Alright, so I read through the paladin class features and feats and am loving them so far. I did come across one issue though with a class feature while building a paladin of Iomedae and I hadn't seen it addressed yet(entirely possible I missed it):
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Deific Weapon
If your deity’s favored weapon (see page 72) is uncommon,
you gain access to it. If the weapon is simple, increase the
damage die by one step when you wield it (d4 to d6, d6
to d8, d8 to d10, d10 to d12).
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Looking at all compatible deities, this ability seems to be hit and miss(mostly miss).
Starting with: all weapons for paladin deities are common!
Abadar(Crossbow) - Simple damage bonus, but is dex-based for a str-based class
Erastil(Longbow) - Martial(no bonus) and dex-based for a str-based class
Irori(Fist) - Simple damage bonus
Sarenrae(Scimitar) - Martial(no bonus)
Shelyn(Glaive) - Martial(no bonus)
Torag(Warhammer) - Martial(no bonus)
I'm really liking the direction this class is going, but would hate to see a great opportunity to be a champion of your deity wielding their weapon of choice wield no benefit for all but two deities.
If I'm missing something, please let me know.