Kech Hunter

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Nowhere in falconer does it say you get a companion at druid level -3. You get him at normal druid level.


I would go with a sandman bard. Stealthy, magical, charismatic. You get sneak attack and all the social magic of a bard. Easily put people to sleep, and take advantage of the dhampir blood-drinking feats to slurp on their life juices. In combat, a rapier seems fitting.

EDIT: With sneak attack, you may want to consider dual-wielding, if you've got the feats.


If you're interested in 3.5 style psionics, listen to everybody else and go with Dreamscarred Press.


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johnlocke90 wrote:
On the contrary I see far more people playing characters who would struggle to exist outside of adventuring. Its rare for characters to bother with an actual profession and crafting seems limited to making magic gear.

I generally build my characters with at least 1 rank in a craft or profession skill, often times more. I see all these basket weaving jokes, and I wonder how Steelgrip the Goliath Barbarian, master of throwing boulders and weaving baskets, would feel about being made fun of.


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Yeah, I agree with Marthian - sorcerer is what you point new players to when they ask to be a wizard. It's not hard at all as long as yo help him out with spell selection for a few levels.


I love a grenadier alchemist with all sorts of bomb discoveries. Use your single martial weapon proficiency to get a bow, and build tons and tons of offensive alchemical items. Now make sure you take explosive missile at 4th level. You should never fire an arrow that doesn't have an explosive strappde to it. Usually your bombs, when not those, all of your acid flasks, alchemist's fire, and related items. The Bomber Archer.


This cover makes me wish there was a spell to do this. Not a summon spell or anything. Sort of like a fast, mid-combat call animal. It could have a full-round cast time, and then for a few rounds a ton of animals native to the environment come out and attack your foes.


Definitely use divination spells. I don't think the druid spell list has a lot in that department, but it was a big part of Merlin.


I think psionic meditation + vital strike + psionic weapon is a really good combo. It would let you expend focus and vital strike at the same time, regain focus as a move action, then repeat. You'll be getting really heavy single hits.


You may want to choose a variety of different forms, so you've always got good options. Orc Double Axe, Heavy flail, a reach weapon; weapons with different special qualities.


Druid would also be a good choice, or a blast-wand focused magician bard, which could be a ton of fun.


And they're great for other casters in the party.


Belle Mythix wrote:
Jackissocool wrote:
One is an enhancement bonus to AC and the other is just a bonus to AC. Barkskin and Animal shapes. And then you suffer no dexterity penalty when you take the -4 for being huge because you use your Charisma to AC.

It isn't dex penality, but size penality because bigger mean easier to hit. reduced dex by increasing size is something else... so you might bypass the dex penality, but not the size one.

Yes, but the very substantial natural armor bonus (+12) greatly outweighs the size penalty (-2).


Claw blades do allow iterative attacks. They work like any other light weapon.

Other catfolky weapons: Bolas, shortbow, kukri, cat-o-nine tails, dagger, any spear, whip, flying talon.


I'm playing a trap-building PC soon, and I'm designing all the traps I use myself. I've just started, and they're relatively simple, but these are just a few ideas.

A hole in the wall with a bag of treasure. When you pick it up, blades slam shut on your hand.

A whole bunch of ropes on the ground that don't look like anything. When you step over a specific rope with their foot, all of the ropes go taut. Everybody in the area gets tripped, and then they're entangled until they chop their way out.

A panel in the floor, that when triggered, springs a hammer that swings from underneath and smashes on their foot. Use the called shot rules. You might want to use something with a higher critical rating to make the effects more debilitating.


One is an enhancement bonus to AC and the other is just a bonus to AC. Barkskin and Animal shapes. And then you suffer no dexterity penalty when you take the -4 for being huge because you use your Charisma to AC.


Nature is the best for the kobold oracle because it gives you two spells that would stack that give natural armor bonuses, taking advantage of the alternate favored class bonus, and it lets you use charisma instead of Dex.


A kobold oracle could get a pretty insane AC. The favored class bonus will give you +6 armor or natural armor from spells you cast on yourself. Barkskin for +18, animal shapes for +10 (no penalty from dex because you get Cha to AC instead, but -2 for size). Shield of faith for another +5. Dodge as a feat, improved natural armor a whole bunch of times. I see +10 from feats, and +33 from spells. Before any magical items or particularly insane shenanigans, you're at a very respectable 53 AC. With a reasonable Cha of 28, that becomes 67. Go venerable to make that 69. Please note, there are no magic items used yet besides a headband for +6 Cha. The only terribly cheesey thing is venerable, and that's only giving you +2. You could easily add in a level of monk for somewhere in the range of +4-5 AC, if your headband also boosts wisdom. I don't really use magic items much, so someone else can figure just what this would reach with those. Before direct AC boosters, this is at 74 AC right now.


Cavalier and Bard, going into Battle Herald. You can basically be a bard who trades out his spells and non-combat performances for combat abilities and an alternate, combat-heavy performance system. If you take 4 levels of Cav and one of bard, the master horseman feat, and the necessary skill ranks, you're in with a fully-leveld mount and only a -1 penalty to your BAB. And if your DM allows leadership, you're better with it. If you don't want the mount, go standard bearer. You should chooser an order that benefits from charisma, since you'll probably want a 14-16.


I think weregorillas should be neutral, not CE.


Azaelas Fayth wrote:

I love the one that gives a Familiar and getting say a Small Familiar to use for flanking in emergencies.

Especially handy for a Rogue.

I think a rogue is better off doing this with rogue talents, not feats. Feats are worth more to them.


So, some map ideas:
Mazey dungeon
Forest
Crowded city street
Sailing Ship
Mountain (rough terrain, boulders and cliffs and crap)
Open Plain

Then, I think you should roll for time of day and weather. And probably do a two out of three, each time in a different setting.


Yeah, the real strength of these is obvious: versatility. For a sorcerer it's a whole bunch of spells known, and for a wizard/witch it's like one slot that's spontaneous. It's the kind of spell you would never not prepare, because no one has immunity to it, and it can cover combat, utility, mobility, or a variety of other things. As for what to actually use it for? Whatever spell you wish you had prepared but don't. Keep those lists by your side and decide quickly what you need to achieve.

