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![]() Hello! I am still actively seeking a group that is somewhere near Woonsocket, Rhode Island (where I live). Due to strains with two jobs, I am only free Monday night (around 6-11). I am willing to travel, but I don't want to drive to a game that's over 45 min to an hour away. I have experience being GM for 2 years hosting pathfinder with a group that now meets an hour plus away. I am open to learning new systems and meeting new people (although I have always been a shy one). I am looking for an open-minded group that has players that are 25+ years in age. If it comes to it: I can possibly host a game from my own apartment or we can try setting up a game in Plainville at Battlegrounds. ![]()
![]() Thanks for the advice. I will take the advice and play what I wish than filling "that niche". I also like the idea of being the "face" of the group. So essentially I will end up playing a Gunslinger after all, and try to convince my GM to allow for Pistolero to have Charisma-based Grit like the Mysterious Stranger. . pipedreamsam wrote: Screw trapfinding. That's way too boring a lifestyle for the 5th man of the party. Everyone knows that's the guy who gets to have all the fun. I can't tell what you're being sarcastic about, honestly. Elaborate? ![]()
![]() So my group has decided on all their characters for the new game and I am the last one to pick (again). In the past four to five games, I've been rather overshadowed by other players that it draws away from enjoyment of said game. . Here are some examples:
Now, in two weeks, we're set to play Shattered Star. A adventure path in which the player's guide suggests close quarter fighting and a lot of dungeon crawling. Our groups rather open to what they allow - even third party stuff like Ultimate Psionics (so long as its approved). I've had thoughts about what I wanted to play... I was interested in doing a character that suffered from the hunger rules associated with vampires (Blood of the Night), or one of the race variants from (Blood of the Moon). These were just vague character ideas, honestly. What I should worry about is what I will be playing as a class. I've had ideas like playing a gunslinger (either a Pistolero or the updated Mysterious Stranger), Summoner (Master Summoner), The Harrower prestige class, or attempt the Skald (Advanced Class Guide playtest). However, my problem now is finding a niche to fill with the party, that I will enjoy. The composition of the group, as of this post, is as follows:
I think it is rather clear that this group will not need a front-line fighting character, obviously. When I went to the group about the need for advice, I was told that I probably be happier "playing the healer", "be the trap finder" or "just buffing everyone". I don't have the desire to play Cleric, Rogue, or Bard/Witch... (or archetypes similar to these roles). Is there something I might be playing as that I am overlooking or am I over thinking it and would be fine playing something I already suggested? ![]()
![]() Well, I don't always have off those two days, but I am interested even though it is around 40 min drive (which is still shorter than the group I play with now). I prefer to meet you guys before jumping into a campaign game. If you happen to have a casual board game night to break the ice I will try my best to show up. To that effect, I do happen to have tomorrow night off (Thursday, May 1st). I will certainly understand the rejection since this is all last moment. ![]()
![]() I live in Woonsocket, a few blocks from the Mass border. Been looking for a group that I can join into. I am currently free every Monday night, but I can change my schedule if I find a group in the area. I am willing to travel, but I don't want to drive to a game that's over 45 mins to an hour away. I have experience being GM for 2 years, and have been playing pathfinder since 2010. I am open to learning new systems and meeting new people (although I have always been a shy one). I am looking for a group that has players that are 25+ years and older, as I am in my early 30s. ![]()
![]() Drow. I actually want my PCs to fight Undead Drow that worship Urgathoa. Cross my fingers on seeing what happens with Mummy's Mask (I did not spoil it for myself). ![]()
![]() Alleran wrote:
Thank you for the response, Alleran. I don't own Mythic Realms so I can't be sure there was something written regarding if mythic characters can bypass the standard ruling for the mythic lich or not; such as an item they can gain or a mythic tier ability, for example. ![]()
![]() I want to combine something with the Investigator. I was thinking Arcane Bomber whose 5th feat is Alchemical Affinity and 9th and 10th feats are spent on Opposition Research. Perhaps you guys have a better suggestion for a second class? ![]()
