Aspis Agent

Jennix Caerwyllien's page

607 posts. Alias of Hawkwen Agricola.


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AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix continues attacking the oni, hoping to bring it down, then sets to work on the gorgon.

Attack, Flank, Bane, Luck, PS: 1d20 + 16 + 2 + 2 + 1 - 3 ⇒ (20) + 16 + 2 + 2 + 1 - 3 = 38
Damage: 1d8 + 6 + 6 + 1 ⇒ (4) + 6 + 6 + 1 = 17
Fire: 1d6 ⇒ 4
Bane: 2d6 ⇒ (2, 2) = 4
Sneak: 2d6 ⇒ (3, 6) = 9

Iterative, Attack, Flank, Bane, Luck, PS: 1d20 + 16 + 2 + 2 + 1 - 3 ⇒ (11) + 16 + 2 + 2 + 1 - 3 = 29
Damage: 1d8 + 6 + 6 + 1 ⇒ (7) + 6 + 6 + 1 = 20
Fire: 1d6 ⇒ 1
Bane: 2d6 ⇒ (5, 6) = 11
Sneak: 2d6 ⇒ (5, 1) = 6 Directed toward gorgon if oni goes down on the first attack.

Confirm: 1d20 + 16 + 2 + 2 + 1 - 3 ⇒ (14) + 16 + 2 + 2 + 1 - 3 = 32
Extra Damage: 1d8 + 6 + 6 + 1 ⇒ (6) + 6 + 6 + 1 = 19


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix creeps forward to flank the oni, then calling on his luck, swings his katana two-handed at the creature!

Attack, Luck, Invis, Bane, PS: 1d20 + 16 + 1 + 2 + 2 - 3 ⇒ (17) + 16 + 1 + 2 + 2 - 3 = 35
Damage: 1d8 + 7 + 1 + 9 ⇒ (5) + 7 + 1 + 9 = 22
Fire: 1d6 ⇒ 2
Bane: 2d6 ⇒ (6, 1) = 7
Sneak: 2d6 ⇒ (4, 3) = 7


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Sorry! I wasn't seeing updates.

Jennix nods to Miso and darts forward a little, then casts a spell, making himself vanish!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix gives Zach a sidelong glance. "Ah man! I was hoping to use this katana on an oni. It was built to kill oni. I could feel it want to slice into it's filthy flesh!" Kicking at the dead thing, he shrugs. "Oh well, I suppose I should be grateful for you making such quick work of it."

Looking around, he asks. "Now what?"


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Seeing the creature, Jennix darts forward and attacks with the katana.

Katana, Bane, PS, Luck: 1d20 + 16 + 2 - 3 + 2 ⇒ (1) + 16 + 2 - 3 + 2 = 18
Damage: 1d8 + 6 + 6 + 1 ⇒ (3) + 6 + 6 + 1 = 16
Fire: 1d6 ⇒ 6
Bane: 2d6 ⇒ (1, 2) = 3
Sneak: 2d6 ⇒ (6, 4) = 10

In his eagerness, he misses badly......


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

I did miss the 26. I thought it went to Miso.

So, he would have needed two chrgs.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix shakes his head as more hobgoblins pour out of the room, then attacks the one in front of him.

Katana, Luck, PS: 1d20 + 14 + 1 - 3 ⇒ (16) + 14 + 1 - 3 = 28
Damage: 1d8 + 6 + 6 + 1 ⇒ (1) + 6 + 6 + 1 = 14
Fire: 1d6 ⇒ 5

Dagger, Luck, PS: 1d20 + 14 + 1 - 3 ⇒ (7) + 14 + 1 - 3 = 19
Damage: 1d4 + 3 + 6 + 1 ⇒ (1) + 3 + 6 + 1 = 11

Iter. Katana, Luck, PS: 1d20 + 9 + 1 - 3 ⇒ (18) + 9 + 1 - 3 = 25
Damage: 1d8 + 6 + 6 + 1 ⇒ (6) + 6 + 6 + 1 = 19
Fire: 1d6 ⇒ 2

