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So after talking to my GM I think I'm going to run a character idea I had a few years ago. I never had a chance to execute and in this up coming game he would fit perfectly in to He is a Dwarf Barbarian
I plan for him To two hand a earth Breaker , taking feats like power attack and such My question is should I play him as a regular plain Barbarian, take any aechtypes or should I go unchain. I know its up to me at the end of the day but id like to have a few options to to choose from Game will go fro level 5 to 15
I have a game coming up and I want to do a sphere of might character. But I'm having trouble understanding it. I have two character concepts in mind 1 is a Dwarf Barbarian who uses thunder and fang 2 a Spear (Trident) & Shieid fighter My questions are my spheres based on my class? How are spheres determined? Could the barbarian have the dual wielding sphere two help the thunder and fang usage ? Could the fighter gain access to the Lancer, shield and possibly dual wedding sphere?
Hello . I would like to seek some advice on a spear/ pole-arm user My questions is besides fighter due to there abundance of Feats what other classes could pull of a fighting style like this. Say a short spear as the primary weapon and shield possibility of shield bash or maybe just trying 5o boost the character Defenses I was thinking a light Armored agile like Paladin could be cool I could also see a Ranger or slayer I'd like the character to either have feats or class abilities related to shield fighting and polearm fighting Also the spear I have in mind design wise is a short spear with a spear head the length of a short sword. It's more for personal imagery but the idea comes from a sword I saw online that I though would make a cool spear
Well I have no game I'm in currently, but I randomly had a character build come to my mind and like to know how well it would work or in what order would I take my class levels. The build in question would have levels in unchained Rogue knife Master and urban Barbarian. Not sure what else to ask just want to make sure combination is decent Any pointers I can get for it would be welcomed as well My group normally reaches level 12 at highest
Hello I'm in need of feat Advice for my Phoenix Blooded Sorcerer
For a level 7 character what would be recommend as feats for a Phoenix Blooded Archtype Sorcerer. I do know I want selective spell and to use it with fire ball but thats about it
So I have a question. Besides their 3x Critical Multiplier what reason other than for character flavor is there to use an Axe type weapon Is there any feats or class abilities that could Benfit from using an axe or Make it worth it more to use an Axe over a sword type weapon I ask cause I want to build a Knight like character who is a heavy armored character that Swords and boards with a Axe and shield. I want the biggest Axe i can use one handed speaking both Damage dice size and just typical image of a large axe I know I can fluff stuff to fit my vision so my idea is a large single blade great axe like weapon but able to be used one handed.
Hello. Got some questions I'd like answered concerning the race and class combination of Dwarf & Monk First question: How well do they hold up as a build. Second question: would regular Monk or a unchained Monk work Better?o Third question. What are they good At / what pzrty role do they fill well ?
Hello. I've talked to my GM and will be Reconning My Fighter in to a Slayer to give my a bit more Utility. I'm chosing to go Sniper as I still want to be an Archer to not switch things up to much. I could use some advice on my feats and Talents. I know stuff like PBS, Precise and rapid shot along with Deadly Aim but I don't have access to the feats I did as a fighter somy over all damage per arrow is lower as is my To Hit score . If i can go full Sniper that be cool but idk if I can . I mean That being to pull off whole Sniper thing.. sniping and hiding ans sniping again
Going to see if my GM will let me rebuild my Archer since it's been a lil over a year and I no longer have the Sheet I was a Fighter with the Archtype but will plan to Switch to Advance weapon Training If I where to optimize My Ability To Actually land Hits and optimize My DPR what should my Numbers look like This is keeping with in My class No cross classing and keeping with in pazio for my feats and items. I also need way to Dea with a A Dragon DR and
Ok as much as I thought I would enjoy playing a Support build I don't Think I'd have as much fun as if I was going with a Offense build So my idea is a Half Elf Urban Barbarian and just hamming out Dexterity
My idea came cause of thinking of what all dex effects Initative, armor class , ref , and witb build I'd effect atk and damage My dex would basically be to high for any armor but I think bracers of armors might work And for Offense I'd go with Elven curve blade and take weapon Finesse and throw the 3pp feat Deadly Agility in to the mix I know like 12 AoO Around seem like a lot but are foes have a bunch of natural attacks and we normally have 4 to 7 enemies on board so getting surrounded is not impossible Any way any way to optimize this idea so it runs, smoother?
