Wild Child

Hyperkinetic's page

71 posts. Alias of Vrog Skyreaver.


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I am posting this to all of my games, so apologies if you see this multiple times:

Unfortunately, I have some bad news.

A combination of work-related stuff has lead to me having to take some time off from the forums. I am, in all honesty, going to need to be gone for several months, as I am going to be travelling for extended periods of time (weeks or more) and I'll likely not have good access to the internet.

As I am not someone who would want to have you all sit and wait for me here, I am going to be withdrawing/closing all of my open forum games.

I want to thank everyone who I have had the pleasure to game with over the last couple of years here, as I have immensely enjoyed my time on the forums, and hopefully, once my work stabilizes, I will be able to rejoin the community.

Thank you again for your time and energy, and I am sorry that I won't be able to keep things moving forward in any of the games that I am running.


Seems reasonable to me!


Ya'll ken unnerstand her? She jus talkin' out tha sidda her mout', you ask me.


Hyperkinetic wanders the city for a while, feeling a bit homesick now that he has a moment to let everything sink in.

He wasn't home.

He was somewhere on the other side of the universe.

Sure, there were robots and...Dragons? really? didn't anyone have respect for keeping their genres separate anymore?

Eventually, Hyperkinetic makes his way back to the hotel and to his room without discussion.

Maybe he would feel better in the morning.


So I am posting from work:
Apologies about not posting sooner, but I have been down internet wise for roughly a week, and will not have internet back up yet for a week or so.
This means that I haven't had internet for the last 4 days (as we had 4 days off at my work for the holiday).
It's been...an experience where I learned that I use the internet more than I thought I did.
With all of that being said, I will try to post from work as I can, but if I am in your game, please bot me as needed.
If I am running your game, please bear with me while I try to post when I can. Hopefully, sooner than better, but I want to be up front about this issue.
again, I apologize about the delay.


Hyperkinetic puts away his costume, revealing a rather scrawny teenager beneath with shock-red hair wearing shorts and a black tank top with a yellow lightning bolt in a white circle on the chest.

Shoving his hair under his hat, Hyperkinetic heads out into the city to more or less take in the sights.


Posting this to all my games, so sorry if you see it multiple times:

This week both my office and I personally are going to be moving. It's been crazy busy and I am not going to be able to post until Monday at the earliest. Please bot me if I am in your game, and if you are in a game I am running, I will get a post up as soon as possible.

Thank you for your patience.


"Ya'll don even kno tha kinda thangs that capes deal wit. Thar's always some cop who thinks that 'Heroes ah menaces.' It'all gets tar-ring after a while."


Glad you're safe.


Hyperkinetic joins the others in checking into the hotel.


Hyperkinetic spends his time literally bouncing off the walls of the transport cell, trying to find a way out. Unlike his mentor, he couldn't move fast enough to phase through objects, so he didn't really stand a chance of getting out, although the thumping did go on for a while before he finally settled down.

When he is deposited in the cell, Hyperkinetic activates his ring, which collapses his uniform back into it.

It's only then that he realizes that he's completely naked.

Fortunately, it's not long after he deposits the ring that he is given new clothing.

After what seems like forever, he is finally called, and he follows, excited to be going somewhere.

In the interrogation room, Hyperkinetic says "Ah wahn't muh Loy-ah. and mah phone kawl."


Hyperkinetic immediately cooperates with the authorities.


AFAIK, everything that I have seen certainly suggests that running counts as an action, mainly because it's listed under the examples of actions on page 66 of the Savage Worlds Deluxe Edition book (in the first paragraph).


My plan is to disable the bomb, but I gotta wait til my turn.


I'm fine with that, but you'll need to exclude my reroll on my attack, since I would have used my benny on my agility roll.


Crap, I did say that. scratch my previous post:

Hyperkinetic appears next to the grenade

Agility | Wild Die: 1d12 ⇒ 21d6 ⇒ 1 I'll spend my benny here.

Agility | Wild Die: 1d12 ⇒ 101d6 ⇒ 6

Hyperkinetic gives the grenade a swift kick, which results in it soaring into the distance.


No worries!

As the leader bears down on Jace, Hyperkinetic appears next to him, arms moving faster than the normal eye can track; he then blasts them into the man, hoping to keep him off balance.

Fighting (to Pummel) | Wild Die: 1d8 ⇒ 51d6 ⇒ 4 Using my newfound benny to reroll!
Fighting (to Pummel) | Wild Die: 1d8 ⇒ 31d6 ⇒ 1

Damage Roll (including Pummel): 1d4 + 1d6 + 6 ⇒ (3) + (6) + 6 = 15


"Ah got tha gre-nade!" yells Hyperkinetic.

I know it's not my turn yet, just declaring my action.


"Thar demons of sum kind, just like outta da good book." says Hyperkinetic.


I know what acing is. I just didn't check my roll =P

Ace!: 1d8 ⇒ 2
Raise damage (If appropriate): 1d6 ⇒ 2


This was not the first time Hyperkinetic had been thrown into the air by an explosion, so he simply rolled with the blast and used it to propel him further into the city.

Turning on the speed, he returns to the gate mere seconds after the explosion had occurred, in time to see the vehicle disgorge the demon men. continuing his movement, he stands right next to one and says "Ahm sorry, but were all full on demons at the moment. Please come back next week." before smashing his fist into the creatures face. He then zips away, out of the creature's line of sight and back to the group, saying "Ya'll ok?"

Melee Attack | Wild Die: 1d8 ⇒ 81d6 ⇒ 4
Damage Roll: 1d4 + 1d6 ⇒ (4) + (4) = 8


Hyperkinetic will give a quick recap of what occurred, noting that he's not The Catman, whatever that means.

