Male Human Sorcerer 3
Since H comes before J, you start at the top. Johnny spots his tiny opponent entering the arena, and before the goblin has a chance to react, he hurls a barrage of magical missiles. Then he quickly ducks behind the pillar to his left. Arbiter:
Magic Missile: 4d4 + 8 ⇒ (1, 4, 4, 4) + 8 = 21
Spell for 21 damage, followed by 5-foot step to K9. Your move.
Male Human Sorcerer 3
Vatale wrote: Quick question. How did you cast a spell and move 10 feet in the surprise round? If it's a class thing just ignore it but you should have started combat on A11 and B9 is 10 feet away. As I understand the rules, whoever wins initiative gets a surprise round, and the other can go straight into a normal round on his turn. Although I think it's a moot point in this case, since I wasn't able to successfully use cover anyway.
Male Human Sorcerer 3
Johnny takes another arrow to the chest, and continues to bleed. Barely hanging on to consciousness, he hurls another spell at his opponent. Then he steps back behind the pillar for better cover, but collapses as the arrowtip explodes in his chest. Arbiter:
Down to 1/26 hp after bleed. Will be at -3 on Vatale's round Magic Missile: 4d4 + 8 ⇒ (3, 4, 3, 2) + 8 = 20
Another spell for 20 damage on Vatale. 5-foot step to B8. Knocked unconscious on Vatale's next round. If Vatale is downed by the spell, does Gyllir finish Johnny off, or what?
Male Human Sorcerer 3
Johnny steps out into the pit, clad only in robes, and with pale tattoos writhing across his thin, dark body. As soon as he spots his opponent across from him, he lets out a war-cry, twists his arms, and sends a barrage of four purplish projectiles at Rolg in the shape of fists. Then he scurries the short distance behind the pillar to his left. Spell, followed by 5-foot step to B12. 16 damage to Rolg. Spellcraft DC 16:
magic missile (as if you couldn't guess) Rolls: 4d4 + 8 ⇒ (1, 4, 2, 1) + 8 = 16 And yes, I really cast that at CL 7. |