(Crossposted on Reddit. If you play in a game where Mike is an orc and used to be a frog and before that was Wonder Woman, you are looking at spoilers.) So there's Viperwall. What is an appropriate level for a party of about five (four to six depending on the week) to go in there? I've heard a lot of complaints directed at me about staging recent adventures at higher difficulties than the PCs can handle (before Restoration and Remove Disease were available). So what levels of divine and arcane can handle an all-poison all the time dungeon? While we're on the subject, what do you think we find in Viperwall? What kind of dangers? Let me know what you think.
These are excellent! The Dragon seems to be referring to Carpenter's Prince of Darkness. I'm wondering what kind of external threats come when they hear that there is a city with no official defenses. You might have slavers and looters but might you attract the attention of paladins and other Lawful Goods, looking to restore or impose order?
I need some GM brainstorming help, please. I've got a city-state of just under 120,000. The city hall building is suddenly destroyed, all leaders and most nobles evacuate and the city guard abandons their posts because they don't know of they'll be paid. What are the next bunch of things that happen to this city? Complete anarchy leads to what events?
BigDTBone wrote:
These are very helpful - thank you.
This sort of thing is massively problematic from a GMing point of view. I would prefer to use the published artwork and maps and show them to my players but I then need to put little patch post-its all over the place or have people say "I go check out what's in building number seven!" It seems like more that only the GM sees or knows about and not the players. Years ago, didn't wotc offer marked and unmarked maps? Is such a thing not possible?
Chronicles: Pathfinder Podcast changed my game. I am less antagonistic with my players and my whole attitude about GMing has been adjusted. I have adopted your changes to the Price of Immortality and the Council of Thieves almost word-for-word. I took nearly five hours designing B21 in the Asmodean Knot in SketchUp as you described it (14 rings with specific doors that the party can see down; free with a pm at me) and it worked beautifully with your suggestions. Without the heads-up, I know I would have been in the glue in that room and my players have you to thank for the improvements. Ditto with the Price of Immortality (Pearls of Return out to the coast though, not at the big lake). My party is using the big primary building in MotLG as a new, secure base (moved it to Westcrown). And those 7 level character builds? Each one was a freakin' gem. The Super Death Black Dragon Troll is in the swamps in my Golarion, waiting for PCs to wander in. Other podcasts are very pleasant but they focus on playing and not GMing. The work Research, Steel, Azmyth and the rest have done will improve any game. It's an audio manual on how to run specific modules and paths better. I can't tell you how grateful I am.
Antagonize is very nice; my group found Goad (Complete Adventurer, p. 109). It is reprinted in several places. To clarify the "3.75" thing: I am posting on the 3.5/d20/OGL threads but wanted to clarify that Pathfinder stuff was appropriate to recommend. I didn’t want to double post or start threadpooping around the boards. The input from you guys is very important to me and helps me run my game better. Is there a catch-all board where I can post for sources that cover all of d20 and Pathfinder both? That would work out very well. Thanks for these suggestions,
Established group looking for one or two players, just off 50th street & Anthony Henday. We play Saturday nights, from 7 pm to midnight. Ages range from mid-20's to early forties. We play mostly 3.5 and mix in Pathfinder where appropriate. We are currently working on the Fortress of the Stone Giants. Send e-mail to Johnny Destroyer at shaw dot ca
So a cleric gets a handful of dust thrown in his eyes and is threatened by three ogres. He agrees that he is blinded. He casts Sanctuary defensively. Can you cast defensively while blinded? There appears to be no reference to casting while blinded. It would seem analogous to casting while three invisible characters threaten you. Help me out.
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