Silas Weatherbee

Jeff Lee's page

Organized Play Member. 10 posts (11,341 including aliases). 10 reviews. No lists. 1 wishlist. 1 Organized Play character. 15 aliases.



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Edit: Never mind. I forgot the penalty caps at -10. Thanks for the input.

Not -15? If the previous Strikes are all applied, wouldn't that be -5 for the second Strike, -10 for the third, and -15 for the fourth?


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Pathfinder Bestiary wrote:
The giant octopus makes up to four Strikes with different arms, each against a different target. Each attack counts separately for the octopus's multiple attack penalty, but the penalty doesn't increase the penalty until the octopus has made all the attacks.

My question pertains to the second sentence. I'm assuming "the penalty doesn't increase the penalty" is a typo, and the sentence is meant to read "the penalty doesn't increase until the octopus has made all the attacks." If read thus, does that mean that none of those four arm attacks takes a penalty to the attack roll? And if the giant octopus uses its final action to make a standard arm attack, then the -5 penalty would be applied to that attack roll?


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Caught on to this yesterday. If you compare the image of the poster to the art in the PF2e Bestiary, the line art is identical.

Poster Art


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Armchair Psychologist wrote:
Captain ? wrote:
Jeff Lee wrote:
Cap Yesterday, Compulsive FAQer wrote:
Jeff Lee wrote:
This forum post is still way too long.
Are you sure about that?
Even more so, at this point.
Is it.
More importantly, how does that make you feel about your mother?

I'm beginning to think I may be part of the problem.

...

Nah. It's all the fault of you weirdos.


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Cap Yesterday, Compulsive FAQer wrote:
Jeff Lee wrote:
This forum post is still way too long.
Are you sure about that?

Even more so, at this point.


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This forum post is still way too long.


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Ring of Spell Turning.

When activated, a voice comes from the ring that says "Turning. T-U-R-N-I-N-G. Turning." This repeats until the ring is deactivated.


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Ring of Invulnerability--This ring, while worn, is completely impervious to any and all damage.


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Pretty much this.


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Hence the reason for things like bows, and potions of fly.


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Mikaze wrote:
(damn thing keeps growing too)

I just bet it does, replied the succubus wrestler, eyebrows waggling knowingly.


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Seems more likely they'd go a few rounds before discovering it was pointless, find they had a lot in common, and band together to destroy their enemies once and for all.


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Spugly.Fuglet wrote:

so the 1st level "Obscuring Mist" spell stops ALL channeling.

A misty vapor arises around you. It is stationary once created. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment

So your 10 feet away and that 20th level evil cleric that just channeled a can off whup-a*s dos an epic fail with a 1st level spell.

Sweet!.

No. Read that again. Obscuring mist provides total concealment. Not the same as total cover.


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JoelF847 wrote:
Or when a rogue planet passed between the Earth and the moon in 1994, cracking the moon and causing great changes...

Ariel! Ooklah! Ride!!!