Is this breaking the paladins code?


Advice

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mdt wrote:

It's hard to say without knowing who his god was.

In my own homebrew, he'd have been fine with just about any god, except 2. Those two gods (both LG) have some seriously stiff necks about being sneaky.

One would have had minor issues with what he did, but it would have been more along the lines of him having some dreams and lectures in his sleep about talking his compatriots into, if they are going to sneak around like that, use non-lethal spells so the perpetrators can be tried and made an example of in a court of law.

The other flat out forbids sneaky stuff like that, under any circumstances. He's extremely inflexible, and his paladin would have gotten backhanded in the powers department until he atoned.

Now, I have my paladin codes all worked up, so that my players can read them ahead of time, so they know what the gods are like and what the codes require. I don't like slapping people down unexpectedly.

I've talked to the player and we're working on getting the code completed before the next session so there's no ambiguity.


Sarrion wrote:
mdt wrote:

It's hard to say without knowing who his god was.

In my own homebrew, he'd have been fine with just about any god, except 2. Those two gods (both LG) have some seriously stiff necks about being sneaky.

One would have had minor issues with what he did, but it would have been more along the lines of him having some dreams and lectures in his sleep about talking his compatriots into, if they are going to sneak around like that, use non-lethal spells so the perpetrators can be tried and made an example of in a court of law.

The other flat out forbids sneaky stuff like that, under any circumstances. He's extremely inflexible, and his paladin would have gotten backhanded in the powers department until he atoned.

Now, I have my paladin codes all worked up, so that my players can read them ahead of time, so they know what the gods are like and what the codes require. I don't like slapping people down unexpectedly.

I've talked to the player and we're working on getting the code completed before the next session so there's no ambiguity.

Honestly, that's the best way to do it.

Here's a thread where I worked out the details on my god's paladin codes. It might help.


@mdt

Thanks! I'll check it out.


I don't think the Paladin has done anything wrong at all.

As already suggested earlier, the hostages were not 'honourable foes' and its not like there was any confusion as to their 'guilt'. Acting like a bonehead and walking up making demands would simply have meant innocent lives were lost.

Would you punish the Paladin for being a douche and causing the unnecessary loss of innocent lives because his pride and ego dictated he made a big show of confronting the bad guys?

See?

We can argue both ways.


Shifty wrote:


As already suggested earlier, the hostages were not 'honourable foes' and its not like there was any confusion as to their 'guilt'. Acting like a bonehead and walking up making demands would simply have meant innocent lives were lost.

Agreed, the hostages were not honorable foes.

They weren't dishonorable foes either. :)


Sarrion wrote:
Thoughts?

Why do people have such a g%!*~@n fetish for making paladins fall?


ProfessorCirno wrote:
Why do people have such a g#&&&&n fetish for making paladins fall?

The punitive nature of our society.

The people trying to make the Paladins fall are the same kids that wrote names on the board for the teacher.

The same people will oddly enough let a CN character knife someones granny for a pack of Oreo's and then go 'oh well I guess he is CN so thats in character and not technically evil', but then club the Paladin to death at the slightest (percieved) provocation.


Shifty wrote:
ProfessorCirno wrote:
Why do people have such a g#&&&&n fetish for making paladins fall?

The punitive nature of our society.

The people trying to make the Paladins fall are the same kids that wrote names on the board for the teacher.

The same people will oddly enough let a CN character knife someones granny for a pack of Oreo's and then go 'oh well I guess he is CN so thats in character and not technically evil', but then club the Paladin to death at the slightest (percieved) provocation.

I mean, I've never seen a thread that went something like "The barbarian kept his promise SHOULD I MAKE HIM FALL??" or "The monk laughed at a joke the halfling told CHAOTIC ACTION HOW DO I RUIN HIS CHARACTER??"

Dark Archive

ProfessorCirno wrote:
Why do people have such a g!&!$!n fetish for making paladins fall?

[sarcasm]Well, you see, paladins are so grossly over-powered that it only makes sense that we nerf them into oblivion via unattainable role playing restraints...[/sarcasm]

:)

Dark Archive

ProfessorCirno wrote:
I mean, I've never seen a thread that went something like "The barbarian kept his promise SHOULD I MAKE HIM FALL??" or "The monk laughed at a joke the halfling told CHAOTIC ACTION HOW DO I RUIN HIS CHARACTER??"

+1

I believe I touched on this in a post up thread.

Liberty's Edge

mdt wrote:
Here's a thread where I worked out the details on my god's paladin codes. It might help.

Could also watch Rutger Hauer's character in Hobo With a Shotgun for tips -- great study of LG vs CE disguised as a cheapass grindhouse film.


In order for me to decide if the paladin has fallen I would need to see the Paladin's Code that you and the player agreed on before play started....Could you post this please?


I think the paladins action did not break his code. But he should perhaps seek a few words with the sorcerer.

From the PFSRD:

Quote:

Code of Conduct

A paladin must be of lawful good alignment and loses all class features except proficiencies if she ever willingly commits an evil act.

Additionally, a paladin's code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.

Associates: While she may adventure with good or neutral allies, a paladin avoids working with evil characters or with anyone who consistently offends her moral code. Under exceptional circumstances, a paladin can ally with evil associates, but only to defeat what she believes to be a greater evil. A paladin should seek an atonement spell periodically during such an unusual alliance, and should end the alliance immediately should she feel it is doing more harm than good. A paladin may accept only henchmen, followers, or cohorts who are lawful good.

