Elf Archer

Jastheriga's page

52 posts. Alias of Kydeem de'Morcaine.


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I withdraw from consideration.


Curious if there is any group feedback on Jastheriga? It is a fairly vanilla caster concept. It can be adjusted.

I've also been playing with a Brown-Fur Transmuter arcanist. It would take longer to get really powerful, but it would eventually be able to use the personal polymorph spells to buff the rest of the group.


This is from Revolving Door Alternate
Elf Arcanist
Illusion as spell focus. Necromancy and Evocation just don't seem very well fitting for Erastil. Conjuration fits, but ends up too similar to another PC. If the group would rather Enchantment or Abjuration, I can make either of those work as well.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

A friend was supposed to let you know, I just recently learned he didn't.

I have some fairly major health issues. I am unlikely to be back on the boards any time soon. Sorry for the late response.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Gavin, the breastplate is probably better than your hide armor (unless you want to keep it for RP reasons) since you don't have ranks in stealth.

Gavin, if you don't want it, I will take the bow for the keen property. Wings, you can have my bow for when you need a ranged weapon. It is adaptive so can take advantage of your strength.

Wings, the full plate is slightly better than yours since it is glamoured.

If no one else wants them, I can take the flametongue and shield for when I'm not sneaking and need some protection or a magic weapon.

The ring of strength sapping might be a good way to start a fight with a rogue or wizard type with a poor fort save. Anyone else want it?

I don't mind the guy I will be hiding behind having the ring and amulet.

You guys should divvy up the potions.

Note: It sounds like I'm ending up with a bunch of this just because I might be willing to use them. But if we get a chance to sell for more effective stuff, that is fine with me.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

uhmm... you sure it's me that fascinated?


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

I WANT IT ALL!

I'd suggest:
Gavin get the arrow of dragon slaying (he's a better archer than me)
Gavin and I split the to dragon bane arrows
I could wear the breastplate and use the shield, but won't be nearly as sneaky if I do. Does anyone else normally wear medium armor or use a shield?
Either of us could use the bow. It is a bit better than what we have.
I wouldn't mind the ring or amulet for better protection.
The potions could be a help for any of us.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

kiki... These ghostly foes will be near impossible to harm with normal weapons. Healing powers or magic weapons should have some effect. Also their voices and touch can hurt your mind!

will save: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18

Remember you get a +2 to the save due to the communal protection from evil.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Knowledge Religion: 1d20 + 9 + 3 ⇒ (8) + 9 + 3 = 20
questions would be special defenses, then special attacks, and then weakest to strongest saving throw.

kiki... Allips and viscous undead they are! Chant should help.
Communal Protection From Evil on group
.
.

GM Baerlie wrote:
Hans and Ting leave the necessary equipment with you and wish you luck before they leave...

what did they leave behind?!?


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

hmm... what do I remember about dragons?
knowledge arcana: 1d20 + 5 ⇒ (4) + 5 = 9 +3 for weaknesses
hmm... dragons don't have feathers so I must not have studied them all that much...


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Ok, I will leave him as is.

He'll probably never be as good of an archer as Gavin. However he also has the inquisitor abilities and a familiar for scouting. Though a hawk won't be the best indoors scout, outdoors he can fly high and keep an eye on the area (plus is seemed pretty thematic for a tengu).

I should have plenty of time to read at least most of the campaign this weekend. But an in-character summary of what you think we need to know right away might be reasonable.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

kiki... Aha! A worthy foe indeed.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

I will put it to the group then.

I can have the same amount of fun with either (I will still keep the familiar).

Would you folks rather have an additional archer or a two-handed melee guy?


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Not trying to push, just want to make sure I don't miss anything and no one is waiting on me.

So when do you think you will be starting up the next section?


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

I just noticed Gavin is also a ranged build. I can easily rebuild Jastheriga as a melee guy if you folks think it would work out better.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

kikiki... Here we is. Is here we need to be?


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

.


This is ElterAgo's inquisitor.

Jastheriga:

Tengu inquisitor of Gozreh 5 (Pathfinder Player Companion: Animal Archive, Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Bestiary 263)
N Medium humanoid (tengu)
Init +7; Senses low-light vision; Perception +13
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 33 (5d8+5)
Fort +6, Ref +6, Will +8
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +5 (1d4+2/19-20) or
. . mwk cold iron elven curve blade +6 (1d10+3/18-20) or
. . silver morningstar +5 (1d8+2) or
. . bite +0 (1d3+1)
Ranged +1 adaptive darkwood composite longbow +8 (1d8+3/×3)
Special Attacks bane (5 rounds/day), judgment 2/day
Inquisitor Spell-Like Abilities (CL 5th; concentration +8)
. . At will—detect alignment, discern lies (5 rounds/day)
Inquisitor Spells Known (CL 5th; concentration +8)
. . 2nd (3/day)—holy ice weapon[ACG], communal protection from evil[UC], silence (DC 15)
. . 1st (5/day)—disguise self, hide from undead (DC 14), lend judgment[UM] (DC 14), litany of weakness[UC]
. . 0 (at will)—detect magic, detect poison, disrupt undead, guidance, sift[APG], stabilize
. . Domain Eagle
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 12, Int 12, Wis 16, Cha 7
Base Atk +3; CMB +5; CMD 19
Feats Lookout[APG], Point-Blank Shot, Precise Shot, Stealth Synergy[UC]
Traits child of nature, dedicated defender
Skills Acrobatics +1 (-3 to jump), Bluff +2, Diplomacy +2, Disable Device +8, Fly +2, Heal +7, Intimidate +0, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (local) +2, Knowledge (nature) +10, Knowledge (planes) +5, Knowledge (religion) +9, Perception +13, Sense Motive +9, Spellcraft +5, Stealth +11, Survival +11 (+13 to find food and water); Racial Modifiers +2 Perception, +2 Stealth
Languages Auran, Common, Tengu
SQ able assistant, glide, hawkeye, monster lore +3, solo tactics, stern gaze +2, swordtrained, track +2
Combat Gear adamantine durable arrow (5), cold iron arrows (50), mwk silver durable arrow (5), potion of barkskin +2, potion of bull's strength, potion of cure moderate wounds, wand of cure light wounds (50 charges), acid (2), air crystal, alchemist's fire (2), weapon blanch (ghost salt); Other Gear mwk chain shirt, +1 adaptive darkwood composite longbow (+2 Str), dagger, mwk cold iron elven curve blade, silver morningstar, cloak of resistance +1, efficient quiver, bandolier[UE], bandolier[UE], belt pouch, earplugs[APG], familiar satchel[UE], fishhook, grappling hook, masterwork backpack[APG], masterwork snorkel[UE], masterwork thieves' tools, periscope[APG], sewing needle, signal whistle, silk rope (50 ft.), silver holy symbol of Gozreh, string or twine[APG], trail rations (3), waterskin, whetstone, wire saw, adamantine[UE], wrist sheath, spring loaded, 14 pp, 3 gp, 4 cp
--------------------
Special Abilities
--------------------
Able Assistant (Ex) A valet's master treats the valet as if it possessed the Cooperative Crafting feat and shared all Craft skills and item creation feats he possesses. This ability replaces Alertness.

Cooperative Casting
Your assistance makes item crafting f
Bane (+2 / 2d6, 5 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (5 rounds/day) (Sp) Discern Lies at will
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to sight-based Perception checks in bright light You gain the Alertness feat while your familiar is within arm's reach.
Glide DC 15 Fly check to fall safely from any height.
Hawkeye +2 (6/day) (Su) Swift, gain bonus on one perception check or ranged attack.
Inquisitor Domain (Eagle) Granted Powers: Your spirit soars with the mightiest and noblest of all winged creatures.
Judgment (2/day) (Su) Variable bonuses increase as the combat continues.
Lookout Not surprised if adj ally with same feat isn't surprised. Extra actions if both are aware.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Stealth Synergy Take the highest roll made by you and your allies on Stealth checks
Stern Gaze +2 (Ex) +2 to Sense Motive and Intimidate.
Swordtrained Tengus are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Track +2 Add the listed bonus to survival checks made to track.

familiar Kwer:

Hawk (valet) (Pathfinder RPG Bestiary 131)
N Tiny magical beast (animal)
Init +3; Senses low-light vision; Perception +18
--------------------
Defense
--------------------
AC 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size)
hp 16 (1d8)
Fort +4, Ref +5, Will +6
--------------------
Offense
--------------------
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +8 (1d4-2)
Space 2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 1st; concentration -1)
. . —prestidigitation
--------------------
Statistics
--------------------
Str 6, Dex 17, Con 11, Int 8, Wis 14, Cha 7
Base Atk +3; CMB +4; CMD 12
Feats Weapon Finesse
[b]Tricks
Bombard, Defend, Flee, Get Help, Seek, Sneak
Skills Acrobatics +3 (-5 to jump), Bluff -1, Diplomacy -1, Disable Device +6, Fly +11, Heal +3, Perception +18, Sense Motive +3, Spellcraft +0, Stealth +19, Survival +7; Racial Modifiers +8 Perception
SQ able assistant, bombard, defend, flee, get help, improved evasion, seek, sneak, teammate
--------------------
Special Abilities
--------------------
Able Assistant (Ex) A valet's master treats the valet as if it possessed the Cooperative Crafting feat and shared all Craft skills and item creation feats he possesses. This ability replaces Alertness.