Advice needed from My Party Buffing Brown Fur Transmute Level 12 playing as a Human 20 point buy. How should I Spread out my stats What feats should I take? I Know extend spell would be good I think
Any Arcana worth noting for such a build ? Any other General advice I should be aware of? FYI Party is an Alcemist (Bomb user) Orcale (Melee Focused) and path of war Medic
So A game I was in that Took a break do to myself and a couple others having personal issues. And as it was I was I the process of switching characters so ite been awhile
Though I now we where at least level 10 but it might have bee as high as 12 Any ways I'd like to play a roll that helps the party shine vs Are powerful enemies...but I can still be cool too We have a six man party consisting of Myelf
I'd like a build that helps supports the party in battle above all else either buy dealing more damagd are other support like rolls
Race = Human
I'd like to push my to hit very very high and Rely on My Two Kukri to rack up crits and deal a ton of damage . I know a level 12 Warpriest has access to good Buffs but I'm unsure of what to prioritize and what my numbers should look like at level 12 I know I'll probably go Strait +s on my Kukuri maybe Holy if able Basically I'm asking At level 12 what Buffs should I have active. What items / weapon abilities should I use to maximize my chances to hit. WE some time fight targets above are level but the Gm style is open world sandbox so some times you run in to stuff above your level range Id say we're level 12 so I'd like to be able to land hits on stuff CR 15-17
What is the likely hood of me Hitting my target of appropriate CR or 1 or 2 CR Higher To Explain The Character level Is 5
With out any buffs from fellow party members what is my chances to hit? Not looking for the most optimized character but I'd like to get a decent amount of the time
What would be the visually largest Axe a Human could Wield in one hand with out class features. Feats are ok like if the answer is Dwarven War Axe and getting EWP to do so is the answer I would like the The Blade to be made of stone as well some sort of steel to help reinforce it And have it further reinforced by Magic so even though it's Stone it can bust and Slash through just about any material . It technically slashes by Bashing with enough force it splits the target like a Slash. But that's more for flavor. I Plan for the character use a Shield in their other hand so that's why just a single hand weapon
About 10 years ago when I first started playing TTRPGS the first character I built my self was a Gestalt character who was a Tefling Dusk-Blade / Warmage. She was the first character i stuck with for a long time, all most a year and a half. ( My previous character the GM built but I'd always switch them out after couple sessions) Well its not like I have a game coming up.
She was a Tefling who Swung Around a Great Sword and used , I think it was shocking grasp or some similar spell, the Sword was a spell storing Blade.I normally Stuck lighting bolt in and I think the Blade was shocking and when I wanted to end a fight I'd unleash everything in one great alpha swing. I know the best class for this would be Magus.
I know a Schocking Grasp magus main bag is Criting and I think pf 1e still has spell storing . And idk if I can even use a spell storing & spell strike combo but if I could what spell likely from my own list should I stick in it for the spell storing?. Can I get some help rebuilding her in PF 1e
So I've finally chosen a Arsenal Chaplain Warpriest and using Katana 2H as my Weapon. I known Divine Favor with Fates Favored can be good
What would likely be the best 3 Buffs I can use before Battle for this?
So Full BAB Level 6 Character has A BAB of 6/1. If I have The outflank and Paried Opportunist Team Work Feats and am able to Benefit From them like from fighter Tactics, Fighter feature. How would having Combat Reflexes and Being lucky and landing a crit after crit (Likely From High Crit weapon) work out? Would It Go Initial Strike , Score A crit get AoO from Outflank , score A Crit from that via paried Opportunist, would this continue till I'm out of AoO Or would it be the most i could get is 1 AoO from. Outflank , that paired Opportunist is wasted and not worth it. And lastly on a full attack can I trigger outflank out each of my Normal attacks as long as i Score a Crit with that attack?