EDIT: This also effectively heightens all of those spells to the level of the shadow spell you're using to imitate them.


Hmm, ok. I misunderstood, then. Quite frankly, Sage is not a great bloodline in my book. Since you demand intelligence based, just forget about sorcerer. i still think my previous suggestion of using curse spells is a really solid choice, so go with witch. Look at all the spells with the [curse] descriptor. Focus on the ones that can give spellblights*. Match those with the plain old bestow curse and its greater counterpart to lower relevant ability scores.

*Just in case you are unaware of what spellblights are, since they're rarely mentioned on the boards by anyone but me, they're magical diseases/curses (they count as both) that affect casters. They do things like make verbal components require a concentration check, force enemies to cast the same spell repeatedly, prevent them from casting at the same enemy twice, take damage when they cast, give them spell resistance they have to beat in order to cast, pass out when they cast, and all other sorts of neat things focusde on messing up casters specifically. They're generally really solid debuffs, and they're all sorts of fun and flavorful.


Oh yeah, sandmand bard, like barry suggested. That's less a warrior-type and more a sneaky guy, but stealspell is greatagainst enemy casters. If you're familiar with 3.5 classes, it's basically spellthief + beguiler, using a pathfinder bard frame, and they were two of the coolest classes WotC made for 3.5.


I would say a hexcrafter magus. Take spells to give enemies spellblights, maybe improved counterspell, and the spellbreaker and disruptive arcanas (they don't require fighter levels if you take them as arcanas). You could even do it as a dwarf, and when you get your fighter levels you get get spell sunder as a feat. Obviously, you'll want dispel magic. If there any wizard spells you really need, get them with spell blending.
Not only is this a great anti-caster, but the flavor could be all sorts of cool - a witch-hunting witch warrior. Spellblights are really fantastic anti-caster buffs, and you can use other curses on your other enemies. In addition to the normal blasty spells a magus enjoys.


No, because the greatest form of Law would be unchanging stability, constant and timeless. Balance does not want this. Ultimate Chaos is change; there is no such thing as a constant. Balance also does not want this.
About enforcement, chaotic beings certainly can "enforce" their chaos on other beings and the world around them. So a being of balance can enforce that balance.


Nightshades are what you use when there's an undead army ravaging the land and you want something more interesting than a lich or a graveknight. Plus, you can have that undead army be from another plane.

EDIT: Make sure if you use these baddies, you really play them up. They exist to destroy entire worlds. By the time your players can do anything about them, there should already be a dead continent or two.


If you want your rider to be a zen archer, then I think the champn of irori (if you're on golarion) is the best path for you. It's super flavorful, and monk and paladin are both good classes for a dragon, mechanically.


Abyssal is a good one - it gives the strength bonus of orc and magical claws (it also makes sense as a source of magical power, unlike the decidedly unmagical orcs). Draconic gives magical claws too, and natural armor or a breath weapon.


My guess from the five others would be: Brine, Shadow, Sovereign, Forest, and then either Underworld or Magma.


Soulknife doesn't have powers. And you could certainly flavor the actual mind blade as a gift from your deity. Psionics and ki are similar thematically, and they're the same for fluff purposes in my world.


I would go with the dreamscarred press version, it's really well balanced and a lot of fun.


You should definitely take the shadow magic fetchling alternate racial trait. Also, the umbral wildblooded version of this is a bit better, with a superior arcana and first-level power. You don't need proficiency if your armor has no check penalty. That's what proficiency deals with.


In my world, each culture has their own religion, not just their own favored deity or two. So, the elves worship this magical network with five aspects (Sun, Moon, Stars, Air, Plants), the humans in the relevant area worship a dualistic sun god, the dwarves worship a pantheon of deities relevant to them, and acknowledge anopposing pantheon, the gnomes have a similar religion to the dwarves, but with less focus on opposing deities and more related to gnomey things, orcs are animists, and so on and so forth. Some religions deny the truth of others, like most modern major religions, and some are very mutable and open to adopting or at least acknowledging aspects of other belief systems, like most religions in ancient times.

Which one is right? What gods are real? I don't know or really care. I keep the gods mysterious.


Great ideas, Jubal! I already have "rifts" between the planes at the very darkest places, and it's never occurred to me that things should go through them both ways. The survival thing should really make a difference, because I make my players make those survival checks to get by in the wilderness. Also I'll make sure the lighting is always at most dim, because only one of them has dark vision and they'll really feel it. They'll know how harsh it is there.


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Steven T. Helt wrote:

Done correctly, I think the aboleth deserves mention as a horrifying creature. No encounter should ever be had that they don't come off as cold, evil and alien.

Plus aquatic combat. Shiver.

I think aberrations generally make for fantastic, scary foes. I've got an aberration heavy campaign right now that is sure to frighten.


I'm running a game now with a couple of different themes and factions. It's complicated, but this campaign is intended to go all the way to 20 (and maybe beyond). I'm still a pretty new GM, though, I've only been playing for a just over a year now. I seek advice on a few different things from you fine folks.

First and most important, how do I manage a game that takes place in two planes? I want the party to be spending their time on the material plane (my homebrew world) and the shadow plane (Jon Brazer Enterprises' Shadowsfall + homebrew stuff), with about a 65%/35% split for now. The thing is, they're level three. How do I get them to travel back and forth? They do have something of a mentor party of very experienced adventurers that can help them across, but I don't want them to be totally reliant. Also, how do I make the shadow plane really feel different?

I feel pretty comfortable with the aberrations and the prophecies. I've got cool ideas for those. The thing is, there are a number of major factions that I all want to matter and feel distinct. There's the drow, the dwarves, the elves (represented mostly by the lantern bearers, which one party member aspires to become), a kyton demagogue I have yet to detail, several human lords and a king, and the elans. That's a lot. How do you manage this many different groups with all sorts of different goals in a game? There might also be a resurgence of the ancient cyclops empire.

