**Official** Gen Con 50 Feedback Thread


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Scarab Sages 5/5

rknop wrote:

So that's what those GMs with a mic in front of their mouth were doing. I saw those, and wondered what the heck it was; I thought it was an odd time to talk on the telephone or over Discord or what-not.

I totally get the desire to do it. I was hoarse by Sunday, and there were still three games including a special to run.

Although it would be kinda funny to hear, every once in awhile, an appropriate bodily noise due to indigestion at a particular opportune time during the adventure...

GM: So, as you open the door, you see a pool of slime and something slorps...

Ambient: <BURP!>

Players & GM: <Laughs>

GM:...out of the slime, plopping...

Ambient: <throat clear>

GM:...before you. What do you do?

Grand Lodge 4/5

BlackOuroboros wrote:


3.) Quiet Room: This is a bit pie-in-the-sky, but I noticed there were some Green Rooms behind the Sagamore. It might be nice to have a GM "quiet room" where we can crash between slots and get away from the noise/visibility to recuperate. I know a lot of people thrive on the "always on" nature of GMing back-to-back-to-back slots but I could use 20 minutes to just center myself without a ton of noise and people around and I don't think I am alone.

While it's labeled "Green Rooms," the fact is it's a service corridor opening onto the Sagamore, hallways at either end, and seminar rooms on the other side. I suppose some events use one or more seminar rooms as a Green Room, but that's not the case at Gen Con. The only spaces available for this would be in your hotel room, or Paizo would have to front even more money to Gen Con for a room that has no gaming or seminars -- something that Gen Con is going to be very reluctant to do even if paid (they have a lot of people wanting to run events and not enough space in the ICC as it is), and Paizo is already shelling out a ton of cash for the event.

Dark Archive

Jon Cary wrote:
BlackOuroboros wrote:


3.) Quiet Room: This is a bit pie-in-the-sky, but I noticed there were some Green Rooms behind the Sagamore. It might be nice to have a GM "quiet room" where we can crash between slots and get away from the noise/visibility to recuperate. I know a lot of people thrive on the "always on" nature of GMing back-to-back-to-back slots but I could use 20 minutes to just center myself without a ton of noise and people around and I don't think I am alone.
While it's labeled "Green Rooms," the fact is it's a service corridor opening onto the Sagamore, hallways at either end, and seminar rooms on the other side. I suppose some events use one or more seminar rooms as a Green Room, but that's not the case at Gen Con. The only spaces available for this would be in your hotel room, or Paizo would have to front even more money to Gen Con for a room that has no gaming or seminars -- something that Gen Con is going to be very reluctant to do even if paid (they have a lot of people wanting to run events and not enough space in the ICC as it is), and Paizo is already shelling out a ton of cash for the event.

I figured as much, but it doesn't hurt to ask.

Grand Lodge 4/5 5/55/55/55/5

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Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Maps Subscriber

So... about those microphones with PAs... I know that our library has assistive technology for meetings for hard-of-hearing patrons, with microphones that hook up to earbuds. What if instead of blasting the room with your bluetooth speaker, you instead just projected to the individual earbuds that your players were wearing?

That way... Everyone can hear, and no one gets blasted. I don't know how much such systems cost, but I think it would get around the competition for highest volume in a special.

Hmm

Lantern Lodge 4/5

Wei Ji the Learner wrote:
evilaustintom wrote:


I was at James' table with the 'crankypants' GM...

Without this sort of confirmation, it's hard to get a 'feel' on things.

The only reason the mention of GMing was brought up was due to a 'feel' on my part that James wasn't GMing at all during the weekend, and had no idea of what goes on for the GM side of the process, or what it takes to get someone to volunteer their time.

That being said, if GMs just went 'Nah, not feeling it' at the start of every slot, then there'd be blessed few GMs.

Did the GM in question at least say "Hey, I'm having a rough morning/afternoon/evening/night, please bear with me if I'm a little bit snappy and bring it to my attention?"

...

If so, then did the table do that?

If the GM in question did not, then that's an issue, imo?

James is an active Venture Agent in the Dallas/Ft Worth area (he is labeled as such). He is well aware of what it takes to get people to volunteer their time...as am I. We are not trying to get an individual DM in trouble here - This was an experienced, 5-star GM. James was simply offering a suggestion to make things better in general for next year.

I'm not sure what you're getting at with the 'Nah, not feeling it,' comment.

The GM did not initially address his attitude at the start of the game, but since we were noticing it wasn't going away, we brought it up to him half way through the event. We dealt with it as best we could, but it made for quite a disappointing game.

5/5 5/55/55/5

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EvilAustinTom wrote:
I'm not sure what you're getting at with the 'Nah, not feeling it,' comment.

