Wizard

Johnny Thunderfist's page

25 posts. Alias of RainyDayNinja (RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16).


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Male Human Sorcerer 3

His diminutive opponent leaps onto Johnny's face, and tears at his flesh until he collapses unconscious to the ground.

That was brutal. You win! Although I'm curious how you got such huge damage bonuses on a goblin.


Male Human Sorcerer 3

Seeing his spell dissipate with no effect, Johnny backs up and hurls a cone of fire at the goblin.

Arbiter:
Burning Hands: 4d4 + 4 ⇒ (3, 4, 3, 1) + 4 = 15

5-foot step to I5. Burning Hands for 15 damage. Reflex DC 13 for half.


Male Human Sorcerer 3

So my readied action puts me before you in initiative, followed by your double move, so it's my turn again, right?


Male Human Sorcerer 3

As soon as the goblin came out from around the pillar, Johnny spotted him and let loose with his next barrage of missiles.

Arbiter:

Magic Missile: 4d4 + 8 ⇒ (2, 4, 2, 3) + 8 = 19

Readied magic missile for 19 damage, unless you have a shield spell up.


Male Human Sorcerer 3

Johnny steps cautiously out from behind his cover, but still sees nothing. He tenses, waiting for an opening.

Arbiter:

Ready action to cast Magic Missile if the goblin becomes visible.

Still no line of sight to the goblin. Move to H6.


Male Human Sorcerer 3

Still seeing no sign of his opponent, Johnny casts another spell and stays mobile.

Spellcraft, DC 16:

Shield

Cast spell, move to H4.


Male Human Sorcerer 3

Four missiles last time.

Johnny sees the little goblin disappear, swears to himself, then casts a spell in preparation.

Spellcraft, DC 16:

Mage Armor

Cast spell, hold position.


Male Human Sorcerer 3

Since H comes before J, you start at the top.

Johnny spots his tiny opponent entering the arena, and before the goblin has a chance to react, he hurls a barrage of magical missiles. Then he quickly ducks behind the pillar to his left.

Arbiter:
Magic Missile: 4d4 + 8 ⇒ (1, 4, 4, 4) + 8 = 21

Spell for 21 damage, followed by 5-foot step to K9. Your move.


Male Human Sorcerer 3

Initiative: 1d20 + 8 ⇒ (4) + 8 = 12


Male Human Sorcerer 3

Johnny's still here at level 3.


Male Human Sorcerer 3

We're still waiting for a ruling in Pit Four.


Male Human Sorcerer 3

Arbiter, we could use a ruling in Pit Four. Johnny killed Vatale, but then dropped due to a DoT attack, and left Vatale's mount still standing. So who wins?

Also, is it true that the player who loses initiative can do a full first round instead of a surprise round?


Male Human Sorcerer 3
Vatale wrote:
Quick question. How did you cast a spell and move 10 feet in the surprise round? If it's a class thing just ignore it but you should have started combat on A11 and B9 is 10 feet away.

As I understand the rules, whoever wins initiative gets a surprise round, and the other can go straight into a normal round on his turn. Although I think it's a moot point in this case, since I wasn't able to successfully use cover anyway.


Male Human Sorcerer 3

Johnny takes another arrow to the chest, and continues to bleed. Barely hanging on to consciousness, he hurls another spell at his opponent. Then he steps back behind the pillar for better cover, but collapses as the arrowtip explodes in his chest.

Arbiter:

Down to 1/26 hp after bleed. Will be at -3 on Vatale's round

Magic Missile: 4d4 + 8 ⇒ (3, 4, 3, 2) + 8 = 20

Another spell for 20 damage on Vatale. 5-foot step to B8. Knocked unconscious on Vatale's next round. If Vatale is downed by the spell, does Gyllir finish Johnny off, or what?


Male Human Sorcerer 3

Arbiter:

Magic Missile: 4d4 + 8 ⇒ (4, 4, 3, 3) + 8 = 22

Johnny staggers back from the blow, then darts behind a pillar as his wound continues to ooze. He lets out a primal roar and fires a barrage of magical bolts.

Move to B9, cast spell for 22 damage on Vatale. Down by 13 hp.


Male Human Sorcerer 3

Arbiter:

Initiative: 1d20 + 8 ⇒ (2) + 8 = 10

Johnny steps out into the arena wearing only robes, his tattoos writhing across his dark skin.

Initiative: 10


Male Human Sorcerer 3

Sounding off, level 3.


Male Human Sorcerer 3

Hey, Johnny's still looking for a piece of the action.


Male Human Sorcerer 3

Well, it looks like Rolg beat the living tar out of Johnny in Pit Three. That was brutal!


Male Human Sorcerer 3

If I was dazed by a readied action, I think I never actually tried casting, so I shouldn't lose the spell slot. Although...

Already weakened by his foe's spell, the hammer's mighty blow crashes into Johnny's body, sending him careening into unconsciousness.

Well played!


Male Human Sorcerer 3

Spellcraft:

1d20 + 7 ⇒ (1) + 7 = 8

Fortitude Save:

1d20 + 4 ⇒ (5) + 4 = 9

Johnny staggers back under the assault of the unfamiliar spell, and his arcane words and gestures falter as he finds himself unable to act.

Yikes. Your move.


Male Human Sorcerer 3

Johnny hears the shuffling of Dwarven feet approaching him from the other side of the pillar. He takes a deep breath, dashes out into the open, and launches another barrage of missiles.

Move to A9, cast the same spell. 17 damage.

Arbiter:

4d4 + 8 ⇒ (1, 3, 3, 2) + 8 = 17


Male Human Sorcerer 3

Johnny steps out into the pit, clad only in robes, and with pale tattoos writhing across his thin, dark body.

As soon as he spots his opponent across from him, he lets out a war-cry, twists his arms, and sends a barrage of four purplish projectiles at Rolg in the shape of fists. Then he scurries the short distance behind the pillar to his left.

Spell, followed by 5-foot step to B12. 16 damage to Rolg.

Spellcraft DC 16:

magic missile (as if you couldn't guess)

Rolls:

4d4 + 8 ⇒ (1, 4, 2, 1) + 8 = 16
And yes, I really cast that at CL 7.


Male Human Sorcerer 3

Initiative: 1d20 + 8 ⇒ (3) + 8 = 11


Johnny looks forward to smashing you all.