I don't believe there is anything in the rules that says a good aligned character could not heal an evil aligned one. Though as a DM you can play it however you want - maybe have the heals work but an odd "resistance" felt by the Oracle whenever the evil character gets some healing. There are a few alignment specific or deity specific spells, but nothing I'm aware of that would affect basic cure spells.
Wow, my group is starting Carrion Crown tonight and your group is similar to ours. We have:
From what I've heard and read the Cleric will be useful, there are supposed to be a fair number of undead so channel and the like are great. Same with knowledge skills, but you should be half decent there. If you need more, the Knowledge domain can be taken by followers of Pharasma and makes all knowledge skills class skills. I agree you have good combat utility, good flexibility in each class and a bit of both Divine and Arcane mojo. You didn't mention race for your guys, but from what I've heard the area you start in can be hostile to outsiders, especially ones that are not human. Some people like to use the opportunity to roleplay it up, so either way can be fun depending on your group.
I did a fast search for you, and found a few that might fit your character. I definitely recommend looking through the figure finder yourself if these don't grab you, there are lots of great mini's there. Go to 14544: Ian, Ivy Crown Mage
Go to 5043: Toreth, Elf
Go to 02027: D'narg The Slayer
Go to 60005: Arael, Half Elf Cleric
My DM would give us a scar whenever we hit by a crit. We used a critical hit deck to spice up things up a bit that would usually have locations the hit landed (pierced abdomen, broken jaw, etc...) and we would say the scar was on the body location hit. Like Douglas Muir 406 mentioned, our melee fighters got crit hit all the time, and our "scar journals" (we liked to keep track) filled up pretty quickly. Good or bad thing depending on your outlook
Mini looks great, I like it. Since other people mentioned adding something, I might suggest some sort of accent on the leggings. It doesn't have to be much but even some sort of wavy lines along the edges to spice things up a bit would help. It doesn't have to be super amazing and fancy like Derek Schubert will do when he paints em, but a little dab of something (like a red color to tie in the top to the bottom colors) would pull it together a little more :D
I haven't painted the magus fig, but the other Pathfinder Reaper mini's I've played with have been fun to paint. Lots of (excellent and annoying) detail though, so be prepared for it to take a bit longer than some others. It might get a little plain with the mostly black colors, but it works for the illustration so I'm sure you can make it work on the fig!
Yeah, a picture box will definitely help - they look much better in person than in the pics. What about black fur instead of boring brown? You're more likely to add more black to the models than brown and that way the fur will tie into the rest of the model a little better. Unless you want it to stand out of course . . .
Others did beat me to the punch, but I did poke around in my book a bit and think I found the answer for you. Bear in mind that you're the GM and you can do as you will. You'll want to check your core rulebook under Chapter 8 > Movement. Position, and Distance > Measuring Distance (it's on page 192-193 for me.) "Diagonals: When measuring distance, the first diagonal
Rules seem to say that you're player could have moved from 1 to 2 without any issue, which is good because I always do it when I play to get into flanking position and was worried I was misbehaving again.
/shame /shame /shame I blame my right hand, it's always been hitting the keys on it's side of the keyboard a bit too quickly. Don't worry, I'll have it removed before the game Saturday so it won't be able to bother anyone. Very kind of you to offer to make room on the Saturday game even if your normally selected folks show up, thanks for the opportunity.
I'm not too eloquent or have a dramatic flair for words, but to prove my dedication to the game I'm more than willing to arm wrestle anyone else who thinks they are more deserving for a spot. That or a good old fashioned game of playground mercy (being double jointed makes it pretty hard for me to lose.) That being said, I'm always more of an enabler when it comes to gaming, and would be happy to play whatever character would be left over that would help[ the group (yes I will willingly play the bard if asked to :D" And not too sound like a real fanboy or anything, but I'd be very excited to have Niel as a GM. Loved reading his comments on this years RPG superstar contest and was looking forward to playing the the Fellknight queen with my local group. Having it run by the writer would be legitimately awesome in my book.
I would just like a clarification of the dice set you want us to bring. Would it be three standard sets of dice with individual colors. Or would it he three white dice, six black dice, and eight red dice. If it is the different amounts of colored dice, would it just be different amounts of d6's or what.
I played a deaf Oracle in a one off game with some friends - GM was kind enough to give me a minor magic book + inkpen for communication purposes. Whoever held the inkpot could think what they wanted written and it would write it in the book. Helpful for communication and it was generally assumed that if I paid attention to somebody talking in front of me I would be able to read their lips - if I survived 20+ years as a deaf person I better have a rudimentary ability to read lips.
BYC makes a good point about the Code of Conduct, making sure to institute a set code behavior or morals(even evil chaotic ones) would be an interesting thing to come up with. Class Options: Volume 2—Paladins Prevail! is available on the Paizo store and has a few fun twists on Paladins, and is PFRPG compatible. It has several replacement powers for different levels, and while picking and choosing could be a bit of a chore, it does have several alternatives to the strictly good aligned powers.
I'm currently playing in a campaign where the DM allowed one of the other players to play a Paladin of Asmodeus. As I understand it, the basically switched out all of their good abilities (smite evil, aura of good, etc...) and changed them to lawful (smite chaos, aura of law etc...) It turned out being similar to the hellknight prestige class that was later released, and seemed to work well in his campaign. You might want to look into doing something similar.
I had a similar problem when I ran the scenario, with a Summoner's eidelon who was attacking them with natural attacks. Since this was a home game and not scenario play I simply houseruled it and had it take 2d4 nonlethal each attack that hit. I downgraded it so much because natural weapons do not have hardness, which I believe the designers had in mind when creating the ability. |