Iter. Dagger, Luck, PS: 1d20 + 9 + 1 - 3 ⇒ (17) + 9 + 1 - 3 = 24
Damage: 1d4 + 3 + 6 + 1 ⇒ (1) + 3 + 6 + 1 = 11

Confirm Iter. Katana, Luck, PS: 1d20 + 9 + 1 - 3 ⇒ (6) + 9 + 1 - 3 = 13
Extra Damage: 1d8 + 6 + 6 + 1 ⇒ (6) + 6 + 6 + 1 = 19

Terf wrote:
Jennix, did you not note your healing from the discussion thread? I'm not sure I understand your HP format, but I thought that brought you up to full. If not, tell me how many increments of 10 HP to knock off as charges on the wand.

Unless I am mistaken, Jennix was down to 1 hp and healed for 21, so he should need about 4 chrgs in IH


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix stills needs some retconned healing. He was down to 1 hp. Infernal healing?


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Taking advantage of his invisibility, Jennix calls on his luck and begins attacking the hobgoblin to his north.

Katana, Invis, Flank, PS, Luck vs FF: 1d20 + 14 + 2 + 2 - 3 + 1 ⇒ (12) + 14 + 2 + 2 - 3 + 1 = 28
Damage: 1d8 + 6 + 6 + 1 ⇒ (2) + 6 + 6 + 1 = 15
Fire: 1d6 ⇒ 5
Sneak: 2d6 ⇒ (4, 6) = 10

Dagger Flank, PS, Luck: 1d20 + 14 + 2 - 3 + 1 ⇒ (19) + 14 + 2 - 3 + 1 = 33
Damage: 1d4 + 3 + 6 + 1 ⇒ (1) + 3 + 6 + 1 = 11
Sneak: 2d6 ⇒ (1, 4) = 5

Iterative Katana, Flank, PS, Luck: 1d20 + 9 + 2 - 3 + 1 ⇒ (18) + 9 + 2 - 3 + 1 = 27
Damage: 1d8 + 6 + 6 + 1 ⇒ (1) + 6 + 6 + 1 = 14
Fire: 1d6 ⇒ 2
Sneak: 2d6 ⇒ (3, 1) = 4

Iterative Dagger, Flank, PS, Luck: 1d20 + 9 + 2 - 3 + 1 ⇒ (17) + 9 + 2 - 3 + 1 = 26
Damage: 1d4 + 3 + 6 + 1 ⇒ (4) + 3 + 6 + 1 = 14
Sneak: 2d6 ⇒ (5, 1) = 6

Confirm Dagger: 1d20 + 14 + 2 - 3 + 1 ⇒ (6) + 14 + 2 - 3 + 1 = 20
Damage: 1d4 + 3 + 6 + 1 ⇒ (1) + 3 + 6 + 1 = 11

If he goes down, Jennix will five foot to the northeast.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix begins attacking the center hobgoblin, then quickly vanishes again.

Katana 1, PS: 1d20 + 14 - 3 ⇒ (2) + 14 - 3 = 13
Damage: 1d8 + 6 + 6 ⇒ (5) + 6 + 6 = 17
Fire: 1d6 ⇒ 3

Dagger: 1d20 + 14 - 3 ⇒ (13) + 14 - 3 = 24
Damage: 1d4 + 3 + 6 ⇒ (3) + 3 + 6 = 12

Katana 2, PS: 1d20 + 9 - 3 ⇒ (20) + 9 - 3 = 26
Damage: 1d8 + 6 + 6 ⇒ (3) + 6 + 6 = 15
Fire: 1d6 ⇒ 4

Dagger: 1d20 + 9 - 3 ⇒ (5) + 9 - 3 = 11
Damage: 1d4 + 3 + 6 ⇒ (1) + 3 + 6 = 10

Katana Confirm: 1d20 + 9 - 3 ⇒ (10) + 9 - 3 = 16
Damage: 1d8 + 6 + 6 ⇒ (3) + 6 + 6 = 15

And I always forget, Jennix's AC is +1 from Two Weapon Defense.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix will need some healing before this next portion. He is down to 1 hp.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Sizing up the creature, Jennix glances back at his companions. "I got a bad feeling about this....."

