Xanesha

Jeneva - Callous Duskglow's page

8 posts. Alias of Orthos.


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[General Appearance]
Stats:
[HP: 21/88] [Rage: 14/25] [AC: 19+1 | T: 12+1 | FF: 16 | permanent blur (Miss 20%)] [25% Fort] [F: +10 | R: +7+1 | W: +5; +2 vs Spells, SLA, SU] [Perc: +11] [Init: +3] [CMB: +14 | CMD: 25+1

Jeneva's barklike texture resolves into scale, roots and leaves shooting out to form wings and her lupine facial structure shrinking back into the insectoid visage she had worn before. Thus bolstered she is able to fly out of the pit, hauling Simon with her (unless he's demonstrated some reliable method of escape of his own capabilities).

Once outside the pit, she'll grab one piece of treasure within arm's reach - she's not particularly picky what, but she's not leaving here emptyhanded - then make for the exit as swiftly as possible, taking full advantage of her flight speed to avoid ground-based irritations along the way.

HP adjusted for Con drain and damage. Use Dance of Masks to spend 3 rage rounds to switch masks mid-rage, switching back to Callous Duskglow and no longer using Deep Masquerade. With Haste, both Land and Fly speeds are 70 ft.


[General Appearance]
Stats:
[HP: 21/88] [Rage: 14/25] [AC: 19+1 | T: 12+1 | FF: 16 | permanent blur (Miss 20%)] [25% Fort] [F: +10 | R: +7+1 | W: +5; +2 vs Spells, SLA, SU] [Perc: +11] [Init: +3] [CMB: +14 | CMD: 25+1
Skiron wrote:
"Well, that was interesting. Who here has had a dream wherein someone you think you know well appears to you, but behaving in a manner quite contrary to their nature - or wherein you find yourself behaving in a manner you know to be contrary to your own? It would appear that beyond that door lies just such a dream."

"I think we have discovered all we particularly need of this corridor then. Unless there was a passage beyond the chamber ahead, I believe we are through here and can return whence we came, and investigate another of the myriad passages and tunnels this isle has to offer." The insectoid figure snarls slightly, mandibles clacking. "I've no interest in having whatever awaits us within meddling in my head, and I've every reason to believe you all would think likewise."


[General Appearance]
Stats:
[HP: 21/88] [Rage: 14/25] [AC: 19+1 | T: 12+1 | FF: 16 | permanent blur (Miss 20%)] [25% Fort] [F: +10 | R: +7+1 | W: +5; +2 vs Spells, SLA, SU] [Perc: +11] [Init: +3] [CMB: +14 | CMD: 25+1

"Perhaps one of our magicians might be able to conjure up a wind to scatter it back whence we came," she suggests.


[General Appearance]
Stats:
[HP: 21/88] [Rage: 14/25] [AC: 19+1 | T: 12+1 | FF: 16 | permanent blur (Miss 20%)] [25% Fort] [F: +10 | R: +7+1 | W: +5; +2 vs Spells, SLA, SU] [Perc: +11] [Init: +3] [CMB: +14 | CMD: 25+1

As the smoke billows out of the pew, the dancer's skin begins to ripple and change almost immediately, once again taking on the chitinous appearance of her insectoid form from before.

Fortitude: 1d20 + 10 ⇒ (10) + 10 = 20

She darts across the chamber, managing to hold her breath as she passes through the cloud and avoid absorbing any of the noxious fumes. Once on the other side, she puts herself between the cloud and the exit Ta'ruk is bound for, and begins batting her wings as strongly as she can. The intent, of course, is to blow the smoke cloud back away, toward the entrance by which the group first arrived in the shrine, and away from the chosen exit.


[General Appearance]
Stats:
[HP: 21/88] [Rage: 14/25] [AC: 19+1 | T: 12+1 | FF: 16 | permanent blur (Miss 20%)] [25% Fort] [F: +10 | R: +7+1 | W: +5; +2 vs Spells, SLA, SU] [Perc: +11] [Init: +3] [CMB: +14 | CMD: 25+1

Jeneva's mandibles click irritably as she speaks, weapon still held ready. "He is ours first. Are you to challenge our claim? Would you make enemies yet more, when another foe awaits you beyond these gates? Hunt elsewhere - this world is full of prey. You have nothing to gain and," she pauses, swinging the curved sword up to point directly at the fiend, "MUCH to lose to pursue this folly. Stand aside."
Intimidate: 1d20 + 10 ⇒ (20) + 10 = 30
The white-green glows of her eyes blaze as she locks gazes with the glabrezu, unwavering, waiting for its response.