There's a sliding scale for when you pull out of dming

I don't feel like it

I just stubbed my toe

neausea heartburn indigestion upset stomach diareah..

I can't tell if i'm DMing or asleep and dreaming that i'm dming

Hey, someone tell me if this bandage starts bleeding

That snake probably wasn't venomous

Given how tight the scheduling is for Gencon a the bar HAS to be closer to the bottom of that or you quickly overwhelm the systems ability to adapt by throwing replacement dms into the situation. This will inevitably result in some tired and cranky dms.

Liberty's Edge 5/5

Starfinder Superscriber
BlackOuroboros wrote:
Uh... you are aware that everything within a 5 block radius of GenCon is a zoo, right?

Man, seemed like a zoo in GenCon....

The Concordance 4/5 Venture-Captain, Missouri—Kansas City aka Wallbanger7110

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This was my third year playing at GenCon and my first GMing.

Didn't have a bad table on either side of the screen in the bunch.

In all my PFS interactions over the con had only one negative experience (but as a result I got a fanboy moment I wouldn't have gotten otherwise so in balance I'm good with it).

I ran two tables of To Seal the Shadow and the 1-2 tier of Solstice Scar. Fortunately I'd run TStS before so I could spend more reading time on Solstice Scar.

Agree with many of the themes coming out on the thread and glad I had the chance to GM, it's definitely a out-scaled experience compared to local lodge nights and conventions.

Grand Lodge 4/5 Venture-Captain aka TwilightKnight

evilaustintom wrote:
crankypants' GM

Anyone who had a particularly good or bad experience with a GM or HQ volunteer is welcome to email me the details. I have a laundry list of feedback this is very helpful in making future personnel decisions. We look for trends not isolated cases. So, if the GM was just having a bad slot, no worries, but if it is part of an ongoing problem, we cannot find a trend until players start reporting. It doesn't have to be an official process created and managed with rules and a form and such. Just notify a Lead or department head when you are on site and they will get it noted. You can still do that as the Leads and DH are preparing their AARs for me to compile and forward to Tonya for review.

Lantern Lodge 4/5

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BigNorseWolf wrote:
EvilAustinTom wrote:
I'm not sure what you're getting at with the 'Nah, not feeling it,' comment.

There's a sliding scale for when you pull out of dming

...

Sorry. I didn't explain myself. I understand what he was referencing. I meant I didn't understand where he was going with his statement. In other words, how was it constructive? Is it getting us anywhere in the conversation?

In general, I agree with you, BNW. It's probably too much to juggle, to have back-up GMs only there to cover for folks who aren't there for whatever reason (I'm sure they are using all of the resources/warm bodies that are available).

However, it seemed like Wei Ji was simply responding to James' post with deflection and redirection, rather than actually addressing the problem. If you don't feel like that is a solution to the problem, that's one thing (lack of manpower, volunteers, flexibility in handling numerous changes in a set schedule with such a big event, etc.). You can just respond with, "Well, because of X, Y, and Z, I don't think it's an attainable goal." However, if you're just responding to suggestions with, "Well, it sounds like it may have been your fault," then that defeats the purpose of asking for suggestions, and doesn't encourage other people to come forward with criticism/advice/etc. Who wants to throw their opinions out when folks are just going to discount the original problem?

The Exchange 4/5 Venture-Lieutenant, Kentucky—Lexington

Michael Tracey wrote:
I don't see that working at all.

Magic judges get 50 minutes (not 60) between shifts for food because magic round clock is 50 minutes. So I see it working.

I'm not sure why you need to go to the room, a restroom works. If you wear an undershirt, putting the purple over and removing it for breaks isn't a big deal.

Liberty's Edge 5/5

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Starfinder Superscriber

Wearing an undershirt is a big deal if you're already hot. The cooled Sagamore at GenCon this year was cold between sessions, and nice during sessions, I found. Most of the times and places I've been gaming, if I had to wear something underneath my purple volunteer shirt, I would shortly no longer be volunteering.

Having to remember to bring a change of shirt is One More Thing. It's bad enough already. Please don't add another.

Anyway, I don't see the need. Purple and orange shirts walking around elsewhere in the convention are advertising PFS. That's not a bad thing.

1/5 5/5

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Pathfinder Starfinder Roleplaying Game Subscriber
evilaustintom wrote:


However, it seemed like Wei Ji was simply responding to James' post with deflection and redirection, rather than actually addressing the problem.

