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Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() "Keen eyes Diazepane!" ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Player Name: TriShadow
I would love to continue, but I feel like I am not able to post enough to make meaningful contributions and am dragging away any momentum. That said, if you need a body to make an official table, I would be happy to join you. ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Thank you kindly ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Fort vs DC 18: 1d20 + 15 ⇒ (4) + 15 = 19 ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Know, Dungeon: 1d20 + 10 ⇒ (19) + 10 = 29 (...or a 30 if Religion, a 31 if Planes, or 33 Arcana.) The magus focuses his psychic energy into his weapon.
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Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() The magus steps back and draws several daggers from their sheaths. In a blur he tosses them at the yellow skinned monster. Dagger (flurry): 1d20 + 10 ⇒ (7) + 10 = 17
Dagger (flurry): 1d20 + 10 ⇒ (3) + 10 = 13
Dagger (flurry): 1d20 + 5 ⇒ (3) + 5 = 8
Frustrated, he takes a step back as the magic of his belt recalls the daggers. Blinkback Belt ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Fort vs DC 20: 1d20 + 15 ⇒ (6) + 15 = 21 Izlin shakes off whatever attack was launched at him. "Like many of their kind, they resist just about everything that has not been consecrated. Completely immune to electricity. The scorpion has a special type of hate for animals." Spellstrike + dagger: 1d20 + 12 ⇒ (4) + 12 = 16
The magus takes a step back and flings his dagger at the nearest threat. Using Mask of Conflicting Energies to turn Shock damage to ACID. 28 points of the damage is ACID ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Planes vs 'calves': 1d20 + 12 ⇒ (13) + 12 = 25
Focusing energy into his dagger, Izlin attempts to recall key information about their new foes. Add Bane vs evil outsider to dagger ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Izlin nods towards the cavalier, "Agreed." ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Just waiting to see who is still up and if Izlin has to move or can full attack. ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Izlin moves forward, enchanting his blade with a spell, and hurls at the crimson mammoth rider. +1 Adamantine Dagger {Ghost Touch} vs RED RIDER: 1d20 + 15 ⇒ (9) + 15 = 24
CL vs SR?: 1d20 + 8 ⇒ (12) + 8 = 20 No save against the spell damage ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() EbonFist wrote:
So the attack that hit Izlin needs to roll to see if they actually hit him. Izlin takes a few steps to the side and takes a moment to funnel mental energy into his dagger. Legacy Weapon to add Ghost Touch to his dagger. ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Wishing you all the greatest of new beginnings. ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Well, with one round of prep, Izlin would have cast Mirror Image, but that seems a little shady to do that after the fact. GM, I will let you be the arbiter if that happens or not. Mirror Image? (CL 8): 1d4 + 2 ⇒ (1) + 2 = 3
So, if Mirror Image was cast, then this round is either Legacy Weapon to add Ghost Touch or Arcane Pool to add Keen. If Mirror Image was not cast, then the prep round was either Legacy Weapon to add Ghost Touch or Arcane Pool to add Keen and this round will be an offensive spell. ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Izlin rolls his eyes to himself. And what is going to pass for 'proof'? Any corpses will dissolve back to the planes. ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Wishing everyone and their families a Festive Yuletide Season! ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() "I'd offer him some wine, but I don't think he'd take it from me. Anyone have some food or drink we can build a relationship on?" ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Realizing how the locals will respond to any of his contributions to the conversation, Izlin keeps his mouth shut. ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() The errant dagger appears back on Izlin's belt before immediately being thrown again. Aid Lance: 1d20 + 12 ⇒ (18) + 12 = 30 ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Thank you for the clarification and the leniency. Izlin moves forward attempting to time his attack to distract the demon. He throws a gleaming dagger just before it looks like the cavalier will launch his attack. Aid Lance: 1d20 + 12 ⇒ (1) + 12 = 13 *face palm* ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Quick question. I know one can 'aid' another's attack roll, but can that be done from range? I only ask because the vrock's defenses are nearly perfectly designed to soak anything Izlin would normally attempt. ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Reflex vs DC 17: 1d20 + 12 ⇒ (18) + 12 = 30 With his resistance to Electricity, Izlin takes no damage from the attack. ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Convinced his ally can extricate himself from the reptile's stomach, Izlin directs his attention to the remaining demon. A barrage of four darts of pure force crash into the dancing vrock. CL vs SR: 1d20 + 8 ⇒ (13) + 8 = 21
Hoping to force a concentration check on the vrock, but I doubt it actually works that way. ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() "By the gods! It swallowed him!" The tiefling desperately mutters, enhancing his blade with arcing electricity. He then hurls it at the titanic beast. Magus spell strike to cast Intensified Shocking Grasp on his dagger. Adamantine Dagger (PBS/Bane/DA): 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
CONFIRM: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26
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Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Can't really get a post in from work, but I will get my attack in this evening. ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Not wanting to waste a spell against the demon, Izlin instead takes a moment to prepare himself to aid Taarik instead. He flies in an arc around the vrock to take a better position against the dinosaur. He then sends a minute amount of occultist energy into his weapon. Bane Dinosaur ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Fort: 1d20 + 15 ⇒ (15) + 15 = 30 ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() The magus harnesses a fraction of power from his arcane reserves. He concentrates a moment of the feeling of weightlessness before propelling himself into the air with a powerful leap. With his magus build, he can 'fly' as per the spell for 5 minutes a day. The minutes can be non-consecutive. Perception: 1d20 + 12 ⇒ (7) + 12 = 19 "I doubt the rocks stabbed the giant reptile with those spears. Probably interrupted some tribal hunt or rite of passage. That might mean more company sooner than later." Planes vs Vrocks: 1d20 + 12 ⇒ (7) + 12 = 19 ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() ***BEFORE***
