Keyra Palin

Isabella Valencia's page

268 posts. Alias of Daynen.


RSS

1 to 50 of 268 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

As much as I've enjoyed things here, I think it best I detach myself now and not string people along. I just don't have enough attention anymore to check the boards daily. Sorry guys, but I need to face facts and let go.

It's been a fun ride, and I wish many great adventures for all, but I must bow out.

Take care everybody.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

I'm having trouble staying focused of late. Life's kind of draining the inspiration out of me lately and expecting more. Sorry I'm slowing us down here.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

striking the red one.
attack, whip: 1d20 + 2 ⇒ (15) + 2 = 17
attack, whip: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d3 + 3 ⇒ (2) + 3 = 5
damage: 1d3 + 1 ⇒ (1) + 1 = 2
Wow. What is the DEAL with me and dice lately? Even IRL I'm on a botch streak.

coiling into a striking stance, Isabella unleashes the snapping force of both whips straight up into the tree, but curses as one snags on a branch.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

I'M ALIVE. So much CRAP from college and job hunting that I'm starting to actually forget what's important.

Like PBP.

ARRR!!!


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Reck's battle cry is as good an impetus as any, and Isabella dashes toward the scene of ambush. spotting the elongated limbs of the attackers grasping for her crewmates, Isabella smirks and looses both whips with a snap.

"Well, blow me down. Kindred spirits, eh? Two can roll those bones, laddies."

double move to stop next to red, draw whips.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

"so someone's fond of spying on strange creatures in stolen headgear. shall we repossess the hat? Or bet on finding our mates elsewhere?"


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

attack, cutlass: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d8 + 4 ⇒ (6) + 4 = 10

"Never see bugs that big at sea, mate!"

Isabella whirls on the monstrous insect, slashing away at the softest-looking part she can find and aiming deep.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

"Not much of a farmer m'self, but I can't see heads on stakes as good scarecrows nor fertilizer. I say we cut through."

Isabella draws her cutlass.

"And I mean that as un-figuratively as possible."


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

"Never figured you for the 'parrot on your shoulder' type, Durvin. S'pose we all have to fit the part somehow, aye?"

Isabella replaces her sword and stretches a bit as she watches Durvin's feathered friend fly off. Her brow furrows for a moment as she spots other birds in the sky.

"He'll be back, won't he?"


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

"Oy! You're the dinner here, not her! claws off!"

Isabella slices into the crab grappling with Noro, managing to find weak spots in it's limbs with a satisfying rending sound.

attack, cutlass: 1d20 + 6 ⇒ (19) + 6 = 25WOO hot dice!
crit confirm?: 1d20 + 6 ⇒ (5) + 6 = 11awwww...
damage: 1d8 + 3 ⇒ (8) + 3 = 11 WOO more hot dice!


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Isabella hops out of the boat once it stops on sand, drawing her cutlass.

"We'll even have 'em cut up t'serving size."

she then stands beside Reck, daring the crustaceans to attack their line.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Isabella smiles as she urges the boat toward the beach.

"Be a sight for sore eyes when we stroll up with seafood dinner while we rescue our crewmates, aye? Let's crack some shells, mates."

init: 1d20 + 2 ⇒ (6) + 2 = 8


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Isabella stifles a chuckle at Noro's likely jest, helping to pull the boat ashore and checking her gear.

"Ask me, we definitely get the sweeter end o'that accord. Not before I show Scourge how to use a whip properly, though." she removes her lashes from her belt and snaps the air with both in unison, both to dry the leather and to accentuate her point.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Isabella follows her group, but scrunches her nose in dispproval at Plugg's attitude towards his crew.

What captain doesn't want his crew t'come back? Is he completely off his roger, or did somethin' happen with those two that's got 'im sore?


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Isabella holds her footing as the ship slams into the new obstacle and watches for signs of further ambush, paying little heed to the crowd heading belowdeck as her mind races over the inhuman creatures she's just faced.

Bloody Besmara's bosom, what in the devil WERE those things? Where the hell is Plugg sailing this blasted ship? If he reckons he'll make seafood of us I'll carve my name in his back one lash at a time!

perception: 1d20 - 2 ⇒ (1) - 2 = -1
prof sailor: 1d20 + 4 ⇒ (3) + 4 = 7
wow. roller's in a mood today. glad that's over.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

attack, whip: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d3 + 4 ⇒ (2) + 4 = 6
attack, cutlass: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d8 + 2 ⇒ (3) + 2 = 5
gotta love that flank on pink.
Finally reaching a safe height, Isabella hops down off the ropes, drawing weapons as she goes. she lands behind the seaborne monsters and lays into the one between herself and Sarenth with both leather and steel.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Map link not working?


