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![]() What does "The elemental creature is controlled" mean in game terms. -------------------------------------- Looking at the similarly worded Command Undead feat it says: Failure: The undead creature becomes a minion under your control. The spell gains a duration of 1 minute, but it is dismissed if you or an ally attacks the minion undead. Command Elemental just says: Failure The elemental creature is controlled or slowed as long as you Sustain the impulse, up to 1 minute. This effect ends if you or an ally attacks the elemental. -------------------------------------- Minion is well defined in game terms. "Controlled" does not seem to be. ![]()
![]() sanwah68 wrote:
You can also contact Alex at orgplayreportingerrors@paizo.com and explain the situation and ask him to merge the two IDs. ![]()
![]() Our lodge is currently playing Pathfinder Adventure Card Game Season 5 online on Tabletop simulator. We would love to have your player join us for a game with a "pregen" character(and would even be happy to set up the character for them.) Games typically start around 7:30 - 8:00 PST (depending on when the game before that ends), last 2 hours, and will probably end in about 5 weeks. (We are on the last book.) ![]()
![]() If you scroll up that page a bit, they define what each of the categories is: ----------------------------------------------- Categories
Event organizers are permitted and encouraged to expand the definition to include merchandise that directly promotes particular conventions at said events; e.g. permitting a Gen Con t-shirt or pin to count for their respective categories while at Gen Con. Merchandise that exclusively promotes other companies or intellectual properties (e.g. a Roll20 t-shirt with no Paizo branding) never qualifies for these benefits. Vestments: T-shirts, messenger bags/backpacks, jackets or hoodies, or similar apparel; permanent tattoos of Paizo-related iconography; or cosplay of a Paizo-related character, such as an iconic character, NPC or similar. Worn Accessory: Lapel pin or button, hat or ballcap, lanyard, or similar small worn accessory. Rules Reference: Character folio, reference or condition card deck, or similar published item with game reference material. Excludes published rulebooks or Adventures. Other Item: Any other qualifying item such as officially produced dice, keychains, plush characters, or other merchandise brought to the table. Campaign Service Coin: an award given out to exemplary volunteers; a Campaign Service Coin cannot qualify for any other category and instead offers its own benefits. ----------------------------------------------- Now if you will excuse me, I need to go squeeze a condition card deck into my Skittermander Plush, and attach my Pathfinder 2e Lanyard I got at PaizoCon... Must have all the things! :) ![]()
![]() PMSchulz wrote: Honestly, I would think theey would have just used the existing rules in the book (the less common the item, there’s a markup in cost) rather than nope’ing it out if existence. Actually, the rule in the book is that Uncommon and Rare items are flat out unavailable unless the GM specifically adds them individually to the game. ![]()
![]() I am 50% sure that the updated No PVP rule was result of the Additional Resources team's excellent Theory Crafters. I know that the XP thing was pointed out to us by a VO as a potential problem. So neither one was *actually* ever fractured. But I admit I did intentionally phrase them to imply that for humor sake. So I am glad people appreciated the humor. ![]()
![]() Alison-Cybe wrote:
Sadly, there is no way to report it, but: I played that with my Anti-Facist, pro PLF vesk, who in a previous scenario had condemned the Vesk government on a popular interstellar music broadcast. We stretched the chase out until there was enough distance that we could communicate without being overheard, then conspired to fake the destruction of their ship while they got away. ![]()
![]() Archpaladin Zousha wrote:
No, that would be the alternate villain Mios, one where the cure *didn't* work. This Mios seems more like "Bury the rich at the crossroads with holy symbols of Serenrae, Iomedae, and Pharasma, with a cold iron nail and a copper coin in their pocket, a wicker bundle tied in this obscure fashion driven into their heart with a stake made half dark wood and half of wynwood, their mouth suffed with garlic before beheading them and burying the head elsewhere in a cask of a mixture of beer and holy water, their feet cut off and sewn back on backwards, exactly 137 grains of rice scattered in the coffin..." ![]()
![]() Doug Hahn wrote: But the solution doesn't have to be on the wiki, does it? For reasons I am not currently free to discuss on the public forum, yes, it does. Doug Hahn wrote:
These discussions occur regularly. So far I haven't been able to find anyone else internally willing to take this on. ![]()
![]() Those are questions that go to how the website functions, and it would not be appropriate for me to discuss them on a public forum. Basically anything complex that involves the wiki engine (as opposed to the web front end) typically winds up with the guide team because the guide team has the personnel with wiki knowledge. ![]()
![]() It isn't. The only reason I am posting here is that this *is* something that the guide team (not the web team) has looked at, so I am sharing what we found when we looked at it. Any of the other teams are welcome to weigh in. And as I said some of this can only be answered by Alex. (It is now two weeks before PaizoCon, so I would be very surprised if anyone from paizo sees this before then. I strongly recommend revisiting the thread after PaizoCon if you want a response.) ![]()
![]() Also, since I have no idea why boons came *off* the Chronicle sheets, I have no idea what it would take to get them back *on* the Chronicle sheets. (Or at least included as (for example) handouts in the scenario / sanctioning document. But that would certainly be the fastest, least manpower intensive solution. ![]()
![]() I can't speak to why Paizo took the boons of chronicles (in part because no one has come out and told me. In part because if they did it would probably be under NDA. So you will have to get Alex to talk about that. I have my own personal theories...) One issue with the whole minimum working product thing is that spoiler tags (and white text) are not respected by search engines. So someone searching the documents for their boon is quite likely to spoilers themselves on other boons that perhaps have the same words in the text. (Or in the case of search engines, might spoiler boons just by searching the text.) Also, without a secure, close to complete, project, I am not reasonably able to just go to Alex and ask for a data file of all the boons. Nor would I know when boons change. Someone would need to do something on the order of make a fake account, report having GMed *everything * Download all the boons, And then do that periodically to see if any changed. Besides being a gross violation of the paizo terms and conditions and an abuse of the reporting system, it would also be highly time intensive... ![]()
![]() We have a theoretical model of "this should work, with minimal coding." but to be honest, we don't even have the volunteer man hours to *test* whether our theoretical model does what we think it does, let alone fix it if it doesn't, let alone upload all the boons that would need to be uploaded... and that isn't even thinking about what would be needed to keep it up to date... ![]()
![]() Mark Stratton wrote:
Also the player won't have access to boons if the game is not reported. In any case, I am glad it is fixed. ![]()
![]() It just kind of looked silly to have "By default, you get 1 lesser healing potion. Or you can chose to take 2 lesser healing potions." It also opened up the annoying possibility of a GM saying "You didn't *say* you took the 2 healing potion option, so you only get 1." It also made the list 8 lines shorter. :) ![]()
![]() zeonsghost wrote:
Doing that locally is fine, there is no requirement that a location have a VA. That said, if you are acting as a VA, it would be nice to get you the privileges of being a VA, and depending on the area may also open up additional perks for your players as well. You should contact your local VL or VC and see about becoming a VA. At this point, the entire approval pipeline is clearing as fast as it fills, so there should be no issue of "clogging up the pipeline." As far as the process, you contact your VL or VC, they decide if they want you to be a VA, if so, they fill out a form, submitting your name and contact info. From there, you should receive an email within a month or two (they tend to get processed in batches something like once a month) and then you receive an email with further instructions (which are all very simple.) Nominal VO duties and responsibilities and rewards can be found at the OPF website but speak to your VO, as they can vary by region. (Also due to Covid, some duties are currently suspended.) ![]()
![]() Psilo Anthro wrote:
That said, your VC should easily be able to contact the people who initiate that process, and insure that there has not been an issue. There is an email that you need to respond to to start the process, and they can check if that email has been sent out yet, so that you can make sure you didn't miss it. It should not take more than a month or two now that the system has been improved. ![]()