Drawing a deep breath, Jennix exhales and rushes in to attack the beast.

Piranha Strike (katana): 1d20 + 16 - 3 ⇒ (20) + 16 - 3 = 33
Damage: 1d8 + 6 + 6 ⇒ (3) + 6 + 6 = 15
Fire: 1d6 ⇒ 5
Sneak: 2d6 ⇒ (4, 2) = 6

After attacking, Jennix calls on his ninja training and disappears!

Confirm?: 1d20 + 16 - 3 ⇒ (15) + 16 - 3 = 28
Extra Damage: 1d8 + 6 + 6 ⇒ (4) + 6 + 6 = 16


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix nods to the arrows. "Are they magical? Zach, you might want to restock."

Looking around, he asks. "Which way? Through the double doors?"


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

"Oof!" Jennix grunts as he is hit. Why in the Nine Hells did I get this close....?

Katana, Pirahna: 1d20 + 14 - 3 ⇒ (3) + 14 - 3 = 14
Damage: 1d8 + 6 + 6 ⇒ (6) + 6 + 6 = 18
Fire: 1d6 ⇒ 3

Dagger: 1d20 + 14 - 3 ⇒ (18) + 14 - 3 = 29
Damage: 1d4 + 3 + 6 ⇒ (3) + 3 + 6 = 12

Iterative Katana, Pirahna: 1d20 + 9 - 3 ⇒ (13) + 9 - 3 = 19
Damage: 1d8 + 6 + 6 ⇒ (1) + 6 + 6 = 13
Fire: 1d6 ⇒ 1

Iterative Dagger: 1d20 + 9 - 3 ⇒ (6) + 9 - 3 = 12
Damage: 1d4 + 3 + 6 ⇒ (4) + 3 + 6 = 13

Jennix keeps attacking the elemental, but has little luck. He then vanishes!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix nods and takes the proffered items, dinning the cloak and hat. "Everyone alright? Where to now?"

Traveling this week. Posting will be sporadic.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Katana, Luck, Piranha: 1d20 + 14 + 1 - 3 ⇒ (16) + 14 + 1 - 3 = 28
Damage: 1d8 + 6 + 1 + 6 ⇒ (4) + 6 + 1 + 6 = 17
Fire: 1d6 ⇒ 1

Dagger: 1d20 + 14 + 1 - 3 ⇒ (16) + 14 + 1 - 3 = 28
Damage: 1d4 + 3 + 1 + 6 ⇒ (2) + 3 + 1 + 6 = 12

Katana, Luck, Piranha: 1d20 + 9 + 1 - 3 ⇒ (11) + 9 + 1 - 3 = 18
Damage: 1d8 + 6 + 1 + 6 ⇒ (2) + 6 + 1 + 6 = 15
Fire: 1d6 ⇒ 1

Dagger: 1d20 + 9 + 1 - 3 ⇒ (3) + 9 + 1 - 3 = 10
Damage: 1d4 + 3 + 1 + 6 ⇒ (1) + 3 + 1 + 6 = 11

Jennix steps east and attacks the purple hobgoblin.

Can't edit map


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Heh, I forgot Sneak damage on the first attack. 2d6 ⇒ (3, 5) = 8


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix steps up to the big boar, calls on his luck, and attacks the beast!

