Berserk: Midland's Struggle (Inactive)

Game Master CaptainCortez

A new group of travellers band together as the struggle to survive goes on, within the crippled nation of Midland.


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Female Human
VITALS:
AC: 19, T: 11, FF: 18; HP: 18/18; F:1, R:3, W:6; CMB +2, CMD 13 ; Init: +1; Perc: +2
Oracle 3
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +10, Heal +9, Knowledge (nature) +6, Profession (herbalist) +10, Sense Motive +7, Spellcraft +6

Either works for me

And
DONT MESS WITH MY GAME!!

=^^=

-Posted with Wayfinder


female Human Alchemist (Inspired Chemist Chirurgeon) 1 | HP (9/9) | AC/Touch/Flat 14/12/12 | Fort/Ref/Will +3/+4/+2 | Init +2 | Percep +6

I've come to vastly prefer roll20. Although that is as a GM especially. It doesn't have the "oops, i moved the map instead of my character and now that is saved forever" problem.


Narrator - Roll20 Map

Yea, I've used Roll20 before. I think I had the free version and the thing I liked about that was you can actually hide areas in shadow, so I might use that simply for the hide aspect and scenery lock.


Male Human Ranger (Falconer / Trapper) 1 HP 6/10 | AC 18 T 15 FF 13 | Fort+2 Ref +7 Will+2 | Initiative +5 | Perception +6

I have only used Google Docs, but am willing to go with what everyone else prefers.


Male CN Human Fighter (Weapon Master) | HP: 15/15 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +6, R: +2, W: +1 | Init: +4 | Perc: -1 | Speed 30ft |

I really dont like roll20 but if we're just using maps then there's not an issue


Narrator - Roll20 Map

Yea, so the only purpose of it is for combat positioning. :)


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Roll 20 takes a bit of finagling but it's Acworth it for combat.


Narrator - Roll20 Map

Yea, I'll go with that then. I've at least used that one before.


Male Human Ranger (Falconer / Trapper) 1 HP 6/10 | AC 18 T 15 FF 13 | Fort+2 Ref +7 Will+2 | Initiative +5 | Perception +6

Stables is all I can do. Sebastian only has 1 silver piece and 2 copper pieces. No matter what kind of deal is done, the would be unfair on others. Plus I have Bella to think about.


Narrator - Roll20 Map

I wouldn't worry about that. Jura already has a room, Rodrick is trying to get a room but is short and you're also short, while Erin can stay in any room for free as nobody is aware of her presence save for one and then Izsha might ask for a room and potentially be short as well. It's just for roleplay aspects. There is no wealth by level in this campaign. You just get as much as you'd expect in a medieval world really and it's mainly used for roleplaying anyway. If you want to stay in the stable you're welcome to do so, but the other patrons are either drunk already, regulars with a room already or have enough coin to pay for their keep. Adelaide has kept her voice low to not cause a stir as she'd be happier knowing folk are safe than outside and at the mercy of nature.


Narrator - Roll20 Map

I'm in two minds about combat. The easiest way would be to just leave a Roll20 page up for you to move your character and place them where you'd like to attack from, but to make it more interesting, arranging a time where we could all jump on would be the most fun way to do it and would ensure the pace of combat remains between roleplay in the gameplay thread. It's also the hardest option, so I'd understand if some of you weren't happy with that. It was more an option for me to play music over the top to set the theme of each encounter, but tbh I'll be linking fitting songs in the gameplay thread relating to relevant posts anyway.


Male CN Human Fighter (Weapon Master) | HP: 15/15 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +6, R: +2, W: +1 | Init: +4 | Perc: -1 | Speed 30ft |

Yeah I can't do a set time.


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Set times would not work for me either.


Male CN Human Fighter (Weapon Master) | HP: 15/15 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +6, R: +2, W: +1 | Init: +4 | Perc: -1 | Speed 30ft |

I get that this is supposed to be a sandbox type game, but is this bar scene going to culminate in something?


Narrator - Roll20 Map

Whether you stay here or leave is completely up to you. It was to get you together for the start of the adventure and give you an idea of where to head next. I was hoping everyone would be able to post daily but it's taken you about two weeks to get to the second day of the tavern.

So far it's served a purpose. You're aware of the soldiers and Adelaide's existence. The real story takes place later but until I know where you're heading next I can't progress anything, nor can I force you to leave the Inn. I said from the start that your characters are in control and all I can do is guide you, so it's down to you.


Male CN Human Fighter (Weapon Master) | HP: 15/15 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +6, R: +2, W: +1 | Init: +4 | Perc: -1 | Speed 30ft |

I'm sorry, I must have missed something of significance. I didn't glean anything from eavesdropping that would indicate where to head next OOC.

Has anybody else picked up on something?


