Goblin

Izio's page

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber. Organized Play Member. 18 posts (19 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 3 aliases.


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Liberty's Edge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Several of you have thrown out valid suggestions and that is all well and good. However, all I really want to say is taking the time to go through an AP then go through what I received in the case and then try to fill in the ranks (if they aren't sold out already) is a bit of a pain and time I would rather spend playing or doing something else. I agree that 12 of something are not going to come in a case the way they are doing them now. What I am saying is Paizo give me an option to purchase a set that has all that I will need to run the AP so I don't have to do the extra leg work. I expect it to cost more because I would be getting more mini's and frankly I'm already spending that money like I did to flesh out the RotR collection. Why not make it easier to spend my money and buy them from you instead of a 3rd party. I'm not saying everyone would do this but I can't be the only one who would purchase a set large enough to run the AP.

Liberty's Edge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Like the minis. I have all the sets so far and overall I'm quite pleased with them. My only complaint is not getting enough of some types. Where this is for Skull & Shackels can the set include enough of each type of miniature to run the encounters for the AP? It would be a nice change instead of having to go to miniature market or wherever to try to fill out the ranks. That was my biggest disappointment with rise of the rune lords miniature set. I only raise this concern here because I see the same thing happing with the Bloodbug. The AP will want to use a swarm and the miniature set will include 1 or 2. I can understand that collectors maybe don't want the duplicates and if that is the case another option for those of us that want a complete set to run the AP would be appreciated.

Liberty's Edge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

My group (Barb, Rogue, Druid, Cleric) started playing Kingmaker a couple of weeks ago. We ran into a werewolf encounter during the night (we were lv 2) and we didn't have much problem at all. For our group as a CR 2 it was just fine. But as others have said as GM you adjust it as you need so that it works for your group.

As for carrying cold iron, silver, etc. We don't let characters do that unless they have skill points in the appropriate knowledge areas to know they might need that kind of thing. We use the same logic for bear traps and the like around the camp if we suspect trouble usually falling back on a need for survival skill or a rogue depending on what surprises we are setting up.

Liberty's Edge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Chris Mortika wrote:
What do I need to do, in order to open the .epub file and read it, on either my Mac computer or my iPad?

You need to use a program that can handle ebooks. For a Mac or PC, Calibre and Stanza seem to be popular free apps.

For your ipad you can just use itunes. http://www.apple.com/itunes/inside-itunes/2010/04/using-itunes-to-add-epub- files-to-ibooks.html

Liberty's Edge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

YAY!!! can't wait for the next one

Liberty's Edge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Corvo Dellamorte wrote:

I have a problem with having too many people wanting to play my campaign. My original party started with 6 people, which is a lot for a beginner GM, but I managed. Over the last couple weeks that number has grown to 11 and I'm having trouble working through our campaign and keeping everyone involved.I'm wondering how I could manage this group.

I also have a problem with a specific player who doesn't like to take more than 10 minutes. He is a level 7 Cleric/Holy Vindicator and since our campaign path (Curse of the Crimson Throne; Seven Days to the Grave) is for level 2-7 players, he can walk into a room full of creatures that are not too hard for the party and channel energy twice and kill the room, while the other PCs are just moving into the room.

So any ideas?

That many can be difficult for a beginning GM. My group is 10 people and we rotate GM with each AP. Ideally we like to play with 5 but some how we just doubled one week and we have been at 10 ever since. One thing that became apparent very quickly is that combat can take forever. Maybe that is really your Clerics complaint is that he/she is getting board possibly waiting over 10 minutes to take a turn. I know that was the case in my group. We had to make house rules to streamline combat. Things like you have 30 sec to declare your actions for your turn or your turn was lost. We also had to house rule no pets/followers. Which our druid wasn't happy about but understood why. We let him re-roll. And the list goes on. What is important is that you talk to your group about the concerns you and the other members have. Where you don't see a solution maybe one of them has a suggestion that will help solve some woes. We sat down as a group for an hour and a half and hatched out our house rules and things. They weren't perfect and we changed some as we went along but it allowed us to play the game and everyone to have fun though some compromises had to be made.