The first paragraph even seems to imply that the occasional chaotic act should be ok.

But check out the section about associates with reference to the sorcerer.


So in short - no problem at all. The Sorc isn't 'evil'.

Scarab Sages

Patryn of Elvenshae wrote:

Rule 1 of DMing a Paladin: If there is any doubt whatsoever in your mind that a Paladin broke their code, they didn't.

Rule 2 of DMing a Paladin: If there is no doubt whatsoever in your mind that a Paladin break their code, ask the player.

+1

I would also add a Rule 3: Would you spend any time debating the matter, if the PC in question were a LG Fighter, Cleric, Ranger, Inquisitor, etc., etc.

What about a LG wizard? Or sorcerer?
Would they be expected to walk into the enemy camp, fully visible, with all defences down (because such measures as stealth and magical aid are dishonourable), and ask for an audience with the leader?

If not, why not?


Snorter wrote:
Patryn of Elvenshae wrote:

Rule 1 of DMing a Paladin: If there is any doubt whatsoever in your mind that a Paladin broke their code, they didn't.

Rule 2 of DMing a Paladin: If there is no doubt whatsoever in your mind that a Paladin break their code, ask the player.

+1

I would also add a Rule 3: Would you spend any time debating the matter, if the PC in question were a LG Fighter, Cleric, Ranger, Inquisitor, etc., etc.

What about a LG wizard? Or sorcerer?
Would they be expected to walk into the enemy camp, fully visible, with all defences down (because such measures as stealth and magical aid are dishonourable), and ask for an audience with the leader?

If not, why not?

Because a LG anything other than Paladin does not have a code that is specifically more restrictive than the normal alignment requirements. Nor do any of the others you listed have class abilities specifically tied to keeping that code.

The closest thing you can find are Barbarian and Monk. If someone was playing a Barbarian as always obeying the law in town, acting chivelrous, being very uptight and straightlaced all the time, I'd talk to him, and if it continued, his alignment would change and I'd tell him to multiclass.

If a monk was being played as flighty, untrustworthy, breaking the law, getting drunk and stealing from his friends to pay his drug addiction, then I'd talk to the player, and if it continued, I'd bump his alignment down to Neutral and tell him to multiclass.

A Paladin, having that stricter code, ends up losing his powers long before he has to multiclass.

Now, I'm sure someone is going to scream bloody murder and accuse me of intentionally setting up the pally to fail because I hate pallies. I don't, but the rules are the rules. If your Paladin steals from someone, or kills someone in a tavern brawl (not a tavern knife fight, I'm talking about the weekly tavern dust up that everyone uses fists for, but the pally uses gauntlets for), or leaves an innocent to die because it's inconvenient or murders a prisoner for the same reason, then yeah, I'm pounding him hard.


ProfessorCirno wrote:
Sarrion wrote:
Thoughts?
Why do people have such a g*~!##n fetish for making paladins fall?

Like I've said numerous times before. I don't have a fetish towards having a paladin fall. I posted this under the advice section because I was looking for insights into what kind of strategies are acceptable for a paladin to follow under the generally assumed code that is taken on when choosing the class.

This situation in particular was more so about the paladin attacking the defenders unaware. Obviously the original plan had gone awry and as such people have suggested that the paladin should discuss the fireball ambush with the sorcerer. The paladin cannot be faulted for what someone else in the party and I agree.

All I am asking for is some advice when these things happen.

Before this fight the party also decapitated the corpses of their enemies and mounted the heads on the battlements of the local keep as a show of power.


Sarrion wrote:
ProfessorCirno wrote:
Sarrion wrote:
Thoughts?
Why do people have such a g*~!##n fetish for making paladins fall?

Like I've said numerous times before. I don't have a fetish towards having a paladin fall. I posted this under the advice section because I was looking for insights into what kind of strategies are acceptable for a paladin to follow under the generally assumed code that is taken on when choosing the class.

This situation in particular was more so about the paladin attacking the defenders unaware. Obviously the original plan had gone awry and as such people have suggested that the paladin should discuss the fireball ambush with the sorcerer. The paladin cannot be faulted for what someone else in the party and I agree.

All I am asking for is some advice when these things happen.

Before this fight the party also decapitated the corpses of their enemies and mounted the heads on the battlements of the local keep as a show of power.

Again, acceptable strategies change with the situation. As it seems they had very little reason to think the hostage takers would not harm the hostages, infiltration would be allowable to ensure their safety. Would a more "honorable" method had been a party split with Paladin and a couple others distracting and incapacitating the criminals? Maybe, and as I said before if he goes subterfuge first and foremost from now on that is reason to concern. This situation seems far more like a police raid though.

I have some experience with that last one from my own game. The DM and I had talked over what is and is not appropriate for my paladin and functionally the display of the head/body of an enemy leader to cow an attacking evil force is allowable but the body must be given proper burial rites promptly after the threat passes. Also no post death desecration/mutilation is allowed at all. Was there a reason for the display or did they just do it because they could?

EDIT: Also, after double-checking the email, prolonged display of the egregiously evil was allowed to act as a deterrent to others and to show what evils merit death.

Scarab Sages

To Sarrion,

You've said that you're going to thrash out a specific code with the player, and that's fine.
You're right that it's something that would have been better done earlier, but that's something we all learn.

Don't become disheartened by some of the negative posts; when you start any paladin/alignment thread, it gets answered by posters who bring a lot of baggage over from other threads, and games they've witnessed, so they're not necessarily having a go at you, just venting their exasperation at the sum total of all the games they've seen over the years, that crashed and burned because someone insisted on a strict Lawful Stupid interpretation.


