Wei Ji the Learner wrote:
I wore a jacket half of my slots last year. It was my first year and as I understand it, the Sagamore is usually unbearably hot so they tried to cool it down in response to previous years' complaints. It will be interesting to see if they can find a nice balance this year!
Mikko Kallio wrote:
I think that's a good approach to writing scenarios. When players see day-job skills come up in Society it reinforces the idea that taking those skills are viable options, and I also feel that having day-jobs helps promote character backstory and personality. I can't say I'm familiar with your writings (I've never looked too closely at authors, unfortunately); I guess I'll have to be on the lookout in the future!
Michael Eshleman wrote:
Sovereign Court faction card tasks often scale with level, so unless he's a CHA or INT caster with full ranks or has Skill Focus, it's actually quite likely it doesn't.
Orfamay Quest wrote:
To provide another example from Ultimate Campaign:
A doctor is stated to often be in charge of others, but the text does not suggest that he needs a profession skill in order to do so effectively. So while no, it's not directly stated in the rules, I think it can be easily inferred.
Which also requires profession in addition to Craft showing that there is more than just knowing how to build the X going on.
Once again, I disagree. I would think a character with 10 ranks in craft (alchemy) would be able to direct and advise a team of less skilled alchemists without needing a rank in a profession. To also put it in real-life context, we have professors and vocation teachers who have minimal, if any, training to as an educator or manager. They get by with their specialized knowledge/skills and can still be effective teachers.
I disagree. What you're describing is a manager, who would still have the same craft skill, just more of it by virtue of ranks or Skill Focus. The manager rules in Ultimate Campaign support this line of thinking.
John Compton wrote:
Hhhhhmmm... that sounds suspiciously like some home games I've been in.
John Compton wrote:
I figured that was a joke; so was my question.
Bruce Leeroy Jenkins wrote:
Your eyes - they've got the glow!
Kahel Stormbender wrote:
That said, I do occasionally do punnish names such as Flo Ry'Vir, a hydrokineticist. Or a pyrokineticist named Flyre Blazefist. Or a Ghost Rider cavalier I made using occult adventures named... You guessed it... John Lee Glaze.
Is that anything like a monk named Bruce Leeroy?
Hi beemer, glad to see you have an interest in organized play! I don't know if this is the best way to go about it, but one way to find out about games in your area would be to contact a Venture-Officer in your region or state. To do so, click on the Pathfinder Society tab in the high left corner of this website. Once you're taken to the next page, you should see a number of blue tabs beneath the Society logo; one of those will be Coordinators. Click on that and scroll through until you see your state listed. After you've found it, move your mouse over an officer's name and it should list their e-mail address. With any luck they'll be able to direct you to places where Society games are regularly held.
Hope this helps you, and happy gaming!
You know, for some of us that describes our homes rather than our game stores, and we go there for the amount of space and accommodations?
Hell, some of us might not even have chairs!
Jack Brown wrote:
My number one preference for new players is The Confirmation 508 hands down. The whole goal of this is to teach folks to be good Pathifinders
I agree for several reasons; it's got classic dungeon-crawl elements to it and ends with a fight against a classic monster, gives context to Absalom and the Isle of Kortos, and introduces the players to a recurring NPC whom they can interact with more in Wounded Wisp.
Additionally, players get the most out of the chronicle's boon if it is their absolute first adventure while playing Society.
Generally speaking, K. Local does come up more often, usually in the form of initial information gathering, which in itself can usually be substituted for a Diplomacy check. However, scenarios which do tie into the Sovereign Court do tend to have K. Nobility checks. I think it comes down to a matter of what kind of tables you go to with this character. If you plan to play him every chance you get, you might consider K. Local. On the other hand, if you tend to hold off playing him for faction tie-in missions, I'd consider K. Nobility. I personally do the latter with my Sovereign Court rogue (though he also has both skills).
John Compton wrote:
A decanter of endless water would be much more space efficient.
As a first time GenCon attendee, I'd say don't sign up for too much, so you have time to take in the entire convention. But that ship has apparently already sailed.
What can I say; I like a challenge! Having said that I did give consideration to buying some generic tickets to play at a table during my off hours, but then I reminded myself that I'm going to have an 18-hour day on Friday, and then 11 1/2 hours the next day as is. :P
For a GM doing lots of sessions, sore throat losanges. Seriously. Along with lots and lots of water.
Neat tip, thanks!
SLOT 1, Thursday AM: GM 7-21 The Sun Orchid Scheme
SLOT 4, Friday AM: GM 7-21 The Sun Orchid Scheme
SLOT 7, Saturday AM: GM 7-21 The Sun Orchid Scheme
SLOT 10, Sunday AM: GM 7-21 The Sun Orchid Scheme
As a first-time, tier 1 GM and first-time GenCon attendee, I was wondering if there were any veterans willing to share some advanced tips, beyond being sure to eat, sleep, drink, shower, and travel light to your tables?
Carrying dead trees builds character (and muscles).
Rigby Bendele wrote:
Yeah, no kidding. First-time ever PFS player, playing the first level of ESSD and the first hit on him was a crit from a x3 weapon... I'm pretty sure no one would fault a fudge there.
I've had this problem twice now; crit-ing a level 1 character hard enough to take them from full hitpoints to dead on their first scenario. I fudged both times; better to leave new players in the negatives and with a good story to tell than to kill them on their first outing and potentially lose that player from returning to Society. Veterans are another story though...
Oh if there weren't alignment restrictions I would be monkbarian-ing it up sooo much right now...
Also, I also like the assassin prestige class and do not like that I can't play one in society and even some home games.
I know that feel, DeathQuaker. I've been wanting to play some pretty skill-heavy rogue builds lately, but find that in order for them to still be effective in combat I have to take Improved Feint which requires Combat Expertise (an ability of which I rarely, if ever, take advantage) in addition to Weapon Finesse. All this means that I can't take any of the feats I really want for flavoring the character until level 7, and most of my GM's home campaigns don't usually last long enough to get there.
I like your idea on the even-level bonus feats. Specifically, I think that if added they should be restricted to non-combat feats to allow for more characterization.