Katana!, Piranha, Luck, Invis: 1d20 + 14 - 3 + 1 + 2 ⇒ (17) + 14 - 3 + 1 + 2 = 31
Damage: 1d8 + 6 + 1 + 6 ⇒ (7) + 6 + 1 + 6 = 20
Fire: 1d6 ⇒ 4

Dagger: 1d20 + 14 + 1 - 3 ⇒ (17) + 14 + 1 - 3 = 29
Damage: 1d4 + 3 + 1 + 6 ⇒ (4) + 3 + 1 + 6 = 14 And Fort Save DC 14 or 1 Con damage and unconscious for 1d3 ⇒ 2 hours

Iterative Katana!, Piranha, Luck: 1d20 + 9 - 3 + 1 ⇒ (16) + 9 - 3 + 1 = 23
Damage: 1d8 + 6 + 1 + 6 ⇒ (7) + 6 + 1 + 6 = 20
Fire: 1d6 ⇒ 6

Iterative Dagger: 1d20 + 9 + 1 - 3 ⇒ (16) + 9 + 1 - 3 = 23
Damage: 1d4 + 3 + 1 + 6 ⇒ (3) + 3 + 1 + 6 = 13


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix quickly casts a spell, vanishing, then moves closer to the corner of the building, drawing his weapons along the way, and coating Deadly Kiss with blue whinnis poison.

vanish (3 rnds)


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Will: 1d20 + 6 ⇒ (10) + 6 = 16

Jennix creeps along the passage, staring with barely concealed horror at....everything. In the hall, Jennix's body shudders as the sound of breaking bones resonates in hall. Shaking his head as if trying to get water out of his ear, Jennix's face betrays confusin for moment, then he seems to become calm, more calm than usual.

Moving across the room, Jennix gets down on his hunches and examines the makeshift bridges across the chasm.

Perception: 1d20 + 16 ⇒ (15) + 16 = 31


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix takes a step to the north, (Can't edit atm) calls on his luck, and begins attacking the yellow skinned hobgoblin, then attacking the red hued hob if his counterpart goes down.

Piranha Katana, Invis, Luck vs FF: 1d20 + 14 + 1 + 2 - 3 ⇒ (4) + 14 + 1 + 2 - 3 = 18
Damage: 1d8 + 6 + 1 + 6 ⇒ (8) + 6 + 1 + 6 = 21
Fire: 1d6 ⇒ 1
Sneak: 2d6 ⇒ (2, 4) = 6

Piranha Dagger: 1d20 + 14 + 1 - 3 ⇒ (17) + 14 + 1 - 3 = 29
Damage: 1d4 + 3 + 1 + 6 ⇒ (4) + 3 + 1 + 6 = 14

Iterative katana: 1d20 + 9 + 1 - 3 ⇒ (8) + 9 + 1 - 3 = 15
Damage: 1d8 + 6 + 1 + 6 ⇒ (4) + 6 + 1 + 6 = 17
Fire: 1d6 ⇒ 5

Iterative dagger: 1d20 + 9 + 1 - 3 ⇒ (15) + 9 + 1 - 3 = 22
Damage: 1d4 + 3 + 1 + 6 ⇒ (2) + 3 + 1 + 6 = 12


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix grins at the hobgoblins, then darts into the room, attacking the yellow skinned one.

Katana vs Yellow: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Fire: 1d6 ⇒ 3
Sneak: 2d6 ⇒ (3, 5) = 8

After making his attack, he calls on his ninja training to vanish!

ki point for vanishing trick. Can't edit map, atm


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

As the party descends Jennix twists his neck causing it to pop loudly, then cracks his knuckles. Elbowing his elven companion, he says. "Hey Terf, how many times have I died? Two, three times? Four? I wonder if Pharasma will ever tire of my escaping the Boneyard. Maybe she'll make me a pyschopomp when my time finally comes...."

Upon reaching the bottom, which felt like months to Jennix, he makes a face at the sight of the impaled bodies. "That's welcoming....."

Creeping forward, Jennix looks for traps, listens at the door, and checks to see if it's locked.

Perception: 1d20 + 16 ⇒ (16) + 16 = 32


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Done! Jennix is more ninja-y!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Woohoo! I think I need to update Jennix as well. Didn't we gain a level right before we went on hold?


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Woohoo! Endless sake!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix moves up to the man, then vanishes.