"Seems tha peeps here ain't useta dealn with us speedsters."


Just nod if you can hear me.


Sounds like somebody's got a case of the Mondays!


Sorry, in the above post, by roof, I meant wall.


Seeing that he's going to contact the authorities, Hyperkinetic decides to return to the group, doing so by climbing a building and then leaping from building to building before sailing over the roof.

Agility | Wild Die: 1d12 ⇒ 81d6 ⇒ 1


Stealth | Wild Die: 1d4 - 2 ⇒ (1) - 2 = -11d6 - 2 ⇒ (2) - 2 = 0
Notice | Wild Die: 1d8 ⇒ 11d6 ⇒ 3

Going to spend a benny on both rolls.

Notice Rerolls: 1d8 ⇒ 51d6 ⇒ 5
Stealth Rerolls: 1d4 - 2 ⇒ (3) - 2 = 11d6 - 2 ⇒ (4) - 2 = 2

[ooc]Last benny to reroll stealth]

Stealth Reroll #2: 1d4 - 2 ⇒ (2) - 2 = 01d6 - 2 ⇒ (3) - 2 = 1


Definitely using my speed. Hyperkinetic thinks that he's invincible, like a lot of young superheroes tend to.

The trick with running in cities was always to run not much faster than the vehicles that travelled in the city. The words of Hyperkinetic's mentor rang clear in his ears.

Problem was, he wasn't in the city yet.

Watching how the guards were paying attention, he timed the gate just right, taking off at near the speed of sound and then sliding under the gate before it fully opened. Fortunately, the boots on his costume were made for this sort of maneuver, but the dust cloud he kicked up was nothing to sneeze at.

Now that he was in the city, he took his mentor's advice and dropped speed to a fraction of what it was then hit up a couple of alleys before pulling on the poncho and again tracking follow Grease.


Hyperkinetic gives him a 10 count then says loudly "This place sux!" before storming out.

Once outside, He'll find Grease and then move to start following him, sticking to the side streets as Thumper suggested.


"Ya'll never been in a bawr befor?" says Hyperkinetic as he chuckles.


"Aight, I kan do tha'."


"Nawt Jus you, but ya, I get it."


"Nawt on foot so much, but I kan keep pace wit almost any cahr."


"Yur world's purty neet. You gots robots and cyborgs sittin in a bah." remarks Hyperkinetic of the scene before them.


"Gawt it. We should go question some suspects." Hyperkinetic starts looking around for any sort of thuggish guy he can find.

Notice | Wild Die: 1d8 ⇒ 31d6 ⇒ 4


"Ya'll have zumbvies here?" asks Hyperkinetic, who seems really excited about the prospect for some reason.


"Capes ain't all that helpful, but ifn it makes you happy." says Hyperkinetic as he puts on the poncho.


"doun no nuthin bout that, but ifn you like to run, you should run. Would it help if I ran backwards or hopped on one leg?"


Hyperkinetic decides to give Jace a half mile head start, then explodes out after him, catching him in about 18 seconds.

"So, mista combat weapon, is this ya'll's fastest speed?"


"But he's sooooo slllloooowwwwww."


"How much a head staht ya'll think I should give em?"


"Ya'll want me to go see whats goin down?" asks Hyperkinetic of the group.


Okay, fair enough. I'll take replace that with increasing my Vigor to 1d12.


okily dokily. I am going to take the Power Points edge, to add Blinding Reflexes, Surface Tension, and Whirlwind to my Speed power.


"Water works on em. Don't let them get ahold've ya, and ya'll should be fine. Some of dem can hyp-no-tize ya, so ya'll will wanna keep moving, and don't look em in the eyes. Get you some water balloons wit' paint innem. Throw em at thar face. That works pretty good. Or, get you some skunk juice and hit em with it. I's hard to fight straight when you can't really see."


at Ace's comment, Hyperkinetic says "Why do folk keep sayin that bout me?" as he speaks, he unconsciously begins shaking his leg.


OOC, the greatest weapon a normal person can use against a Vampire is a supersoaker. No, really.

In Rifts, vampires are harmed by running water, which is why they don't like to cross it.


At Arsenio's question, Hyperkinetic would explain "So you know them regular Skurges, right? Wild eyed and ferrl-like. Masters is smart tho, and they can not only control dem ferrl ones, but also summon animals like wulves n bats, turn into mist and animals. Dey don't cross water, so tha helps. If'n the sun hits em, they burn up like any other Skurge, but they gots powers to stop that from happinen. Oh, and mosta them can they can powalift trucks. No joke."

At Thumper's question, Hyperkinetic would say "I dunno bout my name. I didn't pick it. You can juss call me HK ifn that works fer ya. As far as tricks go, I tink we need something that can stop music, or noise, what with Teknomage running around; He hates anything with base, which is downright odd given his name."

"Ahma would only slow me down, which would get me shot. When you can run at the speed of sound, you tell me how much ahma you wanna wear."


Hyperkinetic listens to the briefing, Like most people with superspeed, he has trouble sitting still. When the part of the briefing about the vampire is finished, he adds "Ya'll need ta listen when I tell ya that was a Masta Skurge. They can do things normal ones can't."

After the briefing, Hyperkinetic raises his hand and says when called upon "So given that there is a teknomage involved, do we have anyone who can control sound?"


Hyperkinetic doesn't say anything, but waits for his moment, then bolts through a door that doesn't close quite fast enough. Pouring on the speed, he makes for Little Rock, which is nearby.

He skids to a standstill when he sees a leyline for the first time, tears streaking down his face. He stays there for a short period of time, just crying, before turning and running back to the Fort.

He finds the interrogator and offers his services, a new zeal in his eyes.

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