If you don't feel like that is a solution to the problem, that's one thing (lack of manpower, volunteers, flexibility in handling numerous changes in a set schedule with such a big event, etc.). You can just respond with, "Well, because of X, Y, and Z, I don't think it's an attainable goal." However, if you're just responding to suggestions with, "Well, it sounds like it may have been your fault," then that defeats the purpose of asking for suggestions, and doesn't encourage other people to come forward with criticism/advice/etc. Who wants to throw their opinions out when folks are just going to discount the original problem?

It is darn tootin' hard to read inflection in text. The impression was of someone who paid a lot of money to play goshdarnit and wasn't satisfied with the level of customer service they received.

It was a misread on my part, not knowing of what other contributions the poster I responded to had made of late, or how they were involved. The text set off a dozen different bells, and I responded to them all poorly while trying to help.

The inference, erroneous on my part, was then compounded by my clumsy Dost thou evenst hoist?-esque commentary.

Ask pretty much anyone here on the forums or in person, I WANT to see feedback, lessons we've learned including this one and progress as a community.

Please accept my apologies on this matter, and let us move forward, having grown from this experience.

Grand Lodge 4/5 5/55/5 Venture-Lieutenant, Florida—Melbourne aka trollbill

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Thursday morning muster was the worst GenCon muster I have ever experienced, though later ones seemed to work fine. Especially after the projector and signs went up.

We had tickets to play the Starfinder Quests first slot. I overheard someone saying they were mustering at HQ. I went to HQ and they simply directed me to ask a Musterer without pointing me towards a specific one. I asked Musterer in the middle of the ballroom who directed me to west end of the ballroom. A Musterer in the west end, then directed me to the east end of the ballroom. From there I was again directed to the west end. At this point I complained to one of the Musterers about this and he immediately started heading off to HQ to get an answer. I followed but on the way passed some tables that were obviously set up for playing Starfinder so I figured the correct Musterer must be somewhere around there. I asked around and finally found the right Musterer. Very frustrating.

1/5

Bill Baldwin wrote:

Thursday morning muster was the worst GenCon muster I have ever experienced, though later ones seemed to work fine. Especially after the projector and signs went up.

We had tickets to play the Starfinder Quests first slot. I overheard someone saying they were mustering at HQ. I went to HQ and they simply directed me to ask a Musterer without pointing me towards a specific one. I asked Musterer in the middle of the ballroom who directed me to west end of the ballroom. A Musterer in the west end, then directed me to the east end of the ballroom. From there I was again directed to the west end. At this point I complained to one of the Musterers about this and he immediately started heading off to HQ to get an answer. I followed but on the way passed some tables that were obviously set up for playing Starfinder so I figured the correct Musterer must be somewhere around there. I asked around and finally found the right Musterer. Very frustrating.

I had a similar experience for PFS, thought it wasn't the worst muster I've seen (that honor goes to previous musters for the special.) The musterer didn't know where <gameX> was mustering, and directed me to HQ. HQ didn't know, and just said "ask all the musterers." Apparently the right musterer was either hiding or absolutely surrounded, as I asked everyone I saw from one end to the other, only finding them on the second loop.

Grand Lodge 4/5 5/55/5 Venture-Lieutenant, Florida—Melbourne aka trollbill

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Regarding the interactives, I think Assault on Absalom was great but I was sorely unimpressed with The Solstice Scar. It came off like you needed a second interactive but no one had a good idea for it so you took an idea for a regular scenario and just tried to expand it. The reason for going on it especially came off in this manner. It would make sense for a small group of Pathfinders to investigate the claims of a complete stranger that were based on legends from a far away land. I doesn't make sense to send an entire army.

5/5 5/55/55/5

Bill Baldwin wrote:
Regarding the interactives, I think Assault on Absalom was great but I was sorely unimpressed with The Solstice Scar. It came off like you needed a second interactive but no one had a good idea for it so you took an idea for a regular scenario and just tried to expand it. The reason for going on it especially came off. It would make sense for a small group of Pathfinders to investigate the claims of a complete stranger that were based on legends from a far away land. I doesn't make sense to send an entire army.

Spoiler:
I believe the main reason for sending the entire army is "If this doesn't work we have a demon hoard breaking through into our reality". Another would be increased psycic energy/faith from the journey re creating the heroes walk north.

I just always asume the pathfinder society does divinations off screen to figure out what levels to send on adventures.

Scarab Sages 5/5

Bill Baldwin wrote:
Regarding the interactives, I think Assault on Absalom was great but I was sorely unimpressed with The Solstice Scar. It came off like you needed a second interactive but no one had a good idea for it so you took an idea for a regular scenario and just tried to expand it. The reason for going on it especially came off. It would make sense for a small group of Pathfinders to investigate the claims of a complete stranger that were based on legends from a far away land. I doesn't make sense to send an entire army.