Just a note, the game is mostly open-world, with the players making a lot of decisions on story direction themselves, which only further complicates things.


I'm running a game now with a couple of different themes and factions. It's complicated, but this campaign is intended to go all the way to 20 (and maybe beyond). I'm still a pretty new GM, though, I've only been playing for a just over a year now. I seek advice on a few different things from you fine folks.

First and most important, how do I manage a game that takes place in two planes? I want the party to be spending their time on the material plane (my homebrew world) and the shadow plane (Jon Brazer Enterprises' Shadowsfall + homebrew stuff), with about a 65%/35% split for now. The thing is, they're level three. How do I get them to travel back and forth? They do have something of a mentor party of very experienced adventurers that can help them across, but I don't want them to be totally reliant. Also, how do I make the shadow plane really feel different?

I feel pretty comfortable with the aberrations and the prophecies. I've got cool ideas for those. The thing is, there are a number of major factions that I all want to matter and feel distinct. There's the drow, the dwarves, the elves (represented mostly by the lantern bearers, which one party member aspires to become), a kyton demagogue I have yet to detail, several human lords and a king, and the elans. That's a lot. How do you manage this many different groups with all sorts of different goals in a game? There might also be a resurgence of the ancient cyclops empire.

Just a note, the game is mostly open-world, with the players making a lot of decisions.


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In 3.5 I would have said mind flayer. Now, I'm not sure.


I am very interested in seeing how a dragonrider is balanced.


I think a lot of people face that same issue, sadly.


Level 6 powers done. They were delayed by all this thanksgiving travel and food nonsense.


You definitely want the ectoplasmic creation powers. Unlike their magical counterparts, they're actually at a reasonable level and worth it.


I'm definitely taking that one, I love it. I mean all levels, the full deal. I always wish there were some scrying powers on their list, but I don't think there are. But anything in the discipline, from any spell list, at any level (1-6), is what I'm interested.


bump


I'm playing a cryptic in an upcoming campaign. I'm very knowledge obsessed (as a good cryptic should be) and I want my powers to reflect that. I'm willing to spend a feat or two on expanded knowledge to take things from the psion or seer power list. What are the best clairsentience powers for me to take from my list and any other?


Basically, what's your philosophy in creation? Where do you get your concepts? Mechanics first and then role playing, or vice versa? Or what?

Personally, I have one rule I like to follow. Everything else is mutable, like whether its mechanics or roleplaying first, or what. That rule is as follows:

All of my characters have one unoptimal gimmick, and the rest of the build is optimized as much as possible within this and the character personality.

For example, a barbarian who takes all the hurling rage powers and uses them a lot. Sure, he's got a big hammer too, but his signature is the giant boulders he tosses to open battle. My current character: a cryptic (3rd party psionic class) who uses tons of traps, using the craft skill instead of ranger traps or something like that. Others (off the top of my head) could be a wizard who specializes in mad monkeys, or a druid who wildshapes only into birds, or a fighter who uses starknives for everything all the time.

I find characters like these a lot of fun for a few reasons. First, they're great for roleplaying, because a unique concept helps me get more into the character. Second, they're a ton of fun in combat, to be doing something totally weird and badass. Finally, I find it a fun optimizing challenge to make them viable and not a drain on the party. It's not even really something I do intentionally, but just how all my characters tend to work out.


Level 5 powers completed.


And level 4 powers are up!

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Not to be flip buuuuuut, I took over a game for a GM who bowed out back in April of 2020 (five years ago now) and sent the "Have you taken over an orphaned thread? Do this." email (3-4 times now over the space of months getting an automated reply each time) to what I guess now is a super-heavy dead compacted star, from which not even light can escape.

Any chance we can get that fixed? Eventually, I would like the ability to shut the thread down.

Oddly, I can't find the onsite instructions for the "Have you taken over an orphaned thread? Do this." I only ever stumble upon it by accident--maybe someone could look into that too. Here are the Gameplay and Discussion thread links. If you require anything else from me let me know by way of a 'manual message'. I don't entirely trust the automated one anymore. It lies. Thanks.

"Stay thirsty my friends." ~The World's Most Interesting GM


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Meanwhile, at the Pathfinder Grand Lodge, sometime after midnight...


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Meanwhile, at the Pathfinder Grand Lodge, sometime after midnight...


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

It is a gloomy Sunday afternoon in the Grand Lodge's mezzanine lounge.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

This is the discussion thread for the Outpost III online convention game: Overflow Archives. In order to play in this game you have to have first signed up for it on the Outpost III sign up sheet. General admission sign-up begins on Monday, March 2, 2020.

As this is a discussion thread, we talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

If you could then "ghost dot" (post some random text with your character and then delete the post) on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.

    A few quick notes
  • • This is a Standard-mode game. You can play it with a CORE character, but that PC will forever after be considered a Standard character, and not be able to legally participate in any future CORE events.
  • • It is a Tier 1-5 game, so your character must be between 1st and 5th level to play.
  • • Content in “The Overflow Archives” contributes directly to the ongoing 6th season storyline of the Dark Archive faction.
  • • Other than that there are no real special requirements for this adventure (i.e. you do not need a character to have a certain aptitude for Diplomacy or Stealth, nor do you need someone who can survive on their own in arctic-cold or underwater).

About me I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have more than enough NPCs to play as it is. You are signing up to play in an RPG game, so play it. Things happen sure, but in general you should be present, and not just for my sake, but for everyone else at the game table too.

I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We are here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, so you move the story. I'm just here to guide you through the world, and to judge the results.

Our official start date is Monday, March 30th.

Stay thirsty my friends.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

This is the discussion thread for the Outpost III online convention game: Overflow Archives. In order to play in this game you have to have first signed up for it on the Outpost III sign up sheet. General admission sign-up begins on Monday, March 2, 2020.

As this is a discussion thread, we talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

If you could then "ghost dot" (post some random text with your character and then delete the post) on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.

