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![]() Ninja in the Rye wrote: If that's what the intent of the rule is then they have spectacularly failed to convey it in the text. Looks like they're listening. :) Rulebook Updates, under the Other Updates section: Page 108—In the paladin’s Warded Touch feat, just before
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![]() I seriously think the spirit and intent of this is being missed. Think of the “Manipulate” part of the somatic component being what requires the free hand. Therefor there is still a somatic component to the spell, you need to touch someone. However the complex part that normally comes with somatic gestures isn’t needed. Therefor Warded Touch(thinking of the wording, your hands are constantly warded with LoH) all you have to do is slap/fistbump/rest a palm on them which you can do with a closed fist around a sword. Sword and board in hand? No problem. Open palm slap them on the back with the inside of the shield or slug them in the shoulder with your fist clenched around a sword. No need to reposition weapons or drop shields to do that. tl/dr: The gesture goes from something complex to something simple and quick that can be done as long as your hands can touch them in any way because they’re constantly warded. ![]()
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![]() Fuzzy-Wuzzy wrote: There will be more paladin-having deities as more material is published. Future-proofing is important. Especially when we already know what a lot of that material is going to look like based on current material. Ok, if it's setting the groundwork for something outside the scope of the playtest, that makes sense. If LG paladins are the bar, and other deities mean to have their paladins aspire to be as "good" as LG Paladins(even though we all know they never will :P ), then I guess Deific Weapon will help them reach that lofty bar. Haha ![]()
![]() Considering the limited choice of deities for Paladins and given the list above, how many paladins are you going to see that are going to use non-lethal fists or crossbows just because of a small damage boost? To begin with, the fact that Paladins are meant to wear heavy armor(per their proficiency progression) automatically makes them unable to wield Irori's favored weapon since heavy armor typically comes fitted with gauntlets which are a different weapon than fists and actually is considered lethal. (Though it should be noted that you could make your non-lethal fist attack lethal if you make an untrained strike. p.294) The only other simple weapon is a crossbow, which is dex-based for a class which is by rules meant to be strength based(as opposed to the fighter which can chose dex over str). Also, and this I would have to do research on, I'm not sure a crossbow works with their class feature "Retributive Strike". So even with the small damage bonus, you still wouldn't chose the only two weapons that this ability affects. ![]()
![]() Alright, so I read through the paladin class features and feats and am loving them so far. I did come across one issue though with a class feature while building a paladin of Iomedae and I hadn't seen it addressed yet(entirely possible I missed it): --------------------- Deific Weapon
--------------------- Looking at all compatible deities, this ability seems to be hit and miss(mostly miss). Starting with: all weapons for paladin deities are common! Abadar(Crossbow) - Simple damage bonus, but is dex-based for a str-based class
I'm really liking the direction this class is going, but would hate to see a great opportunity to be a champion of your deity wielding their weapon of choice wield no benefit for all but two deities. If I'm missing something, please let me know. |