![]() Googleshng wrote:
Thanks for clearing that up. ![]()
![]() Late to the party, Kinda tired at that the time of posting this: So if I am understanding it correctly, ATM, the bloodrager may take the [Extra Rage Powers] feat. However, unlike the Swashbuckler, whose levels count as Fighter in order to qualify for feats, the Bloodrager does not qualify as having levels of Barbarian for powers. This would mean that the Bloodrager is limited to powers that do not require Barbarian levels? ![]()
![]() Would you be willing to share more info on the storyline? Hard to give you some specific hints on that stuff without some knowledge of it. Otherwise, I can point you to a few threads here on the boards about ideas other people came up with for starting an adventure. 1001 Campaign Seeds: [Link]
And if some of this helps but your looking for more, I suggest checking out name and idea generators on the internet. Places like Seventh Sanctum (Link) can help with some name and idea generators. ![]()
![]() Reaper's first Kickstarter featured this miniature. Your request just reminds me that I also want to build it -- Dotting this thread for interest. ![]()
![]() I hate the barrage of negativity I must endure each week in order to play the game I enjoy the most. I hate the fact that same person doesn't have a life outside of gaming; as he has nothing new to share. I hate his fictional girlfriend we must hear about every session and how "bad-ass" she is in any video game or game system he shoves her into. I hate that he doesn't listen to others that tell him to stop talking about the prior listed things. ![]()
![]() A GM I use to game with said that "Aura of Justice" could not grant the additional bonuses on evil outsiders, undead, and evil dragons. Moreover, it only lasted for a number of rounds equal to the other player's Charisma modifier. I was a bit miffed, and I did use it a little too often... I was new to the game, and I did in hindsight kind of abuse it. It didn't help that we fought against those three types seemingly back to back either. I do think it sounds fair now, considering it one-shot-killed two different bosses. ![]()
![]() Almost all barbarians can read in Pathfinder, with the exception of the True Primitive archetype (there may be another that I am unaware of). When you say "scholarly" though, I think of Urban Barbarian. I hope that helps? ![]()
![]() If I put my players constantly near the edge of a TPK, I'd have to look for new players. When one character died already, one of my players got on the whole "I hate Ravenloft" horse and wouldn't come down for many sessions, even after I insisted I wasn't running that sort of game. Different Strokes for different folks. GMs are allowed to run games how they see fit, but should talk to their Players to know the vibe of the group playing. --- I'm about to run this encounter next session. Not with every Wraith at once, but closer to as written. I half-expect my players may divide up by letting their best Diplo-mancer stay behind and stick it out for the trial itself. ![]()
![]() I told my PCs that time in this early books was limited, and I'd add time only if they needed it. Crafting: The first book has 30 days in the same town, as part of the will, the PCs will have to be staying in the town. Depending on how well they do, they could spend a week to 30+ days there. Crafting can be done a few hours here and there, but if they do finish early, crafting can fill up the rest of the required stay time.
Between books 1 and 2, there isn't a significant gap, but you can days as a GM, if you feel it will help the party. The second book takes place over the course of a few nights strung back to back. There is very little time to craft anything during the trial. After the trial itself, there isn't any real downtime as the PCs head into a dungeon crawl. Between books 2 and 3, there's no mention of time. You can give the PCs a few days by "letting the trail go cold" and have Judge Daramid be the NPC to point the PCs towards Ascanor Lodge. I haven't gone over the time schedule for books 3-6, but my best guess is that after book 3, the PCs might cool down a little on this Vendetta for avenging the dear professor. ![]()
![]() I liked the story but there were things I'm probably missing that could of been added and I'm holding out for the DLC to see if they are expanded upon. Songbird:
I've only stumbled on some quick voxophone about it at the top of fink industries. Was there more? Again, I feel as I don't completely understand what Song bird is. I'm expecting it to be some guy in a suit, but there wasn't enough information, that I found in game at least. I kinda wanted to hear that he's also connected to Anna/Elizabeth, that he was grown from her pinky or something, and that he chased her everywhere, even the other dimensions.