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

man who live in glass house, have big insurance deductible.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

OMFG. DURVIN. YOU WIN ALL MY INTERNETS.

Durvin's clarion call provides welcome distraction from fighting the wind, and her eyes follow his direction to the inhuman monstrosities now boarding their ship.

"devil's own luck, what the bloody hell are those things?!"

initiative: 1d20 + 2 ⇒ (4) + 2 = 6

Not wanting to miss out on the action, Isabella searches for a suitable line to ride down to the deck, but grimaces as she reaches for one; they're all the ones she spent so much work tying.

damn me and my work ethic!

She then begins the descent normally.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Isabella cracks her knuckles as the storm assaults the ship and she makes her way up the rigging to once again dance with the uncooperative ropes.

work diligently: 1d20 + 6 ⇒ (16) + 6 = 22
con check: 1d20 ⇒ 7

Her thoughts buzz with considerations as she snatches free ropes, ties down loose ends, and adjusts sails to keep them from ripping in the wind.

so they're t'have the ship go incognito at some out of the way port and Harrigan be damned. Never been there. No idea where t'go from there, and not sure if I like the idea of being branded a mutineer on my second pirate voyage, much as I'd like to leave a few marks on that slime, Scourge. We could just jump ship and slink off in a longboat. Might even be lucky enough to find a new ship and crew t'sail with. tossup as to who likes that idea, though...

A fierce gust of wind carries a slap of fresh rain, snapping Isabella's focus back to her task. Her arms grow sluggish as she ties yet another knot and starts to move to her next goal.

first things first. No storm's taking this boat on my watch.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

prof sailor, bilges: 1d20 + 4 ⇒ (8) + 4 = 12
CON check: 1d20 ⇒ 16
prof sailor, course?: 1d20 + 4 ⇒ (6) + 4 = 10

Handed a set of tools and pointed downstairs, Isabella grumbles to herself down in the bilges. With no wind to sweep the sweat away, no sun to invigorate her, and a distinct lack of stimulating conversation, her day is frustrating. She doesn't notice much of a course change from downstairs, though she does manage to sneak in a short break or two to get some sun and spot Sarenth whispering about. she nods at his message, and disappears belowdecks before she's spotted slacking.

What in the blazes is it now? They still thinking mutiny? At this point I'd just as soon jump ship at Port Peril and find a better voyage, but if Scourge is in for a copper out of our pay, then I'm in for a pound of his flesh...


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Lucky you, your computer's only going screwy one day a week. My monitor just decided to bid the world farewell. Have to get a new one while I post from college.

this has not been a good year for me in the technology aspect. I half expect the microwave to go out next. It's turntable already stopped spinning...


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Isabella holds her peace as the change in crew once again upsets the routine of the ship, and does her best not to cock an eyebrow at Scourge's choices. The overboard sailor causes her to flinch only slightly, and she's actually somewhat relieved to be off the Wormwood and out of reach of the captain.

Something just a bit off about that Harrigan. Piratin' notwithstanding, I'm not sure he's the kind of captain I'd prefer to sail with.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Slow on the draw lately, sorry.

HP roll: 1d10 ⇒ 5

Ehhh, half+1, good enough I suppose.

Oh, and Central US, by the way.

Hmmm. Feat taxes suck, and my STR is higher than DEX, but I'm taking weapon finesse. I want that serpent lash feat next level. Trips, disarms, pulling foes closer, all those combos against all foes up to 10 feet away with no AOO's? Yes, please.

though, given the nature of yanking weapons out of peoples' hands and pulling their legs out from under them, one has to wonder why weapon finesse is a prerequisite for this feat...

also, WHO THE HELL keeps changing the look of the site?! It's disorienting!


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Adrenalized by the battle and the rush of victory, Isabella wastes not a moment joining the party; she is especially eager to taste of fresh food and drink not weighed down by drugs. She calls for a toast during a pause in the cheers, speaking up where the new crew members are in earshot and as many of her companions as are present.

"Well, hearties, I say we empty that new cargo hold of drink, cause now that we've taken a whole damned ship, swabbies or no, I say we can bloody well call ourselves PIRATES!"

She then downs her drink to the tune of the group's (hopefully) cheers.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

totally beat from work--err, I mean CLASS, though it's more like a job at this point...just forgot to check last night.

