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Inkwell's page

RPG Superstar 6 Season Dedicated Voter. 140 posts (142 including aliases). No reviews. No lists. 1 wishlist. 1 alias.



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A GM I use to game with said that "Aura of Justice" could not grant the additional bonuses on evil outsiders, undead, and evil dragons. Moreover, it only lasted for a number of rounds equal to the other player's Charisma modifier. I was a bit miffed, and I did use it a little too often... I was new to the game, and I did in hindsight kind of abuse it. It didn't help that we fought against those three types seemingly back to back either. I do think it sounds fair now, considering it one-shot-killed two different bosses.


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Zhangar wrote:
5) Book 5 doesn't really have a good point.

Spoiler:
Aww, no atonement for Halloran Idriss? I thought he was worth a trial.

Keep these CC ideas a-flowing! I'm getting the itch to update the campaign for mythic.


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I don't like Star Wars.

I have been shunned at my table for that.


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I used posting poles for letting the player gain more trust points with the first module. Effectively, it also worked to carry some tidbits for the players to pick up that something was amiss in town as the Splatter-man haunt with the name had already begun three letters in. I also made the Spring-Heeled Jack a roaming baddy that is troubling the town during this time.

Some of the events were borrowed from other users on the forum. I kindly beg their forgiveness for using the events.

5th of Pharast, Sunday:

  • Old News: The corpses of a three sheep belonging to Councilman Gharen Muricar were discovered over the last few months by ranch hands the following mornings. The sheep’s bodies were left on the farm, mostly intact except the skin was peeled off and removed sometime during each night. Attempts to find what was causing these slayings have turned up no luck. – Benjar Caellar (This news is over a month old)
  • News about the Professor’s Death: mentions that when the body was found at the Harrowstone site, being crushed by fallen debris from the roof. (This news is 16 Days old)
  • Not so Old News: "Work of a cultist? The Blood that has been spilled over the West entrance near the Eversleep path of the Restlands has more bad news since its discovery two days ago. It’s confirmed now that the animal slayed was the same missing familiar of young Mavris Galesri, a student at the Unfurling Scroll. Benjar has asked that the site remained untouched until future notice." (This news is 6 days old, letter “V”)
  • Newer: Desecration of town hall! Overnight, seemingly the work of what might be a cultist has struck again at town hall’s west wall. Sheriff Benjar Caellar has been quoted that there are similarities to another more recent case he’s been working on, but has declined to divulge any further at this time. Benjar has asked that the site not be cleaned up until further notice. (This news is 3 days old, letter “E”).
  • The Wealday Parchment: Written by Councilman Gharen Muricar, it most speaks of farm labor rights and other small topics they discussed on the first Oathday of the month. Though the last paragraph is his upset statements over Benjar insistence on leaving the desecrations of public property up until now. The Council plans to see their removal.

6th of Pharast, Moonday:

  • Event One: This time Gibs heads to through town, steals a chicken from the closest farm and desecrates the Temple of Pharasma, splattering the blood and leaving a “S” now on the building as he continues to spell out the name. It’s quickly discovered that morning and ends up on the posting poles before breakfast. It was discovered by Father Grimburrow, who alerted Sheriff Cellar within the hour.

8th of Pharast, Wealday:

  • The Wealday Parchment: Talks only about the fact that there are suspicious new characters in town, supposedly hanging around and seen taking a few trips to the Harrowstone. Father Grimburrow confirmed they were old friends of the Lorrimor’s and declined to speak anymore on the matter.

15th of Pharast, Wealday:

  • The Wealday Parchment: Councilmen Hearthmount is rallying a petition between the other members of the Council for Ravengro to remove the bloodstains from the local areas and have put pressure on Sheriff Benjan Caeller. This coming after public outcries to the councilmen’s home. Also on the Posting Poles: Mildred Floren, over at the bakery, is looking for some day laborers. PCs can earn (2 sp for the day) Trust +1 as the pcs prove they aren’t vagrants.

22nd of Pharast, Wealday:

  • The Wealday Parchment: This one talks about the news from yesterday. How Mirtra Straelock’s home was broken into. Also a new job was posted: Taren Cowl's pet bunny, Bungo, has gone missing. Have you seen her? (+1 Trust for catching) DC-15 perception or tracking to find. (-1 trust if harmed by pc) Another job: “There is a Barn Raising in 4 days. Barlow Farm.” (+2 Trust if the pcs help).

On Moonday the 27th, Gibs or whoever the splatter man possessed, was going to use Old River to continue the ritual.

29th of Pharast, Wealday:

  • The Wealday Parchment: (If the dog had died) Heartbreaking news posted today as towns beloved mascot, Old River, was found dead. Councilman Gharen Muricar is asking for donations to erect a statue in the dog’s honor. Donations of all kinds would be appreciated. +1 Trust Point if the PCs give 100 gold or more. (if not, the parchment only announces) An estate sale for Ms. Burbager in 3 days. There is also news about a new job: Zokar the Innkeeper is looking for some day laborers. Pcs will get 1 gp for the day. Trust +1 as the pcs prove they aren’t vagrants. Another job lists: Farmer Pendergast needs his hay brought in from the fields. (He hurt his back) +2 trust, 4 SP, STR check 20.

