Curious if there is any group feedback on Jastheriga? It is a fairly vanilla caster concept. It can be adjusted. I've also been playing with a Brown-Fur Transmuter arcanist. It would take longer to get really powerful, but it would eventually be able to use the personal polymorph spells to buff the rest of the group.
male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11
Gavin, the breastplate is probably better than your hide armor (unless you want to keep it for RP reasons) since you don't have ranks in stealth. Gavin, if you don't want it, I will take the bow for the keen property. Wings, you can have my bow for when you need a ranged weapon. It is adaptive so can take advantage of your strength. Wings, the full plate is slightly better than yours since it is glamoured. If no one else wants them, I can take the flametongue and shield for when I'm not sneaking and need some protection or a magic weapon. The ring of strength sapping might be a good way to start a fight with a rogue or wizard type with a poor fort save. Anyone else want it? I don't mind the guy I will be hiding behind having the ring and amulet. You guys should divvy up the potions. Note: It sounds like I'm ending up with a bunch of this just because I might be willing to use them. But if we get a chance to sell for more effective stuff, that is fine with me.
male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11
I WANT IT ALL! I'd suggest:
male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11
kiki... These ghostly foes will be near impossible to harm with normal weapons. Healing powers or magic weapons should have some effect. Also their voices and touch can hurt your mind! will save: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18 Remember you get a +2 to the save due to the communal protection from evil.
male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11
Knowledge Religion: 1d20 + 9 + 3 ⇒ (8) + 9 + 3 = 20
kiki... Allips and viscous undead they are! Chant should help.
GM Baerlie wrote: Hans and Ting leave the necessary equipment with you and wish you luck before they leave... what did they leave behind?!?
male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11
Ok, I will leave him as is. He'll probably never be as good of an archer as Gavin. However he also has the inquisitor abilities and a familiar for scouting. Though a hawk won't be the best indoors scout, outdoors he can fly high and keep an eye on the area (plus is seemed pretty thematic for a tengu). I should have plenty of time to read at least most of the campaign this weekend. But an in-character summary of what you think we need to know right away might be reasonable.
This is ElterAgo's inquisitor. Jastheriga:
Tengu inquisitor of Gozreh 5 (Pathfinder Player Companion: Animal Archive, Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Bestiary 263) N Medium humanoid (tengu) Init +7; Senses low-light vision; Perception +13 -------------------- Defense -------------------- AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) hp 33 (5d8+5) Fort +6, Ref +6, Will +8 -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee dagger +5 (1d4+2/19-20) or . . mwk cold iron elven curve blade +6 (1d10+3/18-20) or . . silver morningstar +5 (1d8+2) or . . bite +0 (1d3+1) Ranged +1 adaptive darkwood composite longbow +8 (1d8+3/×3) Special Attacks bane (5 rounds/day), judgment 2/day Inquisitor Spell-Like Abilities (CL 5th; concentration +8) . . At will—detect alignment, discern lies (5 rounds/day) Inquisitor Spells Known (CL 5th; concentration +8) . . 2nd (3/day)—holy ice weapon[ACG], communal protection from evil[UC], silence (DC 15) . . 1st (5/day)—disguise self, hide from undead (DC 14), lend judgment[UM] (DC 14), litany of weakness[UC] . . 0 (at will)—detect magic, detect poison, disrupt undead, guidance, sift[APG], stabilize . . Domain Eagle -------------------- Statistics -------------------- Str 14, Dex 18, Con 12, Int 12, Wis 16, Cha 7 Base Atk +3; CMB +5; CMD 19 Feats Lookout[APG], Point-Blank Shot, Precise Shot, Stealth Synergy[UC] Traits child of nature, dedicated defender Skills Acrobatics +1 (-3 to jump), Bluff +2, Diplomacy +2, Disable Device +8, Fly +2, Heal +7, Intimidate +0, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (local) +2, Knowledge (nature) +10, Knowledge (planes) +5, Knowledge (religion) +9, Perception +13, Sense Motive +9, Spellcraft +5, Stealth +11, Survival +11 (+13 to find food and water); Racial Modifiers +2 Perception, +2 Stealth Languages Auran, Common, Tengu SQ able assistant, glide, hawkeye, monster lore +3, solo tactics, stern gaze +2, swordtrained, track +2 Combat Gear adamantine durable arrow (5), cold iron arrows (50), mwk silver durable arrow (5), potion of barkskin +2, potion of bull's strength, potion of cure moderate wounds, wand of cure light wounds (50 charges), acid (2), air crystal, alchemist's fire (2), weapon blanch (ghost salt); Other Gear mwk chain shirt, +1 adaptive darkwood composite longbow (+2 Str), dagger, mwk cold iron elven curve blade, silver morningstar, cloak of resistance +1, efficient quiver, bandolier[UE], bandolier[UE], belt pouch, earplugs[APG], familiar satchel[UE], fishhook, grappling hook, masterwork backpack[APG], masterwork snorkel[UE], masterwork thieves' tools, periscope[APG], sewing needle, signal whistle, silk rope (50 ft.), silver holy symbol of Gozreh, string or twine[APG], trail rations (3), waterskin, whetstone, wire saw, adamantine[UE], wrist sheath, spring loaded, 14 pp, 3 gp, 4 cp -------------------- Special Abilities -------------------- Able Assistant (Ex) A valet's master treats the valet as if it possessed the Cooperative Crafting feat and shared all Craft skills and item creation feats he possesses. This ability replaces Alertness. Cooperative Casting
