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![]() Braelex wrote: "Always go left," Braelex states the obvious. Fun anecdote: when I first got into the online games industry, I implemented a uni-directional maze in our Hercules & Xena MUD (licensed on the TV shows). It was a five room by five room maze with nothing tricky about the connections, except that you couldn't return in the direction that you came. I even made sure that every room had a unique arrangement of exits so that the rooms were recognizable from each other. I set things up such that if you tried a rule like "always go left" or "always go right" rather than actually mapping out the relative room positions to identify the logical exit, you would never go through that exit. In the center of the maze was a rose bush that, if kicked, caused a single point of damage to your character. I watched a guy who refused to solve the maze and simply ran in circles for half an hour: before giving up and kicking himself to death, because it was "easier" to escape from Hades. ![]()
![]() m3mnoch wrote:
12-person game. It was only an 11-person game after *someone* killed my lich and left me defenseless. ;) ![]()
![]() I'm guessing the issues stem from 2 things: 1) reading it all after the fact versus actively holding multiple conversations; 2) each of these non-combat encounters are still encounters. It feels a little odd to progress on encounter 3 when encounter 1 hasn't been resolved, but that resolution could impact the decisions made during 3. I'm cool with flex-time where consequences over time won't matter, but even if those consequences are very minor, then we should do things sequentially. ![]()
![]() Tike, I'm planning on taking a rank of Linguistics at level 2 (Lorlenn is supposed to be a scribe after all) and was wondering what campaign-specific languages might be appropriate? I see that Andel knows Thassillonian, and the d20pfsrd lists a couple like Azlanti. Would one or the other be more appropriate given Lorlenn's scholarly traits? ![]()
![]() Braelex wrote:
So that brings me back to the question of how to divvy loot? We can go with a classic roll-off, highest roll picks first. We can distribute items logically where appropriate, and then sell everything else to split evenly. We can track total value taken by each person, and let people pick based on who has received the least in past picks. We can just sell everything and split the cash. Generally, I like to use the things we find, when they're usable -- the party as a whole benefits when the fighter doesn't have to spend money on armor, because the party found some and let him have it, rather than the wizard rolling high and take it to sell for 10% of its value. That being said, lots of published adventures do a poor job of providing a distribution of loot for a well-rounded party. When every mini-boss is a tank, and the wizard never see a wand-wielding opponent, that's no fun either. Inevitably, good magic items have to be sold in order to buy useful ones. A method that I've always wanted to try, which is more feasible in a digital format is to track everything that we get, use what we can, and when we're done using it, sell and split. So if we find a breastplate +1 and the fighter uses it, then later buys his own full plate, +1, the breastplate goes back into the general pool for someone else to use, and if no one wants it, it get sold and the profit split. I'd be happy to help with this bookkeeping (like I've said before, I like spreadsheets too much). My take on the ring of feather falling is that it's best on a character that is already highly mobile, further empowering their ability to actively pursue isolated enemies, rather than someone using it as a defensive novelty item. ![]()
![]() Tike, Lorlenn's back story has him owning the home that he inherited from his parents, and which he subsequently raised a family in. I'd assume that it's paid off and only needs the equivalent of property taxes and maintenance costs for upkeep. It's large - 7 people were living in it at one point, but old, having been built over 120 years ago. Lorlenn was torn on whether to keep it or donate it to the church, but now he's starting to think it might be a good base of operations for a party that includes several people from out of town, even if it's a bit dated and run-down. How much would it cost to keep a place that we could all use (if everyone was inclined) in an older part of town? ![]()
![]() Yeah, I'll get the hang of this format. Sorry about that. :) I've changed my default alias to be Lorlenn, so that that doesn't happen again in the Gamplay tab. And to answer the OOC question: Jhyrryl is "Anthropomorphized Cricket of Unspecified Gender" according to the avatar selection hover over. Art comes from the following product: http://paizo.com/products/btpy80sv?Pathfinder-Chronicles-Harrow-Deck ![]()
![]() I'll take Chronicler. Btw, Mr. Chris is on a business trip at the moment. Not sure when he gets back. And it looks like CJ (KStarfire) won the fight. Regarding party makeup: I think we'll be good on light and moderate healing (at least 3 characters with access to cure spells), but we'll be behind the curve on big healing spells, so will need to not be shy about resting. CJ, I think we need a good tank more than a rogue, per my earlier comments. Traps may get us sometimes, but creatures will maul us constantly if we don't have someone to step in the way. We're going to have a lot of short and mid-range DPS, especially if Chris leans towards any sort of spellcaster. ![]()
![]() DM Fflash wrote: Just waiting on 1 more guy. I see 5 of us currently (m3mnoch, nomadicc, Braelex, shumpal, Jhyrryl), and believe that 2 co-workers were interested; I'll let them know that they'll need to fight over that slot. DM Fflash wrote: it's a PITA for everyone when a key role is missing If needed, I'll play a multi-class rogue / oracle (life) to fill both healing and stealth. :) DM Fflash wrote: "how the party knows each other" I was thinking about an orphaned, multi-class elven cleric of Desna who is local to Magnimar, so would prefer a party back-story that supports that. Hometown friends or Pathfinder classmates would work. ![]()
![]() Hi there! Thanks for the invite, m3mnoch; this should be interesting. I'm a newb at this format, but have been playing/running table-top off-and-on for 30 years, so hopefully I can catch on quick. :) I like dungeons, so I'd lean towards Shattered Star, but will be happy with either. Still thinking on a character design. |