[General Appearance]
Stats:
[HP: 21/88] [Rage: 14/25] [AC: 19+1 | T: 12+1 | FF: 16 | permanent blur (Miss 20%)] [25% Fort] [F: +10 | R: +7+1 | W: +5; +2 vs Spells, SLA, SU] [Perc: +11] [Init: +3] [CMB: +14 | CMD: 25+1

"Indeed, our quarrel is not with you, lest you serve the master of this isle," the warrior responds, though she does not lower her blade nor relax her stance, knowing the creature's caprice may swing to the destructive at any moment. "If such is not the case, we see no need for unnecessary battle; but likewise, we will not be barred from our destination."
Diplomacy: 1d20 + 11 ⇒ (4) + 11 = 15
Retain readied action. Rage: 24/25


Mark Seifter wrote:
Jeneva wrote:
Mark Seifter wrote:
Alayern wrote:

Do any classes/spells/items start out as things you just happen to bring to a table when you play on your own? As in, not a formal design process in the early stages, just something someone came up with and you thought should be fleshed out.

Looking at the Advanced Class Guide's spell list gave me a couple instances of "... who would think of that?" I.E. Curse of Burning Sleep...

Well, that's the advantage of having freelancers of all stripes. Each has great talents in different areas, and in some cases, that talent is for cool off-the-wall ideas. I know I could be accused of having some pretty off-the-wall ideas myself. Pretty much everything I did for Paizo is still NDA, but look at my 3pp stuff—a barbarian archetype tied to fey masquerades and the evershifting nature of the fey, potentially allowing for viable skill-monkey, debuff, utility, or bag-of-tricks contingency builds seems like not the first thing one would think of!
Yeah, going to be putting one of those through the Tomb of Horrors in a month or so. Wish me luck. =)
Awesome! Good luck. And you owe it to yourself (and your ill-fated team going into the tomb) to make sure you check out the new evolutions by then!

So this is finally go. First time into Masquerade and the whole party jaw-drops. I love this class so so much.


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[General Appearance]
Stats:
[HP: 21/88] [Rage: 14/25] [AC: 19+1 | T: 12+1 | FF: 16 | permanent blur (Miss 20%)] [25% Fort] [F: +10 | R: +7+1 | W: +5; +2 vs Spells, SLA, SU] [Perc: +11] [Init: +3] [CMB: +14 | CMD: 25+1

... Her hair fades to grey, then ripples with fiery red as her braids become unwound and fly wildly. Long, bony antennae spear out of her forehead as her eyes glass over, then fracture into glimmering green-white compound lenses. Her blue-tinged skin dims greenish as it hardens into chitinous plates, exoskeleton melding out of flesh plate by plate, forming into sharp outward-splaying spikes or thorns. Her fingers harden into bony claws, clenched around the hilt of the two-handed blade, and her feet reshape into three-spurred talons, splayed triangularly beneath her, digging firmly into the sand and dirt of the isle. At the last more bony spears, like the newgrown antennae but larger and wider, erupt from her back through specially-placed gaps in the mithral breastplate she has worn since exiting the ship. These grow to almost four feet in length apiece before ceasing, and between them a tight webbing of orange and green fibers begin to grow, eventually taking the shape of a pair of massive, fiery moth-like wings. Her body begins to exude a vibrant green radiance, making her position and presence indistinct and shimmering.

Snarling, she speaks to the monster, her voice now accompanied by the clicks and clacks of a set of insectoid mandibles located just below her jaw. "Come then, beast. Test your claws here."

Move action: draw nodachi.
Free action: Enter Rage/Masquerade, using mask Callous Duskglow. Jeneva now has wings and a flight speed of 40 (good), as well as a constant blur effect. She can make a gore attack with her antennae (Lesser Fiend Totem), gains +2 saves vs. spells, SLAs, and SU abilities (Superstition), and anything that damages her in melee takes 1d6 damage from spikes (Fiend Totem). Nodatchi gains an extra +2 enhancement while her rage persists (Furious enhancement) bringing it up to +3.
Standard action: ready action - attack Glabrezu if it moves within its attacking range of her.