The Green Faith

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What im wondering in this discussion is whether i need my primary hand to wield a bow.


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LG Fighter: "Surrender you are coming with me for the crimes you did"
*fight erupts people die*
Ok bad things happen!

LG Paladin: "Surrender you are coming with me for the crimes you did"
*fight erupts people die*
OMG he killed an nearly unarmed civilian, Paladin must fall *chants* Paladin must fall!

I think what most of you should rethink is the "surrender or suffer the ultimate penalty of her evil deeds" part.


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Diego is right, just because you can act normal does not end the condition.

If you are panicked for 7 rounds you are panicked for 7 rounds, being able to act normally in the 3 middle rounds does not lift the condition (unless you do something to lift it).


As a GM i dont hand out all special powers and vulnerabilities on just beating the DC, so you are going to get those as extras.


Interesting there are 2 somewhat contradicting occurrences of panicked in the prd.

http://paizo.com/pathfinderRPG/prd/glossary.html#_panicked
Once under fear:
Panicked: Characters who are panicked are shaken, and they run away from the source of their fear as quickly as they can, dropping whatever they are holding. Other than running away from the source, their paths are random. They flee from all other dangers that confront them rather than facing those dangers. Once they are out of sight (or hearing) of any source of danger, they can act as they want. Panicked characters cower if they are prevented from fleeing.

Once under conditions:
Panicked: A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.


questions wrote:
DaHofi wrote:

"Panicked: A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions."

I think that makes it pretty clear!

In addition what you quoted has an additional condition:
"A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape."

so slamming a door they are actively gripping before they are panicked and at the time they are making the save is beyond reasoning? but using spells and abilities they have while they are panicked to further escape their attacker is OK?

"A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape."

Opening or closing a door is a move action, even if it is only a little. And that is explicitly disallowed, while special abilities, including spells are explicitly allowed. If you want an RP interpretation: "In your panic you slam shut the door, but the door does not hold and hinges open again."

Why do you think emergency exits open in the direction of escape and have large handles you mostly dont even need to use?

questions wrote:
If they cannot take any other actions than fleeing then by that logic it is also safe to say the afflicted party couldn't open doors to get further away from the enemy they would just cower in the corner of the room while taking hits from the enemy.

That is my interpretation of the rule* and that is what is written in the Rule. Well unless they have a spell or special ability to get away further.

*but personally i think i would panicked creatures let open unlocked (light) doors where the players already know that no monster is behind. Would not want a panicked player to escalate the encounter further.


"Panicked: A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions."

I think that makes it pretty clear!

In addition what you quoted has an additional condition:
"A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape."


Sometimes i get the idea that people intentionally interpret the OP wrong so that they can rant about someting that is on their mind.

And so the topic gets easily lost.


161. "NoBody gets left behind!"