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Ilorin Lorati's page

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Aaron Shanks wrote:
To manage expectations, we don't plan to go into mythic rule details anytime soon. Remaster, Tian Xia, and Howl of the Wild will all come first. Gen Con 2024 will be the time to lean in, perhaps a bit at PaizoCon Online 2024. Enjoy the sneak peak!

The presumed lack of a playtest for these is... mildly concerning, not gonna lie.


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"Gatecrasher Armor" doesn't appear to be a statted item, despite being something in the item table for the Munsahir (formerly Azer!) Gatecrashers.


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So, we're going to keep missing information we need to actually fully use the book we purchased. Got it.

This isn't a cheap book, I don't think it's asking for lot when asking for the stuff that's in it to actually be usable.


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1) Lore Warden Fighter. Even after the "redesign", the conceptual space of the non-armored fighter is one I've always loved.

2) Archaeologist Bard. Conceptually fun, even if the implementation needed some cleaning up.

3) Feyspeaker Druid. While it traded a way a little much for slightly too little (in my opinion), a pure caster druid is something I've always wanted.

4) Chosen One Paladin. This one was always super fun to roleplay, and seeing a version of it in PF2 would be awesome.

5) Promethean Alchemist. This is what I think of when I think of an Alchemist, full stop. Doctor Bleedin' Frankenstein and his monster.


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IonutRO wrote:


The bard is so good at basically everything it does that it completely overshadows and invalidates the envoy, not only being a better buffer and a good skill monkey, but also having spellcasting on top.

To be fair, this says more about the Envoy than the Bard.


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Alexander Augunas wrote:
Errors in need of an errata are sort of inevitable when you are working with a brand new game system with the level of speed we needed to get the book together for you

I feel like this attitude is part of the problem. You didn't need to get it out this quickly, and instead of being something that made us want to buy your upcoming supplements I'm turned off from them.

That said, for better or worse I already went out on a limb and bought it, so I'm going to point out issues where I see them even for the ones I'm sure won't be fixed.

For example, there are way too many per day abilities in this book. So much more could have been done with Paladin by making smite a Resolve spender instead of filling out levels with an extra use per day. Wizard is another one with per day abilities that I'm not sure really needs them.

Cleric gets an additional spell prepared per day and the ability to prepare domain spells as if they were on the character's spell list; however, since they only have one domain cast spells as an arcanist the latter ability is useless since they already have their domain spells prepared at all times. I get the feeling they're only supposed to be able to cast their domain spell once, but I don't see anything providing that limitation.

I would highly recommend explicitly not allowing Icon's Megacelebrity and Priest of the Faith to stack.

Magus is alright, I guess, although I personally really dislike ability score replacers. I also see no way for the Magus to avoid provoking AoOs, which with the way guarded steps (read: 5-foot steps) work and how reliant on 5-foot steps the class was in PF, may pose a problem for class's ability to function in melee.

I'm also not sure why "Arcane Weapon" was moved up from a Swift to a move action, though that's just a quibble.

Still looking through it.


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If you're still trying to figure it out, you could try messaging the devs directly on Facebook, or in their FAQ thread on GiantITP. You will probably get a direct answer from them.


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Rhedyn wrote:

Fanatical materialist xenophile. Neat.

What's this about subspecies?

http://paizo.com/threads/rzs2ubv9?Enworld-Exclusive-Planet-Castrovel-previe w#32

Crystal Frasier wrote:
Mark Moreland wrote:
David knott 242 wrote:
1) A Lashunta is born male or female and then chooses to become Damaya or Korasha later on. In the distant past, males were expected to become Korasha and females were expected to become Damaya and rarely made the opposite choice, but nowadays all four combinations are relatively common. This option leaves open the possibility of families that are all Damaya or all Korasha.
It's this option, as far as I understand it (as a non-member of the Starfinder team). There would certainly be a lot of pressure in a Damaya family for all the kids to be Damaya, just like a family of doctors might pressure their kids to also be doctors. But ultimately, the kid gets to choose his or her own path when the time comes.

If we're looking at getting into specifics—and I'm happy to having helped rework this aspect of lashunta biology—the lashunta evolved two distinct types of adolescent developments as a response to the severe swings in environmental pressures of their homeworld. Depending on the pressures they faced at puberty, they would either mature as hardy, combative korasha, or they would mature as adaptable, observant damaya. When their culture later developed a tradition of strong gender roles, the kinds of pressures that triggered development as a korasha fell almost entirely on males, while the pressures that trigger damaya development fell almost wholly on women.

As lashunta have move towards leaving their sexism in the past and opening social roles, education, and careers up to everyone regardless of gender, the distribution has become much more even, and many city-states even allow a child to choose how they will develop (by way of meditation and/or medication) rather than just relying on ambient environmental pressures. There are still a few conservative city-states where the gender divide exists and the subspecies are still largely divived by gender, but these are increasingly rare.