Narrator - Roll20 Map

Sebastian and Jura have had conversations giving them a hint of where to go next. The soldiers in the middle of the room were used in a subtle way to hint and guide you. It's all in the gameplay thread...

I'm trying to do it in such a way where it's not linear because making a linear story takes freedom away. I have the story mostly down and can continue it depending on where you go. If you left and picked a direction I can roll with what's in that direction. If you stay in the tavern you'll just get more tavern character building. It's not my position to dictatesthe actions of your characters. As the gm it's my goal to run with your decisions and show the consequences of your choices, both good and bad.

If your characters don't wish to speak with one another I have very few ways of getting them together as a group. I can do it but it's not an instant thing, so starting at an Inn was an ideal place for you to interact with one another and so far it's given us three groups as such. Erin and Sebastian, Jura and Izsha and then Rodrick on his own.


Male CN Human Fighter (Weapon Master) | HP: 15/15 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +6, R: +2, W: +1 | Init: +4 | Perc: -1 | Speed 30ft |

I've never admitted to being particularly clever.

Is it related to the Count/Countess? I wouldn't mind going pursuing that situation.


Narrator - Roll20 Map

I edited above to give a little more insight to my thoughts but technically spoiling things, yea, I'm trying to get you to Theresia without rail roading or forcing you to go there. If you don't, other things can happen along the way, but Adelaide spoke to Jura about it and Brenner spoke to Sebastian about it.


Narrator - Roll20 Map

The Inn was just intended for an overnight stay.


Narrator - Roll20 Map

Also of note - Everything that's happened so far is relevant in some way to the overall story. Character development will be ongoing for the duration of the campaign. Even the seemingly uninteresting points will be important in some way, so for the fullest experience, don't hold back on the roleplay. :)


Female Human
VITALS:
AC: 19, T: 11, FF: 18; HP: 18/18; F:1, R:3, W:6; CMB +2, CMD 13 ; Init: +1; Perc: +2
Oracle 3
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +10, Heal +9, Knowledge (nature) +6, Profession (herbalist) +10, Sense Motive +7, Spellcraft +6

Hey folks. Just saying work is putting me under a lot of stress. Will be back to posting by the weekend

-Posted with Wayfinder


Narrator - Roll20 Map

Thanks for the heads up! :)


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

Sorry for the delay, was busy with some work. Though in my idle time I did manage to flesh out Jura's build from 1-10. So that's something.


Male Human Ranger (Falconer / Trapper) 1 HP 6/10 | AC 18 T 15 FF 13 | Fort+2 Ref +7 Will+2 | Initiative +5 | Perception +6

I think we have all had a busy time, hopefully this will get back on track though.


Narrator - Roll20 Map

Yea, that's ok Jura. I couldn't do much until everyone said they were leaving, but at the same time I'm not one for rushing you or moving things ahead enough to prevent you from that extra roleplay, so once everyone's set out, I can move it on and start getting the story on track.

I'm not going to lie, though. I've actually enjoyed building relations with you guys, the soldiers and Adelaide. If you'd started pushing doors open the night before, Jura, you'd have found the nasty soldier (separate from Brenner and the gang) drunk at a desk. He was in no fit state to fight or assassinate anyone. He's just a washed up drunk you could have easily slain if desired, haha. All talk!

This Tavern scene has actually given me a lot to think about and paved way for more story later down the line, so I'm glad it's gone the way it has and although no action or real story yet, I hope you're all enjoying it so far. There's a lot to come and during the downtime, although a little unsure if people were giving up, I spent a lot of time fleshing out the story. There's still a lot to be done, but I have more than enough to work with right now!


Narrator - Roll20 Map

Also, if you'd like to get a picture more fitting for your character (for when combat in Roll20 occurs), feel free to post the link here and I'll add it in, otherwise I'll just use your paizo avatars as tokens.


female Human Alchemist (Inspired Chemist Chirurgeon) 1 | HP (9/9) | AC/Touch/Flat 14/12/12 | Fort/Ref/Will +3/+4/+2 | Init +2 | Percep +6

I basically modelled Izsha's appearance after Rivani, so the avatar is near 100% accurate.


Narrator - Roll20 Map

I'll use her for you then. It is a very fitting avatar for a Kushan. :)


Female Human
VITALS:
AC: 19, T: 11, FF: 18; HP: 18/18; F:1, R:3, W:6; CMB +2, CMD 13 ; Init: +1; Perc: +2
Oracle 3
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +10, Heal +9, Knowledge (nature) +6, Profession (herbalist) +10, Sense Motive +7, Spellcraft +6

Back. Will try to get a proper picture for Erin =^^=

-Posted with Wayfinder


Narrator - Roll20 Map

Hey guys, I'm going to take a more controlling approach with this now and see how that goes. The sandbox style doesn't seem to be working too well for you guys, so I'll try to make it a bit more linear/guided now.


