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Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Once the pathfinders part ways, Jarith bids them all a fond farewell. "I must say it was an interesting several weeks! Not sure if I'd relish a return but, perhaps, I'll meet up with a few of you again..." He gives a long pensive look at Filara before going his own way. ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Jarith places the hand holding the holy symbol of Nethys on Bo's shoulder. "Please guide his blade." ◆ Cast a Spell Guidance targeting Bo He then points the symbol at the skeletal knight and attempts another magical attack. ◆◆ Cast a Spell Disrupt Undead targeting the captain positive damage - DC17 basic Fortitude save: 1d6 + 4 ⇒ (2) + 4 = 6 ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() While holding his god's symbol in his palm, Jarith points a finger at the skeletal captain. "He isn't finished with you, fiend!" ◆◆ Cast a Spell Disrupt Undead targeting the captain positive damage - DC17 basic Fortitude save: 1d6 + 4 ⇒ (6) + 4 = 10 He raises his shield. ◆ Raise a Shield ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Jarith tries to jump back from the spray of bony shrapnel. Reflex save 1: 1d20 + 4 ⇒ (2) + 4 = 6
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Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Jarith sees the skeletons approach and takes on a satisfied grin. He raises his holy symbol. "Nethys, the All-Seeing Eye! May your wrath strike them down!" ◆◆◆ Cast a Spell 3-action Heal in 30 foot emanation, DC17 basic Fort save healing: 1d8 ⇒ 4 ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Jarith sees Bo's state of health. This won't do. Once again, he prays to Nethys for aid. ◆◆ Cast a Spell 2-action Heal targeting Bo healing: 1d8 + 8 ⇒ (2) + 8 = 10 He lifts up his shield in defence. ◆ Raise a Shield He cries out to Bo, "Let them come to us and feel Nethys' wrath!" ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Jarith hurriedly tends to Rosa's state of health with magic. "Nethys! I beg your aid to stanch her wounds." ◆◆ Cast a Spell Stabilize targeting Rosa As a precaution, he raises his shield. ◆ Raise a Shield ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Trying not to retch from the zombie's stench, he calls out a warning to his companions. "They're charger zombies! Don't let them grab hold of you - they'll eat your flesh!" He raises his right hand, firmly grasping the holy symbol of Nethys. "May the magic of the All-Seeing strike down this foul stench of death and heal the living!" ◆◆◆ Cast a Spell 3-action Heal - 30 foot emanation; DC17 basic Fort save Heal: 1d8 ⇒ 3 ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Jarith says a short prayer to Nethys to grant his fortune to Rosa. Then, he lifts up his shield in defence as he, like Cherie, wonders exactly what these undead creatures are. ◆ Cast a Spell Guidance on Rosa
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Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() After the last skeleton falls, Jarith rushes to Rosa, casts Stabilize, then treats her wounds. Medicine - Treat Wounds DC15: 1d20 + 7 ⇒ (19) + 7 = 26 healing: 4d8 ⇒ (6, 3, 1, 7) = 17 ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Another option is, if Rosa's failed recovery check would have brought her to dying 3, then save the hero point and wait for one of the other characters to stabilize or otherwise remove her dying condition this round. If, for some reason, they fail to do that and she goes from dying 3 to dying 4 next round, then use the hero point for heroic recovery. Using the hero point now will remove her dying condition but she will still be at 0 hp and unconscious. She will have no action advantage doing that. If someone else heals her before next round, then she gets to keep the hero point. Of course, if this failed check already brought her to dying 4, forget what I said and use the hero point. :) ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Seeing Bo cut down the two skeletons around him, Jarith dashes down the stairs to the courtyard to reach Rosa. ◆ Stride
When he reaches the well, he ducks behind it to take cover from the last remaining skeleton. ◆ Take Cover ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Jarith is going to wait and see if Cherie and Bo destroy Yellow so he has a clear path to get to Rosa. Even still, he won't be able to heal her until next round. ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Looking worried for Rosa, Jarith decides that he needs to help his nearest companion. He runs up to Bo and places a hand on his sword hilt. "Take the blessing of the All Seeing Eye!" ◆ Stride ◆◆ Cast a Spell Magic Weapon ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Filara Neirenar wrote:
You don't see the skeletons surrounding Rosa in the courtyard? There are 3 of them. Rosa's turn is before the group of three, in a block with Filara, so just choose to go after her turn. ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Seeing Rosa go down, Jarith runs to the edge of the battlements and implores Nethys to grant his magic so that she may be healed of her wounds. ◆ Stride ◆◆ Cast a Spell 2 action Heal on Rosa Heal: 1d8 + 8 ⇒ (5) + 8 = 13 ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Jarith thinks for a moment if he knows this spell. ↺ Recognize Spell using Arcana - he automatically recognizes the spell, but a roll is called for to try for a crit success Recognize Spell - Arcana: 1d20 + 5 ⇒ (10) + 5 = 15 ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Standing on the ramparts with the archers, Jarith encourages the green archers, even when they miss by a large margin. "Good try! You'll get 'em, next time!", he says with just a little uncertainty. While up there, he tracks the undead hordes with his eyes. He's trying to anticipate where the largest group will breach the walls so he can be there to blast them with positive energy. The night before he would have swapped out Magic Missile for Heal, Message for Stabilize, and Daze for Disrupt Undead. If possible, he will stand next to Rosa or Bo to be ready to cast Magic Weapon. ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Jarith will hire Junissa, the stonemason, to help him to build some deadfalls, followed by pit traps. Create Deadfalls: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
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Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Jarith considers the situation and agrees with the others that they should allow the villagers to take refuge in the fort with them. With a wry smile he says: "I'm not sure what I can do to help prepare, but I'm certainly willing to offer my labour again...I think I'm getting good at it." ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Jarith engages Sylvina, the sage, to help him cleanse the shrine of the taint of Urgathoa. Religion to Cleanse the Shrine: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Doctor Cherie, P.I.E. wrote: Not sure how the sage figures in. We pay the sage, or give 40 g to the shrine? The dungeon was not actually clear until 2 days of work by Jarith's crew. So, Cherie would have to wait 2 days before she could Decipher Writings in the dungeon (and we haven't gotten to that stage yet). If Cherie hires a crew of three, she can clean out half of the dungeon the first day (and Jarith's crew the other half). That leaves the second day to Decipher Writings (both Jarith and Cherie can make a check). Or, if the GM is OK with it, just choose another activity for the 2 days, then use the Religion checks after that. ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() And we may want to pay the Sage to help with the cleansing to get a +2 on Jarith's Religion check. Doing this for the Decipher Writings might be a good idea too. ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Jarith attempts to recall if he has come across these lizards in his studies. ◆ Recall Knowledge - Nature +4 using Scholarly Recollection ↺ roll twice and use the best result Then, he equips his wooden shield and raises it in defence. ◆ Interact to draw the shield
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Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() The priest feels a little guilty about driving the guards so hard, but his curiosity for what lies below is too great for him to stop. "If we keep at it, we should have this done in another day...or two." Continue to Excavate Stairs Below Hall. ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() On the fifth day, the young priest of Nethys continues to lead the temple guards in the cleaning of the great hall. "I'm sure this hall will be sparkling clean by day's end...I hope." ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Filara Neirenar wrote:
Certainly! To avoid doubling or tripling up in one area, Jarith will focus on the unskilled tasks for now. ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Jarith tasks the temple guards to help him finish cleaning the barracks. Once that's finished, he will ask the stonemason, Junissa, to help them begin the repairs on the barracks. "I think this will be a laborious project, Junissa. My men and I will do the best we can to make things easier for you." ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Filara Neirenar wrote:
Jarith can get the guards to help him Clean the Courtyard instead of the Approach Road to open up the bottleneck to the watchtower. ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Jarith tries to recruit the 3 guards from the temple - Aasif, Petrus, and Rakka - to help him clear the road. I assume that Assif needs to be convinced to help beyond the offer of coin since he is unfriendly. Make an Impression - Diplomacy: 1d20 + 5 ⇒ (19) + 5 = 24 ![]()
Male Human (Half-elf) Cleric 1|HP: 16/16|AC: 14/16|P: +7|F: +3|R: +4|W: +9|Speed: 25| Hero Points: 1|Exploration: Search|◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Filara Neirenar wrote: Filara is +6 with Diplo, you can spy on the party's modifiers from the macros sheet Right, forgot about that. In that case, Jarith will start cleaning the approach road.
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