Isabella continues to threaten the consciousness of the pike-wielding officer with a crack of leather across the face, but, not wanting to leave her closer foe feeling neglected, slashes deep into his defenses with her blade.

attack, whip: 1d20 + 3 ⇒ (18) + 3 = 21
attack, cutlass: 1d20 + 2 ⇒ (13) + 2 = 15
damage, whip: 1d3 + 4 ⇒ (2) + 4 = 6
damage, cutlass: 1d8 + 2 ⇒ (4) + 2 = 6
Aww yeah, look at that totally balanced damage from two different ranges and damage dice. UH! Unorthodox playstyle for the WIN.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

ROFL!!! Is it just me or did Reck find a theme song?!

Watching with astonishment as the officer's pike grows to enormous length, Isabella can't help but chuckle at a dirty thought. As she moves into range to bring her whip down on the wielder's face, she grimaces at the impaling blow suffered by Reck.

"Bear in mind you'll likely suffer similar punishment when we're through with ye, poppet!"

5-ft step.
attack, whip: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d3 + 3 ⇒ (1) + 3 = 4


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Isabella takes a quick breath at the new change in the situation, marching over with her crewmates and lashing out at the would-be bodyguards.

attack, whip: 1d20 + 7 ⇒ (11) + 7 = 18 on the blue guy
damage: 1d3 + 4 ⇒ (2) + 4 = 6


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

attack whip: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d3 + 4 ⇒ (1) + 4 = 5

The exertion of the battle taking it's toll, Isabella seems to lose a little of her edge as her whip snaps empty air near the sailor's face. she moves in closer to help prevent his escape.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

It was the blue one.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

AH HAHAHAHAHAHH!! At last my long silence is broken and I am made whole once more! RELIABLE INTERNET FOR THE WIN.

Comcast customer support for the fail.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Isabella chuckles as the brutish half-orc savages his foes, snapping back to focus as the lifeboat disappears from view. She dashes past Durvin and Reck, sending her whiptail flying ahead of her.

attack, whip: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d3 + 4 ⇒ (3) + 4 = 7


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

So are the red and yellow sailors down then? Also, sorry for dragging feet. Fighting with an internet workaround until (hopefully) tuesday.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Internet access spotty, old service just ended, new service having issues. I'll do my best to check in daily.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Isabella weaves around Sarenth's flank, moving just into range to whip his foe across the face.

attack, whip: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d3 + 4 ⇒ (3) + 4 = 7

"How about it, Sarenth? Think this dinghy's carryin' enough coin to go 'round?"


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

"Noro's a big girl; let her have her fun too!"

Isabella Moves to finish the fight with her scrambling target, but his survival instincts kick in as he rolls around on the deck, deftly dodging both blade and lash.

"That's right, lad! Dance for yer life, aye?"

attack, whip: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d3 + 4 ⇒ (3) + 4 = 7
attack, cutlass: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d8 + 2 ⇒ (6) + 2 = 8

Wow, really? Even with inspire courage up...I must have pissed off the dice gods tonight.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

attack of op, prone target: 1d20 + 6 ⇒ (16) + 6 = 22
whip damage: 1d3 + 3 ⇒ (2) + 3 = 5

perception: 1d20 - 2 ⇒ (12) - 2 = 10

Isabella stays the course despite her uncanny observation, focusing instead on her known objective and treating her new opponent to a taste of cuts and lashes.

attack, whip: 1d20 + 2 ⇒ (12) + 2 = 14
attack, cutlass: 1d20 + 1 ⇒ (5) + 1 = 6
whip damage: 1d3 + 3 ⇒ (2) + 3 = 5


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

attack, whip: 1d20 + 2 ⇒ (20) + 2 = 22
crit confirm?: 1d20 + 2 ⇒ (4) + 2 = 6
attack, cutlass: 1d20 + 1 ⇒ (3) + 1 = 4
whip damage: 1d3 + 3 ⇒ (2) + 3 = 5

Isabella swings her cutlass for the enemy sailor only to find him rolling on the deck to avoid her blade. When she hits only air, she instead snaps Reck's standing opponent under the arm as he adjusts for his next strike.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Internet issues, hopefully resolved now.