Not in every case, but I find in many cases where the adventure doesn't make sense like this, that its usually the GM not doing a good job of setting the theme and mood and background for the players.

The Exchange

shaventalz wrote:
Bill Baldwin wrote:

Thursday morning muster was the worst GenCon muster I have ever experienced, though later ones seemed to work fine. Especially after the projector and signs went up.

We had tickets to play the Starfinder Quests first slot. I overheard someone saying they were mustering at HQ. I went to HQ and they simply directed me to ask a Musterer without pointing me towards a specific one. I asked Musterer in the middle of the ballroom who directed me to west end of the ballroom. A Musterer in the west end, then directed me to the east end of the ballroom. From there I was again directed to the west end. At this point I complained to one of the Musterers about this and he immediately started heading off to HQ to get an answer. I followed but on the way passed some tables that were obviously set up for playing Starfinder so I figured the correct Musterer must be somewhere around there. I asked around and finally found the right Musterer. Very frustrating.

I had a similar experience for PFS, thought it wasn't the worst muster I've seen (that honor goes to previous musters for the special.) The musterer didn't know where <gameX> was mustering, and directed me to HQ. HQ didn't know, and just said "ask all the musterers." Apparently the right musterer was either hiding or absolutely surrounded, as I asked everyone I saw from one end to the other, only finding them on the second loop.

The surrounded aspect is why I try to stand on a chair most of the time ... I'm an orange traffic cone lol ... if you can see me standing you can find me

Grand Lodge 4/5 5/55/5 Venture-Lieutenant, Florida—Melbourne aka trollbill

BigNorseWolf wrote:
Bill Baldwin wrote:
Regarding the interactives, I think Assault on Absalom was great but I was sorely unimpressed with The Solstice Scar. It came off like you needed a second interactive but no one had a good idea for it so you took an idea for a regular scenario and just tried to expand it. The reason for going on it especially came off. It would make sense for a small group of Pathfinders to investigate the claims of a complete stranger that were based on legends from a far away land. I doesn't make sense to send an entire army.

** spoiler omitted **

I just always asume the pathfinder society does divinations off screen to figure out what levels to send on adventures.

My comment was more along the lines of "Why would you make such a large investment in resources based solely on legends from a far away land from a stranger you've never met?" For all you know it could be a ruse to lure most of the Society away from Absalom. And this right after Absalom experienced a sudden major assault from a mysterious source that could still be plotting another assault. There just isn't enough verifiable evidence to warrant it and if they got that evidence through divination, they should have said so. Sending a small team to investigate first before the entire society acted would have made sense, which is one of the reasons this came across as having been a regular scenario that was just expanded.

Also, why would you send 1200 Pathfinders to investigate something going on in the Blakros Museum? Sure, its got extradimension spaces now, but room from 1200 armed Pathfinders?

The entire storyline of this particular adventure just seemed like it would have worked much better as a high level scenario rather than an interactive special.

Shadow Lodge 4/5

I also felt that Solstice Scar did not have enough elements that called for a Pathfinder army. Maybe reading the scenario will give me more to support the idea. I know we were forced to travel through hostile lands where orcish hordes might threaten, making it somewhat more reasonable. I don't think it was chronologically after Assault on Absalom however (despite the ordering of the specials at GenCon), so that wasn't a concern.

Thea Peters wrote:
I'm an orange traffic cone lol ... if you can see me standing you can find me

Best analogy of HQ staff ever.

Sovereign Court 2/5

I seem to have posted my response in the card game forum by mistake, so link if anyone cares

Official-Gen-Con-50-Feedback-Thread#5

Anyways, a few things that were previously brought up.

1) Announcing that the coins were being changed out was oddly timed but sure, whatever. However, announcing that boons were back to being 2 coins instead of 4 after many people had turned them in already was just cruel. My suggestion is to let the coins be usable next Gen Con at the latest, but not after that. Make several announcements saying as much leading up to the event .

2) I am for GM ratings. I would love to recognize those that I feel did an excellent job, as well as those that didn't. This was an odd year as I had easily my best GM experience and my worst at a Gen Con.

3) Something should be done to make getting food for the GMs easier. The food cart that was previously out front should be brought back. Also, as stated earlier, the water distribution was kinda sketchy. At least 2 tables I was at attempted to either feed and give their own water to the GM out of sympathy.

4) Specified start times for scenarios need to be implemented. Fridays special was bad as we sat there twiddling our thumbs because the GM wasn't sure if he should start or not. This led to us not finishing the Scarab Sage quest (missed by 10 hp it seems) and not getting the boon it gave. That was quite annoying.