Cooperative Casting
Your assistance makes item crafting f
Bombard [Trick] Drops item on designated point or opponent.
Defend [Trick] The animal will defend you.
Flee [Trick] Attempts to run away or hide.
Flight (60 feet, Average) You can fly!
Get Help [Trick] Attempts to bring back people it considers "help"
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Prestidigitation (Sp) A valet can use prestidigitation once per hour.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Sneak [Trick] Creature stays hidden.
Teammate (Ex) A valet is considered to have all the teamwork feats its master has.


good luck folks


Nebten, HL file sent.
.
.

KenderKin wrote:

Siblings?

Did we want to have the kin guardian trait initially as an alternative trait.
For crunch that is what I have done so far, listing it and another trait depending on the outcome of recruitment.

I have also selected a non-teamwork feat initially and held off on a teamwork feat until third level....otherwise we are making a bad assumption that we are all in the game.

Plus it gives us more time to determine which feat or feats we want to get. If there is an us left to decide anything!

I went ahead and took kin guardian and a teamwork trait (I can certainly change it if you guys prefer another). I figured that if we aren't together, Nebten would let me change them.


This is Jastheriga Amora.
ElterAgo's one of the siblings.

Still working on the fluff.


Jastheriga has always used his magical talents to his own advantage. While not necessarily going out of his way to harm others for no reason, he also puts no real effort into helping others for no reason. He generally uses his ability to magically change appearance or form more than any other abilities. Changing into something that belongs, can usually get him into or out of most places. It has even allowed him to hold his own in a fight on occasion. He does have a reputation of keeping his word. Not because it some silly holy calling, but because it is good for business. He can charge more for his services since, those in the know, are aware he has kept his word at severe risk of his life on several occasions. Enemies and competitors point out that he is just biding his time to break his word on a really big score. He just grins when they say that.
He’s done a little of everything for the guild. Rumor even says he’s taken some bone breaking and killing jobs, but that isn’t really his specialty. Recently, he is usually hired as an add-on to a team for his special skills. Either to get some specific info or cause a distraction. Things like that.

The old blind half-elf known as Auntie Smathers is the only reason he is alive. She is also the only person he has could be said to have a care for the wellbeing of beyond a mercenary ‘what can you do for me’ type of attitude.
Auntie Smathers was the one that said he should be allowed a chance to make his way in the world. The rest of the town wanted to leave him out in the woods for ‘judgment of the gods’ to die of exposure. Although she wasn’t able to give him much else in life, she did give him food, shelter, and the chance to grow up.
He never actually visits her, because he doesn’t want anyone to know of the connection. (He thinks of it as a sniveling weakness that he can’t seem to purge from himself.) Be does check out her neighborhood from time to time. A few times folks that were causing her problems simply decided to move to another city. Recently one of the two urchins she adopted had an ‘uncle’ stop by an nervously donate some silver for the boy’s expenses. No one has seen the uncle before or since. Twice a year, a deacon stops by on his ‘charity pilgrimage’ to make sure she is healthy. But for some reason the deacon doesn’t check on any of the other poor neighborhoods in the area.

Thinking either a half-elf with the drow blooded traits or some kind of tiefling to match up with the town wanting to throw him out.
Either a urban druid or a brown fur transmuter arcanist for the shape changing magic.


I am going to withdraw Jastheriga from consideration. It sounds like fun, but I think I've just got to many things going on right now to give it the attention it deserves. Good luck all.


A Nagaji whose blood has been altered by the magic of dragons who is looking to make fame for himself so he can go home become the eldest in his own nest.

Wanted to do draconic bloodline into dragon disciple. Not sure yet if I want to do sorc or bloodrager though. Still thinking. Probably depend on what else is in the list of characters.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Yeah, I'm assuming it is dead like so many others. But I'm still around and it will still pop back up in my 'focus' list if there are new posts.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Hiisss !

Jast will pursue to batter unconscious. He has a move of 40', but only 2 rounds of rage left. If he doesn't catch it in 2 rounds, he will be too tired coming out of rage to keep up.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Jast loops around to silence the one making noise in the back. Is no fair hiding out of reach of the trouble you cause!
claw attack: 1d20 + 6 ⇒ (17) + 6 = 23, if hits claw damage: 1d6 + 5 ⇒ (2) + 5 = 7


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Actually he is in trouble, but Jastheriga is raging so he has 15 hp. I didn't think to put his raging stats up there. I will get that added shortly.
.
In his frustration and anger, Jast forgets about Gavin's request for a live specimen. He attempts to disembowel the goblin in front of him.
claw attack 1: 1d20 + 6 ⇒ (18) + 6 = 24, if hits claw damage 1: 1d6 + 5 ⇒ (3) + 5 = 8
claw attack 2: 1d20 + 6 ⇒ (20) + 6 = 26, if hits claw damage 2: 1d6 + 5 ⇒ (4) + 5 = 9
claw attack crit confirm: 1d20 + 6 ⇒ (19) + 6 = 25, if hits claw damage crit: 1d6 + 5 ⇒ (2) + 5 = 7
.
Ok that's better! He's got to be feeling that.
If the yellow cap is felled by the first strike the second claw will hit the other one.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Ok, just don't want this to interfere with your education.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Should we just say things are on hold until the 19th?