Sarrion wrote:
My concern was with the paladin using invisibility to ambush the enemy and wondering if it was an honorable tactic to use. I don't question the intentions being honorable at all.

Well I don't see how using invisibility is somehow dishonorable. It lists not lying, not cheating, etc. If you consider using what amounts to a tool against evil as cheating, then so too should be using a sword, or anything else that gives you any sort of advantage beyond what your bare hands give you (this would also include armor), unless, I guess, your enemies had all that. Of course, your enemies are also allowed things you aren't (poison, despite it's benevolent uses, and various spells you cannot access) so you won't live very long.

Likewise, if being invisible constitutes as dishonorable, then you might want to let your paladin know that the rest of these spells are dishonorable:

Enlarge person (gives an unfair advantage), mirror image (cowardly trickery), charm person (probably some sort of cheating), blur or displacement (cowardly trickery), stoneskin (unfair advantage), barkskin (see stoneskin), etc.

Likewise, the Paladin should probably also not wield any equipment, and definitely not masterwork or magical equipment, because that might give him an advantage that could be seen as unfair or dishonorable. This goes doubly so for anything that allows him to move, or prevents effects from working on him, 'cause that's just not fair/honorable.

Now if any of this sounds completely insane...well it should, and that's the answer to your question.


@Ashiel - So what are some general tactics that you would consider dishonorable? Would you say there is no such thing as a dishonorable tactic as long as the paladin is fighting evil?

I would think that poisoning someone outside of combat is considered dishonorable. Would a coup de grace be dishonorable on an unconscious target?

***edited to fix spelling*


Sarrion wrote:

@Ashiel - So what are some general tactics that you would consider dishonorable? Would you say there is no such thing as a dishonorable tactic as long as the paladin is fighting evil?

I would think that poisoning someone outside of combat is considered dishonorable. Would a coup de grace be dishonorable on an unconscious target?

***edited to fix spelling*

Poison use, sabotage, scorched earth tactics, and the like would not be used by a paladin. It's one thing to be tactically superior and another to gain the advantage by deliberately harming the others before they can defend themselves.

Coup de grace could be a bit tricky. Trial by combat could go either way (a la god favors the victor) but I would think a Paladin would not routinely kill otherwise incapacitated foe. They can be secured and used for information and later judgement. You will want to be clear on the wording that it doesn't turn into a "thou shall not kill" issue. Sometimes the only mercy you can allow is a quick and painless death, but that should be reserved only for the unrepentant and irredeemable.

As DM you should also make sure that the restrictions you and the player agree on don't tend to bite him habitually. If he shows mercy don't have every one he let off turn and come back again and again.


Sarrion wrote:
@Ashiel - So what are some general tactics that you would consider dishonorable? Would you say there is no such thing as a dishonorable tactic as long as the paladin is fighting evil?

Dishonorable tactic? Something that strikes at someone dishonestly. If the Paladin threatens the villain's daughter, for example, to get at the villain, that would be a dishonorable tactic. Beating prisoners, attacking to induce suffering (intentional maiming to cause pain or psychological damage), or using others to save your own neck (see villain's daughter as meat-shield).

Honestly, anything that seems outright nefarious.

However, please note that I do not equate opportunistic with dishonorable. If you're in the middle of a fight against an orc blackguard in a storeroom, and you slash open a sack of flour to blind the orc, or throw flour in the orc's eyes, that's opportunistic. That's no different than preforming a bull-rush to knock a villain over a railing, or down some stairs.

Paladins are in fact warriors. They fight. They kill. According to their lore, they're pretty darn good at it, and "it" includes dishing out some righteous judgment, as well as protecting innocents. I'm not saying that they kill willy-nilly. Quite the contrary. I think they do what is the best thing that can be done. If ending a fight quickly involves turning invisible and using coup de grace on the head cultist while she sleeps, then he has succeeded and probably prevented the fight from even starting.

Being honorable, to me, is acting with respect in all things. It does not mean intentionally handicapping yourself, as that likewise puts innocents at risk by increasing the likelihood of causing your own death and the continued risk of the villain upon the world. A Paladin can be smart, and be respectful of all things, including their enemies.

Respecting your enemy, I feel, is ultimately the key to being honorable in combat.

Quote:
I would think that poisoning someone outside of combat is considered dishonorable. Would a coup de grace be dishonorable on an unconscious target?

A coup de grace is traditionally a mercy blow. It's a killing shot that is done quickly and efficiently so as to kill with the least amount of pain. If you were going to kill someone, or something, this would theoretically be the most humane and honorable way to do so.

===========

In short, 90% of tactics in D&D are merely tactical. Flanking is fighting as a team. Combat Maneuvers are A-Ok. Using magic and spells is fine. Heck, even throwing badguys over the edge of a building is legit. However, when you start killing off the villain's civilian servants, attacking his friends or family to get at him, acting without mercy or respect and dignity, then I would begin to question where the Paladin's heart was.


I had one Paladin fall. This was probably about years ago when I was running. The Paladin was trying to use her sexual wiles to seduce a guard, literally playing with her (ahem) frontal region into luring him closer and promising him a sexual encounter and saying all sorts of filthy things in order to get out of prison. I thought it was beneath a Paladin's dignity to use such tactics, and this dude wasn't getting it.