5) Something we (the people I went with) talked about after is perhaps the higher level tables should have shorter things to deal with. Our 7-8 table for the season ender at 1 point had to deal with a bone devil and its summoned friend. Our GM told us the lowbie tables only had to fight a lemure. Yeah... level 1 and 2 peeps are gonna blow right through 1 of those.

Overall I enjoyed this Gen Con and the things Paizo presented. I just think there is always room for improvement.

3/5

Just dropping a little feedback from my first Gencon.

Pros: You guys did awesome in helping me get my stuff, find my spot, and play the game. Bonus kudos to the orange shirts who supported.

Boon for GMing was AWESOME and super neat, I can't wait to try it out.

Syrinscape having the pre-recordings of speeches and voice modulations was super awesome and super cool.

Cons: Syrinscape is amazing for ambient in small settings. That big of a setting? Just made it hard to hear my players.

Minor complaint, but someone should be manning the rental table or have two so one can trade off if bathroom breaks are needed or something. It was really frustrating after cleaning up having to wait for 30 minutes for someone to come back to the rental table so I could turn in my pregens so I could get to sleep. I didn't bring my own because that's more weight I have to lug around and I knew the library would have copies.

All in all, amazing experience, looking forward to next year.

Dark Archive 5/5 5/5

GM Rating system:

This is proposed every few years and every few years it is not implemented. Prior campaign leadership kept a list of people who were not welcome to volunteer at GenCon based on their actions over the course of the weekend.

The best GM rating system is you as a player going to the HQ folks and asking to whom you should offer feedback for a particular GM. Good, bad, constructive criticism, let the lead know what you think. If enough people give bad feedback about a GM then that person may not be chosen to run games.

Leads can not make decisions on GM worthiness without proper data. There will never be an anonymous rating system (Hot or Not GMs!) so this to me is the next best thing.

Grand Lodge 4/5 5/55/55/55/5

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Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Maps Subscriber

I really don't want "Hot or Not" GMs!

Hmm

PS Though from BNW's commentary about GenCon, he may have been one of the hottest there...

5/5 5/55/55/5

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I grow my own winter coat...

Liberty's Edge

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So this was my first time ever participating in a Pathfinder Society event (gamestore or convention) and joined the Assault on Absalom (not sure I spelled that right). I rolled up with a buddy of mine who I play regularly with in a home PF campaign, and my brother and nephew who had never played an RPG in their lives. We had spent the night before making 1st level characters per the PFS rules packet but still felt a little overwhelmed and under-prepared.

We were sat with a pretty experiences guy and lady (I believe they were a couple but could be mistaken), both of whom were super helpful and really fun to play with. Our DM was this guy with a big red beard who was also absolutely awesome. The experience was probably one of my GC highlights.

My only complaint, which is really quite minor, is that it was a little frustrating when your table would be fighting a scenario boss when an announcement would pop up saying that the particular boss had just been officially defeated so we didn't get to finish the fight.

oh, and it was a bit chilly but I would prefer it to be a little cold than stifling hot.

Dark Archive 5/5 5/5

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Gristle06 wrote:
oh, and it was a bit chilly but I would prefer it to be a little cold than stifling hot.

You really do not want to be in the Sagamore with no AC going. Trust me.

The Concordance 4/5 Venture-Captain, Missouri—Kansas City aka Wallbanger7110

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I remarked on more than one occasion during GenCon that it was nice to not be easily identified as "the big guy with the beard" (I didn't GM 9-00, so it was some other guy with a beard, still happy you had a good experience though :-D )

Grand Lodge 4/5 Venture-Captain aka TwilightKnight

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Leg o' Lamb wrote:
Prior campaign leadership kept a list of people who were not welcome to volunteer at GenCon based on their actions over the course of the weekend.

As does current campaign leadership :-)

Grand Lodge 4/5 Venture-Captain aka TwilightKnight

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A number of comments regarding specific scenarios. Again, review those scenarios on their product pages. I/we as volunteers do not have influence on the development of the scenarios and therefore do not record the comments regarding those issue. The authors and development team read the comments and reviews left on the specific scenarios to determine what works and what doesn't. Please utilize those tools to better inform them of your experiences.

Liberty's Edge 5/5

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Starfinder Superscriber
Bill Baldwin wrote:

Also, why would you send 1200 Pathfinders to investigate something going on in the Blakros Museum? Sure, its got extradimension spaces now, but room from 1200 armed Pathfinders?

The entire storyline of this particular adventure just seemed like it would have worked much better as a high level scenario rather than an interactive special.