I want to build A Teifling Vigilante who specializes In Stealth and Assassination Tactics Normal for Red Hair Tied up in Bun / vigilante Hair let down and is White Normal outfit, standard adventuring clothes / vigilante outfit , Dressed in black from Head to toe , a black mask over her face skin tight , leather like outfit, with leather straps over her arms , black boots with Spikes leather gloves witg iron Studdes
basically I want her in a very concealing outfit with only her eyes visible,and she wears a sliver Skull mask over her face on the outside of her outfit. She fights with two back bladeded kurkuri with hand guards and small silver Skull pomples And only speaks In Sign language in this persona How can I get her hair to change color?
Any and all input and suggestions welcomed
My idea is for a Armored character covered in Spikes Brandishing Heavy Spiked Shield and A battle Axe charging strait in to a group of enemies, knocking them down and in to each other and trampling over them. I ended up choosing Human as my race , the bonus Feat is much to important for me
I plan to go Advance Armor and weapon training and grabbing Armored Juggernaut and imposing bearing once my levels are high enough respectively. I wanted a way to Boost my Armor Spike damge so I might just put Vicious or Bane / Holy on them So far these are my feats
I'd like some input and Advicd on This character as I want to have a good build so I can focus on the role playing part of the game easier. A few questions
I Plan To play a Dwarf character next time I'm able to play in a pathfinder game.
I view Them as A Armored figure, wearing Black Armor, covered In Spikes and using a war Axe and shield . He charges and bullrushes / overruns his opponents. Want him to be a Juggernaut style character. I am Thinking Fighter cause I just need A bunch of feats and I'd like to Take Steel Soul at level 1 for the boost to my defenses. I know I want the following Feats , Steel Soul, Shield Slam, Spike Desttoyer, Improved bullrush BUT NOT SURE what other feats i need or should take. I'll likely start between level 3 & 5 ans play to level 8-12
Dwarven (Torag) Paladin (Stonelord??) Or Warpriest
Groups doing a new game and id like to play a Dwarf Character who is hard to put down. Thinking Babarian and going anti-Caster
I am just not sure if I'd get more out of going unchained or doing a Regular Barbarian For weapon I plan to 2H a Earth Breaker
So I Have the idea of doing a Lizard Folk Nature Fang Druid with crocodile Domain
I know rage would block my spells from happening but I'd either buff prior to activating rage or use them for out of combat situation. I know I want to use natural weapons but have never down so and am not toelly sure I under stand how to use them . I want to studied my target like a crocodile watching it'd Prey in the water and then strike. I just want advice on my feats
Looking in to doing Whip user as my friend thinks there only viable on A fighter so I'd like to try either a Warpriest or a Magus as a Whip user. I am not sure what feats to take or what's all needed to make it work For the Magus I was Thinking Kensai so I can Grab the Whip as my one handed slashing weapon, get extra AoO Bonus to Initiative .
For the warpriest I feel I could do more damge via sacred weapon and I'd try to play a Samsarans to get True Strike on my list . Not sure if there anything else I could do with it but wanted to know if it be possible to make a Decent character using the Whip with Warpriest
I am unsure if I want to go Brawler or Unchained Monk for My new character.
I know there close weapon with Blockig so Thought if I went Brawler I could get the Damage Dice Increase that Brawlers grant Close Weapon and could go Crane Style and fight defensively and benefit from the Tonfa's Blocking Feature. However I also know there Monk weapons so I could see me playing an Unchained Monk
My Character is going to be A Half-Elf but I'll tailor there personality and stuff once I figure out what class
So finally have a back up Character just need to Gear up said PC I know the big six But for my particular class / Archetype is there any thing that'll make a big enough difference that the item is worth it. Like I know I want a Dagger. I was had a Character Character swallowed whole and since then all my characters carry a Dagger normally a +1 I know I want A Boost to my INT and CHA likely the +2 Item I am also wondering if Any Ac Boosters are worth it as I feel like an ROP or an Amulet of Natural Armor will not give me enough of a boost to be worth it and instead I should just try staying as far from my enemies as possible
I'm in a pathfinder port of 5e rise 9f tiamat and want a back up Character lined up. I currently play a Human Fighter (Archer) and before that played and eldrirch Archer magus. We have a alchemist along with a Path of war Medic and a Orcale who self Buffs and fights I melee. So we have Range Bombs
I'd like advice on a build that'll help fill one of our party many weaknesses
I would like to not be human as well so there's more flavor.
