James Addink's page

Organized Play Member. 11 posts. No reviews. No lists. 1 wishlist. 8 Organized Play characters.


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The actual GMing of the scenarios was fantastic, enjoyable, and something I'd do again in a heartbeat.

The logistical parts left something to be desired.

- the HQ emails were helpful, but occasionally confusing. Emails sent asking for clarification either went unanswered, or were returned with a condescending reply. I nearly dropped out after receiving the reply to one of my emails. It left a VERY bad taste in my mouth. I stopped asking questions after that, figuring that no response was better than a rude one.

- The wording in the info packet for GMs needs to represent the same instructions given to those working the central table. GM's packets instructed us to "send ONE player with our card to pick up a binder of pregens." Yet when I followed these VERY CLEAR instructions, the player was sent back and told to send me to the table. When I arrived at the table, I was instructed that we weren't supposed to be sending players up as it made them feel like they were working for us rather than enjoying the game they'd paid for. All it really did was confuse the player and me.

- It seems from the reporting of scenarios that even when running evergreens, we only get credit for the first time running it? It was my understanding that when running evergreens, as long as only one was applied to each level 1 character, you received credit for every time.

I apologize if any part of this is offensive. I had to temper my language for this public forum. As I said...the GMing was a very enjoyable time, but other parts of it really left me feeling used and abused.


Will the Ninja Division Starfinder minis be sold as subscription a la PF Battles? Or will they only come in limited retail sets?


I've already signed up as a Tier 6 Volunteer, and definitely wouldn't mind if one or more of those were Starfinder games. :D


I'm confused. Should volunteers have received their schedules? Or are they still in the process of being sent out? Or will they be sent out before the end of the month? I'd received initial confirmation in February that I was approved, but haven't heard anything since then. Thanks.


Quote:
Actually, sanity threshold is equal to the modifier of the highest mental ability score (adjusted for ability damage), so someone with all 7s would get a madness every time they took any sanity damage. If anything, the sanity rules are overly harsh for characters who don't have at least one passable mental ability score.

Ah...I missed the word bonus...oops. Thanks for the clarification.


Hey all, I'm confused about the Madness system (in Horror Adventures). From what I can tell, it looks like it's going to be EXTREMELY seldom that anyone develops a madness. To the point that I don't know that any of my players will ever get a madness. Here's my rationale:

Sanity Score: Sum of all Mental Ability SCORES. Assuming TERRIBLE character design (i.e. all mental ability scores at 7), Sanity Score=21

Sanity Threshold: Highest Mental Ability SCORE. As above, highest mental ability score is a 7, so Sanity Threshold=7

Sanity Edge: Half Sanity Score. As above, Sanity Edge=11

Now, in order to gain a madness, the sanity damage from a single attack needs to equal or exceed your sanity threshold (as mentioned above, 7) In order to get a greater madness, total sanity damage needs to equal or exceed sanity edge (11).

Due to the fact that viewing dead bodies/gruesome death have no chance of effecting a madness, I'm going to ignore those for the moment. However, if we look at the next two (likely) categories, we see that a horrifying creature has a will save of 10+CR, and on a failure can cause no more than 1/2 CR sanity damage (requiring a creature of at least CR14 to cause a madness on the above character). A particularly horrifying creature also has a save of 10+CR, but can cause madness equal to its CR. (So necessitating a creature of at least a CR7 for above character).

The likelihood of a player creating a character with such bad mental stats is unlikely at best. We can assume that most melee characters will have stats of at least 10,10,8. (All of my characters have at least one mental stat above a 10) They'll want a decent will save. This means that the minimum level of "horrifying" creature is at least a level 20, and when they encounter a "particularly horrifying" creature, it'd need to be at least level 10. By the time they encounter a CR10 creature, they're likely to have some gear to boost their will save, and potentially their mental stats.

The scenario that I see as a more likely one is that by the time they take enough sanity damage on a single attack, they're more likely to have had their sanity chipped away to the point that they'll bypass lesser madness and go straight to greater madness.

Am I wrong? I'm so confused as to whether or not its even worthwhile implementing... It seems like no one is likely to get a madness, particularly not a lesser madness.


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Will scenarios that have been GM'd in each Society count towards GM stars?


When do people usually hear back from them about if they've been selected/sessions?


Chris Lambertz wrote:
Oops, something must have been kicked out of alignment there. Should be fixed now! Thanks for the heads up :)

It's working again.

Thanks for the fix!


I'm not sure if I'm the only person having this problem, but when I click on the "Scenarios" links in the left sidebar, they don't direct me to the PFS scenarios. They redirect me to the general "Pathfinder" page.


In the CRB, it calls out:

If you have the Combat Reflexes feat, you can add your Dexterity modifier to the number of attacks of opportunity you can make in a round. This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity). Moving out of more than one square threatened by the same opponent in the same round doesn't count as more than one opportunity for that opponent. All these attacks are at your full normal attack bonus.

Additionally, under "Speed" it reads:

If you use two move actions in a round (sometimes called a "double move" action), you can move up to double your speed.

Does a "double move," which counts as 2 actions, also count as 2 opportunities? Therefore prompting multiple AoO's from an individual (assuming you move through their threatened spaces during both move actions.)