    A few quick notes
  • • This is a CORE game, so CORE and chronicle source-based characters only. Do not bring your Leshy Investigator here--at least not without some damn good sources.
  • • It is a Tier 1-5 game, so your character must be between 1st and 5th level to play.
  • • Content in “The Overflow Archives” contributes directly to the ongoing 6th season storyline of the Dark Archive faction.
  • • Other than that there are no real special requirements for this adventure (i.e. you do not need a character to have a certain aptitude for Diplomacy or Stealth, nor do you need someone who can survive on their own in arctic-cold or underwater).

About me I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have more than enough NPCs to play as it is. You are signing up to play in an RPG game, so play it. Things happen sure, but in general you should be present, and not just for my sake, but for everyone else at the game table too.

I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We are here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, so you move the story. I'm just here to guide you through the world, and to judge the results.

Our official start date is Monday, March 30th.

Stay thirsty my friends.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

This is the discussion thread for the Outpost III online convention game: Voice in the Void. In order to play in this game you have to have first signed up for it on the Outpost III sign up sheet. General admission sign-up begins on Monday, March 2, 2020.

As this is a discussion thread, we talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

If you could then "ghost dot" (post some random text with your character and then delete the post) on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.

    A few quick notes
  • • This is a CORE game so CORE and chronicle source-based characters only. Do not bring your Leshy Investigator here--at least not without some damn good sources.
  • • It is a Tier 1-7 game, so your character must be between 1st and 7th level to play.
  • • At this point, it looks as though we are playing a higher tier game (the first two sign-ups have 7th level characters) so if folks could keep their PC's levels at, or above 4th level that would be great.
  • • Other than that there are no real special requirements for this adventure (i.e. you do not need a character to have a certain aptitude for Diplomacy or Stealth, nor do you need someone who can survive on their own in arctic-cold or underwater.)

About me I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have more than enough NPCs to play as it is. You are signing up to play in an RPG game, so play it. Things happen sure, but in general you should be present, and not just for my sake, but for everyone else at the game table too.

I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We are here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, so you move the story. I'm just here to guide you through the world, and to judge the results.

Our official start date is Monday, March 30th.

Stay thirsty my friends.


I got the module instead of the flip map via my map subscription.


So maybe you heard there's this Outhouse II, Signpost II, well, something like one of those. It's an online Play-by-post convention thingy starting in a couple of weeks (March 11th 2019). Well this a recruitment thread for one of those games.

The scenario is Season 10-8 What Prestige is Worth. We are running it hard CORE! (With all the usual CORE mode requirements).

Da pitch wrote:

A Pathfinder Society Scenario designed for levels 7-11.

Given the countless powerful relics the Pathfinder Society keeps in the vaults beneath the Grand Lodge, it should come as no surprise when there's the occasional magical outburst. However, the most recent incident involves a powerful talisman opening a portal the Hell, and the head curator Zarta Dralneen believes this event is no mere coincidence. Alongside a band of elite Pathfinders, she intends to travel through the portal to the infernal city Dis in order to close the gateway, in the process uncovering Cheliax's secret history, the follies of House Thrune, and what her role will be in the events to come.

Contents in What Prestige is Worth also contribute directly to the ongoing storyline of the Dark Archive faction.

Written by Matt Duval.

Before you sign in here though you should sign in over here first (line 14).


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

I mean really what is it worth beyond a quiver-full of wands of cure light wounds anyhow?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

This is the discussion thread for What Prestige is Worth. We talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

... And then ghost dot (post some random text with your character and then delete the post) in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page (and so you don't wake the little sleeping angel).

A few quick notes This is a CORE game so CORE and chronicle source-based characters only. Do not bring your Leshy Investigator here--at least not without some damn good sources. It is a Tier 7-11 game, so your character must between 7th and 11th level to play.

I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.

You probably want to bring a character who is adaptable and outdoorsy unless of course you like comedy, in which case the sky's the limit.

Start date: Mondayish, March 11th.

Stay thirsty my friends.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

It always seems to be raining in the River Kingdom's city of Daggermark.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

This is the discussion thread for Oathbreakers Die. We talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

... And then ghost dot (post some random text with your character and then delete the post) in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.

A few quick notes This is a Classic/Standard-mode game, not CORE. It is a Tier 1-5 game, so your character must between 1st and 5th level to play.

I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.

This is a city-based adventure so no war mammoths please.

Start date: Mondayish, March 11th.

Stay thirsty my friends.


So I have the stuff in my cart that I want to order (and sidecart) but there's no place on any of the three screens to apply the 10% off holiday code. I've experimented with different shipping options and gift options but there doesn't ever seem to be a place to enter the code. Is it perhaps an eligibility thing?


Zzzz.... Zzzz.... Zzzz....


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

This is the discussion thread for Night March of Kalkamedes. We talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

... And then ghost dot (post some random text with your character and then delete the post) in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page (and so you don't wake the little sleeping angel).

A few quick notes This is a Classic/Standard-mode game, not CORE. It is a Tier 1-5 game, so your character must between 1st and 5th level to play.

I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.

You probably want to bring a character who is adaptable and outdoorsy unless of course you like comedy, in which case the sky's the limit.

Start date: Mondayish.

Stay thirsty my friends.

The Concordance

So, all my posts in any thread default to this (the one posting) icon even though it is not my default icon.

Messageboard thread posts on my LG K30 phone (via Firefox) fall off the right side of the screen (just before the reply button sadly) and cannot be resized to fit, however I can see them just fine if view them in favorites or if I go to the poster's account view them under their 'posts' tab.

There was something else, but I can't remember what it was just now. Any help would be appreciated.

EDIT Oh! I can't edit campaign pages I created. This one seems bigger than just me.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Go ahead and ghost/ninja dot in (post something and then delete it) with your character.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

We talk about stuff here. But before we do, if everyone could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

... And then ghost dot in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.

A few quick notes This is a Classic/Standard-mode game, not CORE. It is a Tier 1-5 game, so your character must between 1st and 5th level to play.

I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.

Stay thirsty my friends.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Go ahead and ghost/ninja dot (post something and then delete it) in with your character.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

We talk about stuff here. But before we do, if everyone could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

... And then ghost dot in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.