Another Paladin player, I warned, but did not strip her of Paladinhood. This particular paladin had defeated a foe in honorable combat and then wanted to deface the body, basically as a warning to others who might cross her. I think if I remember correctly she wanted to put his head on a pike, but it may have been even more offensive than that. I said this was not in the spirit of Paladinhood. I told her that she could certainly loot the body for his treasure and move on with the adventure, but ....

A little backstory, the villain in question (an intelligent undead knight, with a very well preserved corpse looking almost human) had challenged the female paladin to single battle to the death and lost.
I don't think a paladin would then deface the body considering that the knight had treated her with such respect and explained the etiquette of respect for one's enemies and honorable combat. She didn't get it. She was playing the Paladin for the powers (we were doing a high level campaign and her original PC died, this PC was a replacement).


Sarrion wrote:
My concern was with the paladin using invisibility to ambush the enemy and wondering if it was an honorable tactic to use. I don't question the intentions being honorable at all.

In the US civil war, British troops marched in their standard line formations, wearing their bright red and blue uniforms. The not-yet-American fighters didn't. They hid, they wore hides and furs and earth-tone clothes. They used stealth, and were derided for being dishonorable on the field of combat.

Today we view the British insistence on their way of waging war to be foolish. To a certain degree, you do what you need to do to win. Feinting, distracting, using illusions... all honorable in my book. Taking (innocent) hostages, using meat-shields, letting others fight your battles while you hide... those are dishonorable.

As far as I'm concerned, if a Paladin knew walking into Hell as a suicide bomber would free every damned soul in the place... he'd be dishonorable to not do it.


Anguish wrote:
Sarrion wrote:
My concern was with the paladin using invisibility to ambush the enemy and wondering if it was an honorable tactic to use. I don't question the intentions being honorable at all.

In the US civil war, British troops marched in their standard line formations, wearing their bright red and blue uniforms. The not-yet-American fighters didn't. They hid, they wore hides and furs and earth-tone clothes. They used stealth, and were derided for being dishonorable on the field of combat.

Today we view the British insistence on their way of waging war to be foolish. To a certain degree, you do what you need to do to win. Feinting, distracting, using illusions... all honorable in my book. Taking (innocent) hostages, using meat-shields, letting others fight your battles while you hide... those are dishonorable.

As far as I'm concerned, if a Paladin knew walking into Hell as a suicide bomber would free every damned soul in the place... he'd be dishonorable to not do it.

That argument actually works better against the Paladin than for the Paladin. As you go further and further back in history, those who were the biggest combatents had the most elaborate rules regarding warfare. There were certain ways you could do things, and certain ways you could not. A serf that raised his weapon to a Knight was just as likely to get cut down by his own Knights than the enemy Knights. Serfs just didn't fight Knights (that changed over time, but at one time, it was like that). Knights fought Knights, and when one Knight won, he usually ransomed the losing Knight for his armor and weapons. Which were usually then sold back to the losing Knight after the battle, or war.

A Knight that struck down a surrendered Knight would have been challenged to one duel after another until he died by other Knights, even his own allies.

So, that sort of rigidity in thought and tactics has been around for a very very long time, I don't think having some paladins that follow that rigidity is all that strange at all.

Grand Lodge

mdt wrote:
So, that sort of rigidity in thought and tactics has been around for a very very long time, I don't think having some paladins that follow that rigidity is all that strange at all.

Some, maybe, but that's a player choice. You shouldn't force every paladin to obey those rules.


Kais86 wrote:
mdt wrote:
So, that sort of rigidity in thought and tactics has been around for a very very long time, I don't think having some paladins that follow that rigidity is all that strange at all.
Some, maybe, but that's a player choice. You shouldn't force every paladin to obey those rules.

Yes I should, if he picks a god that has those rules.

Each god should have it's own paladin code, and that code might be loose in one area and rigid and inflexible in another area. As long as the player knows up front that choosing Gorman Greatforge as his Paladin's god (from my own homebrew example) means his god hates any sort of trickery or deceit, both in and out of combat, then yeah, it's perfectly fine for me to rip his powers away if he throws dirt in somebodies eyes during a battle.


Ashiel wrote:
A coup de grace is traditionally a mercy blow. It's a killing shot that is done quickly and efficiently so as to kill with the least amount of pain. If you were going to kill someone, or something, this would theoretically be the most humane and honorable way to do so.

This statement is completely false. In history a coup de grace is a mercy blow. In D&D, it almost never is. When was the last time you saw a PC use a coup de grace to ease the passing of a fallen foe? That is, when has a player performed a coup de grace on a dying foe below 0hp?

For most players, the answer is never. Why waste a full-round action on something that is already out of the combat? Unless you have reason to believe that this foe might get back up, in which case, you're not "easing their passing" so much as "making sure they're dead."

In D&D a coup de grace is not a mercy blow, it's a method of dispatching a "helpless" foe. I'm not saying it's honorable or dishonorable, but don't call it something it's not.


Quantum Steve wrote:
Ashiel wrote:
A coup de grace is traditionally a mercy blow.
This statement is completely false.

You are splitting the finest hair by picking at his word choice. Poor form under any circumstance. It isn't "completely" false, it's simply not the best word choice for making his point. To insult someone's intelligence for the sake of making your own point more valid... just not nice, sir. Not nice at all.