I was also disappointed that songbird didn't attack or stalk us enough in the story. He appears at the tower, he is mentioned at the amusement park as being called in. He appears to destroy the first lady blimp, and stalks us once before we confront Lady Comstock, and the whole session before the finale was it. I was hoping there be sections where we need to hide from songbird as he's hot on our trail. I wanted to fear him, and have more encounters against him. I wanted to feel like I barely made an impact or died if I tried to take him face on. That didn't happen. Lack of Enemies:
There was another part in the game that just sadden me as well. We have all these vigors scattered about the place and there wasn't enough enemies using them. There was the Fireman, and the Crow Cult. Other than the Fireman, there weren't enough villains that used vigors on me. The crows had the power, it was demonstrated well on their first introduction that their power could do it, but it was just them basically phasing in and out of the place.
One of the earlier tech demos, introducing "Charles", actually used the crow power on the player in the video. Seeing that it was cut, and not seeing other villains using the variety of vigors has put a frown over my heart. I hold out for the DLC still. These are my own 2 cents. ![]()
![]() I retired my character at level 15. I stopped having fun with it once I hit level 12. Things I went up against the most always had immunities to what I could cast, or I always fell victim to a poor save that something the pre-generated module had thrown at us (like a monster's stench or the dragon's fear ability). Don't get me wrong, I love Evil Eye. Save or not, its a great hex, but after a while, if most combat fights I participate in for my group last 3 rounds and I get 1-2 chances to mess with an enemy, I'm lucky if my debuffing even mattered for the rest of the party at that point. Slumber is a harsh mistress of a hex. My DM frowned upon me using it against single baddies, but never ruled against it. Unfortunately, it quickly ends combat for the rest of the group too, which others in the party have not shown their happy support for. I like it, but between that, Evil Eye, and Misfortune, the character had sort of become a one-trick pony. ![]()
![]() The PCs during HoH have been worried that she was the next target of the Whispering Way, and spent many a sleepless night keeping watch just in case they came after her or any of the PCs. Once the dust settled and the prison collapsed, she provided a eulogy for the fallen PC. Now that she's sold off most of her father's possessions to collectors and other various shops in Lepistat, she's most likely pop up here and there in Ustalav. I may have her show up in Ashes at Dawn, but my plans for the post campaign levels are a little uncertain. There's trouble suppose to be happening at or near her new manor in Karcau, but I haven't scripted it out yet. I was thinking she (and the Lich causing trouble in the city) fell under the lure of a Dullahan's Coach of the Silent (see beast 2 page 111) and driven off to Bastard Hall. ![]()
![]() Count_Rugen wrote: Wait...now I'm more confused. :) I'm still waking up I guess. So you all are saying that Joe Blow finds a +4 headband as loot, and when he claims it, he picks 2 skills, and those 2 skills are always +X for the wearer (X being whatever the wearers current level is)? Let's say Joe Blow is level 12 when he finds that +4 Int Headband. The DM predetermines the skills in advance, which is normally the case. The two skills he will receive are Knowledge Nature and Handle Animal. He already has 2 ranks in each of these skills. When wearing the headband, Joe only is granted +10 to those two skills then. If he had no ranks in them, he would get the full +12. ![]()
![]() I used posting poles for letting the player gain more trust points with the first module. Effectively, it also worked to carry some tidbits for the players to pick up that something was amiss in town as the Splatter-man haunt with the name had already begun three letters in. I also made the Spring-Heeled Jack a roaming baddy that is troubling the town during this time. Some of the events were borrowed from other users on the forum. I kindly beg their forgiveness for using the events. 5th of Pharast, Sunday:
6th of Pharast, Moonday:
8th of Pharast, Wealday:
15th of Pharast, Wealday:
22nd of Pharast, Wealday:
On Moonday the 27th, Gibs or whoever the splatter man possessed, was going to use Old River to continue the ritual. 29th of Pharast, Wealday:
5th of Gozran, Wealday:
Of course, even though I planned all this out on paper, the PCs worked a bit too ambitiously and were able to complete the dungeon in little over a week in-game. |