familiar Kwer: Hawk (valet) (Pathfinder RPG Bestiary 131) N Tiny magical beast (animal) Init +3; Senses low-light vision; Perception +18 -------------------- Defense -------------------- AC 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size) hp 16 (1d8) Fort +4, Ref +5, Will +6 -------------------- Offense -------------------- Speed 10 ft., fly 60 ft. (average) Melee 2 talons +8 (1d4-2) Space 2 ft.; Reach 0 ft. Spell-Like Abilities (CL 1st; concentration -1) . . —prestidigitation -------------------- Statistics -------------------- Str 6, Dex 17, Con 11, Int 8, Wis 14, Cha 7 Base Atk +3; CMB +4; CMD 12 Feats Weapon Finesse [b]Tricks Bombard, Defend, Flee, Get Help, Seek, Sneak Skills Acrobatics +3 (-5 to jump), Bluff -1, Diplomacy -1, Disable Device +6, Fly +11, Heal +3, Perception +18, Sense Motive +3, Spellcraft +0, Stealth +19, Survival +7; Racial Modifiers +8 Perception SQ able assistant, bombard, defend, flee, get help, improved evasion, seek, sneak, teammate -------------------- Special Abilities -------------------- Able Assistant (Ex) A valet's master treats the valet as if it possessed the Cooperative Crafting feat and shared all Craft skills and item creation feats he possesses. This ability replaces Alertness. Cooperative Casting
Nebten, HL file sent.
KenderKin wrote:
I went ahead and took kin guardian and a teamwork trait (I can certainly change it if you guys prefer another). I figured that if we aren't together, Nebten would let me change them.
Jastheriga has always used his magical talents to his own advantage. While not necessarily going out of his way to harm others for no reason, he also puts no real effort into helping others for no reason. He generally uses his ability to magically change appearance or form more than any other abilities. Changing into something that belongs, can usually get him into or out of most places. It has even allowed him to hold his own in a fight on occasion. He does have a reputation of keeping his word. Not because it some silly holy calling, but because it is good for business. He can charge more for his services since, those in the know, are aware he has kept his word at severe risk of his life on several occasions. Enemies and competitors point out that he is just biding his time to break his word on a really big score. He just grins when they say that.
The old blind half-elf known as Auntie Smathers is the only reason he is alive. She is also the only person he has could be said to have a care for the wellbeing of beyond a mercenary ‘what can you do for me’ type of attitude.
Thinking either a half-elf with the drow blooded traits or some kind of tiefling to match up with the town wanting to throw him out.
A Nagaji whose blood has been altered by the magic of dragons who is looking to make fame for himself so he can go home become the eldest in his own nest. Wanted to do draconic bloodline into dragon disciple. Not sure yet if I want to do sorc or bloodrager though. Still thinking. Probably depend on what else is in the list of characters.
male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11
Actually he is in trouble, but Jastheriga is raging so he has 15 hp. I didn't think to put his raging stats up there. I will get that added shortly.
male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11
With an angry hiss Jast rushes at the nearest goblin.
male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11
Jast stoops to retrieve the weapons of the dead goblins they had dog slicers, but anything else? I suppose these will have to do if I start getting too tired. And begins to run toward the newly foes.
male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11
Used 2 of 6 rounds of rage. But got 1 back due to recovered rage feat.
male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11
Sorry, was trying a different computer. I can't seem to see the map now, though I could before.
if I CAN get to it in 1 move action:
Jast unleashes his anger and claws at the goblin. [occ]move, rage, claw[/ooc] claw attack w/ rage: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17, if hits claw damage w/ rage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6 . if I can NOT get to it in 1 move action: Jast gets right in the goblins way. Daring it to ignore him and attack the defenseless. rage and double move
male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11
Maybe at last here is the excitement which will allow me to raise my position back in the nest!
male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11
None of those 3 points is an issue for me. As far as maps? I do prefer them at least for serious combats. Sometimes I have trouble visualizing the area without something to look at.
male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11
The ssong was different. Not ssoothing but not grating to the sscaless. Hmm... I would have to ssay not altogether unpleassant. Thankss be to you for the offering of entertainment.
|