***PRESENT*** With a wry smile, "Dislike for demons you say? Sounds like I can expect another cordial welcome." ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Greetings and Salutations! Still have that opening available? My schedule has freed up a little. ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() I have played that scenario, so I will sit that one out. Good luck everyone! Catch up to you on the next one. ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Player Name: TriShadow
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Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Izlin enchants his blade and hurls it in the space pointed out by the alchemist. He relies on the arcane power previously vested to strike the target true. Dagger {Heartseeker and things}: 1d20 + 15 ⇒ (9) + 15 = 24
CL vs SR: 1d20 + 8 ⇒ (13) + 8 = 21 The wording on Heartseeker (and conversations on the Paizo boards) say that it mitigates the miss chance for concealed and/or invisible targets as long as the correct square is targeted. ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Izlin focuses arcane energy into his dagger. Using a point of Arcane Focus to add the Heartseeker to his weapon. ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() The magus again attempts to physically dispel some of the images...via violence. Two daggers once again flash out at the serpentine woman. Dagger: 1d20 + 11 ⇒ (13) + 11 = 24
vs Mirror Image (hits on a 1): 1d5 ⇒ 2
Dagger: 1d20 + 6 ⇒ (19) + 6 = 25
CONFIRM?: 1d20 + 6 ⇒ (13) + 6 = 19
vs Mirror Image (hits on a 1): 1d4 ⇒ 4
Snake Lady should only have two (2) images remaining. This may be less if Silver destroyed one or two with his attacks. ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Not wanting to waste a spell on a potential illusion, the magus hurls two daggers in rapid succession. Dagger: 1d20 + 11 ⇒ (1) + 11 = 12
vs Mirror Image (hits on a 1): 1d4 ⇒ 4 Dagger: 1d20 + 6 ⇒ (2) + 6 = 8
vs Mirror Image (hits on a 1): 1d4 ⇒ 4 Both miss by a wide margin, failing to even dispel any of the duplicates. ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Sorry for the silence. Just finished quarantining due to contracting a little bit of Covid. Feeling fine and ready for life to get back to normal. Well, pandemic normal. ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Can an Alarm spell be disarmed? It is an area effect ward, not a rune or the like, and no DC's are listed in the spell description. ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() The magus also studies the auras in an attempt to decipher them. Arcana: 1d20 + 14 ⇒ (11) + 14 = 25 ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Izlin taps his chin as he considers the situation. "They are already both safe and secure. Maybe we should wait to free them from their bondage until we are ready to depart. Who knows what malfeasance they will cause should they be let loose. They do not seem to appreciate our efforts on their behalf." ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() And I just realized I might need to make a caster level check vs the big bad evil kyton thing!
{Well, if that fails, I am kinda hosed.} ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Kinda sorry I wasn't closer. Izlin could have soaked most (or maybe all) of that splash fire damage. ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Will vs DC 22: 1d20 + 9 ⇒ (15) + 9 = 24 "It is some Kyton variant. Good or silver weapons work best. Any kind of cold based attacks are a waste of resources." Izlin draws a seldom used dagger off the back of his belt, enspells it, and tosses it at the kyton. Silversheen dagger: 1d20 + 15 ⇒ (7) + 15 = 22
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Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() The magus races up the stairs and along the wall before attempting to discern the nature of the beast they face. Knowledge: 1d20 ⇒ 16 {This means: Arcana 30, Dungeon 26, Planes 28, Religion 27} Lol, I don't think this guy has much time left. ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Enjoy the time away. ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Izlin recites a minor incantation then scans the room any auras.
Perception: 1d20 + 12 ⇒ (7) + 12 = 19 He also examines the doors to make certain they are not befouled by any traps. Perception (North door): 1d20 + 12 ⇒ (5) + 12 = 17
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Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Izlin enspells his dagger once more and tosses it punishingly at the Aspis caster. As before, his blade is magically transported back to it's sheath. +1 Dagger (Frigid Touch) vs BLACK: 1d20 + 13 ⇒ (12) + 13 = 25
Frigid Touch: This spell causes your hand to glow with a pale blue radiance. Your melee touch attack deals 4d6 points of cold damage and causes the target to be staggered for 1 round. If the attack is a critical hit, the target is staggered for 1 minute instead. ![]()
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() The magus trots up the stairs, hurling a dagger at the blue clad Aspis. +1 Adamantine Dagger vs BLUE: 1d20 + 15 ⇒ (19) + 15 = 34
CONFIRM?: 1d20 + 15 ⇒ (6) + 15 = 21
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Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances} ![]() Not wanting to be caught so easily unaware, the magus enacts a defensive spell. Casting Mirror Image Images (6th level): 1d4 + 2 ⇒ (1) + 2 = 3 Mirror Image: When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. These images remain in your space and move with you, mimicking your movements, sounds, and actions exactly. Whenever you are attacked or are the target of a spell that requires an attack roll, there is a possibility that the attack targets one of your images instead. If the attack is a hit, roll randomly to see whether the selected target is real or a figment. If it is a figment, the figment is destroyed. If the attack misses by 5 or less, one of your figments is destroyed by the near miss. Area spells affect you normally and do not destroy any of your figments. Spells and effects that do not require an attack roll affect you normally and do not destroy any of your figments. Spells that require a touch attack are harmlessly discharged if used to destroy a figment.
An attacker must be able to see the figments to be fooled. If you are invisible or the attacker is blind, the spell has no effect (although the normal miss chances still apply).
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