And for the record, there are two people in my group (myself and another) who have played at least one character each who would go around after battles either healing up or mercy-killing enemies below 0 hit points. More often than not we ended their suffering and had our characters perform final rites. There's actually a third, my girlfriend; plays druids exclusively, and will always try to slay animals as quickly and painlessly as possible if she absolutely can't avoid combat with them, but that's only with animals.


Quantum Steve wrote:
This statement is completely false. In history a coup de grace is a mercy blow. In D&D, it almost never is.

And where in history did the persistent buggers get up as a result of a passing Cure spell? :p

Grand Lodge

mdt wrote:
Kais86 wrote:
mdt wrote:
So, that sort of rigidity in thought and tactics has been around for a very very long time, I don't think having some paladins that follow that rigidity is all that strange at all.
Some, maybe, but that's a player choice. You shouldn't force every paladin to obey those rules.

Yes I should, if he picks a god that has those rules.

Each god should have it's own paladin code, and that code might be loose in one area and rigid and inflexible in another area. As long as the player knows up front that choosing Gorman Greatforge as his Paladin's god (from my own homebrew example) means his god hates any sort of trickery or deceit, both in and out of combat, then yeah, it's perfectly fine for me to rip his powers away if he throws dirt in somebodies eyes during a battle.

That's still a player choice. They are making a conscious the choice to follow that god, that's the acceptance of the rules that come with it. Now, if a paladin player chooses something else, even an ideal, you shouldn't hold that one god's rules to that player, because they didn't ask for it.


Quantum Steve wrote:
Ashiel wrote:
A coup de grace is traditionally a mercy blow. It's a killing shot that is done quickly and efficiently so as to kill with the least amount of pain. If you were going to kill someone, or something, this would theoretically be the most humane and honorable way to do so.

This statement is completely false. In history a coup de grace is a mercy blow. In D&D, it almost never is. When was the last time you saw a PC use a coup de grace to ease the passing of a fallen foe? That is, when has a player performed a coup de grace on a dying foe below 0hp?

For most players, the answer is never. Why waste a full-round action on something that is already out of the combat? Unless you have reason to believe that this foe might get back up, in which case, you're not "easing their passing" so much as "making sure they're dead."

In D&D a coup de grace is not a mercy blow, it's a method of dispatching a "helpless" foe. I'm not saying it's honorable or dishonorable, but don't call it something it's not.

I suppose that if you were rescuing captive from the den of a cult that was planning to sacrifice them, and you found your enemy asleep or otherwise easily defeated with the least risk, you should instead start hacking away at her arms and feet so that she wakes up and lets you kill her the "normal way". Or perhaps you should actually nudge her, tell the evil priestess that you're here to kill her and rescue the hostages, but you're going to wait outside her room for her to dress, grab any weapons she wants, cast a few buffs, and then come meet you outside her room and engage you in mortal combat; then repeat for the next X number of evil doers in the place (assuming they don't all rush towards the sound of fighting).

Yeah, that makes tons of sense...
Anytime you would have killed the target, a coup de grace is just a quick way to get it done.

Now that being said, I have a Paladin who is a follower of a goddess of Death and Magic. She isn't your typical paladin. She doesn't belong to an order, and she looks more like a vagabond knight, who travels the world without apparent aim. She's rough spoken, promiscuous, and doesn't call herself a Paladin because she doesn't see a point in having a title that separates herself from others.

This character is amazingly protective of life. She prefers to take captives, and tries to convince sentient creatures that there is another, less destructive way. She has released captives when they were no longer threats, and moved them to do differently. All of which, however, is part of her, not necessarily part of being a Paladin.

Paladins have to fight evil, and they have to protect those who cannot protect themselves. Sometimes that requires them to be sneaky. Sometimes that requires them to be resourceful. Sometimes, that requires them to finish enemies, because that's what needs to be done.

Liberty's Edge

Is this 'dishonorable' fighting?

Hello there,

last gaming session our group were moving trough a dungeon. Rogue in front, Paladin right behind him. Our Fighter was covering to the back. we were 'covered/hidden' by the spells:

invisibility sphere
pass without trace
mind link

Then we noticed someone/something standing behind a corner, waiting for us. We hadn't used a silence spell and hadn't moved silently enough. Apparently our opponent had heard us approaching the corner.

Well, my character, the paladin moved (as silently as possible and rolled high enough) to the border of the invisibility sphere and stepped out of it. For two reasons.

- to not attack my foe while being invisible and
- to lure our foe (a wendigo possesed frost giant) into a 'trap' to give the rogue (and other party members) the chance to flank the frost giant.

The plan worked well. Maybe too well...

We took some hits and heavy damage, our opponent being a tough foe and using power attacks and great cleaves. But eventually we managed to bring him down.

Afterwards my game master confronted me with:

Wasn't this a dishonorable act? (I looked dumbfounded...) You did this to lure the 'poor fella' into a trap and to give the rogue the chance to sneak attack him, right? Could a good deity, well, 'dislike' this kind of behavior and see this as dishonorable fighting?

Well, I confirmed this had been exactly my plan. That I had intended to lure the giant out and to give the party the chance to flank him. And to give the rogue the chance to use his sneak attack. And that I didn't see this as an act of 'dishonesty'. After all I had stepped out of the invisibility foe and offered myself as bait and had not attacked while being invisible.