Today I ask for help improving a build for a back up Character for the game I'm in. The build in question Is A 10th level Aasimar Dawn Dervish bard My lineup for Feats are as follows
Any better way to do his Feats or should I keep thoughs
I am in a pathfinder version of 5e's Rise of Tiamat and want a couple of back up character ideas in case my current one ends up biting the dust. I'd like to be useful to the party and fill a role or two we don't have We are a party of 4 consisting of
If my Archer dies what would be some good choices to fit in this party?
So planning a level 10 To 15 Half orc Kineticist who specializes in pure fire damage 10 TO 15 Cause my current character is level 10 and the game should end around level 15 I need advice on what utility talents to take at each level to maximize my damage
Also plan to take Toughness a fee timed if I can squeeze them in
I am currently level 10 and an Archer but my character all most bit the dust the other day And I am planning a kitsune Sorcerer who specialize in Enchantments spells The game will go to level 15 and I'd like advice on what would be the best
Got a level 10 Fighter (Archer Archetype) GM said we would at least make it to level 15 so I'd like to chose my Feats for the next 5 level and could use some help. My current Feats are Feats:
Any Advice for level 11 - 15?
Got a level 10 Fighter (Archer Archetype) GM said we would at least make it to level 15 so I'd like to chose my Feats for the next 5 level and could use some help. My current Feats are Feats:
Any Advice for level 11 - 15?
I'll be joining a group of friends for a home brew game and I want a character that'll work well in the group. Compliment the the other Characters in combat as well as being useful out of combat The Group is made up of the following Charaters An Oracle that focuses heavly on melee
I'd like my character to fill a role we don't have . Deal decent damage .
Hello it was suggested the other day I might enjoy a kinetic knight who specializes in the earth element Can I get help putting together a decent build
But the idea of doing a earth based kinetic knight could be fun. I kinda Picture my weapon being like Beserker Hercules large stone blade from the fate series. I know I want a con bonues so unsure if I should dwarf or some like a half race or just human and bump my con. I have no idea what to take for feats or how I should play him in combat besides hit things kill they no longer hit back.
My wizard (1) / Magus (7) just died from native levels and so I'm looking for a new character and could use some ideas. I'd like to help balance the party more well still having fun in combat The party without me consist of a Alchemist who focuses primarily on bombs
The medic right now is are Dps followed by my magus (I was a range magus ) The medical has a rogue built as a back up so I'll say no to that for now Any advice on what the party needs ?
I want to build around the Mithral Current way of fighting and I could use some advice What I want this build to do.
I am not sure what class I should with I know I have either Hidden Blade Rogue or Stalker vigilante I am looking to be able to use Mithral Current Style to fient .
I of course plan to use a katana or wakizashi
Need help building / Finding a new build Character is a Human (Noble) Young barely 19. He must have martial abilities
Well magus is an obviously easy answer I want to see what other options there is. Well fighting humanoids us fine I want him to accel at killing monsters as it is what is clan/ family dose
Hello & good Day I am looking for ways to improve a build that's been swimming in my noggin for a few days now. My friend is thinking of Gming a game where the players are famous heroes from sperate worlds summoned to defend a kingdom from abysmal forces He's not sure level but I know he said no higher than level 10 to start. As for the character.
Well he is a great swordsmen always knowing the perfect time to strike .
I'm thinking human with sliver tongue trait and going into Swordplay Style Swag dip to start of course But could I get some pointers on how to smooth him out ? |