A few quick notes This is a Classic/Standard-mode game, not CORE. It is a Tier 1-5 game, so your character must between 1st and 5th level to play.

I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.

Stay thirsty my friends.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

After a very late night of carousing with a very interesting man at a local tavern the candidates for confirmation in the prestigious Pathfinder Society went their separate ways to prepare for their early-morning meeting which according to Janira one of the Lodge's newest field agents was in about four hours time. You knew you should have listened to her when as she was leaving she said you should get some sleep, but golly was that man interesting. You could have stayed there until dawn, and you almost did.

If there is anything your character would like to do before 5am-ish local time (Absalom is a city that never sleeps), let me know. Some characters might have lodgings at in the dorms at the Pathfinder Society's Grand Lodge otherwise you can retire where you will if at all.

Note there is a link to the handouts at the top of the thread (called 'Adventure Handouts and Maps'), and at the end of the The World's Most Interesting GM's tagline. Both links lead to the same place.

Random determination engine:
3d6 ⇒ (1, 5, 2) = 8


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

We talk about stuff here. But before we do, if everyone could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

A few quick notes This is a CORE-mode game, not Standard/Classic. It is a Tier 1-2 game, so your character must be 1st or 2nd level to play. If you are playing this with a 2nd level character realize you can only do that once (per mode) for credit.

I am not a pushy GM, but I would like to finish by July 1. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story, I'm just the guide.

Stay thirsty my friends.


The man who is staring at you critically.

After a long night in the company of a very interesting man and several pitchers of wine at the Flaxseed the characters find themselves 'escorted' by Lodge ruffians to the office of Ambrus Valsin, the venture-captain in charge of daily operations in and around the Grand Lodge. The imposing chamberlain greets them--curtly, and motions for them to sit in a cluster of rather severe straight-back chairs. He strides back and forth before them once before diving in.

“All right, prospective pathfinders! Listen up!" The venture-captain takes a moment to make sure he has everyone's attention. "I know you recruits are eager to make names for yourselves in the organization, but hanging out all night in taverns isn't going to help either of us. It's sloppy and suggestive of a decadent borderline depraved mind! So before you sully the name of Pathfinder we need to make sure you are all up to snuff! I have a number of small assignments for you--things I could have any lodge page attend to were they not on retreat. It would be best for your prospective career futures if you could finish them before the day’s end...."

“Every day we get some doe-eyed hopeful or some sniveling bootlicker willing to do anything to join up with the Pathfinders. Some of them are good kids, but not all of them have the salt to make it in the Society. It’s rough out there, and I’m not just talking about the ruins, tombs, and wilderness Pathfinders find themselves in on missions. We’ve got people who look down their noses at us, folks who think we squander our time, and agents who want to take everything we have collected for their own selfish needs." He looks pointedly at each member of the party.

"This wealth of knowledge and these items of lore make us the most powerful organization on the planet. That said, since we are widespread, it’s difficult for that power to light on anything for too long. For every friend of the Society, there are two enemies."

“Your first mission, to test your mettle and loyalties, sends you to meet a few people important to the Society living here in Absalom. These are other venture-captains or close allies of our organization, so--let me be clear--you follow their orders as you would mine. Understood?" He waits for a positive reply, given in a sufficiently enthusiastic manner.

"I’ve prepared a list of things I want you to do." He snatches a large, official envelope off his desk. "They’re not arranged in any particular order of importance, but I want them all completed as quickly as possible. Only report to me once you complete them all. Not a moment before.... Included in the envelope is the list, complete with the name of your contact, and directions to the meeting location.”

"TEN-SHUN! ...Questions?"

Note there is a link to the 'list' at the top of the thread, and at the end of the The World's Most Interesting GM's tagline--just click on 'First Steps'. Both links lead to the same place. There isn't much there now but all the maps and other hands will eventually be revealed there.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

We talk about stuff here. But before we do, if everyone could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed

Initiative Modifier
Perception Modifier
Sense Motive Modifier

A few quick notes This is a Standard/Classic-mode game, not CORE. It is a Tier 1 game, so your character must be 1st level to play.

Stay thirsty my friends.


So, I couldn't help but notice that Damiel the half-elf iconic alchemist from what we are now calling Pathfinder 1st edition got downsized into a goblin in 2.0 the way Devis the half-elf iconic bard from Dungeons & Dragons 3.0 was replaced with Gimble the gnome in 3.5.

I don't have much to say about this except that I have difficulty seeing goblins (or kobolds, or mites, or those little wads of lard you sometimes find in jars of baked beans) reaching much further than 10th level in most game worlds I've ever heard of, and that hobgoblins seem like they could, realistically, go further. I do think I understand the monetization aspect of the idea, but that's really its own thread.

Did anyone actually know the 1st edition alchemist's name before he got the axe? Or that there even was an iconic for the class? Did you know there was an alchemist class? Is it a half-elf thing, do you think? A letter 'D' thing? Why not replace Amiri, or Merisiel? Do you think the goblin depicted in the new art is actually still Damiel and that what we're seeing is the result of a batch of polyjuice potion that got contaminated by goblin DNA? Those little buggers are into everything. Or do you think that alchemists all shop at the same clothing store regardless of big and tall, or petite status?

Discuss.


5 people marked this as a favorite.

Um, there used to be a keyword search bar on the avatar choice menu page.... Considering the number of pages and the slightly haphazard organization structure (some guys are listed as gals, some wizards are sorcerers, some elves are humans, there are occasional spelling errors ["reptilians" and "repitilians" for instance], and whole swathes of characters that don't show up unless you know the right tricks), I found it very helpful. Does anyone know where it went? Is it coming back? How much would it hypothetically cost to fix this--hypothetically?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Welcome.

If everyone could please provide the following info before we do too much talking.

Player Name
Character Name
PFS #
Faction
Day Job Roll
Standard Advancement or Slow?

