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![]() 647- You won the lottery. Of death.
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![]() I know of a player who always plays a fighter with full plate and shield, not so he can fight or be the tank, but so he can have a high AC and HP and hide at the rear of the party. One time he didn't show up and the party tied his character up and threw him off a cliff. Normally I would find that abhorrent but he was a useless coward who constantly insulted everyone (in and out of game) so everyone was sick of his nonsense. ![]()
![]() Maybe we are missing something in the ecology of shadows. Maybe when they feed a certain number of times they decide they are full and go off somewhere to rest. Maybe when they feed enough and reach a certain number of shadows they do something magicky and transform into something else/ go to the plane of shadows/ explode themselves creating a desecrate or unhallow effect/etc Maybe they have a limited lifespan outside of places that are full of negative energy. ![]()
![]() Fake Healer wrote:
That is because the words are stealing the thoughts out of your head. Stop reading them! Maybe its because Silver Dragons are the most courageous, and hence go out actively seeking out evil to defeat. This would likely bring them into conflict with Chromatic Dragons alot, so they get have evolved/developed/been magically granted by the gods acid resistance in addition to their natural cold resistance to help them with this. ![]()
![]() MrSin wrote:
Yes. I stood on the other side of the fence and wrote down my observations. It's important to note this was with specially bred lab zombies. ![]()
![]() The key difference between a dog and a zombie is the dog learns. Put the two against an electric fence ( hypothetically, do this for real and I will hunt you down)
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![]() You are forgetting Pastafarianism. May he touch us with his noodly appendages. The Norse religion probably still needs doing even in the 18th century- the Danes founded a colony in Greenland as late as 1721 for the purpose of converting Pagans to Christianity, and the Norse religion still have followers to this day. If Gods were real they would have held out a lot longer against Christianity- its harder to convince people to convert away from their faith when they have deities that literally will smite them for doing so, and when they have a powerhouse like Thor to defend them from such invasions. Consider giving the old druidic faiths some thought as well, not to mention Wicca and even devil worship. ![]()
![]() This is only marginally related, but I can tell you why there are no half-mermaid, half-humans running around- A fish generally reproduces by laying its eggs, then the male sprays his seed over the eggs to fertilize them. Telling you, there must be a lot of disappointing adventurers/sailors out there after seducing a mermaid. ![]()
![]() HaraldKlak wrote:
Skinsend is by far my favourite spell. Has alot of utility. Worried about how ugly you will be when you become a lich? Just skinsend/regen + gentle repose a few times and you have a bunch of skinsuits you can wear... well like a second skin. The spares are so you can dress up your undead minions as decoys.![]()
![]() I really miss Mind flayers. Aboleths, Mimics, Shining Children, Mothmen. Unusual uses of templates (For my upcoming campaign I am thinking of pathfinderizing the mind flayer, and then making one a Lich. Because that image really appeals to me). Halfing or Gnome villains. I agree with the druid thing. More creepy evil druids. They have access to some really bizarre and disturbing spells (Blood Mist, Cape of Wasps, Contagion, Epidemic, Fungal Infestation, Plague Storm, Plague Carrier, Polar Midnight, Summon Froghemoth, Snakestaff, Swarm Skin, just to name a few) ![]()
![]() Once you get high enough for Create Greater Demiplane you can modify your plane to make it timeless or have fast flowing time. A mantle of Immortality costs 25k gp to make and lets you ignore the penalties for aging.... So you can get more or less what you want for about half of 50k (metal rod for create lesser demiplane+ mantle of immortality) ![]()
![]() Bypassing aging is an obsession for many spellcasters, and there are several ways to do this
a 7th level caster (or 5th cl summoner) can cast create Lesser Demiplane (Create Lesser Demiplane0 Strangely will only set you back 500 gp, but you will want to expend 17500 gp to make it permanent. You and up to 7 other people can travel there at will by joining hands, and you can expand/modify the plane with the 3 create demiplane spells. (Lesser, Normal and Greater) edit: Its a bit more expensive than 50k (by 3 times), though you can dodge the permanency cost just by recasting the spell each time you go back to extend the duration. The 500gp metal rod is a focus so should be reusable. ![]()
![]() Leave a bag of goblin or dog poo on her doorstep, knock on the door, light the bag on fire and run. Try to damage her reputation, or hit her with nasty spells like Disfiguring Touch, Countless Eyes, Excrutiating Deformation and Howling Agony are all unpleasant effects. Rain of Frogs or Mad Monkeys are both hilarious ways to get back at her too. ![]()
![]() Goblins have a racial barbarian AT focused on biting people. That wins them a lot of points in my eyes. However, in the hands of a GM, or players in a defensive situation, kobolds can be lethal. If I was a general in the pathfinder world, Kobold Auxiliaries would be near the top of my list of things to obtain for my army. A heap of small size irregulars with darkvision, natural armour and a bonus to perception, traps and stealth? They would make amazing scouts and ambushers for any army. ![]()
![]() The moral implications would vary depending on how a culture perceives dragons. On a base level killing an intelligent creature for its hide is abhorrent- but then look at mythology. Don't think anyone would have batted an eyelash is Saint George took to wearing the dragons skin as armour, except for various religious reasons unrelated to the morality of the act of wearing an intelligent creatures skin. In some mythologies, great heroes even took parts of the evil dragon/monster and hung said parts around their drinking halls. It comes down to whether your particular character/culture/deity sees wearing the dragons skin as evil separate to the act of actually killing it. Of course wearing the skin of a metallic dragon is always going to get you in trouble with societies that understand the nature of metallic dragons. (Though some cultures may not see the difference between a metallic and a chromatic dragon) ![]()
![]() SRD wrote: Graveknights cannot physically enjoy sleep, food, sex, or other such pleasures, though some may go through the motions in pursuit of those emotions they are still allowed: triumph, victory, and the grim satisfaction of absolute dominance. Even these may lose their luster over time, however—the longer a graveknight exists, the greater the conquest it must wallow in to achieve satisfaction I would say that is the biggest downside to the Graveknight. They are usually a martial character, so to lose most/all sensation in life, including the adrenaline rush of combat which they also lose.... thats a pretty terrible fate, and likely to lead to them making mistakes out of frustration. A liche on the other hand is usually a more cerebral type who derives satisfaction from the pursuit of knowledge/magic/etc. Also the Liche doesn't have any reference to losing the pleasures of life... just turning really dessicated and ugly. ![]()
![]() I think it would be best to look at the capabilities of the undead from a Psychological perspective. I would classify a zombie as lacking all of the brain functions required for intelligence- Those being memory, the ability to learn, reason, plan, ponder, etc. I see zombies as having a very simple set of directives, in a twisted way similar to the 3 laws of robotics. 1# To carry out the commands of whatever power is using control/command undead on it (though it lacks the ability to learn/reason/plan/make associations, so such control needs to be fairly simply or direct)
This means a zombie under the control of a necromancer could suppress instincts 2# and 3#, and could even carry out complex functions (like ride a bicycle or write in a book) but only under the direct supervision of the necromancer. (The necromancer would not be telling it to write for example, as it lacks the context to understand what that is. He would instead have to tell it to move its hand while grasping a pen) Leaving instructions for a zombie would be incredibly difficult, and teaching would be impossible- try teaching someone with chronic memory loss or severe dementia. Of course, different people interpret the undead differently. I know of a player who when being pursued by the rest of the party for being evil, left behind a trail of skeletons each equipped with a wand of magic missile and the instructions to break the wand the next time they saw someone. This was under a DM in 3.5 who had it ruled so that destroying magic items caused an explosion. This requires more mental capability in the mindless undead than I personally attribute to them. |