![]() Tomppa wrote:
And things like this are why I love the PF2 Rarity system (Rod of Wonder is now rare *and* has a 1-4 hour cool down to boot) and have very little desire to GM PF1 ever again. Given that there is a 4/100 chance of shrinking, a 3/100 of a nearby object (possibly one of their pieces of equipment) turning permanently ethereal, I am not sure how they can simply ignore any other effects, as eventually they are going to lose gear, possibly very expensive gear. (Actually, given that it doesn't say "target nonliving item" it says "any nonliving item" I am not sure that doesn't mean all their gear turns ethereal. Including potentially the wand.) ![]()
![]() Harles wrote:
1. If you were running a game every other week, at 30+ quests and bounties, you have over a year of content. Even running every week, that is still 6 months to get people settled in. (while bounties are *nominally* an hour, 2 bounties in 2 hours always seems to be a super tight fit. You might be better off running each bounty at 2 hours and just throwing in extra roleplay to fill.) 2. It might make a good segue after you run out of bounties. You might also look at the various one shots. 3. You cannot shorten scenarios (at least not consistently. Some scenarios, with the right party, can take under 3 hours.) You can adjust run time on APs and stand alone adventures. (Provided the whole story gets told. I often cut "filler" encounters from APs. 4. That is certainly an option. It all depends what you and your players want. ![]()
![]() Mark Stratton wrote:
I think this was a reference to another thread. ![]()
![]() Boaty McBoatface wrote: I may be missing something here but at several points in the scenario it talks about reducing each pc's gold by x amount if they do not defeat specific encounters, but apart from the items and a necklace worth 24k I cant see any mention of getting any other money ? Usually in those cases they are getting paid by the society or other sponsors. The reduction indicates that they got paid less by the society. ![]()
![]() Mike Kimmel wrote:
Did we ever get an answer on this? ![]()
![]() Petronius wrote:
To add a little more, we need a team that can cross check each others work. Preferably a team of professional translators. Anyone, *is* of course welcome to make their own translation, and post it. ![]()
![]() Mike Kimmel wrote:
Spoilers for scenario Name of scenarioSpoiler:
3-10 Actual Spoiler Spoiler: I have my money on this necromancer who apparently makes humanoid skeletons out of animal bones... ![]()
![]() PMSchulz wrote:
A lot of uncommon options grant abilities (teleportation, detection, etc) that have a tendency to "end run" scenarios. You cannot buy them unless you have opened up access to them. ![]()
![]() Quentin Coldwater wrote:
If I recall, you can chose what order you go in each turn, so when we played this, we had the low skill characters go first any time there was an obstacle they *could* effect, and delay any time there wasn't (which often got us past the obstacle to one they could.) But also, early chases just didn't have great balance, because the writers were still learning the system... ![]()
![]() Quentin Coldwater wrote: I'm running this in two days. One thing in particular has me worried. The way I read it, there's no chance for the PCs to heal themselves between encounter B (Jinkins/Redcaps) and the chase. There's a 10-minute window after the chase to heal up. So that's basically two back-to-back fights with a chase in between, with only one round of healing for everyone? That seems pretty harsh, especially considering the boss hits like a truck. Yup. This is intentional. Fortunately the boss difficulty is somewhat offset by the cannons. ![]()
![]() NECR0G1ANT wrote: If you want to find out what PFS Scenarios of happened in any given country just type https://pathfinderwiki.com/wiki/Category:Pathfinder_Society_scenarios_set_i n_Rahadoum, and just substitute the name of the nation you're interested in for 'Rahadoum'. There is actually a list of locations with Pathfinder scenarios: ![]()
![]() HammerJack wrote:
This. I am 99% sure I know the answer. I am waiting to get that last 1% nailed down before I post definitively in my guide persona. ![]()
![]() Quentin Coldwater wrote:
Attacking the Russians (or alarming them into attacking) doesn't fail the mission. *Killing* them is what fails the mission. Non-lethal is an option that exists. (GMs even have the option to let NPCs go to dying at 0 HPO instead of straight to dead. I might have considered that here.) But yeah, magic is flashy and visible. Casting magic while trying to convince a guard that you are not allied with witches is likely to be counterproductive.
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