Initiative Modifier
Perception Modifier
Sense Motive Modifier

Feel free to start your character's preliminary "getting to know one another" RP posting in the gameplay thread. Or simply phantom post (post and then delete that post in the gameplay thread so that the scenario shows up on your account's campaign page).

The official start date for this game, and the rest of Outpost, is March 5th, so if you have nothing to say until then that's fine too.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The world of Golarion, Southern Avistan, Isle of Kortos, City of Absalom, Grand Lodge of the Pathfinder Society, the Grand Hall's Eastern Mezzanine meeting lounge, early Sunday morning.


Please remove the Rival Guide from this order. I found another copy elsewhere.

Thanks.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The party is standing on a dock in the Shackles' city of Drench Port staring northward into the century-old hurricane called the Eye of Abendengo, a storm that takes up most of the horizon.

Drench Port (apparently named for the current and prevailing weather) is a free city in the Shackles and a hub for pirates and free-captains. The party was collected together here in a rush, but now they stand waiting for a vessel to collect them and take them to the Arcadian Mariner's Lodge of the Pathfinder Society. Once there they are to be briefed by the dangerous and disreputable ex-Shackles pirate, Venture-Captain Calisro Benarry, for a mission of special interest to the secret cabal that sits atop the Society's hierarchy--the mysterious Decemvirate.

Time they have been told, is against them.

The rain beats down in wind-blown sheets.


Looks like I might have double clicked or failed to eliminate one copy of "Courts of the Shadow Fey" any chance I can just get the one version that comes with the PDF and print copies and leave off the second copy?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Another rainy day in Daggermark. You've been in the City of Assassins and Poisoners now for two dreary days sipping expensive imported coffees in small corner cafe, and specialty book seller called The Last Drop. It is almost dinner time and there's been no sign of your contact, a half-orc explorer and freelance adventurer named Ulisha. She was supposed to be here yesterday wearing white and yellow daisies in her hat's hatband so you could recognize her, Daggermark being more of a tulip town. Instead you waited 10 hours in the coffee shop having to order expensive drinks to retain your seats.

According Janira Gavix your fellow Pathfinder and one-time instructor, and until yesterday, traveling companion, Ulisha is a bit of ne'er-do-well always in and out of trouble and here in the midst of the River Kingdoms, a collection of freebooting micro-realms and city-states one can get into all sorts of trouble. Apparently this time the trouble is too much for Ulisha to handle. She sent word to her contacts to get word to the Pathfinder Society with whom she has had an on again, off again relationship--to tell the Society that she is willing to part with an ancient druidic artifact--the legendary Silverhex. She is willing to sell it to the Society at a deep discount.... Unfortunately the only Society members to get the message and be close enough to reach her in time were yourselves and Janira who where supposed to be on a training mission of sorts to the River Kingdoms, but really it turned out to be an excuse for Janira to get to Daggermark for "important family business". By the time word reached your band there was no time to collect the money from a Lodge (in fact, Lodges are hard to come by in anywhere near the River Kingdoms. So instead the party headed to the clandestine meeting with only the money in their pockets hoping to buy time and get more information.

And so you've been waiting for two days in the expensive coffee shop forced to buy expensive coffee to ward off the stares of the severe-looking gnome barista, all while watching what little money you have disappear on room, board and, of course, coffee. Janira has gone off to her family leaving the group to its own devices, which as newly inducted Pathfinders are few indeed.

Sit down, have a cuppa, (re)introduce yourselves, and figure out what you want to do.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Another rainy day in Daggermark. You've been in the City of Assassins and Poisoners now for two dreary days sipping expensive imported coffees in small corner cafe, and specialty book seller called The Last Drop. It is almost dinner time and there's been no sign of your contact, a half-orc explorer and freelance adventurer named Ulisha. She was supposed to be here yesterday wearing white and yellow daisies in her hat's hatband so you could recognize her, Daggermark being more of a tulip town. Instead you waited 10 hours in the coffee shop having to order expensive drinks to retain your seats.

According Janira Gavix your fellow Pathfinder and one-time instructor, and until yesterday, traveling companion, Ulisha is a bit of ne'er-do-well always in and out of trouble and here in the midst of the River Kingdoms, a collection of freebooting micro-realms and city-states one can get into all sorts of trouble. Apparently this time the trouble is too much for Ulisha to handle. She sent word to her contacts to get word to the Pathfinder Society with whom she has had an on again, off again relationship--to tell the Society that she is willing to part with an ancient druidic artifact--the legendary Silverhex. She is willing to sell it to the Society at a deep discount.... Unfortunately the only Society members to get the message and be close enough to reach her in time were yourselves and Janira who where supposed to be on a training mission of sorts to the River Kingdoms, but really it turned out to be an excuse for Janira to get to Daggermark for "important family business". By the time word reached your band there was no time to collect the money from a Lodge (in fact, Lodges are hard to come by in anywhere near the River Kingdoms. So instead the party headed to the clandestine meeting with only the money in their pockets hoping to buy time and get more information.

And so you've been waiting for two days in the expensive coffee shop forced to buy expensive coffee to ward off the stares of the severe-looking gnome barista, all while watching what little money you have disappear on room, board and, of course, coffee. Janira has gone off to her family leaving the group to its own devices, which as newly inducted Pathfinders are few indeed.

Sit down, have a cuppa, (re)introduce yourselves, and figure out what you want to do.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

I have (hopefully) 8 players (with 7 coming from 2 previous runs of The Confirmation and one new player) so we are doing two tables of four. After we are all signed in we'll pick teams.

Now I know some player's have swapped up their characters from our last game so if everyone could please provide the following info, we'll begin.

Player Name
Character Name
PFS #
Faction
Day Job Roll
Standard Advancement or Slow?

Initiative Modifier
Perception Modifier
Sense Motive Modifier

Stay thirsty my friends.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

We talk about stuff here. But before we do, if everyone could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll
Initiative Modifier
Perception Modifier
Sense Motive Modifier

Stay thirsty my friends.


The man who is staring at you critically.

