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M Urog Daredevil Operative 1: Spd:20, Init:3, EAC:13, KAC:14, SP:7/7, HP:13/13, RP:3/3, Resist Electric:5, F:1, R:4, W:2, Perc:6, Lowlight, Darkvision, Electrolocation
![]() My allies got this, doublemove, oh right I can do a trick attack as part of my first move trick attack acrobatics: 1d20 + 9 ⇒ (12) + 9 = 21 ![]()
M Urog Daredevil Operative 1: Spd:20, Init:3, EAC:13, KAC:14, SP:7/7, HP:13/13, RP:3/3, Resist Electric:5, F:1, R:4, W:2, Perc:6, Lowlight, Darkvision, Electrolocation
![]() fort: 1d20 + 1 ⇒ (2) + 1 = 3 Oouch
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M Urog Daredevil Operative 1: Spd:20, Init:3, EAC:13, KAC:14, SP:7/7, HP:13/13, RP:3/3, Resist Electric:5, F:1, R:4, W:2, Perc:6, Lowlight, Darkvision, Electrolocation
![]() Jax will move up to her and act like he is doing a magic trick, but actually attempt to pick her pocket to steal any weapons she might have that can hurt us, or magic items that can hurt us sleight of hand: 1d20 + 7 ⇒ (13) + 7 = 20 ![]()
M Urog Daredevil Operative 1: Spd:20, Init:3, EAC:13, KAC:14, SP:7/7, HP:13/13, RP:3/3, Resist Electric:5, F:1, R:4, W:2, Perc:6, Lowlight, Darkvision, Electrolocation
![]() Ah Gotcha, I assumed being large sized means I'd be running them over.
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M Urog Daredevil Operative 1: Spd:20, Init:3, EAC:13, KAC:14, SP:7/7, HP:13/13, RP:3/3, Resist Electric:5, F:1, R:4, W:2, Perc:6, Lowlight, Darkvision, Electrolocation
![]() Jax can't move past his allies, so that is his acrobatics as soon as they are out of the way. I was thinking they'd move a square forward. Jax waiting. ![]()
M Urog Daredevil Operative 1: Spd:20, Init:3, EAC:13, KAC:14, SP:7/7, HP:13/13, RP:3/3, Resist Electric:5, F:1, R:4, W:2, Perc:6, Lowlight, Darkvision, Electrolocation
![]() So Jax senses plant life. Any other life within 60 feet, even it if it hidden? I won't know what it is, or maybe exactly where, but I will sense it if it is touching the floor. Of course he won't sense robots, just life. Jax is slow, so he'll move half speed anyway. acrobatics: 1d20 + 9 ⇒ (12) + 9 = 21 to move across puddle. ![]()
M Urog Daredevil Operative 1: Spd:20, Init:3, EAC:13, KAC:14, SP:7/7, HP:13/13, RP:3/3, Resist Electric:5, F:1, R:4, W:2, Perc:6, Lowlight, Darkvision, Electrolocation
![]() Jax is in the middle of the room Oh right, he has electrolocation. Is the floor metal or crystalline? If so, I can sense other creatures touching the same floor even through walls up to 60 feet. If the floor is that he will move up to each of the doors to cover maximum distance of 60 feet, while moving in a circle around the edges of the walls. ![]()
M Urog Daredevil Operative 1: Spd:20, Init:3, EAC:13, KAC:14, SP:7/7, HP:13/13, RP:3/3, Resist Electric:5, F:1, R:4, W:2, Perc:6, Lowlight, Darkvision, Electrolocation
![]() Jax will be a chiefmate, he will operate so the ship has better turning assuming it doesn't already have perfect turning. So we can cut a sharp right on this thing.athletics: 1d20 + 10 ⇒ (13) + 10 = 23 ![]()
M Urog Daredevil Operative 1: Spd:20, Init:3, EAC:13, KAC:14, SP:7/7, HP:13/13, RP:3/3, Resist Electric:5, F:1, R:4, W:2, Perc:6, Lowlight, Darkvision, Electrolocation
![]() Jax will try to scare them off, using the ship to make loud sounds, create flashing lights, and whatnot intimidate: 1d20 + 4 ⇒ (17) + 4 = 21 ![]()
M Urog Daredevil Operative 1: Spd:20, Init:3, EAC:13, KAC:14, SP:7/7, HP:13/13, RP:3/3, Resist Electric:5, F:1, R:4, W:2, Perc:6, Lowlight, Darkvision, Electrolocation
![]() Jax looks over at J'scrib Yes, but Jax Kraven is my adopted father's elven name. My real parents were drafted to fight a war in RavenLoft, yes that realm. I hope they come back alive, that realm is hard to get out of. Nobody wanted to adopt a Urog, so my parents thought maybe if they put me in a pet store, someone would buy me thinking I was a pet. Jax Kraven was surprised when he found out I was a sentient pet the day he bought me. He named me after him. My real father is Max John. ![]()
M Urog Daredevil Operative 1: Spd:20, Init:3, EAC:13, KAC:14, SP:7/7, HP:13/13, RP:3/3, Resist Electric:5, F:1, R:4, W:2, Perc:6, Lowlight, Darkvision, Electrolocation
![]() Jax is an operative and Urogs get 1 extra skill point per level, not to mention I get 2 free skill points in whatever exploit I choose. That is effectively 11+int skills. Jax could fit almost any role. And even do other checks that normally you wouldn't do in Starship combat/precombat. Not diplomacy though. Gunnery is a 3.