Unfortunately we began a discussion. I usually try to avoid this during the game session, but I had such a different oppinion to my gamemaster's, that I couldn't hold back. S**t

My arguments:
What if the fighter hadn't been covering our back (and the wizard)? Had he flanked the frost giant and had attacked with greater vital strike. Would this have been okay?
What is the difference?
Or the ranger attacking the giant with deadly aim, many shot, point blank and precise shot and so on? Just because the thief was 'sneaky'? Come on. The Paladin is still a fighter and can use combat tactics. He's not lawful stupid and had gladly used all options at hand to outsmart the giant. He would have never tried to rend the rogue's ability to sneak useless. after all he's a Rogue and not an Assasin...

Well, the session 'recovered' somewhat later, but there was this sour taste throughout the session. And this matter has to be solved and is to be discussed before the next gaming session.

I wanted to hear your opinion(s) before talking to my gamemaster: Is it maybe me who's wrong and mistaken?

Thanks in advance for your opinion(s)
Appreciate that.

Cheers,
Jose


Gah... Poor fella...? This is a wendigo right? Acting as bait so your party doesn't get eaten and gets a chance to subdue or kill the psychotic insane spirit that possesses and destroys all life against code? As far as I know paladins are no longer required to be lawful stupid. I'd check up on your god of choice's entry, but honestly dude it sounds like you were using basic tactics to me and would be in the clear for any god I can think of.


Sarrion wrote:

I don't want to give away too many details as this is from an adventure path but I'd like to get some insight from some other players/GMs to see if I am being a little too strict on the whole paladin code.

Basic scenario is that there is an encampent that has some hostages from a local town. The party consisting of a druid, barbarian, cleric, sorcerer, paladin and monk decide to rescue the hostages.

The plan is pretty straight forward, dimension door in with everyone being invisible, the proceed to distract the captors while the cleric retrieves the girls. Then if the captors attack the party, defend appropriately.

What happened was, Air Elemental Druid drops a distraction in the form of ball lightning but doesn't hit anyone, the Barbarian, Monk, Cleric and Paladin teleport in while invisible. Then the sorcerer drops a fireball killing 5 of the captors. The paladin and barbarian proceed to charge the remaining captors. Now the paladin does do a subdual shield slam against one of the barbarians so I'll give him that and he did ask the guy to drop his weapon.

Is this honorable combat? Obviously the paladin had no real choice in the matter of the fireball. The approach to the entire combat strikes me as more chaotic is all. I haven't taken away any powers but if the paladin doesn't try to bring some order to the process I am tempted to apply a penalty.

Thoughts?

See this is why I don't play paladins, because I hate arguing about something as subjective as morals OOC when my mechanics are at stake. Unless he's blatantly pulling an Anakin Skywalker I'd ease off the "HURR BUT DATZ EVULZ U R FALLENZ" routine.

Paladins are required to act in a lawful good manner, not a lawful stupid one. Employing sound tactics in a warzone is perfectly honorable, especially considering you're outnumbered and innocent lives are at stake.

What deity does the paladin serve? I ask because the codes for paladins of numerous gods actually specifically ENDORSE this kind of conduct.

Iomedae
"I will never refuse a challenge from an equal. I will give honor to worthy enemies, and contempt to the rest."

Saranrae
"The best battle is a battle I win. If I die, I can no longer fight. I will fight fairly when the fight is fair, and I will strike quickly and without mercy when it is not."

Torag
"Against my people's enemies I will show no mercy. I will not allow their surrender, except to extract information. I will defeat them, and I will scatter their families. Yet even in the struggle against our enemies, I will act in a way that brings honor to Torag."

All the paladin was required to do (unless a paladin of Torag, apparently) is to encourage and accept the enemy's surrender; doing nonlethal damage is going above and beyond, to the point where honestly it would be somewhat out of line for anyone but a paladin of Shelyn/cavalier of the order of the blue rose.

A paladin is a holy warrior, they are allowed, even expected to kill the enemies of the faith, especially in defense of the helpless. Ease off your paladin, because if it was me I'd honestly tell you to eat a dick and probably leave the table.


Screw the paladin code.


Pragmatism doesn't belong exclusively to Neutral, and unconventional tactics aren't intrinsically unlawful. There's plenty of tactics that I'd hit a paladin with a warning for - taking hostages; misrepresenting a surrender, especially to an enemy likely to honor it; unnecessary cruelty; excessive collateral damage, and many other things. There's nothing, however, about "announce presence, walk forward in a straight line, hit with masterwork longsword" that makes it an especially Lawful Good plan of action. Iomedae has Tactics as a subdomain. Torag has strategy in his portfolio. If anything, I think that they'd be a bit disappointed in a paladin who failed to protect the innocent because his plan wasn't sufficiently nuanced or out-of-the-box.

Honestly, if I was going to have the paladin talk to the sorcerer, I'd expect the talk to have far more to do with recklessness than with evil.

Also, people can maybe lay off the OP a little. It doesn't sound like he's being overly zealous in trying to punish the paladin, just sounding out what people think about the action in question. I think he gets it.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Sarrion wrote:
Thanks for the input. It was a gray area for me because the paladin didn't attempt to negotiate at all with the captors. I really like Itchy's recommendation of having the player write up his paladin's code. This can clear up a lot of the gray area as well.

The Paladin isn't required to negotiate with evil. He's required to defeat evil and protect it's victims. Aside from that it's a pretty wide choice as to how it's done.

Grand Lodge

2 people marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber
Robespierre wrote:
Screw the paladin code.

The code does not include abstinence. Feel free.