Think of it as a 3- or 5-table special, though. (In fact, a number of the Specials work better if you think of them this way. Even Ambush in Absalom makes more sense as a 5- or 6-table scenario, one at each subtier. There are 6 admirals, there are 6 minotaur warchiefs... and the last fight has things for maybe 4 different groups to do, not 130.) In that case, the whole thing makes a lot of sense. You've got different levels of Pathfinders working together, each taking on the challenges that they can take on. A certain amount of willing suspension of disbelief is needed if you're going to run many of these scenarios in a room with 50 or 100 or what-not tables.

Dark Archive 5/5 5/5

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Bob Jonquet wrote:
Leg o' Lamb wrote:
Prior campaign leadership kept a list of people who were not welcome to volunteer at GenCon based on their actions over the course of the weekend.
As does current campaign leadership :-)

Good. I was not sure if this carried over. I am glad it did.

Grand Lodge 4/5

rknop wrote:
what-not

Noted that the value of "what-not" is approximately 195.

Dark Archive

Pathfinder Adventure, Adventure Path, Maps Subscriber
Jon Cary wrote:
rknop wrote:
what-not
Noted that the value of "what-not" is approximately 195.

193 tables of players doing things together is .... astounding to watch from the front.

Dark Archive 3/5 Venture-Captain, Missouri—South Central Missouri

Hilary Moon Murphy wrote:

That's why I think it should be video and email... I prefer the email version, but it's nice to reach different learning styles.

Hmm

In my real life profession, we call it multi-modal learning.


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I apologize if this is not the right place to ask this question, but I am having trouble finding a more appropriate spot.

Is there a thread to post about missing or inaccurate reporting from GenCon 50 events?

The Exchange 5/5 5/5 Venture-Lieutenant, Texas—Dallas & Ft. Worth aka Belafon

TheAndyman wrote:

I apologize if this is not the right place to ask this question, but I am having trouble finding a more appropriate spot.

Is there a thread to post about missing or inaccurate reporting from GenCon 50 events?

Not a thread, but there is an e-mail address: pfsreportingerrors@paizo.com

If it's an error, go ahead and e-mail. If it's missing give it at least one more week to show up. There are a LOT of sessions to report from GenCon!

5/5 5/55/55/55/5

There was one thing that I experienced that may have been as much my fault as anything else, but I didn't see anything marked or written (which may have contributed to why I didn't think about it until it was way too late) -

At the Prize Table, I didn't know what the procedure was to ask for Starfinder vs. Pathfinder boons when rolling. The first time I went up there, the person ahead of me was rolling a bunch of green d20s over and over so I grabbed purple (since I didn't want to hold up the line behind me) and went on my way. The second time I went, the line was huge - the folks behind the Prize Table looked like they were several cups of coffee behind what they needed, and they were asking anyone wearing a volunteer shirt to please hurry - so I grabbed the closest dice I could.

In hindsight, I would have liked to roll for more/all Starfinder rather than Pathfinder boons.

Grand Lodge 4/5 Venture-Captain aka TwilightKnight

For those who played or GMd the overnight slots, we would appreciate any feedback you may have. Thx

2/5 5/5

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Late to the party, so this might have been mentioned:

The last 2 hour "boost" on Tokens was both appreciated and a less than good idea.

1. My last 4 tokens got me 2 Starfinder boons, which was cool.

However...

2. There was lots of resentment voiced by people at my table who had *just* spent their Tokens prior to the "boost" announcement because the "last chance to use your Tokens announcement" had been going over the speakers since 8-99A.

3. Now people will horde their Tokens until the end of GenCon, waiting for the "boost" announcement and then tie up the prize line (and since they're no longer reusable, people will be left without spending their Tokens because the line is so long).

My suggestion: Never "boost" again and make an announcement throughout GenCon 2018 that there will be no boosts so spend your tokens as you get them.

2/5

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GM Blake wrote:

Late to the party, so this might have been mentioned:

The last 2 hour "boost" on Tokens was both appreciated and a less than good idea.

1. My last 4 tokens got me 2 Starfinder boons, which was cool.

However...

2. There was lots of resentment voiced by people at my table who had *just* spent their Tokens prior to the "boost" announcement because the "last chance to use your Tokens announcement" had been going over the speakers since 8-99A.

3. Now people will horde their Tokens until the end of GenCon, waiting for the "boost" announcement and then tie up the prize line (and since they're no longer reusable, people will be left without spending their Tokens because the line is so long).

My suggestion: Never "boost" again and make an announcement throughout GenCon 2018 that there will be no boosts so spend your tokens as you get them.

I agree with Blake's post, our Sunday morning GM gave us a break to hit the prize table less than 30 minutes before the announcement. There was definitely some salt there.