Knowledge?: 1d20 ⇒ 19


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Katana Attack 1: 1d20 + 12 + 1 - 2 ⇒ (3) + 12 + 1 - 2 = 14
Damage: 1d8 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Fire: 1d6 ⇒ 2

Handaxe: 1d12 + 13 + 1 - 2 ⇒ (3) + 13 + 1 - 2 = 15
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Katana Attack 2: 1d20 + 7 + 1 - 2 ⇒ (11) + 7 + 1 - 2 = 17
Damage: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Fire: 1d6 ⇒ 3

Handaxe: 1d12 + 8 + 1 - 2 ⇒ (3) + 8 + 1 - 2 = 10
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Jennix hacks ineffectually at the undead.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix used his vanish trick after the attack, so he should be invisible.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Knowing he will likely regret it, Jennix draws his blades, steps forward,and slashes at the creature with his katana. He then swiftly uses a trick of the ninjas, disappearing.

Attack!: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Fire: 1d6 ⇒ 2


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix moves down next to Miso, and slashes at the creature.

Katana strike!: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Fire: 1d6 ⇒ 4


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix crouches and peers down into the bowl, looking for anything. "Bold approach or stealthy?" He asks.

Perception: 1d20 + 15 ⇒ (15) + 15 = 30


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix pats the blade at his side and nods, then says quietly. "I think we should do this thing."


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix breathes s sigh of relief. "I'm glad that turned out alright." Turing back to the forest spirit, he bows. "May we all pass, now, mighty spirit of the wood?"


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix follows after he his party, quite impressed by how quickly they solve the first spirit problem. My boys are all grownsed up!

"So, how do we take care of the second spirit?"


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix turns to his companions, a questioning look on his face. "Well, what do you think?"


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix's features screw themselves up in consternation. Thinking for a moment, he bows again. "Most wise and patient Spirit. Could you instruct us on how to eject the offending evil spirits?"


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix bows low. "Greetings most austere guardian. I am Jennix and these are friends and companions. We merely seek to pass through the forest on our journey to Minkai. We seek to take this road in order to protect ourselves from the machinations of the Five Storms. If allowed to pass, we pledge ourselves to showing humility and respect for the Forest."

Lucky Diplomacy?: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix sashays toward the gate, then slows, peering around.

Perception: 1d20 + 15 ⇒ (7) + 15 = 22


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Will: 1d20 + 6 ⇒ (3) + 6 = 9

Jennix keeps dancing through the forest.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Will: 1d20 + 6 ⇒ (14) + 6 = 20

Jennix sniffs the air, shrugging. "I don't smell anything, well, wait, maybe brownies! No?"


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

KN: nature: 1d20 + 7 ⇒ (10) + 7 = 17

KN: planes: 1d20 + 7 ⇒ (20) + 7 = 27

"Yes, we would do well not to harm. Such beasts are sacred to the kami." Perhaps you could try to calm it, Zachary?"


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Will: 1d20 + 6 ⇒ (17) + 6 = 23

Jennix doesn't seem to hear anything, as he is still entranced by the earlier melody.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Will: 1d20 + 6 ⇒ (4) + 6 = 10

Jennix finds he can't resist a good tune. He eyes shine as he possessed by the music, his body swaying to some unheard beat. Dead show, anyone?


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix cocks his head. "Do you hear that? The humming? Another kami, I suspect. Should we try to offer something?"

Jennix tries to quickly think what might be a good offering here, or a proper course of action.

KN: Religion?: 1d20 + 7 ⇒ (6) + 7 = 13


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix ponders for a moment. "I don't think I've met Pharasma yet, but I'm sure I'm am on a first name basis with her handmaidens....." He says wryly.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix makes a motion as if dusting himself off. Giving a wry grin, he asks. "What'd I miss?"


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

You just let Jennix's body go to get taken to an acid bathe, to destroy any chance of raising him..... ;)


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

....am I dead....again.....?


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix is dead....again.