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

With an angry hiss Jast rushes at the nearest goblin.
grapple CMB with rage and charge: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Goblin gets an attack of opportunity on me as I attempt this since I don't have improved grapple


ok thx. not really a big deal, just liked the image.


When raging I have 2 claw attacks.
Can I attack one guy with a claw and grapple another guy with the other hand/claw?


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Does he seem to be telling the truth?
sense motive: 1d20 + 0 ⇒ (19) + 0 = 19


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Yess! Thiss iss my ssort of celebration!


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

How many rounds since I came out of rage after the first goblins?


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Did any of these 4 goblins have any weapon or gear other than a dogslicer?


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

I will assume I am still fatigued and only made a double move.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Jast stoops to retrieve the weapons of the dead goblins they had dog slicers, but anything else? I suppose these will have to do if I start getting too tired. And begins to run toward the newly foes.
Now I begin to understand why you mammals think these celebrations are exciting!
.
Has it been at least 4 rounds since the first goblins died?
If yes and necessary, a full quadruple speed run of 160 ft to get there.
If no, can only double move for 80 ft of distance covered.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Used 2 of 6 rounds of rage. But got 1 back due to recovered rage feat.
.
With a grin toward Laelynn, Lizardss leap, ssnakess sslither.
.
Surprise toward Mal, Ssir?!? Am no ssir. Leasst wisse not yet. Ssome day will be ssir that is certain. Now am jusst young warrior of the nesst out to make a name. Musst have a name of known to get to the center of the nesst.
.
Not always sure with you leaky mammals, but that bright fluid pooling under those persons doesn't look right. Is that supposed to happen?
.
Then Jast looks for something to stand on to survey the area and see if their are any other fights in the area. Peaceful celebration they said. Long dinner party they said. Lots of prayers and speeches they said. If they had told me there would be monster fights I would have brought the rest of my stuff.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Perfectly acceptable to me.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Jast charges the evil little thing.
claw attack w/ rage charge: 1d20 + 4 + 2 + 2 ⇒ (19) + 4 + 2 + 2 = 27, if hits claw damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Sorry, was trying a different computer. I can't seem to see the map now, though I could before.
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Hriss... With a hiss of anger, Jast rushes at the goblin.
.

if I CAN get to it in 1 move action:

Jast unleashes his anger and claws at the goblin.
[occ]move, rage, claw[/ooc]
claw attack w/ rage: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17, if hits claw damage w/ rage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

.
if I can NOT get to it in 1 move action:

Jast gets right in the goblins way. Daring it to ignore him and attack the defenseless.
rage and double move


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

initiative: 1d20 + 1 ⇒ (13) + 1 = 14


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Maybe at last here is the excitement which will allow me to raise my position back in the nest!
.
Simple celebration my coils. I don't have much of my gear. But then I don't really need it.
Jast sounds the signal horn hanging from his bandolier, assuming that will let people know to get out of his way. Then he begins running toward the commotion while trying to see over the crowd to know what is going on.
perception: 1d20 + 6 ⇒ (3) + 6 = 9
.
I will put and move my icon on the map when I get home, can't see it from work.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

None of those 3 points is an issue for me.

As far as maps? I do prefer them at least for serious combats. Sometimes I have trouble visualizing the area without something to look at.
I've seen PbP use both google docs and roll20. Some people say one is easier some say the other is easier. I really can't say. From the player side I don't see a huge difference. So I guess which ever is easier for you to create.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

{sigh} Burnt food and no fight. Not what I was expecting from these at all. Jast heads out looking for somewhere warm to curl up.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

The ssong was different. Not ssoothing but not grating to the sscaless. Hmm... I would have to ssay not altogether unpleassant. Thankss be to you for the offering of entertainment.
.
Thiss one will take whatever iss being sserved. But pleasse don't burn it. Can't undersstand why you mammalss alwayss want to burn out all the tasste.

.
Jast watches the crowds intently. The loud boisterous activity is fascinating. This is certainly not like the nest. I wonder what will happen next?


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Sorry, RL kicked the crap out of me this weekend. But I think most of it is resolved.

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