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Ioann Vilescu's page

456 posts. Alias of TheCelticCircle.




I just read the CRB section on materials (p577) and I find myself a bit confused by the rules on material grade and magic runes. Specifically, the rules state that a certain level of purity is required for an item made of precious material to have certain rune levels. That's clear. What I find unclear is why this would not apply to iron weapons or those simply made of non-precious materials.

On page 577,

Quote:
... but creating higher-level items and more powerful magic runes with precious material requires greater purity.

My bolding.

So, it seems pretty clear that this only occurs for items made of precious materials (although, I would be interested to know if anyone else has another reading of this). Then, can anyone think of a reason why that would not be true for iron? I mean, weapons made of low-grade precious materials are stated by the CRB as being an alloy (probably with steel). I am thinking that enchantments don't really mesh well with alloys... but that sounds like a boring interpretation.


My player has finally reached Xin-Shalast and she has taken refuge with the skulks (after defeating the hiddent beast). At the same time, Karzoug and his minions have become aware that my player reached his city. So, I am trying to figure out what step they would take next to take her down.

I was thinking of having assassins sent down the tunnels to find her and dispose of her. However, pretty much all of the foes that can be found in Xin-Shalast are either large or larger, making it pretty impractical to do so. I was wondering if anyone had ideas as to what Karzoug might do in this case!

As a note, posting sentries on the exits from the skulk domain is unlikely to succeed since my player has access to control weather and has been using it to hide her movement across the city.


Do you need one hand to hold the material component pouch and one hand to use the actual component?

I just noticed that the material component pouch is listed as "1 hand". According to the rulebook p. 184

Quote:
Hands: This lists how many hands it takes to wield the item effectively.

On page 195, Material component is listed as requiring 1 free hand.

So, from my reading, you would need to hold the pouch in one hand and have your other hand free in order to cast a spell with a material component. This sounds weird to me because it makes it impossible for wizards who want to cast spells with material components to effectively hold anything else in their hands (like a staff). Not only that, it would also mean that you need to spend at least one action in battle to take your pouch (manipulate action I believe)... or just have it in your hand all the time.

Any thoughts? Is my reading wrong?


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I am interested in running a kingmaker over multiple human generations. The idea is to have non-human characters who will be ruling for around 100 years or so. However, I find it hard to imagine how to stretch the campaign over such a long length of time. Seeing as there are many people with cool ideas on this forum, I have come to obtain some wisdom!

Why stretch the campaign over around 100 years? First, I expect the players to recruit people to deal with exploration and adventures after the second book of the path and I do not want an incredible amount of high level people in the kingdom. I am also planning on forcing the original characters to come back to adventuring for the last book of the path (older adventurers saving their own kingdom just sounds too cool to pass). So if the people they hire are still alive in book 6, it would not make sense for the rulers to save the kingdom themselves (hence the 100 years of ruling or so).

Second, the increase in size of the kingdom from around population 0 to 140,000 in 8-10 years just seems too unrealistic. So, I believe it would make more sense to have a few generations of people to make babies and increase its population naturally.

However, running a campaign over so many years causes certain issues with the story behind Brevoy’s upcoming civil war. Mainly, the path suggests that the PCs are sent to the stolen land to prepare for coming civil war (securing path for commerce with the river kingdoms and such). However, king Noleski will not live for another 100 years (even if he did, he would not be in a great state to rule).

So, does anyone have any idea how tensions in Brevoy could be kept for around a 100 years or why would people be sent in the stolen land so early before the crowning of Noleski?

On another note, I am also worried about NPCs who will not survive as long as the PCs leading to a high turnover of NPCs which in turns lead to less familiarity with them. As anyone ever run such campaigns? Any advices? How would you deal with a high turnover of NPCs?

Finaly, there is the issue of race, I am guessing that the people of Brevoy would not appreciate being ruled by people how are not humans. Any opinions on how to deal with that?


Our GM recently bowed out of our Jade Regent game (which can be found here). Since we are quite pleased with the composition of the group and everyone’s RP capabilities, we decided to look for a new GM instead of simply abandoning the game.

So far, we haven’t been further than Proudstump’s house, so the game is pretty much in its beginning.

So, we would really like to find a GM who will be interested in a high RP game, especially since party interactions have taken a lot of time so far, and because one of the main interest of Jade Regent is the interactions characters can have with the NPCs.

Also, obviously, the GM should be okay with the amount of combat entailed by playing a paizo AP.

Finally, the group is composed of :
Apex Stormshard: Sylph Wizard
Avan the Aloof: Human Monk
Galford Dao: Rogue Tengu
Irnk, Prodigal of Old Deadeye: Goblin Paladin
Sybil Vekker: Dwarf Alchemist
Tharjuk: Human Oracle (although, it seems that he dropped off the game)

There you go! Don’t be shy to ask us questions.


Hi all, this is a thread where we can discuss and agree on the type of game we all want to play and choose who will be the gm. I suggest everyone posts their preferences and we see where that leads us. To make it easier, maybe everyone who posted their preferences in GM_Nightingale can do so here again.

I suggest everyone states:

Posting rate
RP to battle ragio
Depth of NPC interaction
AP or others
World for game (Golarion/Homebrew/other)

Please feel free to add to this list.


Welcome to the discussion.

Here we will be posting anything that relates to the game but is not the game per say. That is, it is here that we will discuss character creation or any issues pertaining to the game. It is here that you can discuss with the other players.


Hello!

The recruitment is already finished. I might reopen the thread if some of the players drop out.