Jose Angel Fernandez 780's page

4 posts. Alias of Jose 2603.


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Bitter Thorn wrote:
Jose Angel Fernandez 780 wrote:
Bitter Thorn wrote:

Two of our Serpent Skull characters are from an Andoran Orphanage of Cayden Cailean. My ranger rogue is a devout follower of Cayden Cailean and Diane's inquisitor serves Milani. They were raised in the same orphanage, but I can't find any details for temples and the like in Andoran.

I presume Almus and Augustana would be large enough to have such an orphanage and a temple of Milani. Is there any cannon information on this?

Thanks!

I think we are looking for a bigger city, but I'm not the GM.

Thanks.

Okay... Furthermore I have to admit that it wasn't one from Cayden Cailean. At least no information regarding CC were made in the module as far as I can remember.


Bitter Thorn wrote:

Two of our Serpent Skull characters are from an Andoran Orphanage of Cayden Cailean. My ranger rogue is a devout follower of Cayden Cailean and Diane's inquisitor serves Milani. They were raised in the same orphanage, but I can't find any details for temples and the like in Andoran.

I presume Almus and Augustana would be large enough to have such an orphanage and a temple of Milani. Is there any cannon information on this?

Thanks!

Hi,

Falcon's Hollow had one. Elara's Halfway House. It is burnt down 'now'. At least in the D-Modules. But it wasn't always. Not sure though from when to when. But then... You're the game master. In your world maybe the foster home is still running?

GameMastery Module D1: Crown of the Kobold King (OGL)
Paizo Publishing, LLC
A dungeon adventure for 2nd-level characters.

Well. And you have always the option to place one in Augustana. Sounds reasonable to me.

Happy Gaming


Sarrion wrote:
ProfessorCirno wrote:
Sarrion wrote:
Thoughts?
Why do people have such a g*~!##n fetish for making paladins fall?

Like I've said numerous times before. I don't have a fetish towards having a paladin fall. I posted this under the advice section because I was looking for insights into what kind of strategies are acceptable for a paladin to follow under the generally assumed code that is taken on when choosing the class.

This situation in particular was more so about the paladin attacking the defenders unaware. Obviously the original plan had gone awry and as such people have suggested that the paladin should discuss the fireball ambush with the sorcerer. The paladin cannot be faulted for what someone else in the party and I agree.

All I am asking for is some advice when these things happen.

Before this fight the party also decapitated the corpses of their enemies and mounted the heads on the battlements of the local keep as a show of power.

Maybe it is to take into consideration not only this last occurance, but the whole picture about how the paladin and his comrades behaved in the past.

Beheading (defiling the bodies of) the slain enemy is in my eyes a no go for a paladin. Maybe I would make an exception if it were an evil dragon, or a demon (that didn't vanish back to his plain of existance) or something like this. But human/humanoids that were slain? Never ever.

Thus the question is: What happened in the past. Are there more of these questionable doings?

Just as single occurance. The plan with 'sneaking' into the camp, getting rid of some of the enemies with spells sounds like 'basic' tactics to me and using the means at hand to overcome evil would be okay. The way you described what happend during the attack on the camp.

As to the inside of the tactics allowed:

It would be foolish to give strategic advantages away. Had the paladin approached openly and announced his presence, the enemies could have slain the prisoners, or maybe had used them as living shields. What would the paladin have done if one prisoner would have been killed if he had been faced with:

"Drop your sword and surrender yourself, or I kill this little girl"

No. basically even surprise attacks are fine with me.
Taking hostages, killing innovent (no fireball into the enemies camp if the children had been in danger of being killed). Surprise attacks are okay. No need to lose the advantage of surprise.

The difference would be the honorable fight man to man like a personal challenge (from an 'equal' like a blackguard, black knight). My paladin would stop to fight and even heal his opponent, evil or not, if a wizard/sorcerer had intervened in such a duel. And afterwards had resumed his enemy and smitten him... ;-)

And there's the point of experience:

Paladin Level 1-2: Would have marched directly into the camp and offered the enemies to surrender themselves ;-)
Paladin Medium Level: not sure...
Palading High Level: All 'good' tactics like i tried to make myself clear above are okay.

Hope this helps a little?
Cheers!


Jak the Looney Alchemist wrote:
Gah... Poor fella...? This is a wendigo right? Acting as bait so your party doesn't get eaten and gets a chance to subdue or kill the psychotic insane spirit that possesses and destroys all life against code? As far as I know paladins are no longer required to be lawful stupid. I'd check up on your god of choice's entry, but honestly dude it sounds like you were using basic tactics to me and would be in the clear for any god I can think of.

Hey Jak,

thanks for the 'heads up' appreciate this!
I was almost afraid I was mistaken... But my guts told me I had to be right.
:-)

Thanks,
Jose