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(Crossposted on Reddit. If you play in a game where Mike is an orc and used to be a frog and before that was Wonder Woman, you are looking at spoilers.) So there's Viperwall. What is an appropriate level for a party of about five (four to six depending on the week) to go in there? I've heard a lot of complaints directed at me about staging recent adventures at higher difficulties than the PCs can handle (before Restoration and Remove Disease were available). So what levels of divine and arcane can handle an all-poison all the time dungeon? While we're on the subject, what do you think we find in Viperwall? What kind of dangers? Let me know what you think.
I need some GM brainstorming help, please. I've got a city-state of just under 120,000. The city hall building is suddenly destroyed, all leaders and most nobles evacuate and the city guard abandons their posts because they don't know of they'll be paid. What are the next bunch of things that happen to this city? Complete anarchy leads to what events?
Established group looking for one or two players, just off 50th street & Anthony Henday. We play Saturday nights, from 7 pm to midnight. Ages range from mid-20's to early forties. We play mostly 3.5 and mix in Pathfinder where appropriate. We are currently working on the Fortress of the Stone Giants. Send e-mail to Johnny Destroyer at shaw dot ca
So a cleric gets a handful of dust thrown in his eyes and is threatened by three ogres. He agrees that he is blinded. He casts Sanctuary defensively. Can you cast defensively while blinded? There appears to be no reference to casting while blinded. It would seem analogous to casting while three invisible characters threaten you. Help me out.
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