The characters find themselves 'escorted' to the office of Ambrus Valsin, the venture-captain in charge of daily operations in and around the Grand Lodge. The imposing chamberlain greets them--curtly, and motions for them to sit in a cluster of rather severe straight-back chairs. He strides back and forth before them once before diving in.

“All right, prospective pathfinders! Listen up!" The venture -captain takes a moment to make sure he has everyone's attention. "I know you recruits are eager to make names for yourselves in the organization, but hanging out all night in taverns isn't going to help either of us. It's sloppy and suggestive of a decadent borderline depraved mind! So before you sully the name of Pathfinder we need to make sure you are all up to snuff! I have a number of small assignments for you--things I could have any lodge page attend to were they not on retreat. It would be best for your prospective career futures if you could finish them before the day’s end...."

“Every day we get some doe-eyed hopeful or some sniveling bootlicker willing to do anything to join up with the Pathfinders. Some of them are good kids, but not all of them have the salt to make it in the Society. It’s rough out there, and I’m not just talking about the ruins, tombs, and wilderness Pathfinders find themselves in on missions. We’ve got people who look down their noses at us, folks who think we squander our time, and agents who want to take everything we have collected for their own selfish needs." He looks pointedly at each member of the party.

"This wealth of knowledge and these items of lore make us the most powerful organization on the planet. That said, since we are widespread, it’s difficult for that power to light on anything for too long. For every friend of the Society, there are two enemies."

“Your first mission, to test your mettle and loyalties, sends you to meet a few people important to the Society living here in Absalom. These are other venture-captains or close allies of our organization, so--let me be clear--you follow their orders as you would mine. Understood" He waits for a positive reply, given in a sufficiently enthusiastic manner.

"I’ve prepared a list of things I want you to do." He snatches a large, official envelope off his desk. "They’re not arranged in any particular order of importance, but I want them all completed as quickly as possible. Only report to me once you complete them all. Not a moment before.... Included in the envelope is the list, complete with the name of your contact, and directions to the meeting location.”

"Ten-shun! ...Questions?"

Note there is a link to the 'list' at the top of the thread, and at the end of the The World's Most Interesting GM's tagline--just click on 'First Steps'. Both links lead to the same place. There isn't much there now but all the maps and other hands will eventually be revealed there.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

And so the candidates for confirmation in the prestigious Pathfinder Society went their separate ways to prepare for their early-morning meeting which was in about five hours time.

If there is anything you would like to do before 5am-ish local time (Absalom is a city that never sleeps), let me know. Some characters might have lodgings at in the dorms at the Pathfinder Society's Grand Lodge otherwise you can retire where you will.

Note there is a link to the handouts at the top of the thread (called 'Adventure Handouts and Maps'), and at the end of the The World's Most Interesting GM's tagline--just click on 'The Confirmation (001)'. There's not much to see there right now, but once we get underway that's where the maps will be. Both links lead to the same place.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

We talk about stuff here. But before we do, if everyone could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll
Initiative Modifier
Perception Modifier
Sense Motive Modifier

Official gameplay will open later tonight (the next 12-14 hours).

Stay thirsty my friends.


2 people marked this as a favorite.

♬ Mood music ♬

The sound of honest laughter bubbles up like fresh water from a spring in one tastefully dim corner of the tavern.

"And she said: Well he was presenting 'alternate facts.'" The the speaker’s dry, masculine delivery provoked another round of laugher from people seated around him.

It was growing late though, and at last the greater bulk of people got up and said their goodbyes. Leaving the interesting man, and a young halfling woman sitting at the large table alone.

The halfling had her elbows on the table, small fists buttressing her chin. Her legs, dangling kicked idly at the air beneath her chair.

"What's wrong Janira?" Asked the man smiling. His eyes crinkled at the corners with genuine affection. He was paying for his departed friends’ drinks with coins seemingly pulled from thin air, and the serving girl's ears. The serving girl giggled.

"I've got to head out in a couple of days for the Kortos Mounts. I'm supposed to be taking a bunch of Society initiates with me, to check up on that—" Janira stops and gives a quick look around. "...that activity I noted in my report a couple of months back. The Master of Scrolls, Dean Shaine, wants to use the trip as their Confirmation. I guess the Lodge is sort of desperate to push initiates into the ranks after all that trouble with their rose garden time-travel contraption, the flair up at the World Wound, and all the recent tangles with the Consortium. I'm not sure I want to be responsible for a bunch of novice treasure hunters who've never set foot out of the Lodge, but the dean mentioned he had a list of top notch agents just waiting to go."

"And this troubles you?" The man says in a tone that suggests he is a bottomless well of compassion.

"Well, you kind of have to know Master Shaine." Says the halfling.

This is a role-playing recruitment for 5-08 The Confirmation (i.e. you have to role-play to get in). So, no list, no lottery, no first come first served--at least not like usual. If you want in, you gotta talk to the man at the head of the table, the halfling sitting across from him, and maybe even each gulp! other first. This is a role-playing game after all. Once we have enough seats plus however many filled, I’ll pick the final crew (probably in about 48 hours). Characters will be chosen on a completely arbitrary, and unfair basis (personality, character concept, group role, legibility of character sheet, shameless bribery, etc…).

The Confirmation is a scenario for levels 1-2. It is "evergreen" for 1st level characters. A player can normally only ever have one 2nd level character receive credit for it per mode (Standard or CORE). We’re playing this one in the Standard mode for Pathfinder Society credit.

If you are unfamiliar with Pathfinder Society Play or Play by Post Click on the World's Most Interesting GM for some helpful links, and advice as compiled (read: stolen) from around the messageboards by other GMs.


So I noticed some "new post" notifications on my campaign page and went to click on them, what I found was an empty page. It lists the posts' numbers that are supposed to be there, but there are no posts on the page--nor any other pages of post on the thread, nor on any other thread.... It is like the page markers for those posts still exist but there are no actual posts.

Basically I cannot see any campaign posts at all, just the pages they are on. I was surprised to see that I could see posts in the Website Feedback area.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

And so the candidates for confirmation in the prestigious Pathfinder Society went their separate ways to prepare for their early-morning meeting which was in about five hours time.

