's nothing we can do for this man at the moment, let his friends take him to bed, we should retire ourselves. You're welcome to stay in my room."


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Roll 20 takes a bit of finagling but it's Acworth it for combat.


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

I also had the same issue.


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Perception: 1d20 + 5 ⇒ (14) + 5 = 19
"That sounds," Jura mutters, distracted by the young solider. "Good."
A man in shock, not the first time I've seen it. What's set him off though? Either way, I don't like it.
Slowly trying not to attract too much attention he stands, indicating Izsha should follow as he grabs his weapon. "That young man's in shock, reminds me too much of men who see war and lose themselves in it. We should go, at best he's lost in memory, at worst your dredging them up."


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

"I suspect there is more to the Black Swordsman's tales than we know." Jura responds before looking over at the woman's collection of gear. "You mentioned that you were a healer? Maybe we could trade services, I protect you and in return you fix me when I get hurt."


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

"Yes, I know of him," He replies as a distracted look comes over him, as if recalling a memory. "It's said he is a mountain of a man, of monstrous strength who wields a blade no man should ever lift. Tales say how he roams the world, seeking something though none know what, killing any who cross his path. He is able to fell beasts and demons that kill scores of lesser men and though many have seen him bleed none have seen him fall."

Jura looks to his blade and rubs his hand along the hilt for comfort. "I've seen the remains of his kills before, the carnage, the destruction. The tales don't do it justice, I hope to never cross that man's path."

"So no, I am not him. If that's what you were wondering. My name is Jura, I'm a sellsword, if you wish a bodyguard I can do the job." He says, giving the soldiers a meaning full sidelong glance. "Seems like you could use one."


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

As the rowdy group arrive they jarJura from his peaceful relaxation, prompting a foul look from the man. From their conversation he quickly notes them as dangerous men and subtly prepares himself for combat. He looks over at the foreigner with a mild look of concern. Let's see how this plays out.

"Enjoying the meal?" He asks, deciding he had waited long enough. "What did you want?"


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Pretty happy, not much has happened yet but it's off to a good start.


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

"Noble," Jura replies pointing at the food. "Eat before it get's cold, feel free to stay I don't mind."

A man of few words Jura leans back into his chair and enjoys the heat on his back, giving the woman some time to eat before he asks any more questions. She seems sincere, a rare thing to find in this world. It's a miracle she's lasted this long.


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

"You're not intruding, what do you want?" Jura asks bluntly, his voice not uninviting but carrying a tone of impatience.

He looks at the foreigner with the mysterious eyes, actually noticing them for the first time. Odd, wonder if that's how her people naturally look? He thinks, taking in how scared she looks.
"You're along way from home, what's a young woman like you doing out here alone. You should count yourself lucky to have wandered into the most tolerant bar in the land."


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Serves him right, Jura thinks, his muscles relaxing as he settles back into his chair having been on the verge of intervening. As the commotion dies down as quickly as it starts and the embarrassed man makes his way upstairs he scowls into his mug. The woman should watch herself, men like him don't tend to stop after being shamed.

He looks up from his thoughts, seeing the foreigner looking at him strangely. Wonder what she wants. He thinks as he gently beckons her over.


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Jura accepts the drink of warm mead, acknowledging the woman as he slides payment over. His ears perk up, hearing someone come in as the cold outside air comes rushing in through the door as he takes a drink of the warm cup. Ignoring the event he gets up, moving to a table closer to the fire, looking over the new arrival with disinterest as he takes a seat facing the door.

With a casual ease he unslings his greatsword and leans it against the wall within hands reach, the message clear.

Don't make trouble, or else.


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Dot.


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Nah the necromancer only went topside in the last round.


An easy change, Iron Will is still a very good feat to have regardless.


Could you take a look at my racial trait then? Would rather it get's vetoed now than later in the game.

Shadowhunter (2 RP): Characters with this trait deal 50% weapon damage to incorporeal creatures when using non-magical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day (rather than the normal 1 point per ability score per day). Humans can take this trait in place of their bonus feat, also gaining Iron Will as a bonus feat


Instant crits? I assume you still have to be able to hit on the number rolled?


Jura's background, be warned I got carried away and it's a bit of a wall of text.

Background:

As boy Jura lived a charmed life, in the village of Stone Crossing. His father was an architect from some big city who had helped build the massive stone bridge that gave the village it's name. He feel so in love with place that he had settled down there and took a local woman as his wife. Growing up Jura's father taught him that the most valuable tool a man can have is knowledge and privately tutored him, from him Jura learned history, architecture and the importance of knowledge. His uncles taught him the traditions that helped the village flourish, how to hunt, to swing a sword, how to ride and take punch. The local lord was known for being a tough merciless bastard but applied the same standards to himself and his family, as such he was respected and was known to be fair with a soft spot in his heart for the children and frequently visited the village to inspect it.

One day word of war reached the village and the Lord came, calling up all the men of eligible age to do their duty. So Jura waved goodbye to his mother and father, who had been struck lame by a heart attack the winter before and had yet recovered use of a leg and left. With him went 150 of the village's menfolk, and to much surprise the Lord sent with them his own son a man by the name of Perse.

Perse was regarded as the spiting image of his father, in looks and habits, so the menfolk of Stone Crossing banded naturally around him. When they arrived at the larger force under the command of the count who their lord had sworn fealty too they were armed made ready for combat. Through out what scant training they received they were told stories of glory and honor on the field of battle, that so long as the acted with bravery and valor they would earn their king's gratitude.

Thusly prepared they were given the task of maintaining the flank of the main army during a pitched battle. The people of his village were brave and loyal, the village worked hard by their lord was full of strong and disciplined men. They had been, at great expense to their lord, outfitted with proper armor and weapons. And then the enemy came, against infantry they could have fought an even fight, but what came storming out of the mist were the elite heavy cavalry of the enemy.

It was a slaughter, three times they sound the horns for reinforcements but none came. Even then they held the line, routing the cavalry when their commander was dragged from the saddle and brutally killed. They were expecting the line of commoners to fold and flee and were not prepared for the dogged desperation and almost insane fervor they fought with, none fled the field. This victory came at a horrifying cost, of the 150 men who took the field only 18 lived, of that only 6 would live to see another day. Somehow Jura and Perse had survived and they along with the remainders of the unit were commended for their valor, the glory tasted like ash in his mouth. From some of the other men he learned why none had come for them, apparently Perse's father had long been at odds with the count who lead the army and as a result he had delayed their reinforcements choosing to keep them in reserve for a 'more dire situation'. Perse was livid and challenged the count to a duel for revenge, to take place at sunrise the next day.

The next day Perse was founded in his cot, throat slit. By the end of the war Jura was the sole survivor of his village, wandering home a changed man, a shell of himself. When he arrived however he found that his home had been overrun by bandits, rouges and thieves. Disheartened he braved the den of iniquity only to find the women folk had been forced to work for the men's lusts and given to the sex trade. Enraged he fled, taking news of the village to the local lord. However in the time he had been away the lord of his youth had died of old age and with no heir the count had installed his own toady. One who was much less stubborn at the cost of being less competent.

The toady paid him for the information and ordered the village burned to the ground. Everyone in the village was killed, guilty and innocent alike. When he found out Jura in a fit of rage stormed the toady's manor and slew him, tossing his carcass out to the ravens.

From that day on he has found himself traveling the road, taking work where can find it as a mercenary and a bodyguard. His dreams still haunt him and it is only in battle when he feels alive any more.