Jak the Looney Alchemist wrote:
Gah... Poor fella...? This is a wendigo right? Acting as bait so your party doesn't get eaten and gets a chance to subdue or kill the psychotic insane spirit that possesses and destroys all life against code? As far as I know paladins are no longer required to be lawful stupid. I'd check up on your god of choice's entry, but honestly dude it sounds like you were using basic tactics to me and would be in the clear for any god I can think of.

Hey Jak,

thanks for the 'heads up' appreciate this!
I was almost afraid I was mistaken... But my guts told me I had to be right.
:-)

Thanks,
Jose


Sarrion wrote:
ProfessorCirno wrote:
Sarrion wrote:
Thoughts?
Why do people have such a g*~!##n fetish for making paladins fall?

Like I've said numerous times before. I don't have a fetish towards having a paladin fall. I posted this under the advice section because I was looking for insights into what kind of strategies are acceptable for a paladin to follow under the generally assumed code that is taken on when choosing the class.

This situation in particular was more so about the paladin attacking the defenders unaware. Obviously the original plan had gone awry and as such people have suggested that the paladin should discuss the fireball ambush with the sorcerer. The paladin cannot be faulted for what someone else in the party and I agree.

All I am asking for is some advice when these things happen.

Before this fight the party also decapitated the corpses of their enemies and mounted the heads on the battlements of the local keep as a show of power.

Maybe it is to take into consideration not only this last occurance, but the whole picture about how the paladin and his comrades behaved in the past.

Beheading (defiling the bodies of) the slain enemy is in my eyes a no go for a paladin. Maybe I would make an exception if it were an evil dragon, or a demon (that didn't vanish back to his plain of existance) or something like this. But human/humanoids that were slain? Never ever.

Thus the question is: What happened in the past. Are there more of these questionable doings?

Just as single occurance. The plan with 'sneaking' into the camp, getting rid of some of the enemies with spells sounds like 'basic' tactics to me and using the means at hand to overcome evil would be okay. The way you described what happend during the attack on the camp.

As to the inside of the tactics allowed:

It would be foolish to give strategic advantages away. Had the paladin approached openly and announced his presence, the enemies could have slain the prisoners, or maybe had used them as living shields. What would the paladin have done if one prisoner would have been killed if he had been faced with:

"Drop your sword and surrender yourself, or I kill this little girl"

No. basically even surprise attacks are fine with me.
Taking hostages, killing innovent (no fireball into the enemies camp if the children had been in danger of being killed). Surprise attacks are okay. No need to lose the advantage of surprise.

The difference would be the honorable fight man to man like a personal challenge (from an 'equal' like a blackguard, black knight). My paladin would stop to fight and even heal his opponent, evil or not, if a wizard/sorcerer had intervened in such a duel. And afterwards had resumed his enemy and smitten him... ;-)

And there's the point of experience:

Paladin Level 1-2: Would have marched directly into the camp and offered the enemies to surrender themselves ;-)
Paladin Medium Level: not sure...
Palading High Level: All 'good' tactics like i tried to make myself clear above are okay.

Hope this helps a little?
Cheers!


Sarrion wrote:

I don't want to give away too many details as this is from an adventure path but I'd like to get some insight from some other players/GMs to see if I am being a little too strict on the whole paladin code.

Basic scenario is that there is an encampent that has some hostages from a local town. The party consisting of a druid, barbarian, cleric, sorcerer, paladin and monk decide to rescue the hostages.

The plan is pretty straight forward, dimension door in with everyone being invisible, the proceed to distract the captors while the cleric retrieves the girls. Then if the captors attack the party, defend appropriately.

What happened was, Air Elemental Druid drops a distraction in the form of ball lightning but doesn't hit anyone, the Barbarian, Monk, Cleric and Paladin teleport in while invisible. Then the sorcerer drops a fireball killing 5 of the captors. The paladin and barbarian proceed to charge the remaining captors. Now the paladin does do a subdual shield slam against one of the barbarians so I'll give him that and he did ask the guy to drop his weapon.

Is this honorable combat? Obviously the paladin had no real choice in the matter of the fireball. The approach to the entire combat strikes me as more chaotic is all. I haven't taken away any powers but if the paladin doesn't try to bring some order to the process I am tempted to apply a penalty.

Thoughts?

Were the captives put at risk by this course of action any more than any particular other course of action? My take is no. As such, this appears to be for the highest possible Good. As such, no, it is not a violation of the Code.

Stealth does not mean dishonor.

Liberty's Edge

Davoruk say PC is good Paladin, just like Davoruk. Davoruk want to be his friend. Davoruk like having lots of friends!

Liberty's Edge

The kidnappers, by their actions and implicit threats (to kill hostages if ransoms are not met) have forfeited a right to leniency until such time as they surrender. Should their tactics preclude any possibility of their being able to surrender prior to them being killed in a PC ambush (as that is the only option left to the PCs), then they reap what they sow.

Being good does not mean you are a pushover for evil.


Kais86 wrote:


That's still a player choice. They are making a conscious the choice to follow that god, that's the acceptance of the rules that come with it. Now, if a paladin player chooses something else, even an ideal, you shouldn't hold that one god's rules to that player, because they didn't ask for it.

A) Nothing in the Paladin section says they can follow a concept. You can houserule that if you want, but as far as I know, only Clerics can follow concepts.

B) If you do allow concepts via houseruling, then you and the player must come up with a code of conduct he must follow, and it should be restricting in a way that makes sense for his concept he's following (and that concept should be a concept appropriate to a Paladin). Anything else is just ignoring a major limitation on the class.