5th of Gozran, Wealday:

  • The Wealday Parchment: Few different articles this week: Philberson wedding was a week ago. “For Sale: 1 wheelbarrow, 2 spades, 1 pitchfork, Plow with harness, 2 Scythe, misc handtools. Barlow farm”. Another job reads: Farmer Flurgenhurgen - 25 gp reward for the death of the wolf or wolves killing his goats. (+3 trust, there is a pack of 3 wolves).

Of course, even though I planned all this out on paper, the PCs worked a bit too ambitiously and were able to complete the dungeon in little over a week in-game.

Dedicated Voter Season 6

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I am one of the few that did not make the top 89, but I made the cull.
There is always hope next time around!

Dedicated Voter Season 6

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Even if I don't make the top 32, you guys (and gals) need to share these lists you've been making! I want to know if my item found its way to these lists!

Also, I kinda wish I made a list as well.

Dedicated Voter Season 6

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I have not yet seen my item before the cull or after. I am trying to remain optimistic that it wasn't disqualified or cut from the contest.

Dedicated Voter Season 6

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Covent wrote:
[...]I do have 44 items in my keep folder right now, however those three stand out head and shoulders above in my opinion.

I would like to see your list of Keep items. However, even as a PM, that may constitute breaking a rule. Maybe after the 22nd, you could post the list of your top picks?


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MurphysParadox wrote:
Nathonicus wrote:
Inkwell, the ones that come to mind are the Gatehouse which is tiny for 3 trolls to be running around in and the musuem where the guardian is moving around in a very small place.
I made the gatehouse a bit bigger, but not too much. Trolls still had to squeeze to get up and down stairs or from one tower top to another, though two could stand abreast on each tower.

I see. Well, I thought it was just that area but there are a few areas of concern, so I made my own list. There may be more I am missing.

The PCs are level 6 when entering the dungeon, so they could (and most likely will) have the spell Fly. If the PCs are tempted, they could bypass many of the dungeon simply by flying around the buildings and such. For this fact, I've decided to add wind effects to the castle grounds. This may be "Strong" or "Severe"; I haven't decided.

Without changing much, size related I'm planning to alter the following:

Spoiler:
F2. (CR 7) Goblins are fine, but the Trolls are large sized and would not normally fit in the area. Needs medium.
F3. (CR 6) Trollhound is fine but the Troll is large in a small area. Needs medium.
F5. (CR 6) Grork is too big for this area. Needs medium creature.
G2. (CR 7) Instead of Huge elemental, use two large or there medium for the same effect.
G3. (CR 5) This animated object is too big to fit under the stairs. Needs to be smaller or replaced.
G4 and G5. Combine this into one room, because G5 is too small.
G6. Make G6 and the hall way outside of it, leading to G8 to one large room.
I. (CR 7) Trouble with the rope bridge trap would be if that I prevent PCs from flying across the map, the Erinyes would have problems flying as well.
J7. (CR 7) Blind Flesh Golem. Again, another small area, while it could fit, the creature leaves no room for the PCs to fight in. Simply making this room 4 by 8 should solve this problem for the area, but not the rest of the temple.
K9 and K11. This bridge and the catwalks outside the tower should be 10 wide for the beast in L1.

One of my proposed solutions is to replace Grock with a Whispering Way Cultist, a lackey, since it was noted that there wasn't much WW connection to this module. Probably one who, having encountered many of the traps inside the castle was left for dead, and took refuge to the top of the tower. My end result will be having him take the Death-gag effigy from BM or possibly have him leap to his death to the sea below when reduced to a number of hit points.


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JOHN DICKERSON wrote:
The link to Windspirits guide leads to a thread about trial of the beast. Is there a GM reference PDF for Broken Moon available anywhere, because I'm dying to see it. Any help would be appriciated.

Windspirit's Broken Moon GM reference PDF.


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Trinite wrote:
I do think that part of the adventure is kinda poorly put together in the book. I'm always having to flip back and forth between the NPC descriptions, the event descriptions, and the room descriptions for the Lodge. It's a little aggravating for me as a GM.

While Windspirit has his own guide (and a very helpful one at that), I broke down and organized my own (Here). I will, however, not be using it. I seek to work on an "Ascanor Lodge: Expanded" version for myself. I don't know how well this will work out but I could work around to uploading the Expanded version if anyone is interested.


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Voomer wrote:
Did anyone come up with a list of scrolls and magic items available at the Unfurling Scroll? I'd love to see it.

I'm trying to save myself some effort and use the charts for 1st thru third arcane and divine spells presented in the Game Master's Guide (pages: 126, 127, 130, and 131)

Voomer wrote:
Also, did anyone think of a logical reason why Alendru at the Unfurling Scroll would have Crowl's copy of the Flesh Golem Manual?

I don't know if it was going to come up in my campaign, but if the PC's ever questioned it:

Something Happened:
I plan in running it that one of the cultists from the Whispering Way had sold it off while in town, to the Silk Purse, (My Ravengro's Money Lenders and Pawn Shop), in exchange for some gold for supplies. Alendru picked it up from them, not knowing of the original owner. Meanwhile, if the PCs ask at the silk purse, Quess Yearburn mentions a traveler who sold off the book twenty days ago (or longer, depending on when the PCs catch wind of this book). However, said person has not been seen in town since. I'd even award them a trust point if the PCs connect them to the Whispering Way.