Hello friends~ It's been quite awhile since I last ran a pathfinder game, but I've gotten a group of friends who are eager to play. A few of them are new to Pathfinder, but not especially new to tabletop gaming, so we're running a homebrew campaign.
We're doing a sci fi/fantasy mix with some planet hopping and a little bit of limited tech (trying to keep the planet hopping mostly to portals so I don't need to replace a bunch of the fantasy stuff with tech rules), and I'm using the same universe Golarion exists in (along with the rest of the established Pathfinder stuff for ease), but most of the planets the players are going to be visiting are going to be in a solar system outside of Golarion's system, which is where my homebrew stuff comes in.
I've written up a small description of the first planet, and a few of the most important civilisations/communities roughly around the parts of the planet my players will be playing in, but peeling open my old bestiaries has me feeling lost about which monsters I should be adding into encounter tables/plothooks/etc. and reskinning to fit the planet. I'm also pretty sure there's been new monsters released in the few years I wasn't really playing the game. So I'm looking for suggestions!
My players will be on this planet until probably roughly level 5-6, so I'm trying to focus more on monsters lower level parties could take on.
no mechanical change in gravity
thin atmosphere but no mechanical effect beyond flavour
Shobhad - similar to Akiton communities and tribal units. Often warring for resources. Mostly hostile to other societies and groups but a few communities have begun to capture and trade ratfolk as slaves to the imperial cheliax settlement and outposts in exchange for alien goods and technology.
Ysoki (ratfolk) - small communities and bands. Found mostly within the forests but travelling bands can be met within the deserts as they hunt for food or other resources. Highly mistrustful of other races but will likely be one of the races that is most easily befriended by the players. Most likely to flee conflicts unless in large groups.
Imperial cheliax (combo of many races, mostly human and tiefling) - small relatively new settlement on surface of planet. sustained by resources brought from other planets through portals. Also includes a handful of outposts. Not especially friendly with any other civilizations, but sustains relationships through contractual trading. Have begun to take on ratfolk slaves native to the planet. Will be the group that the players originate from, but will likely become hostile to them as the plot continues.
Will likely change some of the names/reskin the races to make them unique.
Any suggestions welcome~ I'm sure I'll probably overlook something important. Also if there's major geography/environmental continuity errors feel free to point those out too before my players do.
Thinking of making one of the next planets they travel to one of those orphan planets without a sun. Chilly.
Quick Edit: Bonus points if I can get said monsters in pawn form