I would add that you shouldn't be put into a position of not having enough tokens to make a roll at the end of the con (ie, with slots giving 2 tokens and rolls costing 4, it sucks to be you if you play an odd number of slots.)

Grand Lodge 4/5 Venture-Captain aka TwilightKnight

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In my recommendations to Tonya for future events (Gen Con, PaizoCon, etc) we never boost the value of tokens nor increase the crit range for exactly that reason. Our history of doing so has cause a learned behavior from players and encouraged hording until Sunday. It is essential that we get token turnover so we do not run out. I am suggesting some tweaks to the system that should simplify it as well as discourage "hording" of tokens.

4/5

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Bob Jonquet wrote:

We need your feedback to know what is working and what isn't in order to continue to approve. Please drop your comments here. I will try to answer any questions about the logistical operations, and will record all your feedback into a comprehensive report for Tonya to review. The decisions we make to improve your experience at furniture Gen Con comes from your reported experiences.

I really enjoyed my first GenCon!

* Being at the same table as much as possible was a huge help!

*The use of the overhead projector for general messages was helpful.

*Mustering under this or that Iconic is great, but when the banners and standees are all Iconics, and the banner doesn't match the standee, it breeds confusion. Please either make sure that the standees are under their Iconic banner, or move the standees outside the main room. Being told 'muster at Sajan' doesn't help when the Sajan banner is in the center of the room on the right, while the Sajan standee is in the far left corner. When I asked various HQ staff 'Does the mustering mean under the banner or the standee?' I invariably got a deer-in-the-headlights look from the poor volunteer.

*I would have appreciated being able to volunteer for more than just one part of the experience. Maybe instead of only being able to select one of PFS, SFS, ACG, PSA, or HQ, enable the form to record multiple selections? I would have happily volunteered for PFS, SFS, and HQ (but not ACG or PSA) if I could; but chose PFS since the form only allowed a single option.

Thanks again for making my first GenCon great!

Grand Lodge 4/5 Venture-Captain aka TwilightKnight

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Amanda Plageman wrote:
Mustering under this or that Iconic is great, but when the banners and standees are all Iconics, and the banner doesn't match the standee, it breeds confusion.

Our plan was not to use any standees that matched the banners but that got lost in set up. Thanks for the feedback. Signage continues to be one of the biggest challenges.

Amanda Plageman wrote:
I would have appreciated being able to volunteer for more than just one part of the experience. Maybe instead of only being able to select one of PFS, SFS, ACG, PSA, or HQ, enable the form to record multiple selections? I would have happily volunteered for PFS, SFS, and HQ (but not ACG or PSA) if I could; but chose PFS since the form only allowed a single option.

We have some tweaks to implement for the application document. At this time we do not mix HQ and non-HQ schedules because their slot times to not match and it would be a challenge to make them so. We normally allow a GM the option to run a mix of program types, but that was very challenging this year because we had those who wanted specific allocations that were just not possible due to the schedule being soo out of balance. That happens when you are releasing a new game system.

I expect next year we will just have check boxes for volunteers to select which programs they want to be involved with. We encourage all volunteers to utilize the open notes field at the end to explain if they have specific wants for their schedule. While we may not be able to fulfill everyone's preferences due to the needs of the convention, having more information about a volunteer's interest and expectations is better than not having them.

Grand Lodge

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James Hines wrote:


4. Ask that if a GM is feeling cranky due to lack of sleep, personal issues, etc, they back out of the slot. No reason to take it out on your players.

Volunteers bring the best they can. If the best we've got isn't all that great, then perhaps one should put on one's own GM hat and step up to the plate in future events to improve the play experience of others?

No, you be an adult and act as an adult. Don't take out whatever is bothering you on other people. It's called being a decent person.

Grand Lodge

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This was my 8th Gen Con. I’ve played PFS exclusively every year. One thing I like about PFS is the Specials that are ran. One thing I dislike about PFS is the Specials. No, not a misprint. I’ve come to realize I’m not a fan of them anymore. They have become too combat-oriented and pushy on results. Combats don’t actually matter anymore and just seem like filler on top of that. Stopping a combat in the middle of the fight to “move on” to the next one? Silly, and a real morale killer.

For my group and I, the specials have become a real bore. They are fun and exciting for about an hour, then the tediousness creeps in. I was wishing for them to hurry up and be done.

Our afternoon games were great. Although I was a bit disappointed in GMs- in the fact that I never had a female GM this year. Part of the disappointment lies in the fact that I brought a female friend-her first GenCon - and she never got to see a female GM in action. I would also support some sort of GM review tool as mentioned above. Some people just aren’t good GMs.