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M Urog Daredevil Operative 1: Spd:20, Init:3, EAC:13, KAC:14, SP:7/7, HP:13/13, RP:3/3, Resist Electric:5, F:1, R:4, W:2, Perc:6, Lowlight, Darkvision, Electrolocation
![]() Athletics chief mate: 10
My suggested role is chief mate, but we have no science officer which I believe is more important. ![]()
M Urog Daredevil Operative 1: Spd:20, Init:3, EAC:13, KAC:14, SP:7/7, HP:13/13, RP:3/3, Resist Electric:5, F:1, R:4, W:2, Perc:6, Lowlight, Darkvision, Electrolocation
![]() Jax tries again Okay, so the marks didn't work, but I can prove the time of their death, we've just arrived, so death should be more recent if we killed them. They died at this point in time medicine: 1d20 + 6 ⇒ (10) + 6 = 16 ![]()
M Urog Daredevil Operative 1: Spd:20, Init:3, EAC:13, KAC:14, SP:7/7, HP:13/13, RP:3/3, Resist Electric:5, F:1, R:4, W:2, Perc:6, Lowlight, Darkvision, Electrolocation
![]() medicine: 1d20 + 6 ⇒ (6) + 6 = 12 our weapons did not cause them to die. So the marks our weapons make vs those marks. This isn't the cause of death, that is. and he continues his autopsy. ![]()
M Urog Daredevil Operative 1: Spd:20, Init:3, EAC:13, KAC:14, SP:7/7, HP:13/13, RP:3/3, Resist Electric:5, F:1, R:4, W:2, Perc:6, Lowlight, Darkvision, Electrolocation
![]() Jax fixes any damage done by his team or by natural disasters, don't know what he is fixing, but he is fixing something engineering: 1d20 + 6 ⇒ (20) + 6 = 26 ![]()
M Urog Daredevil Operative 1: Spd:20, Init:3, EAC:13, KAC:14, SP:7/7, HP:13/13, RP:3/3, Resist Electric:5, F:1, R:4, W:2, Perc:6, Lowlight, Darkvision, Electrolocation
![]() acrobatics: 1d20 + 9 ⇒ (12) + 9 = 21 trick attack and he tries to manuever around and fake him out to make him flatfooted trick dmg: 1d4 ⇒ 2
edit, so 3 damage assuming my trick attack worked, 1, 1 and 1 if it matters otherwise 1 holy damage. ![]()
M Urog Daredevil Operative 1: Spd:20, Init:3, EAC:13, KAC:14, SP:7/7, HP:13/13, RP:3/3, Resist Electric:5, F:1, R:4, W:2, Perc:6, Lowlight, Darkvision, Electrolocation
![]() Jax the Urog is also large sized, so I have to push two of you outward one square. He singe moves while trick attacking acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24 trick attack hit: 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6 fire ranged weapon vs EAC at range 2 dmg: 1d4 ⇒ 1 electric and fire ![]()
M Urog Daredevil Operative 1: Spd:20, Init:3, EAC:13, KAC:14, SP:7/7, HP:13/13, RP:3/3, Resist Electric:5, F:1, R:4, W:2, Perc:6, Lowlight, Darkvision, Electrolocation
![]() Jax ain't good with bluff or diplomacy but he will try both of those, even being the oddball. diplomacy: 1d20 - 3 ⇒ (6) - 3 = 3 bluff: 1d20 - 3 ⇒ (9) - 3 = 6
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M Urog Daredevil Operative 1: Spd:20, Init:3, EAC:13, KAC:14, SP:7/7, HP:13/13, RP:3/3, Resist Electric:5, F:1, R:4, W:2, Perc:6, Lowlight, Darkvision, Electrolocation
![]() Jax turns towards the group. We need to get out of here quick, the crowd is looking at us funny, especially me, they've never seen someone like me before. ![]()
M Urog Daredevil Operative 1: Spd:20, Init:3, EAC:13, KAC:14, SP:7/7, HP:13/13, RP:3/3, Resist Electric:5, F:1, R:4, W:2, Perc:6, Lowlight, Darkvision, Electrolocation
![]() Scenarios like this should come with a warning. Don't bring your 20 move speed creature though it doesn't have to say bring your fastest creature. Seriously I have 3 20 move speed creatures out of 35, and 3 40 move speed creatures out of 35 after taking into account armor speed reduction and I ended up picking my 20 move speed creature. Well okay, only about 20 to 25 creatures are within tier range, but still. ![]()
M Urog Daredevil Operative 1: Spd:20, Init:3, EAC:13, KAC:14, SP:7/7, HP:13/13, RP:3/3, Resist Electric:5, F:1, R:4, W:2, Perc:6, Lowlight, Darkvision, Electrolocation
![]() Continue running athletics: 1d20 + 10 ⇒ (2) + 10 = 12 Curiously, is it still difficult terrain if we had a flier? Also it seems the best races for this would be dromada speed 40, izaguln speed 40 or barathu with the alternate trait of internal chemistry so you have have fly speed 45 every 1d4 rounds. ![]()
M Urog Daredevil Operative 1: Spd:20, Init:3, EAC:13, KAC:14, SP:7/7, HP:13/13, RP:3/3, Resist Electric:5, F:1, R:4, W:2, Perc:6, Lowlight, Darkvision, Electrolocation
![]() As Jax gets hits again Help He is dying 1. I don't know how we are going to survive this if it can do 10 damage at a time. This thing is almost guaranteed to hit us, even with the heaviest armor on at our level.
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