If there is anything you would like to do before 5am-ish local time (Absalom is a city that never sleeps), let me know. Some characters might have lodgings at in the dorms at the Pathfinder Society's Grand Lodge otherwise you can retire where you will.

Note there is a link to the handouts at the top of the thread (called 'Adventure Handouts and Maps'), and at the end of the The World's Most Interesting GM's tagline--just click on 'The Confirmation'. There's not much to see there right now, but once we get underway that's where the maps will be. Both links lead to the same place.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

We talk about stuff here. But before we do, if everyone could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll
Initiative Modifier
Perception Modifier
Sense Motive Modifier

Gameplay will open later tonight (the next 12-14 hours).

Stay thirsty my friends.


♬ Mood music ♬

The sound of honest laughter bubbles up like fresh water from a spring in one tastefully dim corner of the tavern.

"And she said: Simple, it's turtles all the way down." The the speaker’s dry, masculine delivery provoked another round of laugher from people seated around him.

It was growing late though, and at last the greater bulk of people got up and said their goodbyes. Leaving the interesting man, and a young halfling woman sitting at the large table alone.

The halfling had her elbows on the table, small fists buttressing her chin. Her legs, dangling kicked idly at the air beneath her chair.

"What's wrong Janira?" Asked the man smiling. His eyes crinkled at the corners with genuine affection. He was paying for his departed friends’ drinks with coins seemingly pulled from thin air, and the serving girl's ears. The serving girl giggled.

"I've got to head out in a couple of days for the Kortos Mounts. I'm supposed to be taking a bunch of Society initiates with me, to check up on that—" Janira stops and gives a quick look around. "...that activity I noted in my report a couple of months back. The Master of Scrolls, Dean Shaine, wants to use the trip as their Confirmation. I guess the Lodge is sort of desperate to push initiates into the ranks after all that trouble with their Rose Garden time contraption, and the flair up at the World Wound, and all the recent tangles with the Consortium. I'm not sure I want to be responsible for a bunch of novice treasure hunters who've never set foot out of the Lodge."

This is a role-playing recruitment for 5-08 The Confirmation (i.e. you have to role-play to get in). So, no list, no lottery, no first come first served--at least not like usual. If you want in, you gotta talk to the man at the head of the table (or the halfling sitting across from him, and maybe even each other) first. This is a role-playing game after all. Once we have enough seats plus however many filled, I’ll pick the final crew (probably in about 48 hours; we'll see how things progress). Characters will be chosen on a completely arbitrary, and unfair basis (personality, character concept, potential contribution to a group, legibility of character sheet, etc…).

The Confirmation is a scenario for levels 1-2. It is "evergreen" for 1st level characters. A player can normally only ever have one 2nd level character receive credit for it per mode (Standard or CORE). We’re playing this one in the Standard mode. For Pathfinder Society credit.

If you are unfamiliar with Pathfinder Society Play or Play by Post Click on the World's Most Interesting GM for some helpful links and advice as compiled from around the messageboards by other GMs.


1 person marked this as a favorite.

As demonstrated by the classic Dos Equis line of ads, there are no end of interesting things that an interesting man can accomplish. The World's Most Interesting GM is such a man, and it is up to us to us to spread his legend.

Here are but a few of the things that have been said about the World's Most Interesting GM:


  • He doesn't believe in game balance.

  • He can speak Osiriani... in Skald.

  • He has won the lifetime RP achievement award… twice.

  • His signature is what the spell arcane mark is based upon.

  • He once taught a Nessian warhound how to bark in Celestial.

  • His TPKs end game lines.

  • The city guard often question him, just because they find him interesting.

  • His blood cures moderate wounds.

  • As a feat, he has Exotic Weapon Proficiency (beard).

  • Gandalf always lets him pass.

  • He once punched a flumph. Yes, you heard me.

  • He remembers TORG.

  • His dice only roll 20s... even the d6s.

  • His dice bag is woven out of tarrasque leather.

  • He belongs to a prestige class whose sole requirement for entry is being him.

    ~Now go forth, and add your intriguing anecdotes to the man, the myth, the legend that is the World's Most Interesting GM. "Stay thirsty my friends."


  • maldar wrote:

    Hello,

    Can you please combine these 2 orders and double check the shipping as well. I know the shipping can be buggy sometimes with combining orders.

    Thanks,

    maldar

    Likewise please. I dropped a non-mint version of one book from order 4057746 to pick up the mint version, but realized too late that I never added it. If it's too much a problem don't worry about it.

    Thanks for your time.


    So I was trying to take advantage of the current Paizo clearance sale but am having trouble getting the order to go through.

    Part of it is my fault, my MC pre-paid debit card hadn't been activated so I did that. The moment I checked the balance it listed the difference between the order and the original $100 balance, so it is trying to get through, but has not completed the transfer.

    Think it might have been a timing thing. I tried processing it again a few minutes later (and again after changing the name on the card to accurately reflect the order name (caps, middle name) and then again and again). And nothing.

    I realize it might be something you folks sort out automatically upon arriving to work and getting to it in the queue but I'll be at work most of the day and just wanted to get it noted in case it was not.


    Reality Deviant Publications, a publisher of quality gaming products, is pleased to announce the launch of an exciting new True20 cyberpunk setting - Interface-Zero - late this Spring with a host of support material and adventures to follow. Each book in the series is penned by Werecabbage and Paizo Community faves!

    Hit the link to see the line up:
    Release Schedule

    ABOUT REALITY DEVIANT PUBLICATIONS
    Reality Deviant Publications is also the proud producer of the Blood Throne Campaign setting, one of the winners of Green Ronin’s True20 setting search. Visit the RDP website at http://www.realitydeviants.net/.

    ABOUT WERECABBAGE PUBLISHING
    WereCabbage Publishing brings together more than three dozen of the most successful and promising writers, artists and cartographers in the hobby gaming industry. Visit the WCP website at http://www.werecabbages.com/.

    GGG
    PS Well, I like to think I'm a fave. ;)

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