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Gisher wrote:
I did miss them. I just went back and found three archetypes that made changes. Do you think that I got them all?

Those are the ones I know about.

I really don't think that the Medium should be listed the way it is, since the flexible casting method is a basic focus of the class and they're only that way for the sake of requirements, not prerequisites.

Adding it up onto the main Mesmerist line would be too crowded and wouldn't help, maybe you should nest them inside a bullet point that says "Base Class Features" or something similar?

Furthermore, this list could certainly do with further listing any major changes to spell lists, since they're just as important as important as the casting method and stat.

Edit: With this, you would add in things like Unlettered Arcanist, which uses the witch list, and Puppetmaster Magus that adds Bard spells to its list - while adding much needed context to archetypes like the Fey Trickster, which uses the Druid spell list of being a straight type swap.


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You missed Spiritualist's archetypes in that list.


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Bloodrager has the Id Rager psychic casting archetype.

Edit: Blood Sanctuaried.


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Spiritualist also has two Divine archetypes in the Onmyoji and the Involutionist, and a Charisma archetype in the Fractured Mind.

Rogue has an Int caster in the Eldritch Scoundrel.

Ranger has a Charisma archetype in the Dandy.

Druid has Charisma in the Feyspeaker.

Witch has a Spontaneous caster in the Ley Line Guardian.

Mesmerist has a Divine archetype in the Fey Trickster.

I think there's a few others. In particular, I remember a spontaneous druid but I can't for the life of me find it so I'm probably remembering wrong.


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Cellion wrote:
CMB meant you would generally be fairly competent with a whole group of maneuvers, as long as you invested one feat (improved maneuver) for each maneuver.

Or just Dirty Fighting and good positioning.


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Alexander Augunas wrote:


I'd be happy to answer this for you, but I feel like I also need to talk about what made the old LW problematic from a design standpoint.

Okay, I have to ask...

Why in god's name did you all think it was acceptable to change (or, more specifically, make *larger*) the footprint of the archetype? Nerf it all you want, bring it in line with other archetypes, but seriously... why?


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It was pointed out to me by a friend when I was discussing this that Lashunta women were actually a little bit sexist considering how the dimorphism made them super attractive to human standards, which I can agree with thinking back on it, so I'll concede that point.

That having been said, there's nothing new under the sun, and pretty much every trope has been played to death if they're put together in the same old tired ways.

In PF - at least for me - I think the dimorphism, ignoring the whole "the women are super attractive to human men because of it" aspect, adds the opportunity for some stories that the typical neutral/good races in pathfinder have a fairly hard time doing. Exploration of sex and gender roles, especially in regards to stories about escaping them, is important. Fortunately, the way the game world is setup, there's not the risk of needing to go through it with every single game, but unfortunately that also makes it difficult to have that story without using either an evil god or Erastil as a stepping stone.

With the gods being less important going into Starfinder, I think being able to have that story in some way, shape, or form, is important - which is to say I hope by "fixing problematic elements" you mean "the women don't wear clothing" and not "the ability score differences".

(Edit: Please note that Desril doesn't speak for me. >>)


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Far more extreme sexual dimorphism is happens in nature than what's being portrayed here, and this is a single (fairly subdued, considering it's only 2 points difference) option and not a whole system of it. With how wide a spread of races we're getting with the game, I personally don't see how this is a sexist example of the trope.


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Quote:

That is not dead which can eternal lie.

And with strange aeons even death may die.

- HP Lovecraft, The Nameless City


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An AoO is caused by letting your guard down, not the actual act of casting a spell. Body language will still change, because it's still a standard action of intense concentration.


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Daaaaaaaaaaaaaaaaaaaaaaaaaaaaaamn.


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Numeria and other planets would be my first options.

The Starstone idea... it's sitting in the middle of a giant maze, who would know it's gone missing?


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Prince of Knives wrote:
...I love you, Renegade Paladin. With all of my heart do I love you.

When should I schedule the wedding between the two of you?

I'm sure there's a warpriest around that would be happy to perform the ceremony..


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Lo&beholder wrote:

Oh that makes sense in my head.

MAKE THE ARCANIST WORK OFF WISDOM.

The arcanist sounds like more than a force of personality and the sum of knowledge as opposed to experience and sheer will.

Yeessss, make it the best class to Theurge with a Cleric.


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Peter Stewart wrote:


[url=http://www.taylorclark.co/wp-content/uploads/2013/04/picard.jpg]Seriously?[url]

You are wrong within the context of the discussion.

Unlike a sorcerer, the arcanist does not get these as automatic spells known / prepared, which means a sorcerer will always have at least one additional spell per level of each spell level they can cast available as a result. They are added to the spellbook but the arcanist does not get essentially free spells prepared out of them, which is what we were discussing.

Please keep the conversation civil, it was an honest mistake and using image macros to call me an idiot without needing to type it out is insulting.