As far as playing the AP as written that is completely out. With a group that size you have to up the difficulty. I would suggest doubling the foes at each encounter for starters. Do it as a simple fight and see how the group handles it and you can get a feel for if the fight was more complicated if the encounter would have been right or not. The thing you don't want to do it is throw too much at them and have a disaster on your hands. Better to start slow and increase difficulty. Maybe doubling is to much. Most of the players in my group are seasoned so double was a good starting point. Also don't be afraid to change the enemies. If you don't want to change who/what they are then give them a few class levels and let them use some magic items. There are a lot of ways to increase difficulty.

As far as the cleric goes he shouldn't be penalized for using his abilities. What you want to do is try to make is to everyone will get there moment to shine. If he is getting more then his fair share of the spotlight change an encounter. It sounds like he is channeling negative energy. Throw some undead at him. All his bursts will do is heal them. Or spread out some ranged/casters so he can only catch a couple in a burst and when he goes running in they can try to turn him into a pin cushion and have spells target Fort which is his weak save. A couple of combats going incredibly wrong for him and making him have to rely on the party members and work as a group can do wonders for an over zealous player. Or it can go completely wrong if they are drama queens and think they always need to be the star of every situation. In which case maybe he isn't a good fit for your group. Sometimes that happens. That's just life.

Liberty's Edge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

We also have a Fighter Archer in our group. More often then not his is the highest damage dealer round after round. Though he is one of our couple of min/max players but even without that I think he would still be high. Throughout the campaign so far he has consistently thrown out as much damage as the Sorcerer can with his highest spells (unless a good AOE opportunity comes into play but there is always exceptions). The thing that has our Sorcerer frustrated is that he is limited to how many rounds he can throw out that much damage where the Archer does it every round. And from what I see the APG made them even better. They are a very high damage dealing class. A lot can be said for not having to really worry about position (other then for range). While all the melee are running around the archer continues to stay immobile to use full round attacks to his advantage.

In one of our one off modules we did because not everyone could make it one week. All 4 PCs showed up as archers (not planned). Too bad most of the adventure was inside and close quarters but they still dropped stuff pretty effortlessly unless they ran into something that had the ability to take measures against ranged.

Liberty's Edge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Firstbourne wrote:
Vindicator

+1

If you GM is letting you reselect 3 feats (plus your unused) see if he/she will let you change some levels and take them in Holy Vindicator instead. You can still throw down a heal and your channeling/spells still progress plus you are put onto a fast BAB progression and given abilities to help you go toe to toe and become quite a force to be reckoned with when geared. My Vindicator is often right in the middle of the action with the fighter using touch attack spells when baddies have such a high AC that they are a challenge for physical damage to hit. Also look at getting the Guided enchant on your weapon so you can use your WIS modifier to hit/dmg instead of STR. Then use owl's wisdom to bump it up even more for fights you don't want to use bigger spells on and chop stuff to pieces.

Another thing that has made things more fun for me at least is to come up with a character concept and build him into it. Whether it be an Indiana Jones that focuses on Whip and skills or a Zorro that is focusing on light weapons and finesse there is a way to do most concepts. Clerics are a little harder to find a famous persona for (at least for me) but coming up with your own is just as good and watching your character morph into that ideal I think is part of the fun. It kind of sounds like you started with a concept and it has since fallen short of what you expected it to be and now you don't know what to do. I've been there, and I when I was that is when I really didn't like my character or enjoy playing him. My advice would be to get your character some direction again. Perhaps analyze your party and come up with a new concept for your character and share it with at least your GM if not the whole group. Maybe your GM will let you change a few other things to try and let you fit a new concept.

Liberty's Edge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I pretty much asked the same question when my group started playing Pathfinder. The answer I received was Curse of the Crimson Throne. We just finished it and are looking at starting Kingmaker. CotCT was a lot of fun and I hear good things about Kingmaker. I really don't think you can go wrong with any of the APs except for maybe Second Darkness. I haven't played it so I can't speak from experience but basically what I was told is while it isn't bad it isn't as good as the others.