C) I never said he should be held to some other god's tenants. I said he has to follow the code of his god. I have a code for every god in my game that can have Paladins. And a Paladin has to choose a god.

PS : Please don't put words in my mouth. I can do the same to you if you wish. I assure you, they won't taste good, even with catsup.


My general rules for paladins in my game are as follows . . .

1) Before starting make sure you have the paladins code clearly defined, it may very depending on god/culture but make sure that both you and the player know what their god will expect before starting the game.

2) A paladin must match its gods alignment, in my games they don't have to be lawful good only good. Different gods have different alignments but they are all good, evil gods get blackguards.

More specific rules get hammered out to suit the particular paladin.

In this case, bear in mind I skimmed the thread due to time constraints, the paladin did nothing wrong.

I'm assuming the party was hired/requested to rescue the girls without any real interest in the slavers themselves from the party requesting the rescue.

Consider these questions and answers.

Should the paladin have been in charge of the group?
No Paladins often make lousy leaders of long term organisations because they have to go where their god sends them which means they might need to go somewhere else right now at any time leaving the group having to find someone else to be in charge.

Should the paladin have been in charge of this operation?
Maybe they are good fighters/strategists but if his god didn't specifically say he was to lead the assault then he can just as easily act in a support position.

Should the paladin have tried to negotiate with the slavers?
Maybe sliding towards no. Yes approaching them to buy back the girls might have avoided conflict but they'll just grab someone else, maybe even the same girls as soon as the parties gone elsewhere. It would have also have put them on their guard if a group started asking about their current slaves outside their normal market.

Should the paladin be punished for the chaotic conflict?
No. they are held accountable for their own actions, and possibly any followers they recruit under the leadership feat. However in a fight things are rarely going to go according to plan and if a PC not under the players control does something that goes against the paladins code then the paladin should not be held responsible. They may want to carry out an ingame discussion asking that next time the sorcerer not break from their plan by frying the enemy but they aren't responsible for the sorcerers actions.


mdt wrote:
Kais86 wrote:


That's still a player choice. They are making a conscious the choice to follow that god, that's the acceptance of the rules that come with it. Now, if a paladin player chooses something else, even an ideal, you shouldn't hold that one god's rules to that player, because they didn't ask for it.

A) Nothing in the Paladin section says they can follow a concept. You can houserule that if you want, but as far as I know, only Clerics can follow concepts.

B) If you do allow concepts via houseruling, then you and the player must come up with a code of conduct he must follow, and it should be restricting in a way that makes sense for his concept he's following (and that concept should be a concept appropriate to a Paladin). Anything else is just ignoring a major limitation on the class.

C) I never said he should be held to some other god's tenants. I said he has to follow the code of his god. I have a code for every god in my game that can have Paladins. And a Paladin has to choose a god.

PS : Please don't put words in my mouth. I can do the same to you if you wish. I assure you, they won't taste good, even with catsup.

Nothing in Paladin says they have to follow anything, not gods, nor concepts. Not in any way that serves as a rule. Their description says they follow a god. The cleric says something similar, yet it has rules for following a concept as well as a god. Besides, several of the gods are a bit more loose than what you originally posted, in fact pretty much all of them are more loose than that.

The fact of the matter is there is no rule, merely a description (and even that's only hinting at it), that a paladin has to choose a god. That's a house rule, the RAW doesn't support it.

I wasn't putting words in your mouth, even if you thought I was. A more accurate statement is this: I was covering all my bases.


Blue Star wrote:

Nothing in Paladin says they have to follow anything, not gods, nor concepts. Not in any way that serves as a rule. Their description says they follow a god. The cleric says something similar, yet it has rules for following a concept as well as a god. Besides, several of the gods are a bit more loose than what you originally posted, in fact pretty much all of them are more loose than that.

Paladins wrote:


Divine Bond (Sp): Upon reaching 5th level, a paladin forms a divine bond with her god. This bond can take one of two forms. Once the form is chosen, it cannot be changed.
Paladins wrote:


Holy Champion (Su): At 20th level, a paladin becomes a conduit for the power of her god.

First off, the rules are not, despite what people keep trying to make out, openly permissive. If class X says 'You may do Z' and class Y does not say 'You may do Z', then even if Class X and Class Y both have text that say 'You may do Q', Class Y doesn't get to do Z. That's not a houserule, it's flat out RAW. Monks and Rogues both get evasion, that doesn't mean Monk's also get Sneak Attack. Cleric's specifically call out that they may follow a concept, Paladin's do not. Ergo, they cannot.

However, even with that, at least two specific powers specify 'god'. So if a Paladin did somehow follow a concept, they'd lose out on Divine Bond (no god to create a bond with), and Holy Champion (no god for them to channel the power of).

Blue Star wrote:


The fact of the matter is there is no rule, merely a description (and even that's only hinting at it), that a paladin has to choose a god. That's a house rule, the RAW doesn't support it.

See quoted above.

Blue Star wrote:


I wasn't putting words in your mouth, even if you thought I was. A more accurate statement is this: I was covering all my bases.

Accepted.


None of that explicitly states she needs a god. Ergo, they don't need one. You can forgo those powers (like a rogue can forgo their sneak attack dice), it's a matter of choice. They certainly don't need one with the crippling limitations like you mentioned earlier.

Beside, if they really wanted to fight with all of the god-based shenanigans, they would say something like "you and your GM should come up with a code of ethics that relates to your god" instead of making it an all-encompassing one, that may very well go against the tenets of a god. Or better: they will actually right them out

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