ParagonDireRaccoon wrote: If you look through the "Guide to the Class Guides" thread there are great guides for playing sorcerers. There are also guides for playing GOD (battlefield control/buffing/debuffing) wizards and blaster/blockbuster wizards that might be useful. Yeah, I've read those, just mainly didn't know that's what the warlock was about.
Mark Hoover wrote:
This. The door has already been opened. Let your cm figure out what being a god means, or where to go from there.
Thanks guys tonight went amazingly with your help and they really only just touched upon the actual dungeon portion, believing the creepy signs to be a call for help from their brethren, they just entered a tesseract I'd made. Not only are they constantly trying to survive, and find their way, the barbarian fighter is roleplaying a fine line of obsession for revenge and building insanity from general confusion. It's been amazing and we've only just begun.
7heprofessor wrote:
Oops, that was dumb of me. Sorry.
A few years back on the wizards forums we had a community built campaign setting built from scratch. It started by the op posting general topography and having a small new settlement. From there we individually added new npcs, and started hooks from there, etc. It was really fun, and gave everyone a unique world to use.
I was looking at the new cover from advanced race, with all the Kobolds on it and thought of the many dms who have made intricate interesting encounters with Kobolds, for me they're just undersized lizard people, but I'd like to see what you think, and why they should or shouldn't be in the spotlight so much. |