Liberty's Edge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Our group is playing one off modules the rest of the year due to schedules around the holidays. For this weeks module I thought it would be nice to have the casters use the word casting system so that we could give some feedback. Everyone felt that it wouldn't hurt to look into. None of us had read the play test at this point. I was surprised that everyone that was planing on showing up with a caster asked basically the same question "Do I have to use this? If so I'm not going to play a caster." I should also add that we currently do not play by the vancian system per say. The majority of the group doesn't like that system and so we have been using a point system (http://www.d20srd.org/srd/variant/magic/spellPoints.htm). I don't know that this is the kind of feedback that Paizo is looking for. If some players would use it I would have offered that feedback but as they refuse that is the only feedback I can give. Perhaps at the game I can get details on what exactly they don't like at about the word casting system and then provide better information.

Liberty's Edge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Because of the Holidays that are coming up my group is putting the Adventure Path we are running on hold until next year. We just couldn't sync up our schedules so we decided that we will finish out the year with 3 or 4 modules and play with whoever can make it at the time. I've played a few Society Scenarios but mostly just Adventure Paths. Looking at the modules there are a lot to choose from. Can some of you fine folks that have played the Paizo modules recommend your favorites? TIA.

Liberty's Edge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

It takes us 2-4 sessions to go through a book but we have a large group (8 players +GM). Our combat usually is over in 3-4 rounds. However we have had to take some steps to speed up combat so someone hasn't fallen asleep before it gets to be their turn again. These things include stuff like

1. No pets/familiars/summoned creatures etc. - With each player only controlling 1 thing on the map it helps things go quite a bit faster.

2. When it is the players turn they have 6 sec to start their action or else their character is considered to have a brain fart and looses his turn that round. - This keeps players paying attention and planing out what they are going to do before it is their turn.

3. Once you are done with your turn knock on the table. - This save a lot of sitting and watching until someone finally asks "Are you done?"

4. Implemented map tools. We had to go electronic. It was too hard to fit everyone around a map moving their guys and the GM asking everyone to move so he could reach around the map. With a electronic gaming table one of our guys built we eliminated that problem and it has sped up the GMs turns in combat considerably.

5. During combat your character (and thus you) can only speak on your turn. - This not only has lowered meta gaming but has also been a big time saver as people don't get distracted or taken down tangents.

6. Handle loot at the end of the session. Search/Appraise rolls are made after combat and it is assumed that the party took everything they could determine had value and wasn't nailed down. Details of the loot are not given until the end of the session unless it is needed to further the story. - This has also sped things along quite a bit. All the arguing of who gets what etc. takes place at the end and doesn't drag out combat or the story. It also makes it easy for the GM to have a printed list of all the possible loot and then take a magic marker and cross off the stuff we didn't find/get and just had it to the players at the end.

There are others but you get the idea. These might not be for you but they work for us. We had to make exceptions for all of us to be able to hang out together and play in the same game.

Try to analyze what is taking up the most time in your combat and make house rules to speed things up. I wouldn't make the rules alone though. Share your concerns and come up with solutions as a group. The gotcha that we found is that some rules can take away too much fun from the group. If that's the case change the rule or remove it and focus on a different area you feel will address your concern. In this case speed of combat.

Liberty's Edge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

While not the core rulebook the Player Races: High Goblins says...

Player Races: High Goblins wrote:
Alignment: Most high goblins are of some sort of evil alignment. Lawful evil goblins tend to be living among humans while chaotic evil and neutral evil goblins tend to lead tribes. When befriended by someone of a good alignment, high goblins emulate their new friend shifting their alignment towards good, overtime.

Liberty's Edge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Wow that's wide open. Without any direction it's hard to know what type of thing you are looking for and how difficult you want it to be for the players. For instance you could have the PCs captured by slavers and their gear/equipment sent off for sale.

Then have them rescued in the desert or some other barren land by a group lead by an Andoran something (Cavalier maybe?) that then enlists/inspires the PCs to help break the slaving ring. Being in the middle of nowhere you control what gear the PCs get which will dictate how difficult encounters will be and see how creative your PCs are.