Narrator - Roll20 Map

Also, just because it would help me immensely, what would your marching order be as standard? In my head I have Jura up front, Izsha just behind, Erin and Sebastian a little further back, then Rodrick at the back as rear guard. Does that work for you?

Erin - As your character can fly, what would be your standard out of combat flight height? Roughly head height with Sebastian?


Male CN Human Fighter (Weapon Master) | HP: 15/15 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +6, R: +2, W: +1 | Init: +4 | Perc: -1 | Speed 30ft |

I left the tavern first but I'll take rear guard, sure.


Female Human
VITALS:
AC: 19, T: 11, FF: 18; HP: 18/18; F:1, R:3, W:6; CMB +2, CMD 13 ; Init: +1; Perc: +2
Oracle 3
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +10, Heal +9, Knowledge (nature) +6, Profession (herbalist) +10, Sense Motive +7, Spellcraft +6

Yes, that sounds about right, or close to his companion


Male Human Ranger (Falconer / Trapper) 1 HP 6/10 | AC 18 T 15 FF 13 | Fort+2 Ref +7 Will+2 | Initiative +5 | Perception +6

Order sounds good to me, being ranged it makes sense for me to be in the middle of the group so I can cover all directions.


M Human Fighter 1 HP 16/16 l AC 16 T 11 FF 15 l Fort +4 +5vs Drugs, Poison Ref +1 Will +3

The order is good, I don't mind a bit more direction to be honest.


Narrator - Roll20 Map

I've used Roll20 before, but haven't ever used it online, so if you have trouble joining the game, let me know here.

It'll make you sign up, but once done, I can link your avatars to your player accounts. :)


Narrator - Roll20 Map

As Izsha suggested, I'm happy to do the initiative and saves etc. Is it just combat you'd all like to roll for? What level of control would you like me to take over your characters?


Narrator - Roll20 Map

Also, your Roll20 names don't tell me who you are, so if you could just state your usernames on here that'd be good. Are you Tobias, Izsha?


Male CN Human Fighter (Weapon Master) | HP: 15/15 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +6, R: +2, W: +1 | Init: +4 | Perc: -1 | Speed 30ft |

Can you put the Roll20 link in the campaign summary or in your statline for easier access?


Narrator - Roll20 Map

Yea, is it cool to also add your stats on a drop down like the other members? Means initiative etc will be easier for me to keep track of.


Male Human Ranger (Falconer / Trapper) 1 HP 6/10 | AC 18 T 15 FF 13 | Fort+2 Ref +7 Will+2 | Initiative +5 | Perception +6

I agree, getting you to roll the Initiatives would save a lot of time. Will you also be doing a list of who can act and the order of combat?


Narrator - Roll20 Map

What I've liked in previous PBP's is an end of round summary of what happens, so I'll put up the attack rolls and combat actions, but then describe what happens when each round resolves. :)

Here's the list:

Jura and Sebastian for the Surprise Round:

Wolf A
Jura
Sebastian
Wolf C
Wolf E
Wolf G
Wolf F
Wolf D
Wolf B

Main round:

Rodrick
Wolf A
Jura
Sebastian
Wolf C
Wolf E
Wolf G
Izsha
Erin
Wolf F
Wolf D
Wolf B


Narrator - Roll20 Map

As I'm revealing the map as you go along, you may as well put up your attacks/combat moves then when I reveal it, we can see if you hit anything or not.

Straight after Sebastian is Rodrick. The initiative order is above. This is now the top of the main phase/round.


Male CN Human Fighter (Weapon Master) | HP: 15/15 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +6, R: +2, W: +1 | Init: +4 | Perc: -1 | Speed 30ft |

Where's the Roll20 map?


Narrator - Roll20 Map

Currently in the gameplay section where I last posted it...


Narrator - Roll20 Map

Up next we have Jura, then Sebastian.

I'll put the Roll20 link under my name tomorrow. I've been ill since Saturday so having already posted it in the gameplay thread, it's not been a priority but will be easier for you to find with future combats.

Edit: Ignore that. Just done it and linked Rodrick's Avatar now.


Narrator - Roll20 Map

Sebastian - I've added Bella onto the map for you to control.

Erin should be a good help here.


Female Human
VITALS:
AC: 19, T: 11, FF: 18; HP: 18/18; F:1, R:3, W:6; CMB +2, CMD 13 ; Init: +1; Perc: +2
Oracle 3
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +10, Heal +9, Knowledge (nature) +6, Profession (herbalist) +10, Sense Motive +7, Spellcraft +6

Sorry.... had no updates. Catching up now :/

-Posted with Wayfinder


Narrator - Roll20 Map

No worries. Izsha goes before you, but I'll keep your actions the same. Initiative order is a few posts above, but I'm constantly updating everyone in the gameplay thread, so there's no reason to get confused. :)

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