I would never, ever run a Special. The poor GMs have so much to prep for and then are forced to run the game quickly.
Next year we will not be doing the Specials. The cost doesn’t lend itself as a value at $10 a game.

I will say this, too, about a certain employee/helper/staffer whose name I never got the chance to get. I can give a description and know that if anyone else is reading this they’ll know exactly who I’m talking about. I bring it up because the man was downright rude to several people, which I witnessed over the course about 20 minutes while waiting in line to roll for boons.

He was manning the boon booth on Sunday afternoon, around noon. He had an orange shirt on, had a long, well-grown beard, and was beefy. He was extremely rude to literally everyone, and if you didn’t take the paper from him right away he would throw it on the ground to get you out of the way. He was trying to make the line move quicker and was frustrated to be sure, but employee or not, he doesn’t need to treat people the way I witnessed him do through a 20 minute period. He was the one actually getting the boon out of the drawer and stamping them, in case someone wants to address this. I know others saw his behavior, including telling one young woman, “Hurry up lady, get moving.” This poor girl had just rolled a crit and was looking through boons to choose from; she was clearly a new player. Anyway, I don’t usually complain about people unless they treat others like dirt, which is what this fellow did. Children being in the area, I kept my mouth shut.

I also wanted to point out that the boons became less expensive Sunday. So basically, if you were smart and didn’t wait until the end like many did, you got jipped.

An aside to GMs (I’m a GM, too, by the way): Using starbursts as monsters and awarding the players with them is neat gimmick at first, but if you’re GMing at a Con, invest $20 in some miniatures at least. I played an entire special fighting against starburst squares (and I don’t eat them).

The addition of the mustering locations on the screens was a brilliant idea.

I missed the goblin city in the middle of the ballroom; surely there’s something that can be put there to fill the space? Maybe goodies to look at? A mini display case, something?
Every table my GM was scratching their head on where the people were to collect the tickets and give out boon coins. Not sure what happened to those plans, but nearly table our GM had to get up and go talk to HQ to turn in tix and get the coins.

I agree with the Syrinscape critique. The ambience is great, but it just doesn’t work in the Sagamore room. It’s already difficult to hear, and adding more sound to the room complicates things.

Syrinscape for your home game, however, a great idea!

More on GM evaluations: I know that basic numbering evaluations are usually not helpful. However, maybe asking one or two questions like: Did you have FUN? Also, maybe write out some critiques, maybe include suggestions, like Did the GM know the rules, Did the GM treat you fairly, etc. By making people write their answers and returning it to the HQ, it would allow GM issues to be better figured out, a way to provide critical, fair feedback (although I’m sure there will be the occasional sour grapes).

5/5 5/55/55/5

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There's two reasons to hoard until sunday

1) The wait in line is the same time, every time, whether you go up with 2 tokens or 20. Going 5 times means 5 waits. Going once means 1 wait. I'm going to have at least 1 wait sunday morning when I get my last tokens so... why wait more than once?

2) On friday, boon rolling is handing over the tokens, counting them, picking up a die, rolling. Pick. Hand over a token, count them pick up a die, roll, pick. On sunday boon rolling is 10tokensheresallthedice thats your rollsheresyourboonsokaythankyoubye. The line moves much faster and you get your boons much faster.


The actual GMing of the scenarios was fantastic, enjoyable, and something I'd do again in a heartbeat.

The logistical parts left something to be desired.

- the HQ emails were helpful, but occasionally confusing. Emails sent asking for clarification either went unanswered, or were returned with a condescending reply. I nearly dropped out after receiving the reply to one of my emails. It left a VERY bad taste in my mouth. I stopped asking questions after that, figuring that no response was better than a rude one.

- The wording in the info packet for GMs needs to represent the same instructions given to those working the central table. GM's packets instructed us to "send ONE player with our card to pick up a binder of pregens." Yet when I followed these VERY CLEAR instructions, the player was sent back and told to send me to the table. When I arrived at the table, I was instructed that we weren't supposed to be sending players up as it made them feel like they were working for us rather than enjoying the game they'd paid for. All it really did was confuse the player and me.

- It seems from the reporting of scenarios that even when running evergreens, we only get credit for the first time running it? It was my understanding that when running evergreens, as long as only one was applied to each level 1 character, you received credit for every time.

I apologize if any part of this is offensive. I had to temper my language for this public forum. As I said...the GMing was a very enjoyable time, but other parts of it really left me feeling used and abused.

Silver Crusade 5/5 5/55/5

nogoodscallywag wrote:
I bring it up because the man was downright rude to several people, which I witnessed over the course about 20 minutes while waiting in line to roll for boons.

Unfortunately, I also observed less than courteous treatment from the boon table.

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