Then you could go with a plot of the slaving ring taking all the weaker slaves off one way eventually ending up in possession of frost giants that are using the slaves to keep white dragon eggs warm to hatch them. And the stronger slaves are being taken somewhere else for sacrifices and to work forges or whatever in preparation for war. The sacrifices could be used to get the help of demons/devils. To go even farther you could have the whole war being instead by a 3rd party that knows it will lead to destruction of both sides or the victor greatly weakened and they have plans to clean up whoever is left. Sounds like something a Drow would do but I don't know how epic a Drow is so maybe you have the Drow controlled by yet something else. Or you could have the Drow doing the summoning from the Hells. That would give some baddies for a good battle.

Don't know if that is what you are looking for or if it even makes sense. That's just off the top of my head so it's probably a jumbled mess and I'm too lazy to proof read it or flesh it out.

Liberty's Edge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I wish I could have made it to this years though typically when I go to something like this I like to go for a few extra days to enjoy myself and make a proper vacation out of it. I've never been to Bellevue, Washington before so don't know if there is much to do there but if it had been in Vegas or something I would have taken a week off and been there both to enjoy PaizoCon and the other shows and casinos. Regardless of where it is next year I think I'm gonna try and make it. Sounds like a good time even if PaizoCon is all I do while there.

Liberty's Edge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
buzzby wrote:
Any news on a mac version?

I would also love to see a Mac version. Unfortunately it seems that many companies think Mac users all want to run windows in a virtual machine to use there software. While I abhor that mindset this is one of the few pieces of software that I purchased despite it being windows only. I really like to play with my char sheet on my computer and I like herolab better then the free excel spreadsheets and other computer char solutions like TOS+ that I have tried.

Liberty's Edge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

sanwah68, That's just the kind of thing I'm looking for.

Thanks everyone for the help/comments.

Liberty's Edge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I've only been playing for a few months now and this has probably already been done or is listed somewhere that I don't know about but if it is somewhere I haven't been able to find it.

When I was looking around PathfinderWiki I found the list of PrCs and there are many more then I thought.

But any information about them seems to be missing. I'm just looking for which books are they located in. Going through the different books that my group has these are the ones we have found. We don't have all the books so I'm not surprised to be missing some but I would appreciate it if you fine folks could help me out with the missing information. It will probably influence which books we get next.

Thanks in advance.

Arcane archer - Core Rulebook p374
Arcane trickster - Core Rulebook p376
Archmage -
Ashvawg Tamer - Sins of the Saviors p71
Assassin - Core Rulebook p378
Balanced Scale of Abadar - Dark Markets p54
Blackguard -
Brightness Seeker - Elves of Golarion p28
Chevalier - Children of the Void p62
Demonic Initiate - Armageddon Echo p62
Daivrat - Qadira, Gateway to the East p20
Diabolist -
Dragon Disciple - Core Rulebook p380
Duelist - Core Rulebook p382
Eldritch Knight - Core Rulebook p384
Genie Binder - The End of Eternity p52
Harrower - Campaign Setting p224
Hellknight -
Hierophant -
Horizon Walker -
Inheritor's Crusader - The Sixfold Trial p71
Justiciar - Seven Days to the Grave p69
Liberator - Guide to Riddleport p22
Lion Blade - Taldor, Echoes of Glory p22
Living Monolith - Osirion Land of Pharaohs p22
Loremaster - Core Rulebook p385
Low Templar - Campaign Setting p226
Mystic Theurge - Core Rulebook p387
Pain Taster - Armageddon Echo p60
Pathfinder Chronicler - Core Rulebook p388
Pathfinder Delver -
Pathfinder Savant -
Red Mantis Assassin - Campaign Setting p230; Escape From Old Korvosa p69
Shackles Pirate - Campaign Setting p232
Shadowdancer - Core Rulebook p391
Spherewalker - Skinsaw Murders p74
Student of War -
Thaumaturgist -