Isabella aims herself toward the stern of the enemy ship as per her orders, and smiles at the familiar chanting of a certain halfling bard she knows. The combination of his song and the aggressive sounds of swords and strange voices gives her a clear target and she dashes past Durvin, loosing one of her whips, whirling about with her cutlass and swinging the lash wide in the hopes of stinging an open wound.

attack, whip: 1d20 + 2 ⇒ (10) + 2 = 12
attack, cutlass: 1d20 + 1 ⇒ (17) + 1 = 18
whip damage: 1d3 + 3 ⇒ (1) + 3 = 4
cutlass damage: 1d6 + 1 ⇒ (4) + 1 = 5


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

The moment before the ships collide is the longest moment in Isabella's life. All sounds are tuned out as she draws her cutlass; the sound of sliding metal seems to be the only thing she hears, until the rumbling crash of ships brings the world back into focus. As boarding planks are laid down, Isabella wastes no time crossing the gap, planting both feet on the enemy deck, scanning the thick fog for strangers emerging into striking range.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Isabella is up with the sun; she shows signs of anxiousness and restlessness, and is almost constantly checking both her whips at her belt and her sword at her hip. Even when preparing for battle, her gaze lies squarely on the approaching ship.
prof sailor: 1d20 + 4 ⇒ (9) + 4 = 13

As orders are issued, Isabella licks her lips as if they were dry from a desert wind, and watches the approaching vessel with a hunger in her eyes.

this is it, isn't it Dad? This what it was always like? You ever want it this badly? Or am I just not right in the head?


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

cleanup:
Isabella scratches her chin in thought.

"Oh, I don't know. Don't suppose all the red welts from the lashes they took'll pass off as bites, mate. Might be better to just deal with it outright. Least then we won't be lashed for lyin' too."

She moves to pick up narwhal and carry him out, but then looks at the ladder and back to her unconscious burden.

"Hmmm...might need a hand with this one. Not exactly a bag of tubers, now is he? I've half a mind to just leave them here and let Scourge do the retrieving."


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

cleanup:
Seeing Tate Narwhal finally give up the fight brings a satisfied sigh from Isabella as she loops up her whips and attaches them to her belt again.

"Now that was refreshing. Oy Sarenth, you sporting any new breathing holes, or was the baby Dwarf too slow for you?"

She moves to pick up the unconscious would-be assassins out of the water and rest them against the wall, rather than leave them to drown in their sleep. Dagger or no, she knew the consequences of killing a shipmate.

"'Spose we need to think up a way to handle the officers, eh? They won't take kindly to havin' their cronies red with lashes in the morning."


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

yeah, some of my other games are in an uproar too.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Problem is, if it is happening, we would never know. No big deal, though. Long as you don't have to retype a whole novel to get us caught up, (or as long as we don't either) then it's ok.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

parting shots:

"Oh hoho NO you don't, you slimy scallawag..."

Isabella steps after the retreating Dwarf, doing her best to stop him in his tracks with a furious barrage of swings, but twisting on her wound brings a cringe, and her focus falters for a moment before attacking.

attack: 1d20 + 2 ⇒ (1) + 2 = 3
attack: 1d20 + 2 ⇒ (16) + 2 = 18
nonlethal: 1d3 + 1 ⇒ (1) + 1 = 2

AOO: 1d20 + 6 ⇒ (12) + 6 = 18
nonlethal: 1d3 + 3 ⇒ (2) + 3 = 5
Wow, dice in a fickle mood tonight.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Battle of the Bilge:
Isabella grits her teeth as the treacherous blade draws blood, then grins and renews her assault with joyous snaps of her merciless whips.

attack: 1d20 + 2 ⇒ (4) + 2 = 6
attack: 1d20 + 2 ⇒ (19) + 2 = 21

"Stifle yer ego or breathe water, Narwhal!"
nonlethal damage: 1d3 + 1 ⇒ (2) + 1 = 3


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

GM/Sarenth:
With Chumlet out of the way, Isabella turns her attention to the whiny Dwarf who dares to draw blades on a shipmate. Striding across the wet floor with water sloshing, she alternates lashing left and right at the treasonous sailor, finding flesh despite his evasive maneuvers.

Move right up into melee with Narwhal, whippin' right along as I go.
attack: 1d20 + 2 ⇒ (17) + 2 = 19
attack: 1d20 + 2 ⇒ (3) + 2 = 5

nonlethal damage: 1d3 + 3 ⇒ (2) + 3 = 5

"the blade drops or you do, Narwhal! Make quick and choose, swabby!"

I love me some whip mastery.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Ahhhh, so Fipps dropped. Okay, missed that. alright then.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

It's my turn again? Did Fipps make his move? I thought I attacked and moved after he blew his attack and ate my AOO. Pretty sure it was him and Narwhal, wasn't it?